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This volume is the first book describing the new concept of "Mixed
Reality" which is a kind of virtual reality in a broader sense.
Published as the proceedings of the first International Symposium
on Mixed Reality and written by an interdisciplinary group of
experts from all over the world in both industry and academia, this
book provides an in-depth look at the current state of mixed
reality technology and the scope of its use in entertainment and
interactive arts, as well as in engineering and medical
applications. Because of the inherent interdisciplinary
applications of the mixed reality technology, this book will be
useful for computer scientists in computer graphics, computer
vision, human computer interaction, and multimedia technologies,
and for people involved in cinema/movie, architecture/civil
engineering, medical informatics, and interactive entertainment.
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