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Books > Computing & IT > Computer programming
Commutative Algebra, Singularities and Computer Algebra presents current trends in commutative algebra, algebraic combinatorics, singularity theory and computer algebra, and highlights the interaction between these disciplines. Contributions by leading international mathematicians thoroughly discuss topics in: modules theory, integrally closed ideals and determinantal ideals, singularities in projective spaces and Castelnuovo-Mumford regularity, Groebner and SAGBI basis, and the use of the computer packages Bergman, CoCoA and SINGULAR.
This book gives an overview of constraint satisfaction problems (CSPs), adapts related search algorithms and consistency algorithms for applications to multi-agent systems, and consolidates recent research devoted to cooperation in such systems. The techniques introduced are applied to various problems in multi-agent systems. Among the new approaches is a hybrid-type algorithm for weak-commitment search combining backtracking and iterative improvement; also, an extension of the basic CSP formalization called partial CSP is introduced in order to handle over-constrained CSPs.The book is written for advanced students and professionals interested in multi-agent systems or, more generally, in distributed artificial intelligence and constraint satisfaction. Researchers active in the area will appreciate this book as a valuable source of reference.
This book emphasizes methods, techniques and tools that can be used by typical software engineers in everyday projects. As the very popular UML language contains an assertion language (OCL), this language is presented and discussed with relation to other currently available assertion techniques. Currently these techniques are more widely used in late design and implementation phases. Here their role in analysis is emphasized. Assertion and scenario techniques are then combined into a single methodological framework. Finally a prototyping oriented model based on this framework is developed which helps to make sure that software fulfills user requirements.
Agda is an advanced programming language based on Type Theory. Agda's type system is expressive enough to support full functional verification of programs, in two styles. In external verification, we write pure functional programs and then write proofs of properties about them. The proofs are separate external artifacts, typically using structural induction. In internal verification, we specify properties of programs through rich types for the programs themselves. This often necessitates including proofs inside code, to show the type checker that the specified properties hold. The power to prove properties of programs in these two styles is a profound addition to the practice of programming, giving programmers the power to guarantee the absence of bugs, and thus improve the quality of software more than previously possible. Verified Functional Programming in Agda is the first book to provide a systematic exposition of external and internal verification in Agda, suitable for undergraduate students of Computer Science. No familiarity with functional programming or computer-checked proofs is presupposed. The book begins with an introduction to functional programming through familiar examples like booleans, natural numbers, and lists, and techniques for external verification. Internal verification is considered through the examples of vectors, binary search trees, and Braun trees. More advanced material on type-level computation, explicit reasoning about termination, and normalization by evaluation is also included. The book also includes a medium-sized case study on Huffman encoding and decoding.
Refinement is one of the cornerstones of the formal approach to software engineering, and its use in various domains has led to research on new applications and generalisation. This book brings together this important research in one volume, with the addition of examples drawn from different application areas. It covers four main themes: Data refinement and its application to Z Generalisations of refinement that change the interface and atomicity of operations Refinement in Object-Z Modelling state and behaviour by combining Object-Z with CSP Refinement in Z and Object-Z: Foundations and Advanced Applications provides an invaluable overview of recent research for academic and industrial researchers, lecturers teaching formal specification and development, industrial practitioners using formal methods in their work, and postgraduate and advanced undergraduate students. This second edition is a comprehensive update to the first and includes the following new material: Early chapters have been extended to also include trace refinement, based directly on partial relations rather than through totalisation Provides an updated discussion on divergence, non-atomic refinements and approximate refinement Includes a discussion of the differing semantics of operations and outputs and how they affect the abstraction of models written using Object-Z and CSP Presents a fuller account of the relationship between relational refinement and various models of refinement in CSP Bibliographic notes at the end of each chapter have been extended with the most up to date citations and research
This book presents fundamental new techniques for understanding and processing geospatial data. These "spatial gems" articulate and highlight insightful ideas that often remain unstated in graduate textbooks, and which are not the focus of research papers. They teach us how to do something useful with spatial data, in the form of algorithms, code, or equations. Unlike a research paper, Spatial Gems, Volume 1 does not focus on "Look what we have done!" but rather shows "Look what YOU can do!" With contributions from researchers at the forefront of the field, this volume occupies a unique position in the literature by serving graduate students, professional researchers, professors, and computer developers in the field alike.
