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Books > Computing & IT > Computer programming
This two-volume set focuses on fundamental concepts and design goals (i.e., a switch/router's key features), architectures, and practical applications of switch/routers in IP networks. The discussion includes practical design examples to illustrate how switch/routers are designed and how the key features are implemented. Designing Switch/Routers: Fundamental Concepts, Design Methods, Architectures, and Applications begins by providing an introductory level discussion that covers the functions and architectures of the switch/router. The first book considers the switch/router as a generic Layer 2 and Layer 3 forwarding device without placing emphasis on any particular manufacturer's device. The underlining concepts and design methods are not only positioned to be applicable to this generic switch/router, but also to the typical switch/router seen in the industry. The discussion provides a better insight into the protocols, methods, processes, and tools that go into designing switch/routers. The second volume explains the design and architectural considerations, as well as, the typical processes and steps used to build practical switch/routers. It then discusses the advantages of using Ethernet in today's networks and why Ethernet continues to play a bigger role in Local Area Network (LAN), Metropolitan Area Network (MAN), and Wide Area Network (WAN) design. This book set provides a discussion of the design of switch/routers and is written in a style to appeal to undergraduate and graduate-level students, engineers, and researchers in the networking and telecoms industry, as well as academics and other industry professionals. The material and discussion are structured in such a way that they could serve as standalone teaching material for networking and telecom courses and/or supplementary material for such courses.
This two-volume set focuses on fundamental concepts and design goals (i.e., a switch/router's key features), architectures, and practical applications of switch/routers in IP networks. The discussion includes practical design examples to illustrate how switch/routers are designed and how the key features are implemented. Designing Switch/Routers: Fundamental Concepts, Design Methods, Architectures, and Applications begins by providing an introductory level discussion that covers the functions and architectures of the switch/router. The first book considers the switch/router as a generic Layer 2 and Layer 3 forwarding device without placing emphasis on any particular manufacturer's device. The underlining concepts and design methods are not only positioned to be applicable to this generic switch/router, but also to the typical switch/router seen in the industry. The discussion provides a better insight into the protocols, methods, processes, and tools that go into designing switch/routers. The second volume explains the design and architectural considerations, as well as, the typical processes and steps used to build practical switch/routers. It then discusses the advantages of using Ethernet in today's networks and why Ethernet continues to play a bigger role in Local Area Network (LAN), Metropolitan Area Network (MAN), and Wide Area Network (WAN) design. This book set provides a discussion of the design of switch/routers and is written in a style to appeal to undergraduate and graduate-level students, engineers, and researchers in the networking and telecoms industry, as well as academics and other industry professionals. The material and discussion are structured in such a way that they could serve as standalone teaching material for networking and telecom courses and/or supplementary material for such courses.
This book features selected research papers presented at the International Conference on Evolutionary Computing and Mobile Sustainable Networks (ICECMSN 2020), held at the Sir M. Visvesvaraya Institute of Technology on 20-21 February 2020. Discussing advances in evolutionary computing technologies, including swarm intelligence algorithms and other evolutionary algorithm paradigms which are emerging as widely accepted descriptors for mobile sustainable networks virtualization, optimization and automation, this book is a valuable resource for researchers in the field of evolutionary computing and mobile sustainable networks.
This book provides insights into the First International Conference on Communication, Devices and Computing (ICCDC 2017), which was held in Haldia, India on November 2-3, 2017. It covers new ideas, applications and the experiences of research engineers, scientists, industrialists, scholars and students from around the globe. The proceedings highlight cutting-edge research on communication, electronic devices and computing, and address diverse areas such as 5G communication, spread spectrum systems, wireless sensor networks, signal processing for secure communication, error control coding, printed antennas, analysis of wireless networks, antenna array systems, analog and digital signal processing for communication systems, frequency selective surfaces, radar communication, and substrate integrated waveguide and microwave passive components, which are key to state-of-the-art innovations in communication technologies.
This classroom-tested textbook describes the design and implementation of software for distributed real-time systems, using a bottom-up approach. The text addresses common challenges faced in software projects involving real-time systems, and presents a novel method for simply and effectively performing all of the software engineering steps. Each chapter opens with a discussion of the core concepts, together with a review of the relevant methods and available software. This is then followed with a description of the implementation of the concepts in a sample kernel, complete with executable code. Topics and features: introduces the fundamentals of real-time systems, including real-time architecture and distributed real-time systems; presents a focus on the real-time operating system, covering the concepts of task, memory, and input/output management; provides a detailed step-by-step construction of a real-time operating system kernel, which is then used to test various higher level implementations; describes periodic and aperiodic scheduling, resource management, and distributed scheduling; reviews the process of application design from high-level design methods to low-level details of design and implementation; surveys real-time programming languages and fault tolerance techniques; includes end-of-chapter review questions, extensive C code, numerous examples, and a case study implementing the methods in real-world applications; supplies additional material at an associated website. Requiring only a basic background in computer architecture and operating systems, this practically-oriented work is an invaluable study aid for senior undergraduate and graduate-level students of electrical and computer engineering, and computer science. The text will also serve as a useful general reference for researchers interested in real-time systems.
