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Books > Computing & IT > Computer programming
A three-book set for web designers, front-end developers, and full-stack developers This three-book set combines the popular titles HTML & CSS: Design and Build Web Sites (2011) JavaScript & jQuery: Interactive Front-End Development (2014) PHP & MySQL: Server-side Web Development (2022) Together these three books form an ideal platform for anyone who wants to master HTML and CSS, step up to the additional front-end interactivity possible with JavaScript and jQuery, and build back-ends with features like content management and membership using PHP and MySQL. In combination, these skills are commonly referred to as "full-stack development" HTML & CSS covers structure, text, links, images, tables, forms, useful options, adding style with CSS, fonts, colors, thinking in boxes, styling lists and tables, layouts, grids, and even SEO, Google analytics, ftp, and HTML5. JavaScript & jQuery offers an excellent combined introduction to these two technologies starting from how JavaScript changes an HTML page's code and progressing to creating interactivity including sliders, tabbed panels, accordions, and sorting images. PHP & MySQL finishes a self-taught programmer curriculum with data-driven web sites for content management or online shops that use registration, search, sending emails, and tailoring pages to individual users. A handy three-book set that combines related skills Highly visual format and accessible language makes these books highly effective learning tools Perfect for beginning web designers, front-end developers, back-end developers, and full-stack developers Written by the best-selling author on HTML and JavaScript for the last decade
Volume 55 covers some particularly hot topics. Linda Harasim writes
about education and the Web in "The Virtual University: A State of
the Art." She discusses the issues that will need to be addressed
if online education is to live up to expectations. Neville Holmes
covers a related subject in his chapter "The Net, the Web, and the
Children." He argues that the Web is an evolutionary, rather than
revolutionary, development and highlights the division between the
rich and the poor within and across nations. Continuing the WWW
theme, George Mihaila, Louqa Raschid, and Maria-Esther Vidal look
at the problems of using the Web and finding the information you
want.
xv From the Old to the New xvii Acknowledgments xxi 1 Verilog - A Tutorial Introduction 1 Getting Started 2 A Structural Description 2 Simulating the binaryToESeg Driver 4 Creating Ports For the Module 7 Creating a Testbench For a Module 8 11 Behavioral Modeling of Combinational Circuits Procedural Models 12 Rules for Synthesizing Combinational Circuits 13 14 Procedural Modeling of Clocked Sequential Circuits Modeling Finite State Machines 15 Rules for Synthesizing Sequential Systems 18 Non-Blocking Assignment ("
For over a decade, software process improvement (SPI) has been promoted as an approach to improve systematically the way software is developed and managed. Mostly this research and the relevant experience reports have been focussed on large software companies. Conradi and his co-authors have collected the main results from four Norwegian industrial research and development projects on SPI carried out between 1996 and 2005, which, in contrast to other treatments, concentrated on small- and medium-sized companies, typically characterized by fast-changing environments and processes. The presentation is organized in five sections: general principles and methods of SPI, knowledge management for SPI, process modelling and electronic process guides, estimation methods, and object-oriented and component-based systems. A spectrum of empirical methods has been used, e.g. case studies, large-scale experiments, surveys and interviews, and action research. The book mainly targets researchers and graduate students in (empirical) software engineering, and software professionals working in development or quality assurance.
One of the most important reasons for the current intensity of interest in agent technology is that the concept of an agent, as an autonomous system capable of interacting with other agents in order to satisfy its design objectives, is a natural one for software designers. Just as we can understand many systems as being composed of essentially passive objects, which have a state and upon which we can perform operations, so we can understand many others as being made up of interacting semi-autonomous agents. This book brings together revised versions of papers presented at the First International Workshop on Agent-Oriented Software Engineering, AOSE 2000, held in Limerick, Ireland, in conjunction with ICSE 2000, and several invited papers. As a comprehensive and competent overview of agent-oriented software engineering, the book addresses software engineers interested in the new paradigm and technology as well as research and development professionals active in agent technology.
