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Books > Computing & IT > Computer programming
Delphi is a Windows programming environment, which lets you create self-contained, user friendly Windows applications in a very short time. Your program's windows are 'drawn' on the screen, so that you can always see exactly what the eventual application will look like. This book is aimed at those who are new to programming, or new to Delphi.
The high failure rate of enterprise resource planning (ERP) projects is a pressing concern for both academic researchers and industrial practitioners. The challenges of an ERP implementation are particularly high when the project involves designing and developing a system from scratch. Organizations often turn to vendors and consultants for handling such projects but, every aspect of an ERP project is opaque for both customers and vendors. Unlocking the mysteries of building a large-scale ERP system, The Adventurous and Practical Journey to a Large-Scale Enterprise Solution tells the story of implementing an applied enterprise solution. The book covers the field of enterprise resource planning by examining state-of-the-art concepts in software project management methodology, design and development integration policy, and deployment framework, including: A hybrid project management methodology using waterfall as well as a customized Scrum-based approach A novel multi-tiered software architecture featuring an enhanced flowable process engine A unique platform for coding business processes efficiently Integration to embed ERP modules in physical devices A heuristic-based framework to successfully step into the Go-live period Written to help ERP project professionals, the book charts the path that they should travel from project ideation to systems implementation. It presents a detailed, real-life case study of implementing a large-scale ERP and uses storytelling to demonstrate incorrect and correct decisions frequently made by vendors and customers. Filled with practical lessons learned, the book explains the ins and outs of adopting project methodologies. It weaves a tale that features both real-world and scholarly aspects of an ERP implementation.
Developing today's complex systems requires "more" than just good
software engineering solutions. Many are faced with complex systems
projects, incomplete or inaccurate requirements, canceled projects,
or cost overruns, and have their systems' users in revolt and
demanding more. Others want to build user-centric systems, but fear
managing the process. This book describes an approach that brings
the engineering process together with human performance engineering
and business process reengineering. The result is a manageable
user-centered process for gathering, analyzing, and evaluating
requirements that can vastly improve the success rate in the
development of medium-to-large size systems and applications.
Web developers rely on XML to separate data from presentation and create a consistent templating system for a web site. Although limited XML-to-HTML conversion is possible within some browsers, web developers creating dynamic or complex sites will find server-side XML transformation a necessity. Unfortunately, until recently, there have been few XML tools available for server-side XML transformation or authoring. AxKit, a mod_perl and Apache-based XML content delivery solution, was designed to meet that need with a cost-effective and efficient plugin architecture. AxKit allows the developer to quickly design modules to create faster web sites, and deliver them in a wide variety of media formats. AxKit also takes care of caching so the developer doesn't have to worry about it. AxKit meets the demands of the web developer nicely, but, as with any new toolkit, there is a learning curve. For developers who want to flatten that learning curve and get right to work with AxKit, "XML Publishing with AxKit" provides detailed information on how to install, configure, and deploy AxKit effectively. The first book solely devoted to AxKit, "XML Publishing with AxKit" also offers a concise and focused look at how to create XSLT and XPathScript-based pipelines for XML data transfer. This solidly useful new book presents web programmers with the hands-on knowledge they need to get really creative with AxKit. It features a thorough introduction to XSP (extensible Server Pages), which applies the concepts of Server Pages technologies (embedded code, tag libraries, etc) to the XML world, and covers integrating AxKit with other tools such as Template Toolkit, Apache:: Mason, Apache:: ASP, andplain CGI. The book also includes invaluable reference sections on configuration directives, XPathScript, and XSP. With "XML Publishing with AxKit," web developers will have all the tools they need to deliver complex XML-based systems quickly, the power to develop their own systems for style sheet negotiation, and the flexibility to design completely new style sheet languages. "XML Publishing with AxKit" gives those new to XML all the background and the courage they need to jump right in and deploy AxKit. And it gives XML-savvy professionals everything they need to hit the ground running.
Did you write C code last week? Does your code work? Is your design clean? If you answered yes to the first question but got queasy over the second two, you need to know about Test Driven Development. TDD helps you write code that works the first time, and then helps you keep it running as the code evolves to meet new needs. In Test Driven Development for Embedded C, author James W. Grenning shows embedded software developers how to bring the benefits of TDD to embedded C. In the book, you'll see how to apply TDD to C and the world of embedded software development. Learn how to break key dependencies, allowing code to be tested thoroughly. Explore how to test-drive your product's core logic, exploiting the power of your development environment to deliver better software. In fact, as the book shows, you can test-drive a device driver before you even have the device soldered into a circuit board. Avoid the natural delays when testing on the target by using the tailored TDD Microcycle, employing off-target tests and dual-targeted code. Learn how to make code testable and more flexible, better able to handle the inevitable changes demanded by the market. The tests drive development and then serve as an executable specification, keeping track of the critical details and assumptions baked into the code. In Test Driven Development for Embedded C, you'll find that TDD is a different way to program-unit tests are written in a tight feedback loop with the production code, producing testable code and greatly reducing wasteful debugging. TDD also influences design. When tests are considered part of design, you create modular and loosely coupled code, the hallmarks of a good design. With Test Driven Development for Embedded C, C developers-even embedded C developers-can finally write cleaner, testable code with TDD.