This book provides an in-depth insight into the emerging paradigm of End-User Development (EUD), discussing the diversity and potential for creating effective environments for end users. Containing a unique set of contributions from a number of international researchers and institutes, many relevant issues are discussed and solutions proposed, making important aspects of end-user development research available to a broader audience. Most people are familiar with the basic functionality and interfaces of computers. However, developing new or modified applications that can effectively support users' goals still requires considerable programming expertise that cannot be expected of everyone. One of the fundamental challenges that lie ahead is the development of environments that enable users with little or no programming experience to develop and modify their own applications. The ultimate goal is to empower people to flexibly employ and personalise advanced inform ation and communication technologies.
Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.
Enterprise Modeling and Computing with UML bridges two fields that are closely related, but are often studied in isolation: enterprise modeling and information systems modeling. The principal idea is to use a standard language for modeling information systems, UML, as a catalyst, and investigate its potential for modeling enterprises. ""Enterprise Modeling and Computing with UML"" shows both the potential and the limit of using UML in an enterprise modeling context and a broad spectrum of ideas for aligning the development of information systems with the management of an enterprise.
This book describes RTL design using Verilog, synthesis and timing closure for System On Chip (SOC) design blocks. It covers the complex RTL design scenarios and challenges for SOC designs and provides practical information on performance improvements in SOC, as well as Application Specific Integrated Circuit (ASIC) designs. Prototyping using modern high density Field Programmable Gate Arrays (FPGAs) is discussed in this book with the practical examples and case studies. The book discusses SOC design, performance improvement techniques, testing and system level verification, while also describing the modern Intel FPGA/XILINX FPGA architectures and their use in SOC prototyping. Further, the book covers the Synopsys Design Compiler (DC) and Prime Time (PT) commands, and how they can be used to optimize complex ASIC/SOC designs. The contents of this book will be useful to students and professionals alike.
Nash equilibrium is the central solution concept in Game Theory. Since Nash's original paper in 1951, it has found countless applications in modeling strategic behavior of traders in markets, (human) drivers and (electronic) routers in congested networks, nations in nuclear disarmament negotiations, and more. A decade ago, the relevance of this solution concept was called into question by computer scientists, who proved (under appropriate complexity assumptions) that computing a Nash equilibrium is an intractable problem. And if centralized, specially designed algorithms cannot find Nash equilibria, why should we expect distributed, selfish agents to converge to one? The remaining hope was that at least approximate Nash equilibria can be efficiently computed.Understanding whether there is an efficient algorithm for approximate Nash equilibrium has been the central open problem in this field for the past decade. In this book, we provide strong evidence that even finding an approximate Nash equilibrium is intractable. We prove several intractability theorems for different settings (two-player games and many-player games) and models (computational complexity, query complexity, and communication complexity). In particular, our main result is that under a plausible and natural complexity assumption ("Exponential Time Hypothesis for PPAD"), there is no polynomial-time algorithm for finding an approximate Nash equilibrium in two-player games. The problem of approximate Nash equilibrium in a two-player game poses a unique technical challenge: it is a member of the class PPAD, which captures the complexity of several fundamental total problems, i.e., problems that always have a solution; and it also admits a quasipolynomial time algorithm. Either property alone is believed to place this problem far below NP-hard problems in the complexity hierarchy; having both simultaneously places it just above P, at what can be called the frontier of intractability. Indeed, the tools we develop in this book to advance on this frontier are useful for proving hardness of approximation of several other important problems whose complexity lies between P and NP: Brouwer's fixed point, market equilibrium, CourseMatch (A-CEEI), densest k-subgraph, community detection, VC dimension and Littlestone dimension, and signaling in zero-sum games.
Presenting the state of the art in component-based software testing, this cutting-edge resource offers you an in-depth understanding of the current issues, challenges, needs and solutions in this critical area. The book discusses the very latest advances in component-based testing and quality assurance in an accessible tutorial format, making the material easy to comprehend and benefit from no matter what your professional level. The book clearly explains what component-based software testing is, why it is important, and how it differs from traditional software testing. From an introduction to software components, testing component-based software and validation methods for software components, to performance testing and measurement, standards and certification and verification of quality for component-based systems, you get a revealing snapshot of the key developments in this area, including important research findings. This volume also serves as a textbook for related courses at the advanced undergraduate or graduate level.
