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Showing 1 - 16 of 16 matches in All Departments
For this book, the editors invited contributions from indispensable research areas relevant to "chance discovery," which has been defined as the discovery of events significant for making a decision, and studied since 2000. The chapters contain contributions to identifying rare or hidden events and explaining their significance. The methods presented in this book are based on the interaction of human, machine, and humans living environment.
Chance discovery means discovering chances - the breaking points in systems, the marketing windows in business, etc. It involves determining the significance of some piece of information about an event and then using this new knowledge in decision making. The techniques developed combine data mining methods for finding rare but important events with knowledge management, groupware, and social psychology. The reader will find many applications, such as finding information on the Internet, recognizing changes in customer behavior, detecting the first signs of an imminent earthquake, etc. This first book dedicated to chance discovery covers the state of the art in the theory and methods and examines typical scenarios, and it thus appeals to researchers working on new techniques and algorithms and also to professionals dealing with real-world applications.
This book collects selected papers by authors for CODATA 2006, which are relevant to the acquisition of knowledge and the assessment of risk and opportunity that comes from combining data from a number of different disciplines.
Since year 2000, scientists on artificial and natural intelligences started to study chance discovery - methods for discovering events/situations that significantly affect decision making. Partially because the editors Ohsawa and Abe are teaching at schools of Engineering and of Literature with sharing the interest in chance discovery, this book reflects interdisciplinary aspects of progress: First, as an interdisciplinary melting pot of cognitive science, computational intelligence, data mining/visualization, collective intelligence, ... etc, chance discovery came to reach new application domains e.g. health care, aircraft control, energy plant, management of technologies, product designs, innovations, marketing, finance etc. Second, basic technologies and sciences including sensor technologies, medical sciences, communication technologies etc. joined this field and interacted with cognitive/computational scientists in workshops on chance discovery, to obtain breakthroughs by stimulating each other. Third, "time" came to be introduced explicitly as a significant variable ruling causalities - background situations causing chances and chances causing impacts on events and actions of humans in the future. Readers may urge us to list the fourth, fifth, sixth, ... but let us stop here and open this book.
This book explores the employment of market mechanisms for data-interactive innovations. Based on the concept of innovators' marketplaces the book introduces a new concept of 'data jackets' to enable analysis of what kind of data exist, where they are located, and what kind of information they hold, even if the contents of data cannot be made publicly available.The book presents the concept of a marketplace for data in the case of data-interactive innovations. It introduces the marketplace as a platform for value-based exchange of data and - based on the idea of the innovators' marketplace - explains how data jackets can be utilized independently from the actual contents of the data. Specific chapters deepen the understanding of variables, constraints and intentions as constituent parts of data jackets, and the extension to variable quest, a process towards the design of data. A number of case studies showcases how the methods and processes presented can be employed in real-life contexts. Finally the authors present some extensions of the concept for web-based IMDJ and connections to business information system and an outlook.
Data Mining for Design and Marketing shows how to design and integrate data mining tools into human thinking processes in order to make better business decisions, especially in designing and marketing products and systems. The expert contributors discuss how data mining can identify valuable consumer patterns, which aid marketers and designers in detecting consumers' needs. They also explore visualization tools based on the computational methods of data mining. Discourse analysis, chance discovery, knowledge discovery, formal concept analysis, and an adjacency matrix are just some of the novel approaches covered. The book explains how these methods can be applied to website design, the retrieval of scientific articles from a database, personalized e-commerce support tools, and more. Through the techniques of data mining, this book demonstrates how to effectively design business processes and develop competitive products and services. By embracing data mining tools, businesses can better understand the behavior and needs of their customers.
Data Mining for Design and Marketing shows how to design and integrate data mining tools into human thinking processes in order to make better business decisions, especially in designing and marketing products and systems. The expert contributors discuss how data mining can identify valuable consumer patterns, which aid marketers and designers in detecting consumers' needs. They also explore visualization tools based on the computational methods of data mining. Discourse analysis, chance discovery, knowledge discovery, formal concept analysis, and an adjacency matrix are just some of the novel approaches covered. The book explains how these methods can be applied to website design, the retrieval of scientific articles from a database, personalized e-commerce support tools, and more. Through the techniques of data mining, this book demonstrates how to effectively design business processes and develop competitive products and services. By embracing data mining tools, businesses can better understand the behavior and needs of their customers.
This book presents a powerful method for innovation that reinforces combinatorial and analogical thoughts, with interdisciplinary communications among stakeholders in the market. In this method called Innovators' Marketplace, two games - Innovators' Market Game and Analogy Game - accelerate the spiral of innovation with visualizing data on the connectivity of pieces of existing knowledge. Some players invent ideas by connecting and combining pre-existing knowledge, while others evaluate the ideas to decide whether or not to buy. In a joyful atmosphere created by the games, players look beyond resistance to criticism, as experiments real cases show. They will start thinking and talking about the best segment of the majority, latent requirements in the future market, and scenarios for satisfying those requirements. This process embodies the principle that an interdisciplinary combination of business actors and resources, possibly with the appearance of new actors, triggers innovation.
