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Books > Computing & IT > Computer programming
The work presented here is generally intended for engineers, educators at all levels, industrialists, managers, researchers and political representatives. Offering a snapshot of various types of research conducted within the field of TRIZ in France, it represents a unique resource. It has been two decades since the TRIZ theory originating in Russia spread across the world. Every continent adopted it in a different manner - sometimes by glorifying its potential and its perspectives (the American way); sometimes by viewing it with mistrust and suspicion (the European way); and sometimes by adopting it as-is, without questioning it further (the Asian way). However, none of these models of adoption truly succeeded. Today, an assessment of TRIZ practices in education, industry and research is necessary. TRIZ has expanded to many different scientific disciplines and has allowed young researchers to reexamine the state of research in their field. To this end, a call was sent out to all known francophone research laboratories producing regular research about TRIZ. Eleven of them agreed to send one or more of their postdoctoral researchers to present their work during a seminar, regardless of the maturity or completeness of their efforts. It was followed by this book project, presenting one chapter for every current thesis in order to reveal the breadth, the richness and the perspectives that research about the TRIZ theory could offer our society. The topics dealt with e.g. the development of new methods inspired by TRIZ, educational practices, and measuring team impact.
This book describes RTL design using Verilog, synthesis and timing closure for System On Chip (SOC) design blocks. It covers the complex RTL design scenarios and challenges for SOC designs and provides practical information on performance improvements in SOC, as well as Application Specific Integrated Circuit (ASIC) designs. Prototyping using modern high density Field Programmable Gate Arrays (FPGAs) is discussed in this book with the practical examples and case studies. The book discusses SOC design, performance improvement techniques, testing and system level verification, while also describing the modern Intel FPGA/XILINX FPGA architectures and their use in SOC prototyping. Further, the book covers the Synopsys Design Compiler (DC) and Prime Time (PT) commands, and how they can be used to optimize complex ASIC/SOC designs. The contents of this book will be useful to students and professionals alike.
Blockchain is a technology that transcends cryptocurrencies. There are other services in different sectors of the economy that can benefit from the trust and security that blockchains offer. For example, financial institutions are using blockchains for international money transfer, and in logistics, it has been used for supply chain management and tracking of goods. As more global companies and governments are experimenting and deploying blockchain solutions, it is necessary to compile knowledge on the best practices, strategies, and failures in order to create a better awareness of how blockchain could either support or add value to other services. Cross-Industry Use of Blockchain Technology and Opportunities for the Future provides emerging research highlighting the possibilities inherent in blockchain for different sectors of the economy and the added value blockchain can provide for the future of these different sectors. Featuring coverage on a broad range of topics such as data privacy, information sharing, and digital identity, this book is ideally designed for IT specialists, consultants, design engineers, cryptographers, service designers, researchers, academics, government officials, and industry professionals.
The junction of software development and engineering combined with the study of intelligence has created a bustling intersection of theory, design, engineering, and conceptual thought. Software and Intelligent Sciences: New Transdisciplinary Findings sits at a crossroads and informs advanced researchers, students, and practitioners on the developments in computer science, theoretical software engineering, cognitive science, cognitive informatics, and intelligence science. The crystallization of accumulated knowledge by the fertilization of these areas, have led to the emergence of a transdisciplinary field known as software and intelligence sciences, to which this book is an important contribution and a resource for both fields alike.
This book provides an in-depth insight into the emerging paradigm of End-User Development (EUD), discussing the diversity and potential for creating effective environments for end users. Containing a unique set of contributions from a number of international researchers and institutes, many relevant issues are discussed and solutions proposed, making important aspects of end-user development research available to a broader audience. Most people are familiar with the basic functionality and interfaces of computers. However, developing new or modified applications that can effectively support users' goals still requires considerable programming expertise that cannot be expected of everyone. One of the fundamental challenges that lie ahead is the development of environments that enable users with little or no programming experience to develop and modify their own applications. The ultimate goal is to empower people to flexibly employ and personalise advanced inform ation and communication technologies.