Radical developments in financial management, spurred by improvements in computer technology, have created demand for people who can use modern financial techniques combined with computer skills such as C++. Dr. Brooks gives readers the ability to express derivative solutions in an attractive, user-friendly format, and the ability to develop a permanent software package containing them. His book explains in detail how to write C++ source code and at the same time explains derivative valuation problems and methods. Entry level as well as experienced financial professionals have already found that the ability to understand and write C++ code has greatly enhanced their careers. This is an important hands-on training resource for practitioners and a clearly presented textbook for graduate-level students in business and finance. Dr. Brooks combines object-oriented C++ programming with modern derivatives technology and provides numerous examples to illustrate complex derivative applications. He covers C++ within the text and the Borland C++Builder program, on which the book is based, in extensive appendices. His book combines basic C++ coding with fundamental finance problems, illustrates traditional techniques for solving more complicated problems, and develops the reader's ability to express complex mathematical solutions in the object-oriented framework of C++. It also reviews derivative solutions techniques and illustrates them with C++ code, reviews general approaches to valuing interest rate contingent claims, and focuses on practical ways to implement them. The result is a book that trains readers simultaneously in the substance of its field, financial derivatives, and the programming of solutions to problems in it.
This comprehensive and timely publication aims to be an essential reference source, building on the available literature in the field of Gamification for the economic and social development of countries while providing further research opportunities in this dynamic and growing field. Thus, the book aims to provide the opportunity for a reflection on this important issue, increasing the understanding of the importance of Gamification in the context of organizations' improvements, providing relevant academic work, empirical research findings and, an overview of this relevant field of study. This text will provide the resources necessary for policymakers, technology developers, and managers to adopt and implement solutions for a more digital era.
This book covers basic fundamentals of logic design and advanced RTL design concepts using VHDL. The book is organized to describe both simple and complex RTL design scenarios using VHDL. It gives practical information on the issues in ASIC prototyping using FPGAs, design challenges and how to overcome practical issues and concerns. It describes how to write an efficient RTL code using VHDL and how to improve the design performance. The design guidelines by using VHDL are also explained with the practical examples in this book. The book also covers the ALTERA and XILINX FPGA architecture and the design flow for the PLDs. The contents of this book will be useful to students, researchers, and professionals working in hardware design and optimization. The book can also be used as a text for graduate and professional development courses.
Morgahna Hamilton was arrogant, presumptuous and had a career built upon those things as a reporter for "The Savannah Morning News." She was talented, ambitious and the world seemed to be at her feet. Then her husband, Evan Hamilton, committed suicide in her office and her world disintegrated. Her job began to suffer and her friends began to worry when her phone rang not two months later. A woman uses his name and then hangs up. So starts the journey that will change the direction of her life when she is kidnapped. Join Morgahna as she discovers why Evan committed suicide. Join her as her best friend, Debbie Jenson, is taken just like she was. Only this time, the killer will not fail. Join Morgahna as she races against time to save the life of her only friend and to put back together the pieces of her own.
This book presents a guide to navigating the complicated issues of quality and process improvement in enterprise software implementation, and the effect these have on the software development life cycle (SDLC). Offering an integrated approach that includes important management and decision practices, the text explains how to create successful automated solutions that fit user and customer needs, by mixing different SDLC methodologies. With an emphasis on the realities of practice, the book offers essential advice on defining business requirements, and managing change. This revised and expanded second edition includes new content on such areas as cybersecurity, big data, and digital transformation. Features: presents examples, case studies, and chapter-ending problems and exercises; concentrates on the skills needed to distinguish successful software implementations; considers the political and cultural realities in organizations; suggests many alternatives for how to manage and model a system.
This book presents a design methodology that is practically applicable to the architectural design of a broad range of systems. It is based on fundamental design concepts to conceive and specify the required functional properties of a system, while abstracting from the specific implementation functions and technologies that can be chosen to build the system. Abstraction and precision are indispensable when it comes to understanding complex systems and precisely creating and representing them at a high functional level. Once understood, these concepts appear natural, self-evident and extremely powerful, since they can directly, precisely and concisely reflect what is considered essential for the functional behavior of a system. The first two chapters present the global views on how to design systems and how to interpret terms and meta-concepts. This informal introduction provides the general context for the remainder of the book. On a more formal level, Chapters 3 through 6 present the main basic design concepts, illustrating them with examples. Language notations are introduced along with the basic design concepts. Lastly, Chapters 7 to 12 discuss the more intricate basic design concepts of interactive systems by focusing on their common functional goal. These chapters are recommended to readers who have a particular interest in the design of protocols and interfaces for various systems. The didactic approach makes it suitable for graduate students who want to develop insights into and skills in developing complex systems, as well as practitioners in industry and large organizations who are responsible for the design and development of large and complex systems. It includes numerous tangible examples from various fields, and several appealing exercises with their solutions.
