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Books > Computing & IT > Computer programming
Nowadays embedded and real-time systems contain complex software. The complexity of embedded systems is increasing, and the amount and variety of software in the embedded products are growing. This creates a big challenge for embedded and real-time software development processes and there is a need to develop separate metrics and benchmarks. "Embedded and Real Time System Development: A Software Engineering Perspective: Concepts, Methods and Principles" presents practical as well as conceptual knowledge of the latest tools, techniques and methodologies of embedded software engineering and real-time systems. Each chapter includes an in-depth investigation regarding the actual or potential role of software engineering tools in the context of the embedded system and real-time system. The book presents state-of-the art and future perspectives with industry experts, researchers, and academicians sharing ideas and experiences including surrounding frontier technologies, breakthroughs, innovative solutions and applications. The book is organized into four parts "Embedded Software Development Process", "Design Patterns and Development Methodology", "Modelling Framework" and "Performance Analysis, Power Management and Deployment" with altogether 12 chapters. The book is aiming at (i) undergraduate students and postgraduate students conducting research in the areas of embedded software engineering and real-time systems; (ii) researchers at universities and other institutions working in these fields; and (iii) practitioners in the R&D departments of embedded system. It can be used as an advanced reference for a course taught at the postgraduate level in embedded software engineering and real-time systems.
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
This book provides comprehensive coverage of verification and debugging techniques for embedded software, which is frequently used in safety critical applications (e.g., automotive), where failures are unacceptable. Since the verification of complex systems needs to encompass the verification of both hardware and embedded software modules, this book focuses on verification and debugging approaches for embedded software with hardware dependencies. Coverage includes the entire flow of design, verification and debugging of embedded software and all key approaches to debugging, dynamic, static, and hybrid verification. This book discusses the current, industrial embedded software verification flow, as well as emerging trends with focus on formal and hybrid verification and debugging approaches.
Since its first volume in 1960, Advances in Computers has
presented detailed coverage of innovations in computer hardware,
software, theory, design, and applications. It has also provided
contributors with a medium in which they can explore their subjects
in greater depth and breadth than journal articles usually allow.
As a result, many articles have become standard references that
continue to be of sugnificant, lasting value in this rapidly
expanding field.
This book provides essential insights on the adoption of modern software engineering practices at large companies producing software-intensive systems, where hundreds or even thousands of engineers collaborate to deliver on new systems and new versions of already deployed ones. It is based on the findings collected and lessons learned at the Software Center (SC), a unique collaboration between research and industry, with Chalmers University of Technology, Gothenburg University and Malmoe University as academic partners and Ericsson, AB Volvo, Volvo Car Corporation, Saab Electronic Defense Systems, Grundfos, Axis Communications, Jeppesen (Boeing) and Sony Mobile as industrial partners. The 17 chapters present the "Stairway to Heaven" model, which represents the typical evolution path companies move through as they develop and mature their software engineering capabilities. The chapters describe theoretical frameworks, conceptual models and, most importantly, the industrial experiences gained by the partner companies in applying novel software engineering techniques. The book's structure consists of six parts. Part I describes the model in detail and presents an overview of lessons learned in the collaboration between industry and academia. Part II deals with the first step of the Stairway to Heaven, in which R&D adopts agile work practices. Part III of the book combines the next two phases, i.e., continuous integration (CI) and continuous delivery (CD), as they are closely intertwined. Part IV is concerned with the highest level, referred to as "R&D as an innovation system," while Part V addresses a topic that is separate from the Stairway to Heaven and yet critically important in large organizations: organizational performance metrics that capture data, and visualizations of the status of software assets, defects and teams. Lastly, Part VI presents the perspectives of two of the SC partner companies. The book is intended for practitioners and professionals in the software-intensive systems industry, providing concrete models, frameworks and case studies that show the specific challenges that the partner companies encountered, their approaches to overcoming them, and the results. Researchers will gain valuable insights on the problems faced by large software companies, and on how to effectively tackle them in the context of successful cooperation projects.
This book constitutes the refereed post-conference proceedings of the 10th IFIP WG 5.14 International Conference on Computer and Computing Technologies in Agriculture, CCTA 2016, held in Dongying, China, in October 2016. The 55 revised papers presented were carefully reviewed and selected from 128 submissions. They cover a wide range of interesting theories and applications of information technology in agriculture, including intelligent sensing, cloud computing, key technologies of the Internet of Things, precision agriculture, animal husbandry information technology, including Internet + modern animal husbandry, livestock big data platform and cloud computing applications, intelligent breeding equipment, precision production models, water product networking and big data , including fishery IoT, intelligent aquaculture facilities, and big data applications.
The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.
