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Showing 1 - 9 of 9 matches in All Departments
Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today's makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makers as Learners (Volume 2) highlights leading researchers and practitioners as they discuss and share current perspectives on the Maker movement and research on educational outcomes in makerspaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.
More than a decade has passed since the First International
Conference of the Learning Sciences (ICLS) was held at Northwestern
University in 1991. The conference has now become an established
place for researchers to gather. The 2004 meeting is the first
under the official sponsorship of the International Society of the
Learning Sciences (ISLS). The theme of this conference is
"Embracing Diversity in the Learning Sciences." As a field, the
learning sciences have always drawn from a diverse set of
disciplines to study learning in an array of settings. Psychology,
cognitive science, anthropology, and artificial intelligence have
all contributed to the development of methodologies to study
learning in schools, museums, and organizations. As the field
grows, however, it increasingly recognizes the challenges to
studying and changing learning environments across levels in
complex social systems. This demands attention to new kinds of
diversity in who, what, and how we study; and to the issues raised
to develop coherent accounts of how learning occurs. Ranging from
schools to families, and across all levels of formal schooling from
pre-school through higher education, this ideology can be supported
in a multitude of social contexts. The papers in these conference
proceedings respond to the call.
The digital revolution necessitates, but also makes possible,
radical changes in how and what we learn. This book describes a set
of innovative educational research projects at the MIT Media
Laboratory, illustrating how new computational technologies can
transform our conceptions of learning, education, and knowledge.
The book draws on real-world education experiments conducted in
formal and informal contexts: from inner-city schools and
university labs to neighborhoods and after-school clubhouses. The
papers in this book are divided in four interrelated sections as
follows:
The digital revolution necessitates, but also makes possible,
radical changes in how and what we learn. This book describes a set
of innovative educational research projects at the MIT Media
Laboratory, illustrating how new computational technologies can
transform our conceptions of learning, education, and knowledge.
The book draws on real-world education experiments conducted in
formal and informal contexts: from inner-city schools and
university labs to neighborhoods and after-school clubhouses. The
papers in this book are divided in four interrelated sections as
follows:
More than a decade has passed since the First International Conference of the Learning Sciences (ICLS) was held at Northwestern University in 1991. The conference has now become an established place for researchers to gather. The 2004 meeting is the first under the official sponsorship of the International Society of the Learning Sciences (ISLS). The theme of this conference is "Embracing Diversity in the Learning Sciences." As a field, the learning sciences have always drawn from a diverse set of disciplines to study learning in an array of settings. Psychology, cognitive science, anthropology, and artificial intelligence have all contributed to the development of methodologies to study learning in schools, museums, and organizations. As the field grows, however, it increasingly recognizes the challenges to studying and changing learning environments across levels in complex social systems. This demands attention to new kinds of diversity in who, what, and how we study; and to the issues raised to develop coherent accounts of how learning occurs. Ranging from schools to families, and across all levels of formal schooling from pre-school through higher education, this ideology can be supported in a multitude of social contexts. The papers in these conference proceedings respond to the call.
Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today's makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makerspaces as Learning Environments (Volume 1) focuses on making in a variety of educational ecosystems, spanning nursery schools, K-12 environments, higher education, museums, and after-school spaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.
Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today's makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makers as Learners (Volume 2) highlights leading researchers and practitioners as they discuss and share current perspectives on the Maker movement and research on educational outcomes in makerspaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.
Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today's makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makerspaces as Learning Environments (Volume 1) focuses on making in a variety of educational ecosystems, spanning nursery schools, K-12 environments, higher education, museums, and after-school spaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.
In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.
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