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Books > Computing & IT > Computer programming

Continuum and Computational Mechanics for Geomechanical Engineers (Hardcover): Oemer Aydan Continuum and Computational Mechanics for Geomechanical Engineers (Hardcover)
Oemer Aydan
R4,534 Discovery Miles 45 340 Ships in 12 - 17 working days

The field of rock mechanics and rock engineering utilizes the basic laws of continuum mechanics and the techniques developed in computational mechanics. This book describes the basic concepts behind these fundamental laws and their utilization in practice irrespective of whether rock/rock mass contains discontinuities. This book consists of nine chapters and six appendices. The first four chapters are concerned with continuum mechanics aspects, which include the basic operations, definition of stress and strain tensors, and derivation of four fundamental conservation laws in the simplest yet precise manner. The next two chapters are the preparation for computational mechanics, which require constitutive laws of geomaterials relevant to each conservation law and the procedures for how to determine required parameters of the constitutive laws. Computational mechanics solves the resulting ordinary and partial differential equations. In Chapter 7, the methods of exact (closed-form) solutions are explained and they are applied to ordinary/partial differential equations with solvable boundary and initial conditions. In Chapter 8, the fundamentals of approximate solution methods are explained for one dimension first and then how to extend them to multi-dimensional problems. The readers are expected to learn and clearly understand how they are derived and applied to various problems in geomechanics. The final chapter involves the applications of the approximate methods to the actual problems in practice for geomechanical engineers, which cover the continuum to discontinuum, including the stress state of the earth as well as the ground motions induced by earthquakes. Six appendices are provided to have a clear understanding of continuum mechanics operations and procedures for how to deal with discontinuities/interfaces often encountered in rock mechanics and rock engineering.

Data-Oriented Programming (Paperback): Yehonathan Sharvit Data-Oriented Programming (Paperback)
Yehonathan Sharvit
R1,235 Discovery Miles 12 350 Ships in 12 - 17 working days

Data-Oriented Programming teaches you to design and implement software using the data-oriented programming paradigm. In it, you'll learn author Yehonathan Sharvit's unique approach to DOP that he has developed over a decade of experience. Every chapter contains a new light bulb moment that will change the way you think about programming. As you read, you'll build a library management system using the DOP paradigm. You'll design data models for business entities, manipulate immutable data collections, and write unit tests for data-oriented systems. About the Technology Data-oriented programming is an exciting new paradigm that eliminates the usual complexity caused by combining data and code into objects and classes. In DOP, you maintain application data in persistent generic data structures separated from the program's code. You use general-purpose functions to manipulate the data without mutating it. This approach rids your applications of state-related bugs and makes your code much easier to understand and maintain.

Building Custom Tasks for SQL Server Integration Services - The Power of .NET for ETL for SQL Server 2019 and Beyond... Building Custom Tasks for SQL Server Integration Services - The Power of .NET for ETL for SQL Server 2019 and Beyond (Paperback, 2nd ed.)
Andy Leonard
R1,253 Discovery Miles 12 530 Ships in 12 - 17 working days

Build custom SQL Server Integration Services (SSIS) tasks using Visual Studio Community Edition and C#. Bring all the power of Microsoft .NET to bear on your data integration and ETL processes, and for no added cost over what you've already spent on licensing SQL Server. New in this edition is a demonstration deploying a custom SSIS task to the Azure Data Factory (ADF) Azure-SSIS Integration Runtime (IR). All examples in this new edition are implemented in C#. Custom task developers are shown how to implement custom tasks using the widely accepted and default language for .NET development. Why are custom components necessary? Because even though the SSIS catalog of built-in tasks and components is a marvel of engineering, gaps remain in the available functionality. One such gap is a constraint of the built-in SSIS Execute Package Task, which does not allow SSIS developers to select SSIS packages from other projects in the SSIS Catalog. Examples in this book show how to create a custom Execute Catalog Package task that allows SSIS developers to execute tasks from other projects in the SSIS Catalog. Building on the examples and patterns in this book, SSIS developers may create any task to which they aspire, custom tailored to their specific data integration and ETL needs. What You Will Learn Configure and execute Visual Studio in the way that best supports SSIS task development Create a class library as the basis for an SSIS task, and reference the needed SSIS assemblies Properly sign assemblies that you create in order to invoke them from your task Implement source code control via Azure DevOps, or your own favorite tool set Troubleshoot and execute custom tasks as part of your own projects Create deployment projects (MSIs) for distributing code-complete tasks Deploy custom tasks to Azure Data Factory Azure-SSIS IRs in the cloud Create advanced editors for custom task parameters Who This Book Is For For database administrators and developers who are involved in ETL projects built around SQL Server Integration Services (SSIS). Readers do not need a background in software development with C#. Most important is a desire to optimize ETL efforts by creating custom-tailored tasks for execution in SSIS packages, on-premises or in ADF Azure-SSIS IRs.