Understand the introductory concepts and design principles of algorithms and their complexities. Demonstrate the programming implementations of all the algorithms using C-Language. Be an excellent handbook on algorithms with self-explanatory chapters enriched with problems and solutions.
Written by a AAA industry expert with over twenty years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to know. It covers everything from practical production skills to the social and soft skills required to thrive in the games industry. The book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. The book includes essential chapters on topics such as social and soft skills, world building, level design direction, production, as well as how to gain a job in the industry. This book will be of great interest to all level designers, content leads and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.
Features In-depth coverage of the role of AI in smart healthcare. Research guideline for AI and data science researchers/practitioners interested in the healthcare sector. Comprehensive coverage on security and privacy issues for AI in smart healthcare.
Are you thinking about working in the board game industry? Here's what you need to know. There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill! In this book, you'll discover * What jobs are really in demand * How you can get your foot in the door with a publisher * Jobs in the industry you've never even thought of * What other opportunities exist for people with skills just like yours With insights from over 40 industry pros, as well as the author's many years of experience, you'll be able to put your own skills and experience to great use in an amazing, growing industry.
Making a great board game and pitching it to publishers are two completely different things. If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take. You'll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don't get exploited You'll learn from Joe's experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.
Anyone browsing at the stationery store will see an incredible array of pop-up cards available for any occasion. The workings of pop-up cards and pop-up books can be remarkably intricate. Behind such designs lies beautiful geometry involving the intersection of circles, cones, and spheres, the movements of linkages, and other constructions. The geometry can be modelled by algebraic equations, whose solutions explain the dynamics. For example, several pop-up motions rely on the intersection of three spheres, a computation made every second for GPS location. Connecting the motions of the card structures with the algebra and geometry reveals abstract mathematics performing tangible calculations. Beginning with the nephroid in the 19th-century, the mathematics of pop-up design is now at the frontiers of rigid origami and algorithmic computational complexity. All topics are accessible to those familiar with high-school mathematics; no calculus required. Explanations are supplemented by 140+ figures and 20 animations.
Become a Java wizard with this popular programming guide Consider Beginning Programming with Java For Dummies your indispensable guide to learning how to program in one of the most popular programming languages--Java! Java is an invaluable language to master, as it's widely used for application development, including Android, desktop, and server-side applications. Beginning Programming with Java For Dummies is written specifically for newbies to programming. The book starts with an overview of computer programming and builds from there; it explains the software you need, walks you through writing your own programs, and introduces you to a few of the more-complex aspects of programming in Java. It also includes step-by-step examples you can try on your own (and email the author if you need help). As you work through the book, you'll get smart about these Java features: Object-oriented programming (OOP), a Java mainstay IntelliJ IDEA, an integrated development environment (IDE), that gives you one place to do all your programming, including debugging code Loops, branches, and collections Variables and operators Expressions, statements, and blocks Beginning Programming with Java For Dummies translates all this foreign programming and computer syntax into plain English, along with plenty of helpful examples and tips. Learning a new language--and coding is definitely its own language--should be a fun endeavor. With this book as your handy interpreter, you'll be on your way to fluency, speaking the language of coders everywhere!
Is there an easier way to build and deliver rich internet applications (RIAs) other than the Flash IDE or Ajax? Absolutely. With Adobe Flex 2, the Flex 2 SDK, and this book, you have all you need to build RIAs. "Programming Flex 2" offers you plenty of practical and useful examples that reveal how and why to use a particular feature of Flex 2, and when and when not to. As part of the Adobe Developer Library, "Programming Flex 2" is the authoritative guide to this new Adobe framework. You learn to use a markup language called MXML and a vast library of off-the-shelf and highly-configurable components to build Flash-based applications that combine the immediacy of the Web with the functionality and responsiveness of desktop applications. You also discover why - with the Flash Player runtime environment and the powerful ActionScript 3.0 programming language - the possibilities with Flex 2 are nearly limitless. The topics include: Managing Layout; Working with Components; Working with Media; Managing State; Using Transitions and Effects; Working with Data; Customizing Application Appearance; Client Data Communication and Remote Data Communication; Debugging Flex Framework Applications; and Creating Custom Components. Flex may be easier to learn than the Flash IDE, but you still need a reliable guide to the framework. "Programming Flex 2" not only serves as a reference, but provides valuable and practical insight into this new technology. As you learn how to build Flex applications, you'll also discover how Flex works. This book supplies all the information you need in one convenient place.
