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Books > Computing & IT > Computer programming
This book discusses applications of blockchain in healthcare sector. The security of confidential and sensitive data is of utmost importance in healthcare industry. The introduction of blockchain methods in an effective manner will bring secure transactions in a peer-to-peer network. The book also covers gaps of the current available books/literature available for use cases of Distributed Ledger Technology (DLT) in healthcare. The information and applications discussed in the book are immensely helpful for researchers, database professionals, and practitioners. The book also discusses protocols, standards, and government regulations which are very useful for policymakers.
This easy-to-understand textbook presents a modern approach to learning numerical methods (or scientific computing), with a unique focus on the modeling and applications of the mathematical content. Emphasis is placed on the need for, and methods of, scientific computing for a range of different types of problems, supplying the evidence and justification to motivate the reader. Practical guidance on coding the methods is also provided, through simple-to-follow examples using Python. Topics and features: provides an accessible and applications-oriented approach, supported by working Python code for many of the methods; encourages both problem- and project-based learning through extensive examples, exercises, and projects drawn from practical applications; introduces the main concepts in modeling, python programming, number representation, and errors; explains the essential details of numerical calculus, linear, and nonlinear equations, including the multivariable Newton method; discusses interpolation and the numerical solution of differential equations, covering polynomial interpolation, splines, and the Euler, Runge-Kutta, and shooting methods; presents largely self-contained chapters, arranged in a logical order suitable for an introductory course on scientific computing. Undergraduate students embarking on a first course on numerical methods or scientific computing will find this textbook to be an invaluable guide to the field, and to the application of these methods across such varied disciplines as computer science, engineering, mathematics, economics, the physical sciences, and social science.
This textbook is an ideal introduction in college courses or self-study for learning computer programming using the C language. Written for those with minimal or no programming experience, Computer Programming in C for Beginners offers a heavily guided, hands-on approach that enables the reader to quickly start programming, and then progresses to cover the major concepts of C programming that are critical for an early stage programmer to know and understand. While the progression of topics is conventional, their treatment is innovative and designed for rapid understanding of the many concepts in C that have traditionally proven difficult for beginners, such as variable typing and scope, function definition, passing by value, pointers, passing by reference, arrays, structures, basic memory management, dynamic memory allocation, and linked lists, as well as an introductory treatment of searching and sorting algorithms. Written in an informal but clear narrative, the book uses extensive examples throughout and provides detailed guidance on how to write the C code to achieve the objectives of the example problems. Derived from the author's many years of teaching hands-on college courses, it encourages the reader to follow along by programming the progressively more complex exercise programs presented. In some sections, errors are purposely inserted into the code to teach the reader about the common pitfalls of programming in general, and the C language in particular.
This book constitutes the refereed proceedings of the 14th IFIP WG 2.13 International Conference on Open Source Systems, OSS 2018, held in Athens, Greece, in June 2018. The 14 revised full papers and 2 short papers presented were carefully reviewed and selected from 38 submissions. The papers cover a wide range of topics in the field of free/libre open source software (FLOSS) and are organized in the following thematic sections: organizational aspects of OSS projects, OSS projects validity, mining OSS data, OSS in public administration, OSS governance, and OSS reusability.
This book provides an overview of the problems involved in engineering scalable, elastic, and cost-efficient cloud computing services and describes the CloudScale method - a description of rescuing tools and the required steps to exploit these tools. It allows readers to analyze the scalability problem in detail and identify scalability anti-patterns and bottlenecks within an application. With the CloudScale method, software architects can analyze both existing and planned IT services. The method allows readers to answer questions like: * With an increasing number of users, can my service still deliver acceptable quality of service? * What if each user uses the service more intensively? Can my service still handle it with acceptable quality of service? * What if the number of users suddenly increases? Will my service still be able to handle it? * Will my service be cost-efficient? First the book addresses the importance of scalability, elasticity, and cost-efficiency as vital quality-related attributes of modern cloud computing applications. Following a brief overview of CloudScale, cloud computing applications are then introduced in detail and the aspects that need to be captured in models of such applications are discussed. In CloudScale, these aspects are captured in instances of the ScaleDL modeling language. Subsequently, the book describes the forward engineering part of CloudScale, which is applicable when developing a new service. It also outlines the reverse and reengineering parts of CloudScale, which come into play when an existing (legacy) service is modified. Lastly, the book directly focuses on the needs of both business-oriented and technical managers by providing guidance on all steps of implementing CloudScale as well as making decisions during that implementation. The demonstrators and reference projects described serve as a valuable starting point for learning from experience. This book is meant for all stakeholders interested in delivering scalable, elastic, and cost-efficient cloud computing applications: managers, product owners, software architects and developers alike. With this book, they can both see the overall picture as well as dive into issues of particular interest.