Large-Scale Machine Learning in the Earth Sciences (Paperback): Ashok N. Srivastava, Ramakrishna Nemani, Karsten Steinhaeuser Large-Scale Machine Learning in the Earth Sciences (Paperback)
Ashok N. Srivastava, Ramakrishna Nemani, Karsten Steinhaeuser
R1,393 Discovery Miles 13 930 Ships in 9 - 15 working days

From the Foreword: "While large-scale machine learning and data mining have greatly impacted a range of commercial applications, their use in the field of Earth sciences is still in the early stages. This book, edited by Ashok Srivastava, Ramakrishna Nemani, and Karsten Steinhaeuser, serves as an outstanding resource for anyone interested in the opportunities and challenges for the machine learning community in analyzing these data sets to answer questions of urgent societal interest...I hope that this book will inspire more computer scientists to focus on environmental applications, and Earth scientists to seek collaborations with researchers in machine learning and data mining to advance the frontiers in Earth sciences." --Vipin Kumar, University of Minnesota Large-Scale Machine Learning in the Earth Sciences provides researchers and practitioners with a broad overview of some of the key challenges in the intersection of Earth science, computer science, statistics, and related fields. It explores a wide range of topics and provides a compilation of recent research in the application of machine learning in the field of Earth Science. Making predictions based on observational data is a theme of the book, and the book includes chapters on the use of network science to understand and discover teleconnections in extreme climate and weather events, as well as using structured estimation in high dimensions. The use of ensemble machine learning models to combine predictions of global climate models using information from spatial and temporal patterns is also explored. The second part of the book features a discussion on statistical downscaling in climate with state-of-the-art scalable machine learning, as well as an overview of methods to understand and predict the proliferation of biological species due to changes in environmental conditions. The problem of using large-scale machine learning to study the formation of tornadoes is also explored in depth. The last part of the book covers the use of deep learning algorithms to classify images that have very high resolution, as well as the unmixing of spectral signals in remote sensing images of land cover. The authors also apply long-tail distributions to geoscience resources, in the final chapter of the book.

Hidden Markov Models - Theory and Implementation using MATLAB (R) (Paperback): Joao Paulo Coelho, Tatiana M. Pinho, Jose... Hidden Markov Models - Theory and Implementation using MATLAB (R) (Paperback)
Joao Paulo Coelho, Tatiana M. Pinho, Jose Boaventura-Cunha
R1,508 Discovery Miles 15 080 Ships in 12 - 17 working days

This book presents, in an integrated form, both the analysis and synthesis of three different types of hidden Markov models. Unlike other books on the subject, it is generic and does not focus on a specific theme, e.g. speech processing. Moreover, it presents the translation of hidden Markov models' concepts from the domain of formal mathematics into computer codes using MATLAB (R). The unique feature of this book is that the theoretical concepts are first presented using an intuition-based approach followed by the description of the fundamental algorithms behind hidden Markov models using MATLAB (R). This approach, by means of analysis followed by synthesis, is suitable for those who want to study the subject using a more empirical approach. Key Selling Points: Presents a broad range of concepts related to Hidden Markov Models (HMM), from simple problems to advanced theory Covers the analysis of both continuous and discrete Markov chains Discusses the translation of HMM concepts from the realm of formal mathematics into computer code Offers many examples to supplement mathematical notation when explaining new concepts