xv From the Old to the New xvii Acknowledgments xxi 1 Verilog - A Tutorial Introduction 1 Getting Started 2 A Structural Description 2 Simulating the binaryToESeg Driver 4 Creating Ports For the Module 7 Creating a Testbench For a Module 8 11 Behavioral Modeling of Combinational Circuits Procedural Models 12 Rules for Synthesizing Combinational Circuits 13 14 Procedural Modeling of Clocked Sequential Circuits Modeling Finite State Machines 15 Rules for Synthesizing Sequential Systems 18 Non-Blocking Assignment ("
For over a decade, software process improvement (SPI) has been promoted as an approach to improve systematically the way software is developed and managed. Mostly this research and the relevant experience reports have been focussed on large software companies. Conradi and his co-authors have collected the main results from four Norwegian industrial research and development projects on SPI carried out between 1996 and 2005, which, in contrast to other treatments, concentrated on small- and medium-sized companies, typically characterized by fast-changing environments and processes. The presentation is organized in five sections: general principles and methods of SPI, knowledge management for SPI, process modelling and electronic process guides, estimation methods, and object-oriented and component-based systems. A spectrum of empirical methods has been used, e.g. case studies, large-scale experiments, surveys and interviews, and action research. The book mainly targets researchers and graduate students in (empirical) software engineering, and software professionals working in development or quality assurance.
One of the most important reasons for the current intensity of interest in agent technology is that the concept of an agent, as an autonomous system capable of interacting with other agents in order to satisfy its design objectives, is a natural one for software designers. Just as we can understand many systems as being composed of essentially passive objects, which have a state and upon which we can perform operations, so we can understand many others as being made up of interacting semi-autonomous agents. This book brings together revised versions of papers presented at the First International Workshop on Agent-Oriented Software Engineering, AOSE 2000, held in Limerick, Ireland, in conjunction with ICSE 2000, and several invited papers. As a comprehensive and competent overview of agent-oriented software engineering, the book addresses software engineers interested in the new paradigm and technology as well as research and development professionals active in agent technology.
Object relationships in modern software systems are becoming increasingly numerous and complex, and program errors due to violations of object relationships are difficult to detect. Programmers need new tools that allow them to explore objects in a large system more efficiently and to detect broken object relationships instantaneously. Such tools incorporate approaches used in such areas as data visualization, pattern matching and extraction, database querying, active databases, and rule-based programming. The query-based debugging approach developed by the author of this book is another powerful yet efficient tool to be added to the developer's tool chest. Advanced Debugging Methods presents practice and tools for debugging computer programs. This book proposes new powerful approaches that simplify the daunting task of debugging complex software systems. Although debugging has been addressed in numerous research papers, many of its methods have yet to be explored in a book-length format. This book helps to fill this gap by presenting an overview of existing debugging tools with motivating examples and case studies, as well as presenting new, state-of-the-art debugging methods. Advanced Debugging Methods will be of use to software developers looking for tools to be applied in cutting edge practice; system architects looking at the relationship between software design and debugging; tools and programming language researchers looking for new ideas in run-time tool implementation as well as detailed descriptions of advanced implementations; and university professors and graduate students who will use this book as supplementary reading for graduate courses in programming tools, language implementation, and advanced object-oriented systems. Advanced Debugging Methods is also a handy reference of currently existing debugging methodologies as well as a springboard for cutting-edge research to simplify the difficult task of debugging and to facilitate the development of more robust software systems.
"Structured Finance: The Object Orientated Approach" is aimed at both the finance and IT professionals involved in the structured finance business with the intention of sharing common concepts and language within the industry. The financial community (structurers, pricers and risk managers) view structured products as collections of objects under the so-called "replicating portfolio" paradigm. The IT community use object oriented programming (OOP) techniques to improve the software updating and maintenance process. For them structured products are collections of objects as well. Despite use of the same "object" concept, it looks like communication between these different professional functions has been problematic. Recently, construction of standard data structures known as FpML has begun to lay out a common definition of objects, at least for "plain vanilla" derivatives, both between IT and financial people and across different market players. Along this line, this book builds upon the concept of "object" to provide frontier treatment of structured finance issues relevant to both communities engaged in building, pricing and hedging products and people engaged in designing and up-dating the corresponding software. "Structured Finance: The Object Orientated Approach" will enable you to: decompose a structured product in elementary constituent financial "objects" and risk factors ("replicating portfolio") understand the basics of object oriented programming (OOP) applied to the design of structured cash flows "objects" build your own "objects" and to understand FpML data structures available for standard products gauge risk exposures of the "objects" in structured products to: risk factors, their volatilities and the correlation among them (which factor are you long/short? Are you long/short volatility? Are you long/short correlation?) update your risk management system to accommodate structured products with non linear exposures and to design "objects" to represent, price and hedge, counterparty risk
This print textbook is available for you to rent for your classes. The Pearson print rental program provides you with affordable access to learning materials, so you go to class ready to succeed. C How to Program is a user-friendly, code-intensive introduction to C programming with case studies introducing applications and system programming. Like other texts of the Deitels' How to Program series, the book's modular presentation serves as a detailed beginner source of information for college students looking to embark on a career in coding, or instructors and software-development professionals seeking to learn how to program with C. The signature Deitel live-code approach presents concepts in the context of 142 full-working programs rather than incomplete snips of code. This gives you a chance to run each program as you study it and see how your learning applies to real-world programming scenarios. Current standards, contemporary practice, and hands-on learning opportunities are integrated throughout the 9th Edition. Over 340 new integrated Self-Check exercises with answers allow you to test your understanding of important concepts - and check your code - as you read. New and enhanced case studies and exercises use real-world data and focus on the latest ACM/IEEE computing curricula recommendations, highlighting security, data science, ethics, privacy, and performance concepts.