Object relationships in modern software systems are becoming increasingly numerous and complex, and program errors due to violations of object relationships are difficult to detect. Programmers need new tools that allow them to explore objects in a large system more efficiently and to detect broken object relationships instantaneously. Such tools incorporate approaches used in such areas as data visualization, pattern matching and extraction, database querying, active databases, and rule-based programming. The query-based debugging approach developed by the author of this book is another powerful yet efficient tool to be added to the developer's tool chest. Advanced Debugging Methods presents practice and tools for debugging computer programs. This book proposes new powerful approaches that simplify the daunting task of debugging complex software systems. Although debugging has been addressed in numerous research papers, many of its methods have yet to be explored in a book-length format. This book helps to fill this gap by presenting an overview of existing debugging tools with motivating examples and case studies, as well as presenting new, state-of-the-art debugging methods. Advanced Debugging Methods will be of use to software developers looking for tools to be applied in cutting edge practice; system architects looking at the relationship between software design and debugging; tools and programming language researchers looking for new ideas in run-time tool implementation as well as detailed descriptions of advanced implementations; and university professors and graduate students who will use this book as supplementary reading for graduate courses in programming tools, language implementation, and advanced object-oriented systems. Advanced Debugging Methods is also a handy reference of currently existing debugging methodologies as well as a springboard for cutting-edge research to simplify the difficult task of debugging and to facilitate the development of more robust software systems.
"Structured Finance: The Object Orientated Approach" is aimed at both the finance and IT professionals involved in the structured finance business with the intention of sharing common concepts and language within the industry. The financial community (structurers, pricers and risk managers) view structured products as collections of objects under the so-called "replicating portfolio" paradigm. The IT community use object oriented programming (OOP) techniques to improve the software updating and maintenance process. For them structured products are collections of objects as well. Despite use of the same "object" concept, it looks like communication between these different professional functions has been problematic. Recently, construction of standard data structures known as FpML has begun to lay out a common definition of objects, at least for "plain vanilla" derivatives, both between IT and financial people and across different market players. Along this line, this book builds upon the concept of "object" to provide frontier treatment of structured finance issues relevant to both communities engaged in building, pricing and hedging products and people engaged in designing and up-dating the corresponding software. "Structured Finance: The Object Orientated Approach" will enable you to: decompose a structured product in elementary constituent financial "objects" and risk factors ("replicating portfolio") understand the basics of object oriented programming (OOP) applied to the design of structured cash flows "objects" build your own "objects" and to understand FpML data structures available for standard products gauge risk exposures of the "objects" in structured products to: risk factors, their volatilities and the correlation among them (which factor are you long/short? Are you long/short volatility? Are you long/short correlation?) update your risk management system to accommodate structured products with non linear exposures and to design "objects" to represent, price and hedge, counterparty risk
Addressing various aspects of object-oriented software techniques with respect to their impact on testing, this text argues that the testing of object-oriented software is not restricted to a single phase of software development. The book concentrates heavily on the testing of classes and of components or sub-systems, and a major part is devoted to this subject. C++ is used throughout this book that is intended for software practitioners, managers, researchers, students, or anyone interested in object-oriented technology and its impacts throughout the software engineering life-cycle.
This text helps the reader generate clear, effective documentation that is tailored to the information requirements of the end-user. Written for technical writers and their managers, quality assurance experts, and software engineers, the book describes a user-centered information design method (UCID) that should help ensure documentation conveys significant information for the user. The UCID shows how to: integrate the four major information components of a software system - user interface labels, messages, online and printed documentation; make sure these elements work together to improve usability; deploy iterative design and prototyping procedures that minimize flaws and save time and money; and guide technical writers effectively.