Software-Defined Networking and Security - From Theory to Practice (Paperback): Dijiang Huang, Ankur Chowdhary, Sandeep... Software-Defined Networking and Security - From Theory to Practice (Paperback)
Dijiang Huang, Ankur Chowdhary, Sandeep Pisharody
R1,460 Discovery Miles 14 600 Ships in 12 - 17 working days

This book provides readers insights into cyber maneuvering or adaptive and intelligent cyber defense. It describes the required models and security supporting functions that enable the analysis of potential threats, detection of attacks, and implementation of countermeasures while expending attacker resources and preserving user experience. This book not only presents significant education-oriented content, but uses advanced content to reveal a blueprint for helping network security professionals design and implement a secure Software-Defined Infrastructure (SDI) for cloud networking environments. These solutions are a less intrusive alternative to security countermeasures taken at the host level and offer centralized control of the distributed network. The concepts, techniques, and strategies discussed in this book are ideal for students, educators, and security practitioners looking for a clear and concise text to avant-garde cyber security installations or simply to use as a reference. Hand-on labs and lecture slides are located at http://virtualnetworksecurity.thothlab.com/. Features Discusses virtual network security concepts Considers proactive security using moving target defense Reviews attack representation models based on attack graphs and attack trees Examines service function chaining in virtual networks with security considerations Recognizes machine learning and AI in network security

Flutter For Dummies (Paperback): B Burd Flutter For Dummies (Paperback)
B Burd
R686 R494 Discovery Miles 4 940 Save R192 (28%) Ships in 9 - 15 working days

Create awesome iOS and Android apps with a single tool! Flutter is an app developer's dream come true. With Google's open source toolkit, you can easily build beautiful apps that work across platforms using a single codebase. This flexibility allows you to get your work out to the widest possible audience. With Flutter already being used by thousands of developers worldwide in a market where billions of apps are downloaded every year, now is the right time to get ahead of the curve with this incredible tool. Flutter for Dummies is your friendly, ground-up route to creating multi-platform apps. From how to construct your initial frameworks to writing code in Dart, you'll find the essentials you need to ride the Flutter revolutionary wave to success. This book includes how to create an intuitive and stunning UI, add rich interactivity, and easily pull in data. You'll also see how Flutter features like Hot Reload--providing sub-second refreshes as you refine your work--help you make sure your app is a delight to use. Start simple: follow steps to build a basic app It's alive! Keep connected to online data It moves! Make things fun with animated features Get the word out: use tips to expand your audience Whether you're a fledgling developer or an expert wanting to add a slick feather to your programming cap, join the Flutter revolution now and soar above the rest!

Object-Oriented Design Choices (Hardcover): Adair Dingle Object-Oriented Design Choices (Hardcover)
Adair Dingle
R4,374 Discovery Miles 43 740 Ships in 12 - 17 working days

Do modern programming languages, IDEs, and libraries make coding easy? Maybe, but coding is not design. Large-scale or expensive apps clearly require evaluation of design choices. Still, software design directly impacts code reuse and longevity even for small-scale apps with limited overhead. This text evaluates and contrasts common object-oriented designs. A given problem may have many solutions. A developer may employ different design techniques - composition, inheritance, dependency injection, delegation, etc. - to solve a particular problem. A skilled developer can determine the costs and benefits of different design responses, even amid competing concerns. A responsible developer documents design choices as a contract with the client, delineating external and internal responsibilities. To promote effective software design, this book examines contractual, object-oriented designs for immediate and sustained use as well as code reuse. The intent of identifying design variants is to recognize and manage conflicting goals such as short versus long-term utility, stability versus flexibility, and storage versus computation. Many examples are given to evaluate and contrast different solutions and to compare C# and C++ effects. No one has a crystal ball; however, deliberate design promotes software longevity. With the prominence of legacy OO code, a clear understanding of different object-oriented designs is essential. Design questions abound. Is code reuse better with inheritance or composition? Should composition rely on complete encapsulation? Design choices impact flexibility, efficiency, stability, longevity, and reuse, yet compilers do not enforce design and syntax does not necessarily illustrate design. Through deliberate design, or redesign when refactoring, developers construct sustainable, efficient code.