This volume offers an expansion of ideas presented at a recent
conference convened to identify the major strategies and more
promising practices for assessing technology. The authors --
representing government, business, and university sectors -- helped
to set the boundaries of present technology assessment by offering
perspectives from computer science, cognitive and military
psychology, and education. Their work explores both the use of
techniques to assess technology and the use of technology to
facilitate the assessment process.
Tackles a topic in a concise and accessible way that most believe too advanced to pick up easily. Author has over 40 years teaching and industry experience which they utilize in this book. Contains an appendix with extended code and examples of topics discussed in text.
A deep dive into the programming language of choice for statistics and data With R All-in-One For Dummies, you get five mini-books in one, offering a complete and thorough resource on the R programming language and a road map for making sense of the sea of data we're all swimming in. Maybe you're pursuing a career in data science, maybe you're looking to infuse a little statistics know-how into your existing career, or maybe you're just R-curious. This book has your back. Along with providing an overview of coding in R and how to work with the language, this book delves into the types of projects and applications R programmers tend to tackle the most. You'll find coverage of statistical analysis, machine learning, and data management with R. Grasp the basics of the R programming language and write your first lines of code Understand how R programmers use code to analyze data and perform statistical analysis Use R to create data visualizations and machine learning programs Work through sample projects to hone your R coding skill This is an excellent all-in-one resource for beginning coders who'd like to move into the data space by knowing more about R.
Bringing together idiomatic Python programming, foundational numerical methods, and physics applications, this is an ideal standalone textbook for courses on computational physics. All the frequently used numerical methods in physics are explained, including foundational techniques and hidden gems on topics such as linear algebra, differential equations, root-finding, interpolation, and integration. The second edition of this introductory book features several new codes and 140 new problems (many on physics applications), as well as new sections on the singular-value decomposition, derivative-free optimization, Bayesian linear regression, neural networks, and partial differential equations. The last section in each chapter is an in-depth project, tackling physics problems that cannot be solved without the use of a computer. Written primarily for students studying computational physics, this textbook brings the non-specialist quickly up to speed with Python before looking in detail at the numerical methods often used in the subject.
Cay Horstmann s seventh edition of Java Concepts provides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders. Major rewrites and an updated visual design make this student-friendly text even more engaging. The text is known for its realistic programming examples, great quantity and variety of homework assignments, and lab exercises that build student problem-solving abilities. The seventh edition now includes problem solving sections, more example code online, and exercises from Science and Business.
Python is an amazing programming language. It can be applied to almost any programming task. It allows for rapid development and debugging. Getting started with Python is like learning any new skill: it's important to find a resource you connect with to guide your learning. Luckily, there's no shortage of excellent books that can help you learn both the basic concepts of programming and the specifics of programming in Python. With the abundance of resources, it can be difficult to identify which book would be best for your situation. Python for Beginners is a concise single point of reference for all material on python. * Provides concise, need-to-know information on Python types and statements, special method names, built-in functions and exceptions, commonly used standard library modules, and other prominent Python tools * Offers practical advice for each major area of development with both Python 3.x and Python 2.x * Based on the latest research in cognitive science and learning theory * Helps the reader learn how to write effective, idiomatic Python code by leveraging its best-and possibly most neglected-features This book focuses on enthusiastic research aspirants who work on scripting languages for automating the modules and tools, development of web applications, handling big data, complex calculations, workflow creation, rapid prototyping, and other software development purposes. It also targets graduates, postgraduates in computer science, information technology, academicians, practitioners, and research scholars.
Explains how software reliability can be applied to software programs of various sizes, functions and languages, and businesses. This work provides real-life examples from industries such as defence engineering, and finance. It is suitable for software and quality assurance engineers and graduate students.