This book highlights the recent research on soft computing and pattern recognition and their various practical applications. It presents 62 selected papers from the 12th International Conference on Soft Computing and Pattern Recognition (SoCPaR 2020) and 35 papers from the 16th International Conference on Information Assurance and Security (IAS 2020), which was held online, from December 15 to 18, 2020. A premier conference in the field of artificial intelligence, SoCPaR-IAS 2020 brought together researchers, engineers and practitioners whose work involves intelligent systems, network security and their applications in industry. Including contributions by authors from 40 countries, the book offers a valuable reference guide for all researchers, students and practitioners in the fields of Computer Science and Engineering.
This book presents selected and extended papers from the largest conference on artificial intelligence in Japan, which was expanded into an internationalized event for the first time in 2019: the 33rd Annual Conference of the Japanese Society for Artificial Intelligence (JSAI 2019), held on June 4-June 7, 2019 at TOKI MESSE in Niigata, Japan. The book's content has been divided into six major sections, on (I) knowledge engineering, (II) agents, (III) education and culture, (IV) natural language processing, (V) machine learning and data mining, and (VI) cyber physics. Given its scope, the book offers a valuable reference guide for professionals, undergraduate and graduate students engaged in disciplines, fields, technologies, or philosophies relevant to AI, e.g., computer/data science, robotics, linguistics, and physics, introducing them to recent advances in this area and discussing the human society of tomorrow.
Since year 2000, scientists on artificial and natural intelligences started to study chance discovery - methods for discovering events/situations that significantly affect decision making. Partially because the editors Ohsawa and Abe are teaching at schools of Engineering and of Literature with sharing the interest in chance discovery, this book reflects interdisciplinary aspects of progress: First, as an interdisciplinary melting pot of cognitive science, computational intelligence, data mining/visualization, collective intelligence, ... etc, chance discovery came to reach new application domains e.g. health care, aircraft control, energy plant, management of technologies, product designs, innovations, marketing, finance etc. Second, basic technologies and sciences including sensor technologies, medical sciences, communication technologies etc. joined this field and interacted with cognitive/computational scientists in workshops on chance discovery, to obtain breakthroughs by stimulating each other. Third, "time" came to be introduced explicitly as a significant variable ruling causalities - background situations causing chances and chances causing impacts on events and actions of humans in the future. Readers may urge us to list the fourth, fifth, sixth, ... but let us stop here and open this book.
This book presents a powerful method for innovation that reinforces combinatorial and analogical thoughts, with interdisciplinary communications among stakeholders in the market. In this method called Innovators' Marketplace, two games - Innovators' Market Game and Analogy Game - accelerate the spiral of innovation with visualizing data on the connectivity of pieces of existing knowledge. Some players invent ideas by connecting and combining pre-existing knowledge, while others evaluate the ideas to decide whether or not to buy. In a joyful atmosphere created by the games, players look beyond resistance to criticism, as experiments real cases show. They will start thinking and talking about the best segment of the majority, latent requirements in the future market, and scenarios for satisfying those requirements. This process embodies the principle that an interdisciplinary combination of business actors and resources, possibly with the appearance of new actors, triggers innovation.
Chance discovery means discovering chances - the breaking points in systems, the marketing windows in business, etc. It involves determining the significance of some piece of information about an event and then using this new knowledge in decision making. The techniques developed combine data mining methods for finding rare but important events with knowledge management, groupware, and social psychology. The reader will find many applications, such as finding information on the Internet, recognizing changes in customer behavior, detecting the first signs of an imminent earthquake, etc. This first book dedicated to chance discovery covers the state of the art in the theory and methods and examines typical scenarios, and it thus appeals to researchers working on new techniques and algorithms and also to professionals dealing with real-world applications.
For this book, the editors invited contributions from indispensable research areas relevant to "chance discovery," which has been defined as the discovery of events significant for making a decision, and studied since 2000. The chapters contain contributions to identifying rare or hidden events and explaining their significance. The methods presented in this book are based on the interaction of human, machine, and humans living environment.
This book collects selected papers by authors for CODATA 2006, which are relevant to the acquisition of knowledge and the assessment of risk and opportunity that comes from combining data from a number of different disciplines.
This book constitutes the thoroughly refereed joint post-proceedings of five international workshops organized by the Japanese Society of Artificial Intelligence, JSAI in 2001.The 75 revised papers presented were carefully reviewed and selected for inclusion in the volume. In accordance with the five workshops documented, the book offers topical sections on social intelligence design, agent-based approaches in economic and complex social systems, rough set theory and granular computing, chance discovery, and challenges in knowledge discovery and data mining.
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