Object-Oriented Design Choices (Paperback): Adair Dingle Object-Oriented Design Choices (Paperback)
Adair Dingle
R1,829 Discovery Miles 18 290 Ships in 12 - 17 working days

Do modern programming languages, IDEs, and libraries make coding easy? Maybe, but coding is not design. Large-scale or expensive apps clearly require evaluation of design choices. Still, software design directly impacts code reuse and longevity even for small-scale apps with limited overhead. This text evaluates and contrasts common object-oriented designs. A given problem may have many solutions. A developer may employ different design techniques - composition, inheritance, dependency injection, delegation, etc. - to solve a particular problem. A skilled developer can determine the costs and benefits of different design responses, even amid competing concerns. A responsible developer documents design choices as a contract with the client, delineating external and internal responsibilities. To promote effective software design, this book examines contractual, object-oriented designs for immediate and sustained use as well as code reuse. The intent of identifying design variants is to recognize and manage conflicting goals such as short versus long-term utility, stability versus flexibility, and storage versus computation. Many examples are given to evaluate and contrast different solutions and to compare C# and C++ effects. No one has a crystal ball; however, deliberate design promotes software longevity. With the prominence of legacy OO code, a clear understanding of different object-oriented designs is essential. Design questions abound. Is code reuse better with inheritance or composition? Should composition rely on complete encapsulation? Design choices impact flexibility, efficiency, stability, longevity, and reuse, yet compilers do not enforce design and syntax does not necessarily illustrate design. Through deliberate design, or redesign when refactoring, developers construct sustainable, efficient code.

Discrete Mathematical Structures - A Succinct Foundation (Paperback): Hemen Dutta, B V Senthil Kumar Discrete Mathematical Structures - A Succinct Foundation (Paperback)
Hemen Dutta, B V Senthil Kumar
R1,449 Discovery Miles 14 490 Ships in 12 - 17 working days

This book contains fundamental concepts on discrete mathematical structures in an easy to understand style so that the reader can grasp the contents and explanation easily. The concepts of discrete mathematical structures have application to computer science, engineering and information technology including in coding techniques, switching circuits, pointers and linked allocation, error corrections, as well as in data networking, Chemistry, Biology and many other scientific areas. The book is for undergraduate and graduate levels learners and educators associated with various courses and progammes in Mathematics, Computer Science, Engineering and Information Technology. The book should serve as a text and reference guide to many undergraduate and graduate programmes offered by many institutions including colleges and universities. Readers will find solved examples and end of chapter exercises to enhance reader comprehension. Features Offers comprehensive coverage of basic ideas of Logic, Mathematical Induction, Graph Theory, Algebraic Structures and Lattices and Boolean Algebra Provides end of chapter solved examples and practice problems Delivers materials on valid arguments and rules of inference with illustrations Focuses on algebraic structures to enable the reader to work with discrete structures

Machine Learning for Computer and Cyber Security - Principle, Algorithms, and Practices (Paperback): Brij B. Gupta, Quan Z.... Machine Learning for Computer and Cyber Security - Principle, Algorithms, and Practices (Paperback)
Brij B. Gupta, Quan Z. Sheng
R1,570 Discovery Miles 15 700 Ships in 12 - 17 working days

While Computer Security is a broader term which incorporates technologies, protocols, standards and policies to ensure the security of the computing systems including the computer hardware, software and the information stored in it, Cyber Security is a specific, growing field to protect computer networks (offline and online) from unauthorized access, botnets, phishing scams, etc. Machine learning is a branch of Computer Science which enables computing machines to adopt new behaviors on the basis of observable and verifiable data and information. It can be applied to ensure the security of the computers and the information by detecting anomalies using data mining and other such techniques. This book will be an invaluable resource to understand the importance of machine learning and data mining in establishing computer and cyber security. It emphasizes important security aspects associated with computer and cyber security along with the analysis of machine learning and data mining based solutions. The book also highlights the future research domains in which these solutions can be applied. Furthermore, it caters to the needs of IT professionals, researchers, faculty members, scientists, graduate students, research scholars and software developers who seek to carry out research and develop combating solutions in the area of cyber security using machine learning based approaches. It is an extensive source of information for the readers belonging to the field of Computer Science and Engineering, and Cyber Security professionals. Key Features: This book contains examples and illustrations to demonstrate the principles, algorithms, challenges and applications of machine learning and data mining for computer and cyber security. It showcases important security aspects and current trends in the field. It provides an insight of the future research directions in the field. Contents of this book help to prepare the students for exercising better defense in terms of understanding the motivation of the attackers and how to deal with and mitigate the situation using machine learning based approaches in better manner.