This book highlights the advantages and disadvantages of various software development lifecycle models, and describes when to apply testing -- and when to use other, more cost-effective techniques. It also shows how to incorporate V&V techniques if your organization does not have a written procedure, and explains how to implement the inspection process.
This book covers both theory and applications in the automation of software testing tools and techniques for various types of software (e.g. object-oriented, aspect-oriented, and web-based software). When software fails, it is most often due to lack of proper and thorough testing, an aspect that is even more acute for object-oriented, aspect-oriented, and web-based software. Further, since it is more difficult to test distributed and service-oriented architecture-based applications, there is a pressing need to discuss the latest developments in automated software testing. This book discusses the most relevant issues, models, tools, challenges, and applications in automated software testing. Further, it brings together academic researchers, scientists, and engineers from a wide range of industrial application areas, who present their latest findings and identify future challenges in this fledging research area.
This book deals with computer performance by addressing basic preconditions. Besides general considerations about performance, several new approaches are presented. One of them targets memory structures by introducing the possibility of overlapping non-interfering (virtual) address spaces. This approach is based on a newly developed jump transformation between different symbol spaces. Another approach deals with efficiency and accuracy in scientific calculations. Finally the concept of a Neural Relational Data Base Management System is introduced and the performance potential of quantum computers assessed.
Agile is broken. Most Agile transformations struggle. According to an Allied Market Research study, "63% of respondents stated the failure of agile implementation in their organizations." The problems with Agile start at the top of most organizations with executive leadership not getting what agile is or even knowing the difference between success and failure in agile. Agile transformation is a journey, and most of that journey consists of people learning and trying new approaches in their own work. An agile organization can make use of coaches and training to improve their chances of success. But even then, failure remains because many Agile ideas are oversimplifications or interpreted in an extreme way, and many elements essential for success are missing. Coupled with other ideas that have been dogmatically forced on teams, such as "agile team rooms", and "an overall inertia and resistance to change in the Agile community," the Agile movement is ripe for change since its birth twenty years ago. "Agile 2" represents the work of fifteen experienced Agile experts, distilled into Agile 2: The Next Iteration of Agile by seven members of the team. Agile 2 values these pairs of attributes when properly balanced: thoughtfulness and prescription; outcomes and outputs, individuals and teams; business and technical understanding; individual empowerment and good leadership; adaptability and planning. With a new set of Agile principles to take Agile forward over the next 20 years, Agile 2 is applicable beyond software and hardware to all parts of an agile organization including "Agile HR", "Agile Finance", and so on. Like the original "Agile", "Agile 2", is just a set of ideas - powerful ideas. To undertake any endeavor, a single set of ideas is not enough. But a single set of ideas can be a powerful guide.
Innovations in cloud and service-oriented architectures continue to attract attention by offering interesting opportunities for research in scientific communities. Although advancements such as computational power, storage, networking, and infrastructure have aided in making major progress in the implementation and realization of cloud-based systems, there are still significant concerns that need to be taken into account. Principles, Methodologies, and Service-Oriented Approaches for Cloud Computing aims to present insight into Cloud principles, examine associated methods and technologies, and investigate the use of service-oriented computing technologies. In addressing supporting infrastructure of the Cloud, including associated challenges and pressing issues, this reference source aims to present researchers, engineers, and IT professionals with various approaches in Cloud computing.
This book addresses agent-based computing, concentrating in particular on evolutionary multi-agent systems (EMAS), which have been developed since 1996 at the AGH University of Science and Technology in Cracow, Poland. It provides the relevant background information on and a detailed description of this computing paradigm, along with key experimental results. Readers will benefit from the insightful discussion, which primarily concerns the efficient implementation of computing frameworks for developing EMAS and similar computing systems, as well as a detailed formal model. Theoretical deliberations demonstrating that computing with EMAS always helps to find the optimal solution are also included, rounding out the coverage.