Software Quality Assurance: Integrating Testing, Security, and Audit focuses on the importance of software quality and security. It defines various types of testing, recognizes factors that propose value to software quality, and provides theoretical and real-world scenarios that offer value and contribute quality to projects and applications. The practical synopsis on common testing tools helps readers who are in testing jobs or those interested in pursuing careers as testers. It also helps test leaders, test managers, and others who are involved in planning, estimating, executing, and maintaining software. The book is divided into four sections: The first section addresses the basic concepts of software quality, validation and verification, and audits. It covers the major areas of software management, software life cycle, and life cycle processes. The second section is about testing. It discusses test plans and strategy and introduces a step-by-step test design process along with a sample test case. It also examines what a tester or test lead needs to do before and during test execution and how to report after completing the test execution. The third section deals with security breaches and defects that may occur. It discusses documentation and classification of incidences as well as how to handle an occurrence. The fourth and final section provides examples of security issues along with a security policy document and addresses the planning aspects of an information audit. This section also discusses the definition, measurement, and metrics of reliability based on standards and quality metrics methodology CMM models. It discusses the ISO 15504 standard, CMMs, PSP, and TSP and includes an appendix containing a software process improvement sample document.
Addresses real-world challenges in using AI Covers the entire AI process in a holistic manner Explains the technical issues in an easy to use manner Provides real-world examples of AI enablement Addresses the challenges of complex enterprises, coalitions and consortia Avoids the hype, with balanced perspective on benefits and drawbacks of AI
A best-seller in its French edition, the construction of this book is original and its success in the French market demonstrates its appeal. It is based on three principles: 1. An organization of the chapters by families of algorithms : exhaustive search, divide and conquer, etc. At the contrary, there is no chapter only devoted to a systematic exposure of, say, algorithms on strings. Some of these will be found in different chapters. 2. For each family of algorithms, an introduction is given to the mathematical principles and the issues of a rigorous design, with one or two pedagogical examples. 3. For its most part, the book details 150 problems, spanning on seven families of algorithms. For each problem, a precise and progressive statement is given. More important, a complete solution is detailed, with respect to the design principles that have been presented ; often, some classical errors are pointed at. Roughly speaking, two thirds of the book are devoted to the detailed rational construction of the solutions.
Grounded in the user-centered design movement, this book offers a broad consideration of how our civilization has evolved its technical infrastructure for human purpose to help us make sense of the contemporary world of information infrastructure and online existence. The author incorporates historical, cultural and aesthetic approaches to situating information and its underlying technologies across time in the collective, lived experiences of humanity. In today's digital information world, user experience is vital to the success of any product or service. Yet as the user population expands to include us all, designing for people who vary in skills, abilities, preferences and backgrounds is challenging. This book provides an integrated understanding of users, and the methods that have evolved to identify usability challenges, that can facilitate cohesive and earlier solutions. The book treats information creation and use as a core human behavior based on acts of representation and recording that humans have always practiced. It suggests that the traditional ways of studying information use, with their origins in the distinct layers of social science theories and models is limiting our understanding of what it means to be an information user and hampers our efforts at being truly user-centric in design. Instead, the book offers a way of integrating the knowledge base to support a richer view of use and users in design education and evaluation. Understanding Users is aimed at those studying or practicing user-centered design and anyone interested in learning how people might be better integrated in the design of new technologies to augment human capabilities and experiences.
Create bulletproof, high-performance web apps and servers with Rust. In Rust Web Development you will learn: Handling the borrow checker in an asynchronous environment Creating web APIs and using JSON in Rust Graceful error handling Testing, tracing, logging, and debugging Deploying Rust applications Efficient database access Rust Web Development is a hands-on guide to building server-based web applications with Rust. If you've built web servers using Java, C#, or PHP, you'll instantly fall in love with the performance and development experience Rust delivers. This book shows you how to work efficiently using pure Rust, along with important Rust libraries such as tokio for async runtimes, warp for web servers and APIs, and reqwest to run external HTTP requests. about the technology Web development languages and libraries can be resource hungry, with poor safety for maintaining vital web services. Rust services perform better and guarantee better safety. Plus, Rust's awesome compiler gives you an amazing developer experience. You'll get the speed of low-level programming languages like C along with the ease-of-use you'd expect from high-level languages Python or Ruby, with a super strong compiler that automatically prevents common mistakes such as null pointers. about the book In Rust Web Development, you'll learn to build server-side web applications using the Rust language and its key libraries. If you know the basics of Rust, you'll quickly pick up some pro tips for setting up your projects and organizing your code. This book gets you hands-on fast, with numerous small and large examples. You'll get up to speed with how Rust streamlines backend development, implements authentication flows, and even makes it easier for your APIs to interact. As you go, you'll build a complete Q&A web service and iterate on your code chapter-by-chapter, just like a real development project. RETAIL SELLING POINTS * Handling the borrow checker in an asynchronous environment * Creating web APIs and using JSON in Rust * Graceful error handling * Testing, tracing, logging, and debugging * Deploying Rust applications * Efficient database access AUDIENCE For experienced web developers familiar with Java, Node, or Go, and the absolute basics of Rust |
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