Creating Games with Unity, Substance Painter, & Maya - Models, Textures, Animation, & Code (Hardcover): Jingtian Li, Adam... Creating Games with Unity, Substance Painter, & Maya - Models, Textures, Animation, & Code (Hardcover)
Jingtian Li, Adam Watkins, Kassandra Arevalo, Matthew Tovar
R4,435 Discovery Miles 44 350 Ships in 12 - 17 working days

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. * Written by industry professionals with real-world experience in building assets and games * Build a complete game from start to finish * Learn what the pros use: construct all assets using the tools used at game studios across the world * All software used are free to students * When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Toward Solving Complex Human Problems - Techniques for Increasing Our Understanding of What Matters in Doing So (Hardcover):... Toward Solving Complex Human Problems - Techniques for Increasing Our Understanding of What Matters in Doing So (Hardcover)
Brian E. White
R1,674 Discovery Miles 16 740 Ships in 12 - 17 working days

This book serves three basic purposes: (1) a tutorial-type reference for complex systems engineering (CSE) concepts and associated terminology, (2) a recommendation of a proposed methodology showing how the evolving practice of CSE can lead to a more unified theory, and (3) a complex systems (CSs) initiative for organizations to invest some of their resources toward helping to make the world a better place. A wide variety of technical practitioners-e.g., developers of new or improved systems (particularly systems engineers), program and project managers, associated staff/workers, funders and overseers, government executives, military officers, systems acquisition personnel, contract specialists, owners of large and small businesses, professional society members, and CS researchers-may be interested in further exploring these topics. Readers will learn more about CS characteristics and behaviors and CSE principles and will therefore be able to focus on techniques that will better serve them in their everyday work environments in dealing with complexity. The fundamental observation is that many systems inherently involve a deeper complexity because stakeholders are engaged in the enterprise. This means that such CSs are more difficult to invent, create, or improve upon because no one can be in total control since people cannot be completely controlled. Therefore, one needs to concentrate on trying to influence progress, then wait a suitable amount of time to see what happens, iterating as necessary. With just three chapters in this book, it seems to make sense to provide a tutorial introduction that readers can peruse only as necessary, considering their background and understanding, then a chapter laying out the suggested artifacts and methodology, followed by a chapter emphasizing worthwhile areas of application.

Intelligent Virtual System for Underwater Vehicle Piloting using Unity (TM) (Hardcover): Cheng Siong Chin Intelligent Virtual System for Underwater Vehicle Piloting using Unity (TM) (Hardcover)
Cheng Siong Chin
R2,528 Discovery Miles 25 280 Ships in 12 - 17 working days

This book supports readers in the development of a remotely operated vehicle (ROV) pilot training simulator by exploiting open-source or free gaming software and emphasizing the importance of using established and widely-available game design techniques to provide engaging scenarios for ROV training developers and trainees. There is no such book to guide the users to create an open-source virtual simulator for pilot training in the marine and offshore industry. This book can be used as a reference for undergraduate and postgraduate students, engineers, researchers, and lecturers in VR simulation using UnityTM as the leading software. Some of the key features of the book include: * Step-by-step procedures in development ROV pilot training simulator * Use of open-source software UnityTM that is freely available to all readers * The codes used in the book are self-sufficient as there are no codes hidden from readers

Low-Power Circuits for Emerging Applications in Communications, Computing, and Sensing (Paperback): Fei Yuan Low-Power Circuits for Emerging Applications in Communications, Computing, and Sensing (Paperback)
Fei Yuan; Series edited by Krzysztof Iniewski
R1,611 Discovery Miles 16 110 Ships in 12 - 17 working days