The biggest challenges faced by the software industry are cost control and schedule control. As such, effective strategies for process improvement must be researched and implemented. Analyzing the Role of Risk Mitigation and Monitoring in Software Development is a critical scholarly resource that explores software risk and development as organizations continue to implement more applications across multiple technologies and a multi-tiered environment. Featuring coverage on a broad range of topics such as quantitative risk assessment, threat analysis, and software vulnerability management, this book is a vital resource for engineers, academicians, professionals, and researchers seeking current research on the importance of risk management in software development.
COOP 2012 is the tenth COOP conference, marking twenty years from the first conference in 1992. In this special anniversary edition we asked researchers and practitioners to reflect on what have been the successes and the failures in designing cooperative systems, and what challenges still need to be addressed. We have come a long way in understanding the intricacies of cooperation and in designing systems that support work practices and collective activities. These advances would not have been possible without the concerted effort of contributions from a plethora of domains including CSCW, HCI, Information Systems, Knowledge Engineering, Multi-agent systems, organizational and management sciences, sociology, psychology, anthropology, ergonomics, linguistics, etc. The COOP community is going from strength to strength in developing new technologies, advancing and proposing new methodological approaches, and forging theories.
This book contains some selected papers from the International Conference on Extreme Learning Machine 2015, which was held in Hangzhou, China, December 15-17, 2015. This conference brought together researchers and engineers to share and exchange R&D experience on both theoretical studies and practical applications of the Extreme Learning Machine (ELM) technique and brain learning. This book covers theories, algorithms ad applications of ELM. It gives readers a glance of the most recent advances of ELM.
This book focuses on recent technical advancements and state-of-the art technologies for analyzing characteristic features and probabilistic modelling of complex social networks and decentralized online network architectures. Such research results in applications related to surveillance and privacy, fraud analysis, cyber forensics, propaganda campaigns, as well as for online social networks such as Facebook. The text illustrates the benefits of using advanced social network analysis methods through application case studies based on practical test results from synthetic and real-world data. This book will appeal to researchers and students working in these areas.
With its flexibility for programming both small and large projects, Scala is an ideal language for teaching beginning programming. Yet there are no textbooks on Scala currently available for the CS1/CS2 levels. Introduction to the Art of Programming Using Scala presents many concepts from CS1 and CS2 using a modern, JVM-based language that works well for both programming in the small and programming in the large. The book progresses from true programming in the small to more significant projects later, leveraging the full benefits of object orientation. It first focuses on fundamental problem solving and programming in the small using the REPL and scripting environments. It covers basic logic and problem decomposition and explains how to use GUIs and graphics in programs. The text then illustrates the benefits of object-oriented design and presents a large collection of basic data structures showing different implementations of key ADTs along with more atypical data structures. It also introduces multithreading and networking to provide further motivating examples. By using Scala as the language for both CS1 and CS2 topics, this textbook gives students an easy entry into programming small projects as well as a firm foundation for taking on larger-scale projects. Many student and instructor resources are available at www.programmingusingscala.net
This well structured book discusses lifecycle optimization of software projects for crisis management by means of software engineering methods and tools. Its outcomes are based on lessons learned from the software engineering crisis which started in the 1960s. The book presents a systematic approach to overcome the crisis in software engineering depends which not only depends on technology-related but also on human-related factors. It proposes an adaptive methodology for software product development, which optimizes the software product lifecycle in order to avoid "local" crises of software production. The general lifecycle pattern and its stages are discussed, and their impact on the time and budget of the software product development is analyzed. The book identifies key advantages and disadvantages for various models selected and concludes that there is no "silver bullet", or universal model, which suits all software products equally well. It approaches software architecture in terms of process, data and system perspectives and proposes an incremental methodology for crisis-agile development of large-scale, distributed heterogeneous applications. The book introduces a number of specialized approaches which are widely used in industry but are often ignored in general writings because of their vendor-specificity. In doing so, the book builds a helpful bridge from academic conceptions of software engineering to the world of software engineering practice. With its systematic coverage of different software engineering methodologies and the presented rich systems engineering examples the book will be beneficial for a broader audience.
This book aims to promote an understanding of the origins and dynamics of the software industry in a number of key emerging markets - Brazil, China, India and Israel, and to establish what experiences, if any, are potentially replicable in other prevailing markets. In-depth interviews with leading players in the industry are combined with other new data to provide a comparative study of the dynamics of the sector in emerging markets, to emphasise the public policy implications of these developments, and place them in a wider international context. The last 25 years have seen an explosive growth in the software industry, which is still overwhelmingly dominated by firms from North America and Europe. The authors argue that a number of companies from emerging markets have made significant headway and have even consolidated their positions on account of major cost advantages. They go on to explain the factors behind these developments, and conclude that the software industry, through its ability to project good corporate governance, its lack of hierarchy and widespread use of motivating working practices and compensation schemes, has proved a powerful example to other sectors in these emerging market economies. This book will be of immense interest to both academics and practitioners with an interest in development economics or technology.