Collaborative Networks A Tool for Promoting Co-creation and Innovation The collaborative networks paradigm offers powerful socio-organizational mec- nisms, supported by advanced information and communication technologies for p- moting innovation. This, in turn, leads to new products and services, growth of better customer relationships, establishing better project and process management, and building higher-performing consortia. By putting diverse entities that bring different perspectives, competencies, practices, and cultures, to work together, collaborative networks develop the right environment for the emergence of new ideas and more efficient, yet practical, solutions. This aspect is particularly important for small and medium enterprises which typically lack critical mass and can greatly benefit from participation in co-innovation networks. However, larger organizations also benefit from the challenges and the diversity found in collaborative ecosystems. In terms of research, in addition to the trend identified in previous years toward a sounder consolidation of the theoretical foundation in this discipline, there is now a direction of developments more focused on modeling and reasoning about new c- laboration patterns and their contribution to value creation. "Soft issues," including social capital, cultural aspects, ethics and value systems, trust, emotions, behavior, etc. continue to deserve particular attention in terms of modeling and reasoning. Exploi- tion of new application domains such as health care, education, and active aging for retired professionals also help identify new research challenges, both in terms of m- eling and ICT support development.
This book presents a powerful new language and methodology for programming complex reactive systems in a scenario-based manner. The language is live sequence charts (LSCs), a multimodal extension of sequence charts and UML's sequence diagrams, used in the past mainly for requirements. The methodology is play-in/play-out, an unusually convenient means for specifying inter-object scenario-based behavior directly from a GUI or an object model diagram, with the surprising ability to execute that behavior, or those requirements, directly. The language and methodology are supported by a fully implemented tool – the Play-Engine – which is attached to the book in CD form. The design of reactive systems is one of the most challenging problems in computer science. This books starts with a critical insight to explain the difficulty of this problem: there is a fundamental gap between the scenario-based way in which people think about such systems and the state-based way in which these systems are implemented. The book then offers a radical proposal to bridge this gap by means of playing scenarios. Systems can be specified by playing in scenarios and implemented by means of a Play-Engine that plays out scenarios. This idea is carried out and developed, lucidly, formally and playfully, to its fullest. The result is a compelling proposal, accompanied by a prototype software engine, for reactive systems design, which is bound to cause a splash in the software-engineering community. Moshe Y. Vardi, Rice University, Houston, Texas, USA Scenarios are a primary exchange tool in explaining system behavior to others, but their limited expressive power never made them able to fully describe systems, thus limiting their use. The language of Live Sequence Charts (LSCs) presented in this beautifully written book achieves this goal, and the attached Play-Engine software makes these LSCs really come alive. This is undoubtedly a key breakthrough that will start long-awaited and exciting new directions in systems specification, synthesis, and analysis. Gérard Berry, Esterel Technologies and INRIA, Sophia-Antipolis, France The approach of David Harel and Rami Marelly is a fascinating way of combining prototyping techniques with techniques for identifying behavior and user interfaces. Manfred Broy, Technical University of Munich, Germany
This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.
The Handbook of Research on Non-Functional Properties for Service-Oriented Systems: Future Directions unites different approaches and methods used to describe, map, and use non-functional properties and service level agreements. This handbook, which will be useful for both industry and academia, provides an overview of existing research and also sets clear directions for future work.
Learn to write C++ programs by interfacing a computer to a wide range of popular and fundamental real-world technologies. Unique and original approach to use the PC to do real things- not just number crunching and graphics - but writing programs to interact with the outside world. Learn C++ programming in an enjoyable and powerful way. Includes a purpose-designed circuit board
Genetic Programming Theory and Practice IV was developed from the fourth workshop at the University of Michigan's Center for the Study of Complex Systems to facilitate the exchange of ideas and information related to the rapidly advancing field of Genetic Programming (GP). The text provides a cohesive view of the issues facing both practitioners and theoreticians, and examines the synergy between GP theory and application. The foremost international researchers and practitioners in the GP arena contributed to the volume, exploring application areas including chemical process control, circuit design, financial data mining and bioinformatics, to name just a few. This volume is the result of an extensive dialog between GP theoreticians and practitioners, and is a unique and indispensable tool for both academics and industry professionals involved in GP, evolutionary computation, machine learning and artificial intelligence.
