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Object-oriented concepts are particularly applicable to computer
graphics in its broadest sense, including interaction, image
synthesis, animation, and computer-aided design. The use of
object-oriented techniques in computer graphics is a widely
acknowledged way of dealing with the complexities encountered in
graphics systems. But the field of object-oriented graphics (OOG)
is still young and full of problems. This book reports on latest
advances in this field and discusses how the discipline of OOG is
being explored and developed. The topics covered include
object-oriented constraint programming, object-oriented modeling of
graphics applications to handle complexity, object-oriented
techniques for developing user interfaces, and 3D modeling and
rendering.
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