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This textbook is intended as a textbook for one-semester, introductory computer science courses aimed at undergraduate students from all disciplines. Self-contained and with no prerequisites, it focuses on elementary knowledge and thinking models. The content has been tested in university classrooms for over six years, and has been used in summer schools to train university and high-school teachers on teaching introductory computer science courses using computational thinking. This book introduces computer science from a computational thinking perspective. In computer science the way of thinking is characterized by three external and eight internal features, including automatic execution, bit-accuracy and abstraction. The book is divided into chapters on logic thinking, algorithmic thinking, systems thinking, and network thinking. It also covers societal impact and responsible computing material - from ICT industry to digital economy, from the wonder of exponentiation to wonder of cyberspace, and from code of conduct to best practices for independent work. The book's structure encourages active, hands-on learning using the pedagogic tool Bloom's taxonomy to create computational solutions to over 200 problems of varying difficulty. Students solve problems using a combination of thought experiment, programming, and written methods. Only 300 lines of code in total are required to solve most programming problems in this book.
This proceedings contains the papers presented at the 2004 IFIP International Conference on Network and Parallel Computing (NPC 2004), held at Wuhan, China, from October 18 to 20, 2004. The goal of the conference was to establish an international forum for engineers and scientists to present their ideas and experiences in network and parallel computing. A total of 338 submissions were received in response to the call for papers. These papers werefrom Australia, Brazil, Canada, China, Finland, France, G- many, Hong Kong, India, Iran, Italy, Japan, Korea, Luxemburg, Malaysia, N- way, Spain, Sweden, Taiwan, UK, and USA. Each submission was sent to at least three reviewers.Each paper was judged according to its originality, inno- tion, readability, and relevance to the expected audience. Based on the reviews received, a total of 69 papers were accepted to be included in the proceedings. Among the 69 papers, 46 were accepted as full papers and were presented at the conference.Wealso accepted23papersasshortpapers;eachofthesepaperswas given an opportunity to have a brief presentation at the conference, followed by discussions in a poster session. Thus, due to the limited scope and time of the conference and the high number of submissions received, only 20% of the total submissions were included in the ?nal progr
This textbook is intended as a textbook for one-semester, introductory computer science courses aimed at undergraduate students from all disciplines. Self-contained and with no prerequisites, it focuses on elementary knowledge and thinking models. The content has been tested in university classrooms for over six years, and has been used in summer schools to train university and high-school teachers on teaching introductory computer science courses using computational thinking. This book introduces computer science from a computational thinking perspective. In computer science the way of thinking is characterized by three external and eight internal features, including automatic execution, bit-accuracy and abstraction. The book is divided into chapters on logic thinking, algorithmic thinking, systems thinking, and network thinking. It also covers societal impact and responsible computing material - from ICT industry to digital economy, from the wonder of exponentiation to wonder of cyberspace, and from code of conduct to best practices for independent work. The book's structure encourages active, hands-on learning using the pedagogic tool Bloom's taxonomy to create computational solutions to over 200 problems of varying difficulty. Students solve problems using a combination of thought experiment, programming, and written methods. Only 300 lines of code in total are required to solve most programming problems in this book.
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