Object-oriented design methods are commonplace in computing systems development, but are often dismissed as 'boxes & arrows'. If systems developers are to gain full advantage from such methods, they should be able to achieve designs that are not merely the subject of heated argument, but can be improved by careful, rigorous & machine-supported analysis. This book describes an object-oriented design approach that combines the benefits of abstract modelling with the analytic power of formal methods, to give designs that can be rigorously validated & assured with automated support. Aimed at software architects, designers & developers as well as computer scientists, no prior knowledge of formal methods is assumed. The elements of functional modelling are introduced using numerous examples & exercises, industrial case studies & experience reports. Industry-strength tools support the text. Go to www.vdmbook.com to download free-of-charge VDMTools Lite, which gives the possibility to try out examples from the book
Throughout time, scientists have looked to nature in order to understand and model solutions for complex real-world problems. In particular, the study of self-organizing entities, such as social insect populations, presents a new opportunity within the field of artificial intelligence. >Emerging Research on Swarm Intelligence and Algorithm Optimization discusses current research analyzing how the collective behavior of decentralized systems in the natural world can be applied to intelligent system design. Discussing the application of swarm principles, optimization techniques, and key algorithms being used in the field, this publication serves as an essential reference for academicians, upper-level students, IT developers, and IT theorists.
The design process of embedded systems has changed substantially in recent years. One of the main reasons for this change is the pressure to shorten time-to-market when designing digital systems. To shorten the product cycles, programmable processes are used to implement more and more functionality of the embedded system. Therefore, nowadays, embedded systems are very often implemented by heterogeneous systems consisting of ASICs, processors, memories and peripherals. As a consequence, the research topic of hardware/software co-design, dealing with the problems of designing these heterogeneous systems, has gained great importance. Hardware/Software Co-design for Data Flow Dominated Embedded Systems introduces the different tasks of hardware/software co-design including system specification, hardware/software partitioning, co-synthesis and co-simulation. The book summarizes and classifies state-of-the-art co-design tools and methods for these tasks. In addition, the co-design tool COOL is presented which solves the co-design tasks for the class of data-flow dominated embedded systems. In Hardware/Software Co-design for Data Flow Dominated Embedded Systems the primary emphasis has been put on the hardware/software partitioning and the co-synthesis phase and their coupling. In contrast to many other publications in this area, a mathematical formulation of the hardware/software partitioning problem is given. This problem formulation supports target architectures consisting of multiple processors and multiple ASICs. Several novel approaches are presented and compared for solving the partitioning problem, including an MILP approach, a heuristic solution and an approach based on geneticalgorithms. The co-synthesis phase is based on the idea of controlling the system by means of a static run-time scheduler implemented in hardware. New algorithms are introduced which generate a complete set of hardware and software specifications required to implement heterogeneous systems. All of these techniques are described in detail and exemplified. Hardware/Software Co-design for Data Flow Dominated Embedded Systems is intended to serve students and researchers working on hardware/software co-design. At the same time the variety of presented techniques automating the design tasks of hardware/software systems will be of interest to industrial engineers and designers of digital systems. From the foreword by Peter Marwedel: Niemann's method should be known by all persons working in the field. Hence, I recommend this book for everyone who is interested in hardware/software co-design.
