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Heroes of Normandie: Battleground Terrain Set: Heroes of Normandie: Battleground Terrain Set
R650 Discovery Miles 6 500 Ships in 6 - 7 working days

Heroes of Normandie: Battleground Terrain Set
Extend the battlefields of Normandy with these 6 new sided two terrain tiles.

Ticket to Ride Map Collection: Vol 1 - Asia - Volume 1: Ticket to Ride Map Collection: Vol 1 - Asia - Volume 1
2
R1,099 R864 Discovery Miles 8 640 Save R235 (21%) Ships in 6 - 7 working days

Embark on an incredible adventure in Alan R. Moon's Team Asia map as you and a partner compete against other teams on a 25,000 kilometer ride from Kabul to Beijing, through the steppes of Mongolia and the Gobi desert up to the Yellow River! Or, if you prefer the quiet pleasures of traveling alone along the Silk Road, or winding your way through the hustle and bustle of Indochina, venture into the forbidden eastern lands of François Valentyne's Legendary Asia. Just be ready for a hair-rising ride through the mountain passes of the Himalayas!

Trivial Pursuit - Family Edition (English): Trivial Pursuit - Family Edition (English)
R1,428 Discovery Miles 14 280 Ships in 12 - 17 working days

Board Game For Families: The Trivial Pursuit Family Edition Board Game Is Quick-Play Trivia For The Family; Ages 8 And Up.2 Decks Of Cards: Includes Cards Designed For Kids And Cards For Adults; Each With 6 Categories. Geography; Entertainment; History; Sports And Leisure; Arts And Literature; And Science And Nature.Game Includes 400 Cards: The Trivial Pursuit Family Edition Board Game Has 2;400 Trivia Questions On 400 Cards.Keeping Players Challenged Each Time They Play.Challenging Gameplay: The Showdown Challenge Amps Up Gameplay And Keeps It Interesting And Challenging. Choose An Opponent To Answer A Question And If They Get It Wrong.They Can Lose A Wedge.Board Game For 2 To 4 Players: 2 To 4 Players Ages 8 And Up Can Play This Fun Trivia Game; Play The Family Edition Of The Trivial Pursuit Game In Teams Or Individually.Its A Trivia Pursuit Game For Families; Ages 8 And Up!

Tomb of Annihilation (Hardcover): Wizards RPG Team Tomb of Annihilation (Hardcover)
Wizards RPG Team
R1,380 R1,251 Discovery Miles 12 510 Save R129 (9%) Ships in 10 - 15 working days

Dare to defy death in this adventure for the world's greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who's ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can't be raised-and neither can anyone else, regardless of whether they've ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests.

  • An adventure for characters of levels 1 - 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience.
  • Expands on the Forgotten Realms setting of Chult, providing extensive detail on the hidden peninsula, and includes a large pull-out map of the region.
  • Fans of the DUNGEONS & DRAGONS(R) Roleplaying Game can expand and enhance their experience by participating in the D&D
  • Adventurers LeagueTM organized play program while playing this adventure.
  • Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee.
  • Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
  • The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
Monopoly - WWE: Monopoly - WWE
R799 R600 Discovery Miles 6 000 Save R199 (25%) In Stock

All your favourite WWE superstars and divas in one game! Get in the Ring! Your favourite WWE Superstars, events and show stopping tech are all up for grabs. Purchase mezzanine seats and upgrade to ringside seats, then watch the money come pouring in! Negotiate and deal to get to the top, but watch your back - because there's only room for one. For everyone else, there's bankruptcy. Trade your way to success - you can own it all! Colours & styles may vary. Order your limited edition copy of the World's best board game today!

Arkham Horror: Third Edition: Arkham Horror: Third Edition
R2,050 Discovery Miles 20 500 Ships in 6 - 7 working days

Arkham Horror: Third Edition
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.

Only a handful of investigators stand against the Arkham Horror. Will they prevail?

Arkham Horror Third Edition is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

The game is split into a series of rounds made up of four phases.


The Action Phase
The Monster Phase
The Encounter Phase
The Mythos Phase


The Action Phase sees your investigators fighting back against the dark power of the mythos. During this phase, each investigator can perform two different actions.