With the advent of the World Wide Web, electronic commerce has revolutionized traditional commerce, boosting sales and facilitating exchanges of merchandise and information. The emergence of wireless and mobile networks has made possible the introduction of electronic commerce to a new application and research area: mobile commerce. Handheld Computing for Mobile Commerce: Applications, Concepts and Technologies offers 22 outstanding chapters from 71 world-renowned scholars and IT professionals covering themes such as handheld computing for mobile commerce, handheld computing research and technologies, wireless networks and handheld/mobile security, and handheld images and video. It includes research and development results of lasting significance in the theory, design, implementation, analysis, and application of handheld computing. This book is essential for IT students, researchers, and professionals seeking to better understand handheld devices and concepts, thereby producing more useful and effective handheld applications and products.
This edited volume on computational intelligence algorithms-based applications includes work presented at the International Conference on Computational Intelligence, Communications, and Business Analytics (CICBA 2017). It provides the latest research findings on the significance of computational intelligence and related application areas. It also introduces various computation platforms involving evolutionary algorithms, fuzzy logic, swarm intelligence, artificial neural networks and several other tools for solving real-world problems. It also discusses various tools that are hybrids of more than one solution framework, highlighting the theoretical aspects as well as various real-world applications.
This book contains extended and revised versions of the best papers presented at the 28th IFIP WG 10.5/IEEE International Conference on Very Large Scale Integration, VLSI-SoC 2020, held in Salt Lake City, UT, USA, in October 2020.*The 16 full papers included in this volume were carefully reviewed and selected from the 38 papers (out of 74 submissions) presented at the conference. The papers discuss the latest academic and industrial results and developments as well as future trends in the field of System-on-Chip (SoC) design, considering the challenges of nano-scale, state-of-the-art and emerging manufacturing technologies. In particular they address cutting-edge research fields like low-power design of RF, analog and mixed-signal circuits, EDA tools for the synthesis and verification of heterogenous SoCs, accelerators for cryptography and deep learning and on-chip Interconnection system, reliability and testing, and integration of 3D-ICs. *The conference was held virtually.
This book contains some selected papers from the International Conference on Extreme Learning Machine 2015, which was held in Hangzhou, China, December 15-17, 2015. This conference brought together researchers and engineers to share and exchange R&D experience on both theoretical studies and practical applications of the Extreme Learning Machine (ELM) technique and brain learning. This book covers theories, algorithms ad applications of ELM. It gives readers a glance of the most recent advances of ELM.
This book provides an accessible introduction to the basic theory of fluid mechanics and computational fluid dynamics (CFD) from a modern perspective that unifies theory and numerical computation. Methods of scientific computing are introduced alongside with theoretical analysis and MATLAB (R) codes are presented and discussed for a broad range of topics: from interfacial shapes in hydrostatics, to vortex dynamics, to viscous flow, to turbulent flow, to panel methods for flow past airfoils. The third edition includes new topics, additional examples, solved and unsolved problems, and revised images. It adds more computational algorithms and MATLAB programs. It also incorporates discussion of the latest version of the fluid dynamics software library FDLIB, which is freely available online. FDLIB offers an extensive range of computer codes that demonstrate the implementation of elementary and advanced algorithms and provide an invaluable resource for research, teaching, classroom instruction, and self-study. This book is a must for students in all fields of engineering, computational physics, scientific computing, and applied mathematics. It can be used in both undergraduate and graduate courses in fluid mechanics, aerodynamics, and computational fluid dynamics. The audience includes not only advanced undergraduate and entry-level graduate students, but also a broad class of scientists and engineers with a general interest in scientific computing.
