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Books > Computing & IT > Computer programming
The Newnes Know It All Series takes the best of what our authors
have written to create hard-working desk references that will be an
engineer's first port of call for key information, design
techniques and rules of thumb. Guaranteed not to gather dust on a
shelf!
The Internet has been acknowledged as a recent technological revolution, due to its significant impact on society as a whole. Nevertheless, precisely due to its impact, limitations of the current Internet are becoming apparent; in particular, its inability to automatically take into account the meaning of online documents. Some proposals for taking meaning into account began to appear, mainly the so-called Semantic Web, which includes a set of technologies like RDF that are based on new markup languages. Though these technologies could be technically sound, practical limitations, such as the high training level required to construct Semantic Web pages, and the small proportion of current Semantic Web pages make the Sematic Web marginal today and also in the near foreseeable future. Quantitative Semantics and Soft Computing Methods for the Web: Perspectives and Applications will provide relevant theoretical frameworks and the latest empirical research findings related to quantitative, soft-computing and approximate methods for dealing with Internet semantics. The target audience of this book is composed of professionals and researchers working in the fields of information and knowledge related technologies (e.g. Information sciences and technology, computer science, Web science, and artificial intelligence).
Portable Biosensors and Point-of-Care Systems describes the principles, design and applications of a new generation of analytical and diagnostic biomedical devices, characterized by their very small size, ease of use, multi-analytical capabilities and speed to provide handheld and mobile point-of-care (POC) diagnostics. The book is divided in four Parts. Part I is an in-depth analysis of the various technologies upon which portable diagnostic devices and biosensors are built. In Part II, advances in the design and optimization of special components of biosensor systems and handheld devices are presented. In Part III, a wide scope of applications of portable biosensors and handheld POC devices is described, ranging from the support of primary healthcare to food and environmental safety screening. Diverse topics are covered, including counterterrorism, travel medicine and drug development. Finally, Part IV of the book is dedicated to the presentation of commercially available products including a review of the products of point-of-care in-vitro-diagnostics companies, a review of technologies which have achieved a high Technology Readiness Level, and a special market case study of POC infusion systems combined with intelligent patient monitoring. This book is essential reading for researchers and experts in the healthcare diagnostic and analytical sector, and for electronics and material engineers working on portable sensors.
Free/libre open source software (FLOSS) ecosystems such as Linux have had a tremendous impact on computing and society and have captured the attention of businesses, researchers, and policy makers. Research on FLOSS has been ongoing for almost two decades. From an economic perspective, the most common topics involve motivation and organization. As commercial participation in FLOSS has become common, the question of how to combine FLOSS practice with commercial practice has been the subject of research, particularly with a view to understanding how to ensure sustainability of the ecosystem. This book is based on a Shonan meeting on FLOSS ecosystem sustainability held in June 2017. The meeting brought together a blend of established and young researchers who were actively studying the FLOSS phenomenon. These researchers were drawn from a variety of disciplines including software engineering, human computer interaction, information systems, computer-supported cooperative work, data mining, cognitive science, psychology, operations research, and management. Industry practitioners who were active in the FLOSS space also participated. This book presents the results of discussion on fundamental questions related to the impact and sustainability of FLOSS ecosystems, including: * How does an ecosystem form? How do different stakeholders work together to form a community that develops and maintains valuable and freely available software, and how does an ecosystem with millions of repositories and developers operate given the lack of centralized planning? * How does an ecosystem evolve in response to the environment as technology and needs evolve over time? * How do newcomers learn the protocols and practices of an ecosystem? How would they sustain the ecosystem? What is the relationship between people and ecosystem sustainability?
The popular Unified Modeling Language (UML) is both a language and
notation developed by the Object Management Group (OMG) used to
design and create specifications for software systems. With the
recent release of version 2.0 UML, the OMG has started the
OMG-Certified UML Professional Program to provide an objective
measure of UML knowledge. As a certified UML professional a
developer has an important credential to present to employers and
clients. Certification also benefits companies looking for skilled
UML practitioners by giving them a basis for making hiring and
promotion decisions.
As Web technology evolves and adopts new uses and applications, the creation and proliferation of Web services continues to be an increasingly important issue for study and research. Web Services Research for Emerging Applications: Discoveries and Trends provides a comprehensive assessment of the latest developments in Web services, with chapters focused on composing and coordinating Web services, the design and development of Service Oriented Architectures, and XML security.