Move – Investigators can move up to two spaces in the city, spending money to hire speedy transport and move additional spaces. The space where you end your turn will determine what encounter card you draw later in the turn.
Gather Resources – Gain one dollar token, which can be used to purchase items and goods as well as increase how far you can move
Focus – Focus one of your skills, increasing its value.
Ward – Attempt to remove doom from your location. Increasing doom means danger for the investigators, and removing doom can delay these apocalyptic heraldings.
Attack – Attack a monster engaged with you.
Evade – Try to escape from a monster engaged with you.
Research – Search for clues at your location.
Trade – Trade money, clues, items, and more with other investigators at your location.

Star Wars Legion: E-Web Heavy Blaster: Star Wars Legion: E-Web Heavy Blaster
R499 Discovery Miles 4 990 Ships in 6 - 7 working days

Star Wars Legion: E-Web Heavy Blaster
Imperial troops are known for their relentless assaults, pressing the attack even in the face of the strongest Rebel resistance. But when the Empire really wants to bring the fight to the Rebels, it calls in its E-Web Heavy Blaster teams. The E-Web Heavy Blaster Team Unit Expansion for Star Wars: Legion includes an unpainted, easily assembled E-Web Heavy Blaster Team miniatures that can be used as a support unit in your Imperial army. Additionally, three upgrade cards give you the power to customize your heavy blaster team to improve its communications or modify its power generator to create new ways to attack.

King of Tokyo/New York: Anubis Monster Pack: King of Tokyo/New York: Anubis Monster Pack
R275 Discovery Miles 2 750 Ships in 6 - 7 working days

King of Tokyo/New York: Anubis Monster Pack
He is coming for you! While rampaging through a history museum, you accidentally stepped on a sarcophagus, causing Anubis to appear, intent upon avenging the profaned mummy. Can you escape the wrath of the God of the Dead as he showers curses on the town? The Anubis Monster Pack is compatible with the King of Tokyo and King of New York base games and with all their expansions. The Anubis Monster Pack introduces a new game component in the form of the die of fate! You can use the die of fate in your games even if you play without Evolution cards or are not playing with Anubis.

King of Tokyo Monster Pack Cthulhu: King of Tokyo Monster Pack Cthulhu
R299 Discovery Miles 2 990 Ships in 6 - 7 working days

King of Tokyo Monster Pack Cthulhu
The Monster Pack – Cthulhu includes a new monster — Cthulhu, in case you couldn't guess — as well as eight evolution cards for use with King of Tokyo and eight evolution cards for King of New York. Fifteen cultist tokens are also included for card effects.

Azul: Crystal Mosaic Board Game Expansion: Azul: Crystal Mosaic Board Game Expansion
R475 Discovery Miles 4 750 Ships in 6 - 7 working days

Azul: Crystal Mosaic
The Crystal Mosiac enhances each player’s gameplay experience by providing an organized, crisp look. Each overlay provides a recess to keep tiles from being accidentally bumped out of place. The Crystal Mosaic takes Azul from being a photogenic game to absolutely breathtaking!Included with each copy of Azul: Crystal Mosaic are newly designed double-sided player boards. Each board offers new challenges and exiting new strategic opportunities. With beauty and brains, Crystal Mosaic is a must have for all Azul fans!

Dixit: Oddyssey: Dixit: Oddyssey
R850 R748 Discovery Miles 7 480 Save R102 (12%) Ships in 6 - 7 working days

Dixit Odyssey contains 84 cards for use in any of the Dixit standalone games. These cards – with artwork drawn by Pierô and colored by Marie Cardouat, artist of Dixit and Dixit 2 (a.k.a. Dixit Quest) – were originally included in the Dixit: Odyssey standalone game released in 2011, but have since been repackaged as an expansion item that consists solely of cards and no other components.