This book details the conceptual foundations, design and implementation of the domain-specific language (DSL) development system DjDSL. DjDSL facilitates design-decision-making on and implementation of reusable DSL and DSL-product lines, and represents the state-of-the-art in language-based and composition-based DSL development. As such, it unites elements at the crossroads between software-language engineering, model-driven software engineering, and feature-oriented software engineering. The book is divided into six chapters. Chapter 1 ("DSL as Variable Software") explains the notion of DSL as variable software in greater detail and introduces readers to the idea of software-product line engineering for DSL-based software systems. Chapter 2 ("Variability Support in DSL Development") sheds light on a number of interrelated dimensions of DSL variability: variable development processes, variable design-decisions, and variability-implementation techniques for DSL. The three subsequent chapters are devoted to the key conceptual and technical contributions of DjDSL: Chapter 3 ("Variable Language Models") explains how to design and implement the abstract syntax of a DSL in a variable manner. Chapter 4 ("Variable Context Conditions") then provides the means to refine an abstract syntax (language model) by using composable context conditions (invariants). Next, Chapter 5 ("Variable Textual Syntaxes") details solutions to implementing variable textual syntaxes for different types of DSL. In closing, Chapter 6 ("A Story of a DSL Family") shows how to develop a mixed DSL in a step-by-step manner, demonstrating how the previously introduced techniques can be employed in an advanced example of developing a DSL family. The book is intended for readers interested in language-oriented as well as model-driven software development, including software-engineering researchers and advanced software developers alike. An understanding of software-engineering basics (architecture, design, implementation, testing) and software patterns is essential. Readers should especially be familiar with the basics of object-oriented modelling (UML, MOF, Ecore) and programming (e.g., Java).
The field of bioinformatics and computational biology arose due to
the need to apply techniques from computer science, statistics,
informatics, and applied mathematics to solve biological problems.
Scientists have been trying to study biology at a molecular level
using techniques derived from biochemistry, biophysics, and
genetics. Progress has greatly accelerated with the discovery of
fast and inexpensive automated DNA sequencing techniques.
Extensive research conducted by the Hasso Plattner Design Thinking Research Program at Stanford University in Palo Alto, California, USA, and the Hasso Plattner Institute in Potsdam, Germany, has yielded valuable insights on why and how design thinking works. The participating researchers have identified metrics, developed models, and conducted studies, which are featured in this book, and in the previous volumes of this series. Offering readers a closer look at design thinking, and its innovation processes and methods, this volume addresses the new and growing field of neurodesign, which applies insights from the neurosciences in order to improve design team performance. Thinking and devising innovations are inherently human activities - and so is design thinking. Accordingly, design thinking is not merely the result of special courses or of being gifted or trained: it is a way of dealing with our environment and improving techniques, technologies and life in general. As such, the research outcomes compiled in this book are intended to inform and provide inspiration for all those seeking to drive innovation - be they experienced design thinkers or newcomers.
(This book is available at a reduced price for course adoption when ordering six copies or more. Please contact [email protected] for more information.) The purpose of Experimentation in Software Engineering: An Introduction is to introduce students, teachers, researchers, and practitioners to experimentation and experimental evaluation with a focus on software engineering. The objective is, in particular, to provide guidelines for performing experiments evaluating methods, techniques and tools in software engineering. The introduction is provided through a process perspective. The focus is on the steps that we go through to perform experiments and quasi-experiments. The process also includes other types of empirical studies. The motivation for the book emerged from the need for support we experienced when turning our software engineering research more experimental. Several books are available which either treat the subject in very general terms or focus on some specific part of experimentation; most focus on the statistical methods in experimentation. These are important, but there were few books elaborating on experimentation from a process perspective, none addressing experimentation in software engineering in particular. The scope of Experimentation in Software Engineering: An Introduction is primarily experiments in software engineering as a means for evaluating methods, techniques and tools. The book provides some information regarding empirical studies in general, including both case studies and surveys. The intention is to provide a brief understanding of these strategies and in particular to relate them to experimentation. Experimentation inSoftware Engineering: An Introduction is suitable for use as a textbook or a secondary text for graduate courses, and for researchers and practitioners interested in an empirical approach to software engineering.
Fast Python for Data Science is a hands-on guide to writing Python code that can process more data, faster, and with less resources. It takes a holistic approach to Python performance, showing you how your code, libraries, and computing architecture interact and can be optimized together. Written for experienced practitioners, Fast Python for Data Science dives right into practical solutions for improving computation and storage efficiency. You'll experiment with fun and interesting examples such as rewriting games in lower-level Cython and implementing a MapReduce framework from scratch. Finally, you'll go deep into Python GPU computing and learn how modern hardware has rehabilitated some former antipatterns and made counterintuitive ideas the most efficient way of working. About the technology Fast, accurate systems are vital for handling the huge datasets and complex analytical algorithms that are common in modern data science. Python programmers need to boost performance by writing faster pure-Python programs, optimizing the use of libraries, and utilizing modern multi-processor hardware; Fast Python for Data Science shows you how. |
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