Addressing various aspects of object-oriented software techniques with respect to their impact on testing, this text argues that the testing of object-oriented software is not restricted to a single phase of software development. The book concentrates heavily on the testing of classes and of components or sub-systems, and a major part is devoted to this subject. C++ is used throughout this book that is intended for software practitioners, managers, researchers, students, or anyone interested in object-oriented technology and its impacts throughout the software engineering life-cycle.
Collaborative Networks A Tool for Promoting Co-creation and Innovation The collaborative networks paradigm offers powerful socio-organizational mec- nisms, supported by advanced information and communication technologies for p- moting innovation. This, in turn, leads to new products and services, growth of better customer relationships, establishing better project and process management, and building higher-performing consortia. By putting diverse entities that bring different perspectives, competencies, practices, and cultures, to work together, collaborative networks develop the right environment for the emergence of new ideas and more efficient, yet practical, solutions. This aspect is particularly important for small and medium enterprises which typically lack critical mass and can greatly benefit from participation in co-innovation networks. However, larger organizations also benefit from the challenges and the diversity found in collaborative ecosystems. In terms of research, in addition to the trend identified in previous years toward a sounder consolidation of the theoretical foundation in this discipline, there is now a direction of developments more focused on modeling and reasoning about new c- laboration patterns and their contribution to value creation. "Soft issues," including social capital, cultural aspects, ethics and value systems, trust, emotions, behavior, etc. continue to deserve particular attention in terms of modeling and reasoning. Exploi- tion of new application domains such as health care, education, and active aging for retired professionals also help identify new research challenges, both in terms of m- eling and ICT support development.
Formal Verification: An Essential Toolkit for Modern VLSI Design, Second Edition presents practical approaches for design and validation, with hands-on advice to help working engineers integrate these techniques into their work. Formal Verification (FV) enables a designer to directly analyze and mathematically explore the quality or other aspects of a Register Transfer Level (RTL) design without using simulations. This can reduce time spent validating designs and more quickly reach a final design for manufacturing. Building on a basic knowledge of SystemVerilog, this book demystifies FV and presents the practical applications that are bringing it into mainstream design and validation processes. New sections cover advanced techniques, and a new chapter, The Road To Formal Signoff, emphasizes techniques used when replacing simulation work with Formal Verification. After reading this book, readers will be prepared to introduce FV in their organization to effectively deploy FV techniques that increase design and validation productivity.
This book presents a powerful new language and methodology for programming complex reactive systems in a scenario-based manner. The language is live sequence charts (LSCs), a multimodal extension of sequence charts and UML's sequence diagrams, used in the past mainly for requirements. The methodology is play-in/play-out, an unusually convenient means for specifying inter-object scenario-based behavior directly from a GUI or an object model diagram, with the surprising ability to execute that behavior, or those requirements, directly. The language and methodology are supported by a fully implemented tool – the Play-Engine – which is attached to the book in CD form. The design of reactive systems is one of the most challenging problems in computer science. This books starts with a critical insight to explain the difficulty of this problem: there is a fundamental gap between the scenario-based way in which people think about such systems and the state-based way in which these systems are implemented. The book then offers a radical proposal to bridge this gap by means of playing scenarios. Systems can be specified by playing in scenarios and implemented by means of a Play-Engine that plays out scenarios. This idea is carried out and developed, lucidly, formally and playfully, to its fullest. The result is a compelling proposal, accompanied by a prototype software engine, for reactive systems design, which is bound to cause a splash in the software-engineering community. Moshe Y. Vardi, Rice University, Houston, Texas, USA Scenarios are a primary exchange tool in explaining system behavior to others, but their limited expressive power never made them able to fully describe systems, thus limiting their use. The language of Live Sequence Charts (LSCs) presented in this beautifully written book achieves this goal, and the attached Play-Engine software makes these LSCs really come alive. This is undoubtedly a key breakthrough that will start long-awaited and exciting new directions in systems specification, synthesis, and analysis. Gérard Berry, Esterel Technologies and INRIA, Sophia-Antipolis, France The approach of David Harel and Rami Marelly is a fascinating way of combining prototyping techniques with techniques for identifying behavior and user interfaces. Manfred Broy, Technical University of Munich, Germany
This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.