The book addresses the need to investigate new approaches to lower energy requirement in multiple application areas and serves as a guide into emerging circuit technologies. It explores revolutionary device concepts, sensors, and associated circuits and architectures that will greatly extend the practical engineering limits of energy-efficient computation. The book responds to the need to develop disruptive new system architecutres, circuit microarchitectures, and attendant device and interconnect technology aimed at achieving the highest level of computational energy efficiency for general purpose computing systems. Features Discusses unique technologies and material only available in specialized journal and conferences Covers emerging applications areas, such as ultra low power communications, emerging bio-electronics, and operation in extreme environments Explores broad circuit operation, ex. analog, RF, memory, and digital circuits Contains practical applications in the engineering field, as well as graduate studies Written by international experts from both academia and industry

Low Power Semiconductor Devices and Processes for Emerging Applications in Communications, Computing, and Sensing (Paperback):... Low Power Semiconductor Devices and Processes for Emerging Applications in Communications, Computing, and Sensing (Paperback)
Sumeet Walia; Series edited by Krzysztof Iniewski
R1,637 Discovery Miles 16 370 Ships in 12 - 17 working days

The book addresses the need to investigate new approaches to lower energy requirement in multiple application areas and serves as a guide into emerging circuit technologies. It explores revolutionary device concepts, sensors, and associated circuits and architectures that will greatly extend the practical engineering limits of energy-efficient computation. The book responds to the need to develop disruptive new system architectures and semiconductor processes aimed at achieving the highest level of computational energy efficiency for general purpose computing systems. Discusses unique technologies and material only available in specialized journal and conferences. Covers emerging materials and device structures, such as ultra-low power technologies, nanoelectronics, and microsystem manufacturing. Explores semiconductor processing and manufacturing, device design, and performance. Contains practical applications in the engineering field, as well as graduate studies. Written by international experts from both academia and industry.

Software Design - Creating Solutions for Ill-Structured Problems (Hardcover, 3rd edition): David Budgen Software Design - Creating Solutions for Ill-Structured Problems (Hardcover, 3rd edition)
David Budgen
R3,937 Discovery Miles 39 370 Ships in 12 - 17 working days

Software Design: Creating Solutions for Ill-Structured Problems, Third Edition provides a balanced view of the many and varied software design practices used by practitioners. The book provides a general overview of software design within the context of software development and as a means of addressing ill-structured problems. The third edition has been expanded and reorganised to focus on the structure and process aspects of software design, including architectural issues, as well as design notations and models. It also describes a variety of different ways of creating design solutions such as plan-driven development, agile approaches, patterns, product lines, and other forms. Features *Includes an overview and review of representation forms used for modelling design solutions *Provides a concise review of design practices and how these relate to ideas about software architecture *Uses an evidence-informed basis for discussing design concepts and when their use is appropriate This book is suitable for undergraduate and graduate students taking courses on software engineering and software design, as well as for software engineers. Author David Budgen is a professor emeritus of software engineering at Durham University. His research interests include evidence-based software engineering (EBSE), software design, and healthcare informatics.

Artificial Intelligence Techniques in IoT Sensor Networks (Hardcover): Mohamed Elhoseny, Mohamed Abdel-Basset, K Shankar Artificial Intelligence Techniques in IoT Sensor Networks (Hardcover)
Mohamed Elhoseny, Mohamed Abdel-Basset, K Shankar
R3,918 Discovery Miles 39 180 Ships in 12 - 17 working days

Artificial Intelligence Techniques in IoT Sensor Networks is a technical book which can be read by researchers, academicians, students and professionals interested in artificial intelligence (AI), sensor networks and Internet of Things (IoT). This book is intended to develop a shared understanding of applications of AI techniques in the present and near term. The book maps the technical impacts of AI technologies, applications and their implications on the design of solutions for sensor networks. This text introduces researchers and aspiring academicians to the latest developments and trends in AI applications for sensor networks in a clear and well-organized manner. It is mainly useful for research scholars in sensor networks and AI techniques. In addition, professionals and practitioners working on the design of real-time applications for sensor networks may benefit directly from this book. Moreover, graduate and master's students of any departments related to AI, IoT and sensor networks can find this book fascinating for developing expert systems or real-time applications. This book is written in a simple and easy language, discussing the fundamentals, which relieves the requirement of having early backgrounds in the field. From this expectation and experience, many libraries will be interested in owning copies of this work.

