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Books > Computing & IT > Computer programming
Web developers and page authors who use JavaServer Pages (JSP) know
that it is much easier and efficient to implement web pages without
reinventing the wheel each time. In order to shave valuable time
from their development schedules, those who work with JSP have
created, debugged, and used custom tags a set of programmable
actions that provide dynamic behavior to static pages paving the
way towards a more common, standard approach to using Java
technology for web development. The biggest boost to this effort
however has only recently arrived in the form of a standard set of
tag libraries, known as the JSTL, which now provides a wide range
of functionality and gives web page authors a much more simplified
approach to implementing dynamic, Java-based web sites.
Collaboration among individuals - from users to developers - is central to modern software engineering. It takes many forms: joint activity to solve common problems, negotiation to resolve conflicts, creation of shared definitions, and both social and technical perspectives impacting all software development activity. The difficulties of collaboration are also well documented. The grand challenge is not only to ensure that developers in a team deliver effectively as individuals, but that the whole team delivers more than just the sum of its parts. The editors of this book have assembled an impressive selection of authors, who have contributed to an authoritative body of work tackling a wide range of issues in the field of collaborative software engineering. The resulting volume is divided into four parts, preceded by a general editorial chapter providing a more detailed review of the domain of collaborative software engineering. Part 1 is on "Characterizing Collaborative Software Engineering," Part 2 examines various "Tools and Techniques," Part 3 addresses organizational issues, and finally Part 4 contains four examples of "Emerging Issues in Collaborative Software Engineering." As a result, this book delivers a comprehensive state-of-the-art overview and empirical results for researchers in academia and industry in areas like software process management, empirical software engineering, and global software development. Practitioners working in this area will also appreciate the detailed descriptions and reports which can often be used as guidelines to improve their daily work.
William J. Karnowski is a construction worker by day and poet by night. His spirit is married to the earth. He worked as a laborer, a mason tender, finisher, gandydancer, therapy aide, boat builder, ironworker, draftsman, and now owns a construction company with his brother Dave. "I thought to myself, "Self, if the geese can go south, then, why can't we?" It never did take me very long to make a decision, especially if it involved a motorcycle." Bill has traveled the length of the Oregon Trail, the Santa Fe Trail, and to the Great Smokies and back in the sports car that he built. He built his house, makes his furniture, and writes poetry on his farm at Laclede, Kansas. "I find it is satisfying to get my hands and brain involved in everything I do." "Check it out. I twist a few tails along the way."
Validation and verification is an area of software engineering that has been around since the early stages of program development, especially one of its more known areas: testing. Testing, the dynamic side of validation and verification (V&V), has been complemented with other, more formal techniques of software engineering, and so the static verification - traditional in formal methods - has been joined by model checking and other techniques. ""Verification, Validation and Testing in Software Engineering"" offers thorough coverage of many valuable formal and semiformal techniques of V&V. It explores, depicts, and provides examples of different applications in V&V that produce many areas of software development - including real-time applications - where V&V techniques are required.
This book provides a general overview of multiple instance learning (MIL), defining the framework and covering the central paradigms. The authors discuss the most important algorithms for MIL such as classification, regression and clustering. With a focus on classification, a taxonomy is set and the most relevant proposals are specified. Efficient algorithms are developed to discover relevant information when working with uncertainty. Key representative applications are included. This book carries out a study of the key related fields of distance metrics and alternative hypothesis. Chapters examine new and developing aspects of MIL such as data reduction for multi-instance problems and imbalanced MIL data. Class imbalance for multi-instance problems is defined at the bag level, a type of representation that utilizes ambiguity due to the fact that bag labels are available, but the labels of the individual instances are not defined. Additionally, multiple instance multiple label learning is explored. This learning framework introduces flexibility and ambiguity in the object representation providing a natural formulation for representing complicated objects. Thus, an object is represented by a bag of instances and is allowed to have associated multiple class labels simultaneously. This book is suitable for developers and engineers working to apply MIL techniques to solve a variety of real-world problems. It is also useful for researchers or students seeking a thorough overview of MIL literature, methods, and tools.
The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.
This book examines how and why collaborative quality assurance techniques, particularly pair programming and peer code review, affect group cognition and software quality in agile software development teams. Prior research on these extremely popular but also costly techniques has focused on isolated pairs of developers and ignored the fact that they are typically applied in larger, enduring teams. This book is one of the first studies to investigate how these techniques depend on and influence the joint cognitive accomplishments of entire development teams rather than individuals. It employs theories on transactive memory systems and functional affordances to provide answers based on empirical research. The mixed-methods research presented includes several in-depth case studies and survey results from more than 500 software developers, team leaders, and product managers in 81 software development teams. The book's findings will advance IS research and have explicit implications for developers of code review tools, information systems development teams, and software development managers.