In order to properly understand a field, a researcher has to first understand the accumulated knowledge of that field. Micro-architectural design has accumulated knowledge elements that are clearly defined. These elements, such as design patterns, are properly differentiated and generally understood, but other elements - such as heuristics, best practices, and others - are just vague concepts. ""Object-Oriented Design Knowledge: Principles, Heuristics and Best Practices"" provides a unified and global vision about the lesser-defined areas of microarchitectural design knowledge, exposing the main techniques, experiences, and methods in order to help researchers apply these concepts. Understanding the experiences presented in this book will help readers correctly apply design knowledge.
The book highlights three types of technologies being developed for autonomous solution of navigation problems. These technologies are based on the polarization structure, ultra-broadband and the fluctuation characteristics (slow and fast) of the radiolocation signals. The book presents the problems of intrinsic thermal radio emission polarization and change in radio waves polarization when they are reflected from objects with non-linear properties. The purpose of this book is to develop the foundations for creating autonomous radionavigation systems to provide aviation with navigation systems that will substantially increase its capabilities, specifically acting where satellite technologies do not work. The book is intended for specialists involved in the development and operation of aviation-technical complexes, as well as for specialists of national aviation regulators and ICAO experts dealing with the problems of improving flight safety.
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu). The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of constant video quality to both fixed and mobile users. ROMEO will design and develop hybrid-networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. The volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading."
More software engineers are likely to work in a globally distributed environment, which brings benefits that include quick and better software development, less manpower retention, scalability, and less software development cost and sharing of knowledge from the global pool of employees. However, these work environments also introduce a physical separation between team members and project leaders, which can create problems in communication and ultimately lead to the failure of the project. Human Factors in Global Software Engineering is a collection of innovative research focusing on the challenges, issues, and importance of human factors in global software engineering organizations in order to help these organizations better manage their manpower and provide an appropriate culture and technology in order to make their software development projects successful. While highlighting topics including agile software, knowledge management, and human-computer interaction, this book is ideally designed for project managers, administrators, business professionals, researchers, practitioners, students, and academicians.
Software Quality Control, Error, Analysis
The observation of nature has been the inspiration for many materials, laws, and theories, as well as computational methods. Nature-Inspired computing Design, Development, and Applications covers all the main areas of natural computing, from methods to computationally synthesized natural phenomena, to computing paradigms based on natural materials. This volume is comprised of ideas and research from nature to develop computational systems or materials to perform computation. Researchers, academic educators, and professionals will find a comprehensive view of all aspects of natural computing with emphasis on its main branches.
A groundbreaking, flexible approach to computer science anddata science The Deitels' Introduction to Python for ComputerScience and Data Science: Learning to Program with AI, Big Data and the Cloudoffers a unique approach to teaching introductory Python programming,appropriate for both computer-science and data-science audiences. Providing themost current coverage of topics and applications, the book is paired withextensive traditional supplements as well as Jupyter Notebooks supplements.Real-world datasets and artificial-intelligence technologies allow students towork on projects making a difference in business, industry, government andacademia. Hundreds of examples, exercises, projects (EEPs) and implementationcase studies give students an engaging, challenging and entertainingintroduction to Python programming and hands-on data science. The book's modular architecture enables instructors toconveniently adapt the text to a wide range of computer-science anddata-science courses offered to audiences drawn from many majors.Computer-science instructors can integrate as much or as little data-scienceand artificial-intelligence topics as they'd like, and data-science instructorscan integrate as much or as little Python as they'd like. The book aligns withthe latest ACM/IEEE CS-and-related computing curriculum initiatives and withthe Data Science Undergraduate Curriculum Proposal sponsored by the NationalScience Foundation.
Agent-Oriented Methodologies presents, analyzes and compares the most significant methodological approaches currently available for the creation of agent-oriented software systems. The chapters of this book each address the details of one specific agent-oriented methodology, written by the original methodology creators. They highlight the methodology details and also the strengths and motivation. Each chapter also notes any purposeful omissions and weaknesses and each ends with a small case study to exemplify the application of the methodological approach. Agent-Oriented Methodologies offers the use of a method engineering approach based on the OPEN Process Framework (OPF) to bring together these potentially disparate methodological approaches to sustain the methodology developers and researchers use in creating a more holistic approach that will be suitable for adoption by industry software developers.
With the emergence of the Java 3D API, the creation of high quality 3D animated graphics for Java applications and applets becomes a possibility. With numerous aspects of the business, science, medical, and educational fields implementing this technology, the need for familiarity of Java 3D amplifies.""Interactive Web-Based Virtual Reality with Java 3D"" provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D. This essential book delivers illustrations of essential keywords, syntax, and methods to provide an easy-to-read learning experience for the reader.
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