Content-Based Image Classification - Efficient Machine Learning Using Robust Feature Extraction Techniques (Hardcover): Rik Das Content-Based Image Classification - Efficient Machine Learning Using Robust Feature Extraction Techniques (Hardcover)
Rik Das
R3,076 Discovery Miles 30 760 Ships in 12 - 17 working days

Content-Based Image Classification: Efficient Machine Learning Using Robust Feature Extraction Techniques is a comprehensive guide to research with invaluable image data. Social Science Research Network has revealed that 65% of people are visual learners. Research data provided by Hyerle (2000) has clearly shown 90% of information in the human brain is visual. Thus, it is no wonder that visual information processing in the brain is 60,000 times faster than text-based information (3M Corporation, 2001). Recently, we have witnessed a significant surge in conversing with images due to the popularity of social networking platforms. The other reason for embracing usage of image data is the mass availability of high-resolution cellphone cameras. Wide usage of image data in diversified application areas including medical science, media, sports, remote sensing, and so on, has spurred the need for further research in optimizing archival, maintenance, and retrieval of appropriate image content to leverage data-driven decision-making. This book demonstrates several techniques of image processing to represent image data in a desired format for information identification. It discusses the application of machine learning and deep learning for identifying and categorizing appropriate image data helpful in designing automated decision support systems. The book offers comprehensive coverage of the most essential topics, including: Image feature extraction with novel handcrafted techniques (traditional feature extraction) Image feature extraction with automated techniques (representation learning with CNNs) Significance of fusion-based approaches in enhancing classification accuracy MATLAB (R) codes for implementing the techniques Use of the Open Access data mining tool WEKA for multiple tasks The book is intended for budding researchers, technocrats, engineering students, and machine learning/deep learning enthusiasts who are willing to start their computer vision journey with content-based image recognition. The readers will get a clear picture of the essentials for transforming the image data into valuable means for insight generation. Readers will learn coding techniques necessary to propose novel mechanisms and disruptive approaches. The WEKA guide provided is beneficial for those uncomfortable coding for machine learning algorithms. The WEKA tool assists the learner in implementing machine learning algorithms with the click of a button. Thus, this book will be a stepping-stone for your machine learning journey. Please visit the author's website for any further guidance at https://www.rikdas.com/

Integrated Software Reuse - Management and Techniques (Paperback): Paul Walton, Neil Maiden Integrated Software Reuse - Management and Techniques (Paperback)
Paul Walton, Neil Maiden
R1,025 Discovery Miles 10 250 Ships in 12 - 17 working days

Published in 1993. Software reuse has been shown to achieve improvements in productivity, quality and timeliness of software. The collection of papers in this book were given at a seminar organized by UNICOM and the British Computer Society Software Reuse Specialist Group. They address the reasons why software reuse can maximize an organization's return from past expenditure and ensure a good future expenditure. Increasing the automation of software development requires access to explicit knowledge about processes and products involved. The chapters examine the relationship between reuse and other aspects of software engineering, including management techniques and structures, CASE, methodologies and object orientation. In addition, the papers aim to provide a structures insight into new techniques which will become available through the 1990s. This text is suitable for software managers and directors, software engineers, software professionals, academics, and other involved in software engineering research.

2D Game Development with Unity (Paperback): Franz Lanzinger 2D Game Development with Unity (Paperback)
Franz Lanzinger
R1,817 Discovery Miles 18 170 Ships in 12 - 17 working days

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.

Knowledge Integration Methods for Probabilistic Knowledge-based Systems (Hardcover): Van Tham Nguyen, Ngoc Thanh Nguyen, Trong... Knowledge Integration Methods for Probabilistic Knowledge-based Systems (Hardcover)
Van Tham Nguyen, Ngoc Thanh Nguyen, Trong Hieu Tran
R3,034 Discovery Miles 30 340 Ships in 12 - 17 working days

Provides a wide snapshot of building knowledge-based systems, inconsistency measures, methods for handling consistency, and methods for integrating knowledge bases. Provides the mathematical background to solve problems of restoring consistency and problems of integrating probabilistic knowledge bases in the integrating process. The research results presented in the book can be applied in decision support systems, semantic web systems, multimedia information retrieval systems, medical imaging systems, cooperative information systems, and more.