Enterprise resource planning plays a strategic role in designing, and managing e-government resources. Governments all over the world face challenges in designing robust enterprise resource planning applications and methodologies to align themselves with the expectations of citizens and stakeholders. The existing standard enterprise resource planning solutions are proprietary, inflexible, and expensive to implement in government enterprises. Strategic Enterprise Resource Planning Models for E-Government: Applications and Methodologies is a collection of research from professionals and researchers working in the field of e-government including policymakers, ICT vendors, consultants, and implementing agencies. This book will aim to suggest enterprise resource planning frameworks for government enterprises along with their applications and methodologies to improve effectiveness of processes and enhance citizen-centric services. The research initiatives presented in this book will ease the process of implementing customized enterprise resource planning solutions in e-government.
This book summarizes the new research results presented at the 12th Joint Conference on Knowledge-Based Software Engineering (JCKBSE 2018), which took place on August 27-30, 2018 on the island of Corfu, Greece. The JCKBSE is a well-established international biennial conference that focuses on the applications of Artificial Intelligence in Software Engineering. The JCKBSE 2018 was organized by the Department of Informatics of the University of Piraeus, the Department of Computer and Information Engineering of Nippon Institute of Technology, and the Department of Informatics of Ionian University. The book will benefit not only experts and researchers in the field of (Knowledge-Based) Software Engineering, but also general readers in the fields of Artificial Intelligence, Computational Intelligence and Computer Science who wish to learn more about the field of (Knowledge-Based) Software Engineering and its applications. An extensive list of bibliographic references at the end of each paper encourages readers to probe further into the application areas that interest them most.
This book includes original research findings in the field of memetic algorithms for image processing applications. It gathers contributions on theory, case studies, and design methods pertaining to memetic algorithms for image processing applications ranging from defence, medical image processing, and surveillance, to computer vision, robotics, etc. The content presented here provides new directions for future research from both theoretical and practical viewpoints, and will spur further advances in the field.
This book focuses on innovative strategies to manage and build software systems for generating new knowledge from large archaeological data sets The book also reports on two case studies carried out in real-world scenarios within the Cultural Heritage setting. The book presents an original conceptual framework for developing software solutions to assist the knowledge generation process in connection with large archaeological data sets and related cultural heritage information- a context in which the inputs are mainly textual sources written in freestyle, i.e. without a predetermined, standard structure. Following an in-depth exploration of recent works on the knowledge generation process in the above-mentioned context and IT-based options for facilitating it, the book proposes specific new techniques capable of capturing the structure and semantics implicit in such textual sources, and argues for using this information in the knowledge generation process. The main result is the development of a conceptual framework that can accommodate textual sources and integrate the information included in them into a software engineering framework. The said framework is meant to assist cultural heritage professionals in general, and archaeologists in particular, in both knowledge extraction and the subsequent decision-making process.
The computing power and Internet connectivity of handheld devices has increased exponentially, creating a vast realm of potential applications in mobile commerce and personal information management. Internet-Enabled Handheld Devices, Computing, and Programming: Mobile Commerce and Personal Data Applications comprehensively reviews the state of handheld computing technology and application development, with coverage of such cutting-edge topics as Advanced Wireless Markup Language and J2ME programming. Uniquely focused on innovations that can drive mobile commerce and personal information management to new levels of utility and added value, this book provides a much-needed resource for academics and students engaged in mobile-technology research. It will also guide the efforts of developers and managers in industry seeking to maximize the evolving commercial opportunities presented by the current generation of internet-enabled handheld devices.
This book provides readers with an in-depth discussion of circuit simulation, combining basic electrical engineering circuit theory with Python programming. It fills an information gap by describing the development of Python Power Electronics, an open-source software for simulating circuits, and demonstrating its use in a sample circuit. Unlike typical books on circuit theory that describe how circuits can be solved mathematically, followed by examples of simulating circuits using specific, commercial software, this book has a different approach and focus. The author begins by describing every aspect of the open-source software, in the context of non-linear power electronic circuits, as a foundation for aspiring or practicing engineers to embark on further development of open source software for different purposes. By demonstrating explicitly the operation of the software through algorithms, this book brings together the fields of electrical engineering and software technology.