This book describes a novel methodology for studying algorithmic skills, intended as cognitive activities related to rule-based symbolic transformation, and argues that some human computational abilities may be interpreted and analyzed as genuine examples of extended cognition. It shows that the performance of these abilities relies not only on innate neurocognitive systems or language-related skills, but also on external tools and general agent-environment interactions. Further, it asserts that a low-level analysis, based on a set of core neurocognitive systems linking numbers and language, is not sufficient to explain some specific forms of high-level numerical skills, like those involved in algorithm execution. To this end, it reports on the design of a cognitive architecture for modeling all the relevant features involved in the execution of algorithmic strategies, including external tools, such as paper and pencils. The first part of the book discusses the philosophical premises for endorsing and justifying a position in philosophy of mind that links a modified form of computationalism with some recent theoretical and scientific developments, like those introduced by the so-called dynamical approach to cognition. The second part is dedicated to the description of a Turing-machine-inspired cognitive architecture, expressly designed to formalize all kinds of algorithmic strategies.
This book constitutes the thoroughly refereed post-conference proceedings of the 11th IFIP WG 6.11 Conference on e-Business, e-Services and e-Society, I3E 2011, held in Kaunas, Lithuania, in October 2011. The 25 revised papers presented were carefully reviewed and selected from numerous submissions. They are organized in the following topical sections: e-government and e-governance, e-services, digital goods and products, e-business process modeling and re-engineering, innovative e-business models and implementation, e-health and e-education, and innovative e-business models.
Research on real-time Java technology has been prolific over the past decade, leading to a large number of corresponding hardware and software solutions, and frameworks for distributed and embedded real-time Java systems. This book is aimed primarily at researchers in real-time embedded systems, particularly those who wish to understand the current state of the art in using Java in this domain. Much of the work in real-time distributed, embedded and real-time Java has focused on the Real-time Specification for Java (RTSJ) as the underlying base technology, and consequently many of the Chapters in this book address issues with, or solve problems using, this framework.Describes innovative techniques in: scheduling, memory management, quality of service and communication systems supporting real-time Java applications;Includes coverage of multiprocessor embedded systems and parallel programming;Discusses state-of-the-art resource management for embedded systems, including Java's real-time garbage collection and parallel collectors;Considers hardware support for the execution of Java programs including how programs can interact with functional accelerators;Includes coverage of Safety Critical Java for development of safety critical embedded systems."
Process calculi are among the most successful models of concurrent systems. Various behavior equivalences between processes are central notions in CCS (calculus of communicating systems) and other process calculi. In the real applications, specification and implementation are described as two processes, and correctness of programs is treated as a certain behavior equivalence between them. The purpose of this book is to establish a theory of approximate correctness and infinite evolution of concurrent programs by employing some notions and tools from point-set topology. This book is restricted to CCS for simplicity, but the main idea also applies to some other process calculi. The concept of bisimulation limits, useful for the understanding and analysis of infinite evolution of processes, is introduced. In addition, the notions of near bisimulations and bisimulation indexes, suitable in describing approximate correctness of concurrent programs, are proposed. The book will be of particular interest to researchers in the fields of theoretical computer science, especially theory of concurrency and hybrid systems, and graduate students in related disciplines. It will also be valuable to practical system designers developing concurrent and/or real-time systems.
Despite differing origins, constraint programming and mathematical
programming are beginning to merge. Constraint programming has
grown out of the logic programming community as part of an effort
to embed constraints in a programming language. Mathematical
programming, a much older field, is rooted in the mathematics of
optimization. Because these two areas have complementary strengths,
there are ongoing efforts to integrate the two.Constraint and
Integer Programming presents some of the basic ideas of constraint
programming and mathematical programming, explores approaches to
integration, brings us up to date on heuristic methods, and
attempts to discern future directions in this fast-moving field.
This book presents the latest research findings and state-of-the-art solutions on optimization techniques and provides new research direction and developments. Both the theoretical and practical aspects of the book will be much beneficial to experts and students in optimization and operation research community. It selects high quality papers from The International Conference on Optimization: Techniques and Applications (ICOTA2013). The conference is an official conference series of POP (The Pacific Optimization Research Activity Group; there are over 500 active members). These state-of-the-art works in this book authored by recognized experts will make contributions to the development of optimization with its applications. |
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