Arc-Search Techniques for Interior-Point Methods (Hardcover): Yaguang Yang Arc-Search Techniques for Interior-Point Methods (Hardcover)
Yaguang Yang
R3,930 Discovery Miles 39 300 Ships in 12 - 17 working days

This book discusses an important area of numerical optimization, called interior-point method. This topic has been popular since the 1980s when people gradually realized that all simplex algorithms were not convergent in polynomial time and many interior-point algorithms could be proved to converge in polynomial time. However, for a long time, there was a noticeable gap between theoretical polynomial bounds of the interior-point algorithms and efficiency of these algorithms. Strategies that were important to the computational efficiency became barriers in the proof of good polynomial bounds. The more the strategies were used in algorithms, the worse the polynomial bounds became. To further exacerbate the problem, Mehrotra's predictor-corrector (MPC) algorithm (the most popular and efficient interior-point algorithm until recently) uses all good strategies and fails to prove the convergence. Therefore, MPC does not have polynomiality, a critical issue with the simplex method. This book discusses recent developments that resolves the dilemma. It has three major parts. The first, including Chapters 1, 2, 3, and 4, presents some of the most important algorithms during the development of the interior-point method around the 1990s, most of them are widely known. The main purpose of this part is to explain the dilemma described above by analyzing these algorithms' polynomial bounds and summarizing the computational experience associated with them. The second part, including Chapters 5, 6, 7, and 8, describes how to solve the dilemma step-by-step using arc-search techniques. At the end of this part, a very efficient algorithm with the lowest polynomial bound is presented. The last part, including Chapters 9, 10, 11, and 12, extends arc-search techniques to some more general problems, such as convex quadratic programming, linear complementarity problem, and semi-definite programming.

Anyone Can Code - The Art and Science of Logical Creativity (Hardcover): Ali Arya Anyone Can Code - The Art and Science of Logical Creativity (Hardcover)
Ali Arya
R4,469 Discovery Miles 44 690 Ships in 12 - 17 working days

Anyone Can Code: The Art and Science of Logical Creativity introduces computer programming as a way of problem-solving through logical thinking. It uses the notion of modularization as a central lens through which we can make sense of many software concepts. This book takes the reader through fundamental concepts in programming by illustrating them in three different and distinct languages: C/C++, Python, and Javascript. Key features: Focuses on problem-solving and algorithmic thinking instead of programming functions, syntax, and libraries; Includes engaging examples, including video games and visual effects; Provides exercises and reflective questions. This book gives beginner and intermediate learners a strong understanding of what they are doing so that they can do it better and with any other tool or language that they may end up using later.

Component-Based Software Engineering - Methods and Metrics (Hardcover): Umesh Kumar Tiwari, Santosh Kumar Component-Based Software Engineering - Methods and Metrics (Hardcover)
Umesh Kumar Tiwari, Santosh Kumar
R3,183 Discovery Miles 31 830 Ships in 12 - 17 working days

This book focuses on a specialized branch of the vast domain of software engineering: component-based software engineering (CBSE). Component-Based Software Engineering: Methods and Metrics enhances the basic understanding of components by defining categories, characteristics, repository, interaction, complexity, and composition. It divides the research domain of CBSE into three major sub-domains: (1) reusability issues, (2) interaction and integration issues, and (3) testing and reliability issues. This book covers the state-of-the-art literature survey of at least 20 years in the domain of reusability, interaction and integration complexities, and testing and reliability issues of component-based software engineering. The aim of this book is not only to review and analyze the previous works conducted by eminent researchers, academicians, and organizations in the context of CBSE, but also suggests innovative, efficient, and better solutions. A rigorous and critical survey of traditional and advanced paradigms of software engineering is provided in the book. Features: In-interactions and Out-Interactions both are covered to assess the complexity. In the context of CBSE both white-box and black-box testing methods and their metrics are described. This work covers reliability estimation using reusability which is an innovative method. Case studies and real-life software examples are used to explore the problems and their solutions. Students, research scholars, software developers, and software designers or individuals interested in software engineering, especially in component-based software engineering, can refer to this book to understand the concepts from scratch. These measures and metrics can be used to estimate the software before the actual coding commences.

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