"Distributed Programming: Theory and Practice" presents a practical and rigorous method to develop distributed programs that correctly implement their specifications. The method also covers how to write specifications and how to use them. Numerous examples such as bounded buffers, distributed locks, message-passing services, and distributed termination detection illustrate the method. Larger examples include data transfer protocols, distributed shared memory, and TCP network sockets. "Distributed Programming: Theory and Practice" bridges the gap between books that focus on specific concurrent programming languages and books that focus on distributed algorithms. Programs are written in a "real-life" programming notation, along the lines of Java and Python with explicit instantiation of threads and programs.Students and programmers will see these as programs and not "merely" algorithms in pseudo-code. The programs implement interesting algorithms and solve problems that are large enough to serve as projects in programming classes and software engineering classes. Exercises and examples are included at the end of each chapter with on-line access to the solutions. "Distributed Programming: Theory and Practice "is designed as an advanced-level text book for students in computer science and electrical engineering. Programmers, software engineers and researchers working in this field will also find this book useful."
This monograph describes the latest advances in discriminative learning methods for biometric recognition. Specifically, it focuses on three representative categories of methods: sparse representation-based classification, metric learning, and discriminative feature representation, together with their applications in palmprint authentication, face recognition and multi-biometrics. The ideas, algorithms, experimental evaluation and underlying rationales are also provided for a better understanding of these methods. Lastly, it discusses several promising research directions in the field of discriminative biometric recognition.
In a down-to-the earth manner, the volume lucidly presents how the fundamental concepts, methodology, and algorithms of Computational Intelligence are efficiently exploited in Software Engineering and opens up a novel and promising avenue of a comprehensive analysis and advanced design of software artifacts. It shows how the paradigm and the best practices of Computational Intelligence can be creatively explored to carry out comprehensive software requirement analysis, support design, testing, and maintenance. Software Engineering is an intensive knowledge-based endeavor of inherent human-centric nature, which profoundly relies on acquiring semiformal knowledge and then processing it to produce a running system. The knowledge spans a wide variety of artifacts, from requirements, captured in the interaction with customers, to design practices, testing, and code management strategies, which rely on the knowledge of the running system. This volume consists of contributions written by widely acknowledged experts in the field who reveal how the Software Engineering benefits from the key foundations and synergistically existing technologies of Computational Intelligence being focused on knowledge representation, learning mechanisms, and population-based global optimization strategies. This book can serve as a highly useful reference material for researchers, software engineers and graduate students and senior undergraduate students in Software Engineering and its sub-disciplines, Internet engineering, Computational Intelligence, management, operations research, and knowledge-based systems.
Good user interface design isn t just about aesthetics or using
the latest technology. Designers also need to ensure their product
is offering an optimal user experience. This requires user needs
analysis, usability testing, persona creation, prototyping, design
sketching, and evaluation through-out the design and development
process. "User Experience Re-Mastered" takes tried and tested
material from best-selling books in Morgan Kaufmann s Series in
Interactive Technologies and presents it in typical project
framework. Chauncey Wilson guides the reader through each chapter,
introducing each stage, explaining its context, and emphasizing its
significance in the user experience lifecycle. This gives readers
practical and easily applicable direction for creating web sites
and web applications that ensure the ultimate experience. A must
read for students, those new to the field, and anyone designing
interfaces for people *A guided, hands-on tour through the process of creating the ultimate user experience - from testing, to prototyping, to design, to evaluation *Provides tried and tested material from best sellers in Morgan Kaufmann s Series in Interactive Technologies, including leaders in the field such as Bill Buxton and Jakob Nielsen *Features never before seen material from Chauncey Wilson s forthcoming, and highly anticipated Handbook for User Centered Design"
End users have become increasingly integrated into computing environments, necessitating continued inquiry into successful models for end user design and development and the impact that these models have on performance and productivity. End-User Computing, Development and Software Engineering: New Challenges explores the implementation of organizational and end user computing initiatives and provides foundational research to further the understanding of this discipline and its related fields. This book reviews the factors and barriers to ICT adoption in organizations, opportunities and benefits of communities of practice, and impact that end user computing can have on overall firm performance.
This book provides comprehensive coverage of the latest trends/advances in subjective and objective quality evaluation for traditional visual signals, such as 2D images and video, as well as the most recent challenges for the field of multimedia quality assessment and processing, such as mobile video and social media. Readers will learn how to ensure the highest storage/delivery/ transmission quality of visual content (including image, video, graphics, animation, etc.) from the server to the consumer, under resource constraints, such as computation, bandwidth, storage space, battery life, etc.
Weighted finite automata are classical nondeterministic finite automata in which the transitions carry weights. These weights may model, for example, the cost involved when executing a transition, the resources or time needed for this, or the probability or reliability of its successful execution. Weights can also be added to classical automata with infinite state sets like pushdown automata, and this extension constitutes the general concept of weighted automata. Since their introduction in the 1960s they have stimulated research in related areas of theoretical computer science, including formal language theory, algebra, logic, and discrete structures. Moreover, weighted automata and weighted context-free grammars have found application in natural-language processing, speech recognition, and digital image compression. This book covers all the main aspects of weighted automata and formal power series methods, ranging from theory to applications. The contributors are the leading experts in their respective areas, and each chapter presents a detailed survey of the state of the art and pointers to future research. The chapters in Part I cover the foundations of the theory of weighted automata, specifically addressing semirings, power series, and fixed point theory. Part II investigates different concepts of weighted recognizability. Part III examines alternative types of weighted automata and various discrete structures other than words. Finally, Part IV deals with applications of weighted automata, including digital image compression, fuzzy languages, model checking, and natural-language processing. Computer scientists and mathematicians will find this book an excellent survey and reference volume, and it will also be a valuable resource for students exploring this exciting research area.