The Handbook of Research on Non-Functional Properties for Service-Oriented Systems: Future Directions unites different approaches and methods used to describe, map, and use non-functional properties and service level agreements. This handbook, which will be useful for both industry and academia, provides an overview of existing research and also sets clear directions for future work.
Learn how to create computational designs, graphics and animations with minimum programming effort but without sacrificing an understanding of the algorithmic processes involved. Students and teachers of computer aided design have two options available to them. On the one hand, they can make use of state-of-the-art computer aided design systems that hide all the programming behind the user interface. Alternatively, they can learn from first principles and expend excess effort dealing with the tangential programming requirements of the computational framework, the user interface and graphical display methods. Geometric Programming for Computer Aided Design provides a middle way. It presents PlaSM, a design environment for graphics, modelling and animation that supports rapid prototyping but does not deprive the user of direct control over the underlying geometric programming. Divided into 3 self-contained sections, this book provides:
Learn to write C++ programs by interfacing a computer to a wide range of popular and fundamental real-world technologies. Unique and original approach to use the PC to do real things- not just number crunching and graphics - but writing programs to interact with the outside world. Learn C++ programming in an enjoyable and powerful way. Includes a purpose-designed circuit board
Genetic Programming Theory and Practice IV was developed from the fourth workshop at the University of Michigan's Center for the Study of Complex Systems to facilitate the exchange of ideas and information related to the rapidly advancing field of Genetic Programming (GP). The text provides a cohesive view of the issues facing both practitioners and theoreticians, and examines the synergy between GP theory and application. The foremost international researchers and practitioners in the GP arena contributed to the volume, exploring application areas including chemical process control, circuit design, financial data mining and bioinformatics, to name just a few. This volume is the result of an extensive dialog between GP theoreticians and practitioners, and is a unique and indispensable tool for both academics and industry professionals involved in GP, evolutionary computation, machine learning and artificial intelligence.
Object-oriented design methods are commonplace in computing systems development, but are often dismissed as 'boxes & arrows'. If systems developers are to gain full advantage from such methods, they should be able to achieve designs that are not merely the subject of heated argument, but can be improved by careful, rigorous & machine-supported analysis. This book describes an object-oriented design approach that combines the benefits of abstract modelling with the analytic power of formal methods, to give designs that can be rigorously validated & assured with automated support. Aimed at software architects, designers & developers as well as computer scientists, no prior knowledge of formal methods is assumed. The elements of functional modelling are introduced using numerous examples & exercises, industrial case studies & experience reports. Industry-strength tools support the text. Go to www.vdmbook.com to download free-of-charge VDMTools Lite, which gives the possibility to try out examples from the book
Volume 55 covers some particularly hot topics. Linda Harasim writes
about education and the Web in "The Virtual University: A State of
the Art." She discusses the issues that will need to be addressed
if online education is to live up to expectations. Neville Holmes
covers a related subject in his chapter "The Net, the Web, and the
Children." He argues that the Web is an evolutionary, rather than
revolutionary, development and highlights the division between the
rich and the poor within and across nations. Continuing the WWW
theme, George Mihaila, Louqa Raschid, and Maria-Esther Vidal look
at the problems of using the Web and finding the information you
want.
Throughout time, scientists have looked to nature in order to understand and model solutions for complex real-world problems. In particular, the study of self-organizing entities, such as social insect populations, presents a new opportunity within the field of artificial intelligence. >Emerging Research on Swarm Intelligence and Algorithm Optimization discusses current research analyzing how the collective behavior of decentralized systems in the natural world can be applied to intelligent system design. Discussing the application of swarm principles, optimization techniques, and key algorithms being used in the field, this publication serves as an essential reference for academicians, upper-level students, IT developers, and IT theorists. |
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