Ticket to Ride Map Collection: Vol 5 - United Kingdom: Ticket to Ride Map Collection: Vol 5 - United Kingdom
4
R1,199 Discovery Miles 11 990 Ships in 6 - 7 working days

Ticket to Ride Map Collection: Volume 5 – United Kingdom & Pennsylvania contains a double-sided game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with players now creating train lines in the British Isles and in Pennsylvania. The Pennsylvania half of this map collection adds a share mechanism to the basic TtR game. Each time that a player completes a route, they claim a share of one of the companies depicted next to that route. At the end of the game, whoever holds more shares of a company than all other players receives points as a reward. The United Kingdom half of this map collection introduces the concept of technology to TtR. At the start of the game, players can build only one- and two-train routes and only in England. By spending wild cards, players gain the ability to build routes three trains long or longer, in addition to being able to build ferries across water and build train routes in Scotland, Wales and Ireland. Players can also buy bonus cards that allow them to score extra points for taking certain actions during play. Despite the name, the map covers both the UK and the Republic of Ireland, that is, the islands of Great Britain and Ireland.

TIME Stories The Hadal Project: TIME Stories The Hadal Project
R824 Discovery Miles 8 240 Ships in 12 - 17 working days

TIME Stories The Hadal Project
In TIME Stories Revolution: The Hadal Project, a standalone scenario in the "blue cycle" of TIME Stories, you and your fellow agents journey to the year 2099.Rediscover the TIME Stories universe with TIME Stories Revolution, a new cycle of missions. The rules have changed but the Agency's commitment to preserving humanity and the space-time continuum hasn't.As all the TIME Stories Revolution scenarios, The Hadal Project is a complete, standalone game.The scenarios can be played in any order.2099 NT: While a terrifying virus is devastating the world's population, a scientific base immersed in an oceanic abyss makes a strange discovery that could decide the future of humanity. Conduct an in-depth investigation and crack the secret of the HADAL project.

Adventure Games - The Dungeon: Adventure Games - The Dungeon
R490 Discovery Miles 4 900 Ships in 9 - 15 working days

Adventure Games - The Dungeon
You wake up in a dank dungeon. It seems impossible to find your way out, especially since none of you can remember what brought you there. Similar to a PC adventure game, players have to explore spaces, combine items, find clues, and talk to people. Step by step, you’ll start to grasp the plot and devise a plan to escape. Leave no stone unturned. Exciting to the end. A board game with simple rules in three chapters for players 12 years and older.

Terraforming Mars: Terraforming Mars
1
R2,246 R1,665 Discovery Miles 16 650 Save R581 (26%) Ships in 10 - 15 working days

n the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.

Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources.

Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases:

1) Player order shifts clockwise.
2) Research phase: All players buy cards from four privately drawn.
3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.
4) Production phase: Players get resources according to their terraform rating and production parameters.

When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!

Monopoly James Bond: Monopoly James Bond
R830 Discovery Miles 8 300 Ships in 3 - 5 working days

The name’s MONOPOLY. MR MONOPOLY. Licence to trade. If you’ve ever thought you’d fit in at MI6, know your way around a casino, and like your Chance cards shuffled, not stirred, then you need to request a copy of James Bond MONOPOLY from your nearest Q Branch posthaste. Every space on the board pays homage to a classic Bond film, vehicle or character, from Thunderball to Skyfall, Q and M, with movie stills to bring gameplay to life. Build safe houses and headquarters to boost your income, and charge your rival agents rent in order to get ahead. Chance and Community Chest cards have been renamed Allies and Enemies; will you receive a sneaky bonus, or have to pay a penalty? Your 00 licence can’t keep you from bankruptcy, so you better employ your wits instead. This special edition of the classic board game is guaranteed to entertain fans of 007 himself, and experienced MONOPOLY players. Just remember, “take risks. If you win, you’ll be happy. If you lose, you’ll be wiser.”

Eldritch Horror Board Game: Eldritch Horror Board Game
3
R1,799 Discovery Miles 17 990 Ships in 6 - 7 working days

Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One – an elder being bent on ultimate destruction. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw players deeper into the lore surrounding these loathsome creatures. Twelve investigators, two-hundred fifty tokens, and over three-hundred cards ensure that Eldritch Horror presents an epic, world-spanning adventure each and every game!

Patchwork: Patchwork
3
R758 Discovery Miles 7 580 Ships in 9 - 15 working days

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player. On a turn, a player either purchases one of the three patches or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch's location, then add the patch to your game board. You're free to place the patch anywhere on your board that doesn't overlap other patches. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn't passing), then takes one final button scoring from the bank. Once both players are in the centre, each player loses two buttons for each blank square on his game board. Whoever has the most buttons wins.