Explores and identifies the main issues, concepts, principles and evolution of software testing, including software quality engineering and testing concepts, test data generation, test deployment analysis, and software test management This book examines the principles, concepts, and processes that are fundamental to the software testing function. This book is divided into five broad parts. Part I introduces software testing in the broader context of software engineering and explores the qualities that testing aims to achieve or ascertain, as well as the lifecycle of software testing. Part II covers mathematical foundations of software testing, which include software specification, program correctness and verification, concepts of software dependability, and a software testing taxonomy. Part III discusses test data generation, specifically, functional criteria and structural criteria. Test oracle design, test driver design, and test outcome analysis is covered in Part IV. Finally, Part V surveys managerial aspects of software testing, including software metrics, software testing tools, and software product line testing. * Presents software testing, not as an isolated technique, but as part of an integrated discipline of software verification and validation * Proposes program testing and program correctness verification within the same mathematical model, making it possible to deploy the two techniques in concert, by virtue of the law of diminishing returns * Defines the concept of a software fault, and the related concept of relative correctness, and shows how relative correctness can be used to characterize monotonic fault removal * Presents the activity of software testing as a goal oriented activity, and explores how the conduct of the test depends on the selected goal * Covers all phases of the software testing lifecycle, including test data generation, test oracle design, test driver design, and test outcome analysis Software Testing: Concepts and Operations is a great resource for software quality and software engineering students because it presents them with fundamentals that help them to prepare for their ever evolving discipline.
Test-driven development (TDD) is a new approach to application development that is designed to eliminate the fear often associated with building software. Admittedly, some fear is healthy (often viewed as a conscience that tells programmers to “be careful!”), but the author believes that programmers build better software when they have the freedom to be creative. By building tests before coding begins, programmers ensure the success of their application from the outset. Students are more likely to achieve positive results with TDD. The author's example-driven approach also teaches students to be better communicators, and encourages team members to seek out constructive criticism.
This volume of LNCSE is a collection of the papers from the proceedings of the third workshop on sparse grids and applications. Sparse grids are a popular approach for the numerical treatment of high-dimensional problems. Where classical numerical discretization schemes fail in more than three or four dimensions, sparse grids, in their different guises, are frequently the method of choice, be it spatially adaptive in the hierarchical basis or via the dimensionally adaptive combination technique. Demonstrating once again the importance of this numerical discretization scheme, the selected articles present recent advances on the numerical analysis of sparse grids as well as efficient data structures. The book also discusses a range of applications, including uncertainty quantification and plasma physics.
"Requirements Engineering and Management for Software Development Projects" presents a complete guide on requirements for software development including engineering, computer science and management activities. It is the first book to cover all aspects of requirements management in software development projects. This book introduces the understanding of the requirements, elicitation and gathering, requirements analysis, verification and validation of the requirements, establishment of requirements, different methodologies in brief, requirements traceability and change management among other topics. The best practices, pitfalls, and metrics used for efficient software requirements management are also covered. Intended for the professional market, including software engineers, programmers, designers and researchers, this book is also suitable for advanced-level students in computer science or engineering courses as a textbook or reference."
You don t need coddling; you don t need to be told what you already
know. What you need is a book that uses your experience as a Java
or C++ programmer to give you a leg up into the challenges and
rewards of C#. And this Practical Guide is precisely what you re
after.
Computer-Aided Innovation (CAI) is emerging as a strategic domain of research and application to support enterprises throughout the overall innovation process. The 5.4 Working Group of IFIP aims at defining the scientific foundation of Computer Aided Innovation systems and at identifying state of the art and trends of CAI tools and methods. These Proceedings derive from the second Topical Session on Computer- Aided Innovation organized within the 20th World Computer Congress of IFIP. The goal of the Topical Session is to provide a survey of existing technologies and research activities in the field and to identify opportunities of integration of CAI with other PLM systems. According to the heterogeneous needs of innovation-related activities, the papers published in this volume are characterized by multidisciplinary contents and complementary perspectives and scopes. Such a richness of topics and disciplines will certainly contribute to the promotion of fruitful new collaborations and synergies within the IFIP community. Gaetano Cascini th Florence, April 30 20 08 CAI Topical Session Organization The IFIP Topical Session on Computer-Aided Innovation (CAI) is a co-located conference organized under the auspices of the IFIP World Computer Congress (WCC) 2008 in Milano, Italy Gaetano Cascini CAI Program Committee Chair [email protected] |
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