This book summarizes the new research results presented at the 12th Joint Conference on Knowledge-Based Software Engineering (JCKBSE 2018), which took place on August 27-30, 2018 on the island of Corfu, Greece. The JCKBSE is a well-established international biennial conference that focuses on the applications of Artificial Intelligence in Software Engineering. The JCKBSE 2018 was organized by the Department of Informatics of the University of Piraeus, the Department of Computer and Information Engineering of Nippon Institute of Technology, and the Department of Informatics of Ionian University. The book will benefit not only experts and researchers in the field of (Knowledge-Based) Software Engineering, but also general readers in the fields of Artificial Intelligence, Computational Intelligence and Computer Science who wish to learn more about the field of (Knowledge-Based) Software Engineering and its applications. An extensive list of bibliographic references at the end of each paper encourages readers to probe further into the application areas that interest them most.
This book precisely formulates and simplifies the presentation of Instruction Level Parallelism (ILP) compilation techniques. It uniquely offers consistent and uniform descriptions of the code transformations involved. Due to the ubiquitous nature of ILP in virtually every processor built today, from general purpose CPUs to application-specific and embedded processors, this book is useful to the student, the practitioner and also the researcher of advanced compilation techniques. With an emphasis on fine-grain instruction level parallelism, this book will also prove interesting to researchers and students of parallelism at large, in as much as the techniques described yield insights that go beyond superscalar and VLIW (Very Long Instruction Word) machines compilation and are more widely applicable to optimizing compilers in general. ILP techniques have found wide and crucial application in Design Automation, where they have been used extensively in the optimization of performance as well as area and power minimization of computer designs.
This book provides readers with an in-depth discussion of circuit simulation, combining basic electrical engineering circuit theory with Python programming. It fills an information gap by describing the development of Python Power Electronics, an open-source software for simulating circuits, and demonstrating its use in a sample circuit. Unlike typical books on circuit theory that describe how circuits can be solved mathematically, followed by examples of simulating circuits using specific, commercial software, this book has a different approach and focus. The author begins by describing every aspect of the open-source software, in the context of non-linear power electronic circuits, as a foundation for aspiring or practicing engineers to embark on further development of open source software for different purposes. By demonstrating explicitly the operation of the software through algorithms, this book brings together the fields of electrical engineering and software technology.
Modern life is increasingly relying on digital technology, which in turn runs on mathematics. However, this underlying math is hidden from us. That is mostly a good thing since we do not want to be solving equations and calculating fractions just to get things done in our everyday business. But the mathematical details do matter for anyone who wants to understand how stuff works, or wishes to create something new in the jungle of apps and algorithms. This book takes a look at the mathematical models behind weather forecasting, climate change prediction, artificial intelligence, medical imaging and computer graphics. The reader is expected to have only a curious mind; technical math skills are not needed for enjoying this text.
This third volume of the Wireless Public Safety Networks series explores new tendencies in the Public Safety Networks (PSNs) field, highlighting real-use cases and applications that can be used by practitioners to help victims in the case of danger. Wireless Public Safety Networks 3: Applications and Uses explores, from the communication point of view, how teams can interact with and use new technologies and tools. These technologies can have a huge impact in the field of disaster management and greatly improve the efficiency of teams handling emergency situations. This volume of the series covers themes as varied as emergency alert systems, the organization of aerial platforms and the use of smartphones to detect earthquakes and to help in the resolution of kidnappings.
Energy Management in Wireless Sensor Networks discusses this unavoidable issue in the application of Wireless Sensor Networks (WSN). To guarantee efficiency and durability in a network, the science must go beyond hardware solutions and seek alternative software solutions that allow for better data control from the source to delivery. Data transfer must obey different routing protocols, depending on the application type and network architecture. The correct protocol should allow for fluid information flow, as well as optimizing power consumption and resources - a challenge faced by dense networks. The topics covered in this book provide answers to these needs by introducing and exploring computer-based tools and protocol strategies for low power consumption and the implementation of routing mechanisms which include several levels of intervention, ranging from deployment to network operation. |
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