Dixit: Journeys Expansion: Dixit: Journeys Expansion
1
R850 Discovery Miles 8 500 Ships in 6 - 7 working days

As with Dixit Quest, Dixit 3 is an expansion for Dixit with 81 new cards that feature fantastic and surrealistic artwork. These cards can be used with the components of the base game to provide more variety or used to play the Dixit game on their own. (Dixit 3 includes no scoring board or tokens, so you'd need to track such things and create your own voting tokens.)

As for the game play in Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.

Trivial Pursuit - Harry Potter Ultimate Edition: Trivial Pursuit - Harry Potter Ultimate Edition
R830 Discovery Miles 8 300 Ships in 3 - 5 working days

Welcome to Hogwarts! It's your turn to answer questions about the Dark
Arts, Objects, Artefacts, Magical Creatures,Witches, Wizards,
Locations, spells and More! Place the special dice in the Hogwarts
Tower to choose which house you play as, and then answer from 1800
questions! This World of Harry Potter Ultimate Edition of Trivial
Pursuit will please fans of all ages!

Viticulture Essential Edition: Viticulture Essential Edition
R1,550 Discovery Miles 15 500 Ships in 6 - 7 working days

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.

Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.

Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

Viticulture - Essential Edition comes with components for Viticulture, but adds some of the expansions from Tuscany, including 36 Mama & Papa cards, Field cards (previously known as "Properties"), expanded/revised Visitors, and 24 Automa cards (solo variant), along with a couple of minor rule changes.

Azul: Azul
R1,484 Discovery Miles 14 840 Ships in 9 - 15 working days

Azul invites you, a tile laying artist, to embellish the walls of the Royal Palace of Evora. Introduced by the moors, "azulejos" (originally white and blue ceramic tiles) were fully embraced by the portuguese, when their King Manuel I, on a visit to the alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The King, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles.

Ticket to Ride: First Journey: Ticket to Ride: First Journey
R1,151 Discovery Miles 11 510 Ships in 9 - 15 working days

Players of all ages can now venture across America by train in Alan R. Moon's Ticket to Ride: First Journey. With a brand new map and simplified rules, First Journey is the perfect way to introduce new players to the game of cross-country travel. Just like in Ticket to Ride, players collect train cards, claim routes, and try to connect cities coast-to-coast. In First Journey, though, routes are shorter, train cards are drawn straight from the deck, and the game ends when one player completes six tickets, claiming the Golden Ticket as their prize. Climb aboard, travelers, your incredible First Journey awaits!

Forbidden Island: Forbidden Island
1
R599 R493 Discovery Miles 4 930 Save R106 (18%) Ships in 6 - 7 working days

Forbidden Island is a visually stunning 'cooperative' board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.

What causes this game to truly stand out among co-op and competitive games alike is the extreme detail that has been paid to the physical components of the game. It comes in a sturdy and organized tin of good shelf storage size. The plastic treasure pieces and wooden pawns are well crafted and they fit just right into the box. The cards are durable, well printed, and easy to understand. The island tiles are the real gem: they are screen-printed with vibrant colors, each with a unique and pleasing image. With multiple levels of difficulty, different characters to choose from (each with a special ability of their own), many optional island formats and game variations available, Forbidden Island has huge replay value. The game can be played by as few as two players and up to four (though it can accommodate five). More players translates into a faster and more difficult game, though the extra help can make all the difference. This is a fun game, tricky for players of almost any age. Selling for under twenty dollars, oddly, Forbidden Island is a rare game of both quality and affordable price.

For those who enjoy Forbidden Island, a follow-up project by Gamewright titled Forbidden Desert was released in 2013.

From the publisher's website:

Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!

Nomads: Nomads
R750 Discovery Miles 7 500 Ships in 6 - 7 working days

Our intrepid adventurers are living with a nomad tribe during their travel through the desert. At night, they set up the camp and fires, then it is time for the stories to be told.

By walking from one campfire to another in Nomads, you collect parts of various stories and try to gather them to form the largest legends.

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