The book presents various state-of-the-art approaches for process synchronization in a distributed environment. The range of algorithms discussed in the book starts from token based mutual exclusion algorithms that work on tree based topology. Then there are interesting solutions for more flexible logical topology like a directed graph, with or without cycle. In a completely different approach, one of the chapters presents two recent voting-based DME algorithms. All DME algorithms presented in the book aim to ensure fairness in terms of first come first serve (FCFS) order among equal priority processes. At the same time, the solutions consider the priority of the requesting processes and allocate resource for the earliest request when no such request from a higher priority process is pending.
Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.
This is the second volume of Morgan Kaufmann's "GPU Computing Gems," offering an all-new set of insights, ideas, and practical "hands-on" skills from researchers and developers worldwide. Each chapter gives you a window into the work being performed across a variety of application domains, and the opportunity to witness the impact of parallel GPU computing on the efficiency of scientific research. "GPU Computing Gems: Jade Edition" showcases the latest research solutions with GPGPU and CUDA, including: Improving memory access patterns for cellular automata using CUDALarge-scale gas turbine simulations on GPU clustersIdentifying and mitigating credit risk using large-scale economic capital simulationsGPU-powered MATLAB acceleration with JacketBiologically-inspired machine visionAn efficient CUDA algorithm for the maximum network flow problem"30 more chapters" of innovative GPU computing ideas, written to be accessible to researchers from any industry "GPU Computing Gems: Jade Edition" contains 100% new material
covering a variety of application domains: algorithms and data
structures, engineering, interactive physics for games,
computational finance, and programming tools.
This edited book presents the scientific outcomes of the 17th International Conference on Software Engineering, Artificial Intelligence Research, Management and Applications (SERA 2019) held on May 29-31, 2019 in Honolulu, Hawaii. The aim of the conference was to bring together researchers and scientists, businessmen and entrepreneurs, teachers, engineers, computer users and students to discuss the numerous fields of computer science and to share their experiences and exchange new ideas and information in a meaningful way. This book includes 13 of the conference's most promising papers featuring recent research in software engineering, management and applications
Modern embedded systems are used for connected, media-rich, and highly integrated handheld devices such as mobile phones, digital cameras, and MP3 players. All of these embedded systems require networking, graphic user interfaces, and integration with PCs, as opposed to traditional embedded processors that can perform only limited functions for industrial applications. While most books focus on these controllers, "Modern Embedded Computing" provides a thorough understanding of the platform architecture of modern embedded computing systems that drive mobile devices. The book offers a comprehensive view of developing a framework
for embedded systems-on-chips. Examples feature the Intel Atom
processor, which is used in high-end mobile devices such as
e-readers, Internet-enabled TVs, tablets, and net books. Beginning
with a discussion of embedded platform architecture and Intel
Atom-specific architecture, modular chapters cover system boot-up,
operating systems, power optimization, graphics and multi-media,
connectivity, and platform tuning. Companion lab materials
compliment the chapters, offering hands-on embedded design
experience.
This book develops a coherent and quite general theoretical approach to algorithm design for iterative learning control based on the use of operator representations and quadratic optimization concepts including the related ideas of inverse model control and gradient-based design. Using detailed examples taken from linear, discrete and continuous-time systems, the author gives the reader access to theories based on either signal or parameter optimization. Although the two approaches are shown to be related in a formal mathematical sense, the text presents them separately as their relevant algorithm design issues are distinct and give rise to different performance capabilities. Together with algorithm design, the text demonstrates the underlying robustness of the paradigm and also includes new control laws that are capable of incorporating input and output constraints, enable the algorithm to reconfigure systematically in order to meet the requirements of different reference and auxiliary signals and also to support new properties such as spectral annihilation. Iterative Learning Control will interest academics and graduate students working in control who will find it a useful reference to the current status of a powerful and increasingly popular method of control. The depth of background theory and links to practical systems will be of use to engineers responsible for precision repetitive processes.
This book describes the implementation of green IT in various human and industrial domains. Consisting of four sections: "Development and Optimization of Green IT", "Modelling and Experiments with Green IT Systems", "Industry and Transport Green IT Systems", "Social, Educational and Business Aspects of Green IT", it presents results in two areas - the green components, networks, cloud and IoT systems and infrastructures; and the industry, business, social and education domains. It discusses hot topics such as programmable embedded and mobile systems, sustainable software and data centers, Internet servicing and cyber social computing, assurance cases and lightweight cryptography in context of green IT. Intended for university students, lecturers and researchers who are interested in power saving and sustainable computing, the book also appeals to engineers and managers of companies that develop and implement energy efficient IT applications. |
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