This book covers basic fundamentals of logic design and advanced RTL design concepts using VHDL. The book is organized to describe both simple and complex RTL design scenarios using VHDL. It gives practical information on the issues in ASIC prototyping using FPGAs, design challenges and how to overcome practical issues and concerns. It describes how to write an efficient RTL code using VHDL and how to improve the design performance. The design guidelines by using VHDL are also explained with the practical examples in this book. The book also covers the ALTERA and XILINX FPGA architecture and the design flow for the PLDs. The contents of this book will be useful to students, researchers, and professionals working in hardware design and optimization. The book can also be used as a text for graduate and professional development courses.
This volume presents the peer-reviewed proceedings of the international conference Imaging, Vision and Learning Based on Optimization and PDEs (IVLOPDE), held in Bergen, Norway, in August/September 2016. The contributions cover state-of-the-art research on mathematical techniques for image processing, computer vision and machine learning based on optimization and partial differential equations (PDEs). It has become an established paradigm to formulate problems within image processing and computer vision as PDEs, variational problems or finite dimensional optimization problems. This compact yet expressive framework makes it possible to incorporate a range of desired properties of the solutions and to design algorithms based on well-founded mathematical theory. A growing body of research has also approached more general problems within data analysis and machine learning from the same perspective, and demonstrated the advantages over earlier, more established algorithms. This volume will appeal to all mathematicians and computer scientists interested in novel techniques and analytical results for optimization, variational models and PDEs, together with experimental results on applications ranging from early image formation to high-level image and data analysis.
This book presents a design methodology that is practically applicable to the architectural design of a broad range of systems. It is based on fundamental design concepts to conceive and specify the required functional properties of a system, while abstracting from the specific implementation functions and technologies that can be chosen to build the system. Abstraction and precision are indispensable when it comes to understanding complex systems and precisely creating and representing them at a high functional level. Once understood, these concepts appear natural, self-evident and extremely powerful, since they can directly, precisely and concisely reflect what is considered essential for the functional behavior of a system. The first two chapters present the global views on how to design systems and how to interpret terms and meta-concepts. This informal introduction provides the general context for the remainder of the book. On a more formal level, Chapters 3 through 6 present the main basic design concepts, illustrating them with examples. Language notations are introduced along with the basic design concepts. Lastly, Chapters 7 to 12 discuss the more intricate basic design concepts of interactive systems by focusing on their common functional goal. These chapters are recommended to readers who have a particular interest in the design of protocols and interfaces for various systems. The didactic approach makes it suitable for graduate students who want to develop insights into and skills in developing complex systems, as well as practitioners in industry and large organizations who are responsible for the design and development of large and complex systems. It includes numerous tangible examples from various fields, and several appealing exercises with their solutions.
Software history has a deep impact on current software designers, computer scientists, and technologists. System constraints imposed in the past and the designs that responded to them are often unknown or poorly understood by students and practitioners, yet modern software systems often include "old" software and "historical" programming techniques. This work looks at software history through specific software areas to develop student-consumable practices, design principles, lessons learned, and trends useful in current and future software design. It also exposes key areas that are widely used in modern software, yet infrequently taught in computing programs. Written as a textbook, this book uses specific cases from the past and present to explore the impact of software trends and techniques. Building on concepts from the history of science and technology, software history examines such areas as fundamentals, operating systems, programming languages, programming environments, networking, and databases. These topics are covered from their earliest beginnings to their modern variants. There are focused case studies on UNIX, APL, SAGE, GNU Emacs, Autoflow, internet protocols, System R, and others. Extensive problems and suggested projects enable readers to deeply delve into the history of software in areas that interest them most.
This book presents different approaches on multi-modality imaging with a focus on biomedical applications. Medical imaging can be divided into two categories: functional (related to physiological body measurements) and anatomical (structural) imaging modalities. In particular, this book covers imaging combinations coming from the usual popular modalities (such as the anatomical modalities, e.g. X-ray, CT and MRI), and it also includes some promising and new imaging modalities that are still being developed and improved (such as infrared thermography (IRT) and photoplethysmography imaging (PPGI)), implying potential approaches for innovative biomedical applications. Moreover, this book includes a variety of tools on computer vision, imaging processing, and computer graphics, which led to the generation and visualization of 3D models, making the most recent advances in this area possible. This is an ideal book for students and biomedical engineering researchers covering the biomedical imaging field.
This book provides a comprehensive account of the glowworm swarm optimization (GSO) algorithm, including details of the underlying ideas, theoretical foundations, algorithm development, various applications, and MATLAB programs for the basic GSO algorithm. It also discusses several research problems at different levels of sophistication that can be attempted by interested researchers. The generality of the GSO algorithm is evident in its application to diverse problems ranging from optimization to robotics. Examples include computation of multiple optima, annual crop planning, cooperative exploration, distributed search, multiple source localization, contaminant boundary mapping, wireless sensor networks, clustering, knapsack, numerical integration, solving fixed point equations, solving systems of nonlinear equations, and engineering design optimization. The book is a valuable resource for researchers as well as graduate and undergraduate students in the area of swarm intelligence and computational intelligence and working on these topics.
A memoir in the rhythm of the five seasons of Corfu, this book tells the stories of the house of Rovinia, built in the '60s by Emma Tennant's parents and of Maria, the spirit of the house and her knowledge and wisdom. It entwines recipes and original photos with fond recollections in prose.
Objects Through Relations: The ADOORE Approach; M. Kopecky, J. Pokorny. Object-Oriented Information Technologies; Y.-W. Chiou. Use of Object-Orientation for Information Systems Development in Software Companies in Finland: A Proposal for Study; P. Paetau. A Feature-Based Approach for Consistent Object-Oriented Requirements Specification; K.S. Cheung, et al. Creativity, Group Support Systems, and Systems Development; M. Nagasundaram. Team Support for Software Development; D. Vogel, et al. Modeling the Dynamics of Cooperative Work Arrangements; B. Krogh. Systems Integration in a Co-operative Society;J. Vorisek, J. Pour. Failure Analysis in Information Systems Design; H. Linger, et al. Problems Associated with Cost/Benefit Analysis for Strategic Information Systems; E. Stickel. Objectives and Reality: User Participation in Information System Development; M. Kirveennummi. Systems Development Methodologies: Time to Advance the Clock; B. Fitzgerald. The Software Evolution Process, its Global Improvement, and the Perceived Efficacy of Process Assessment Schemes as Improvement Drivers; E.M. Gray, W.L. Smith. How Shared is Shared Understanding in Information Requirements Determination?; J. McKay, et al. 31 Additional Articles. Index.
Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.
This book precisely formulates and simplifies the presentation of Instruction Level Parallelism (ILP) compilation techniques. It uniquely offers consistent and uniform descriptions of the code transformations involved. Due to the ubiquitous nature of ILP in virtually every processor built today, from general purpose CPUs to application-specific and embedded processors, this book is useful to the student, the practitioner and also the researcher of advanced compilation techniques. With an emphasis on fine-grain instruction level parallelism, this book will also prove interesting to researchers and students of parallelism at large, in as much as the techniques described yield insights that go beyond superscalar and VLIW (Very Long Instruction Word) machines compilation and are more widely applicable to optimizing compilers in general. ILP techniques have found wide and crucial application in Design Automation, where they have been used extensively in the optimization of performance as well as area and power minimization of computer designs.
Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching
Enterprise Modeling and Computing with UML bridges two fields that are closely related, but are often studied in isolation: enterprise modeling and information systems modeling. The principal idea is to use a standard language for modeling information systems, UML, as a catalyst, and investigate its potential for modeling enterprises. ""Enterprise Modeling and Computing with UML"" shows both the potential and the limit of using UML in an enterprise modeling context and a broad spectrum of ideas for aligning the development of information systems with the management of an enterprise.
This book addresses mechanisms for reducing model heterogeneity induced by the absence of explicit semantics expression in the formal techniques used to specify design models. More precisely, it highlights the advances in handling both implicit and explicit semantics in formal system developments, and discusses different contributions expressing different views and perceptions on the implicit and explicit semantics. The book is based on the discussions at the Shonan meeting on this topic held in 2016, and includes contributions from the participants summarising their perspectives on the problem and offering solutions. Divided into 5 parts: domain modelling, knowledge-based modelling, proof-based modelling, assurance cases, and refinement-based modelling, and offers inspiration for researchers and practitioners in the fields of formal methods, system and software engineering, domain knowledge modelling, requirement analysis, and explicit and implicit semantics of modelling languages. |
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