![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Computing & IT > Applications of computing > Artificial intelligence > Computer vision
This book constitutes the refereed proceedings of the 8th Language and Technology Conference: Challenges for Computer Science and Linguistics, LTC 2017, held in Poznan, Poland, in November 2017. The 26 revised papers presented in this volume were carefully reviewed and selected from 97 submissions. The papers selected to this volume belong to various fields of: Language Resources, Tools and Evaluation, Less-Resourced-Languages, Speech Processing, Morphology, Computational Semantics, Machine Translation, and Information Retrieval and Information Extraction.
This book constitutes the refereed proceedings of the 11th International Conference on Decision and Game Theory for Security, GameSec 2020,held in College Park, MD, USA, in October 2020. Due to COVID-19 pandemic the conference was held virtually The 21 full papers presented together with 2 short papers were carefully reviewed and selected from 29 submissions. The papers focus on machine learning and security; cyber deception; cyber-physical systems security; security of network systems; theoretic foundations of security games; emerging topics.
This book constitutes the First Myocardial Pathology Segmentation Combining Multi-Sequence CMR Challenge, MyoPS 2020, which was held in conjunction with the 23rd International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2020, in Lima, Peru, in October 2020. The challenge took place virtually due to the COVID-19 crisis.The 12 full and 4 short papers presented in this volume were carefully reviewed and selected form numerous submissions. This challenge aims not only to benchmark various myocardial pathology segmentation algorithms, but also to cover the topic of general cardiac image segmentation, registration and modeling, and raise discussions for further technical development and clinical deployment.
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
This book constitutes the refereed proceedings of the First Southern African Conference on Artificial Intelligence Research, SACAIR 2020, held in Muldersdrift, South Africa, in February 2021. Due to the COVID-19 pandemic the SACAIR 2020 has been postponed to February 2021. The 19 papers presented were thoroughly reviewed and selected from 53 submissions. They are organized on the topical sections on AI for ethics and society; AI in information systems, AI for development and social good; applications of AI; knowledge representation and reasoning; machine learning theory.
This book applies novel theories to improve algorithms in complex data analysis in various fields, including object detection, remote sensing, data transmission, data fusion, gesture recognition, and medical image processing and analysis. It is intended for Ph.D. students, academics, researchers, and software developers working in the areas of digital video processing and computer vision technologies.
This book constitutes the refereed proceedings of the First International Workshop on Active Inference, IWAI 2020, co-located with ECML/PKDD 2020, held in Ghent, Belgium, in September 2020. The 13 full papers along with 6 short papers were thoroughly reviewed and selected from 25 submissions. They are organized in the topical sections on active inference and continuous control; active inference and machine learning; active inference: theory and biology.
This book introduces the core concepts of bloodstain pattern analysis that help to understand and make independent contributions to crime scenes accurately. It presents a bridge between new research results and the practical work field of crime scene investigation in bloodstain pattern analysis, by showing and detailing reports of two different scenarios. The scenarios presented have an extensive description of gathered evidence and are diversified with real crime scene photography and sketches. This kind of case report is rare in scientific books, but the author, as a researcher, has permission from the authorities to present the cases. The book finally concludes with the main problems of modern bloodstain pattern analysis and discusses the way forward.
This book presents various computational and cognitive modeling approaches in the areas of health, education, finance, environment, engineering, commerce, and industry. It is a collection of selected conference papers presented at the International Conference on Trends in Computational and Cognitive Engineering (TCCE 2020). It shares cutting-edge insights and ideas from mathematicians, engineers, scientists, and researchers and discusses fresh perspectives on problem solving in a range of research areas.
Build deep learning and computer vision systems using Python, TensorFlow, Keras, OpenCV, and more, right within the familiar environment of Microsoft Windows. The book starts with an introduction to tools for deep learning and computer vision tasks followed by instructions to install, configure, and troubleshoot them. Here, you will learn how Python can help you build deep learning models on Windows. Moving forward, you will build a deep learning model and understand the internal-workings of a convolutional neural network on Windows. Further, you will go through different ways to visualize the internal-workings of deep learning models along with an understanding of transfer learning where you will learn how to build model architecture and use data augmentations. Next, you will manage and train deep learning models on Windows before deploying your application as a web application. You'll also do some simple image processing and work with computer vision options that will help you build various applications with deep learning. Finally, you will use generative adversarial networks along with reinforcement learning. After reading Deep Learning on Windows, you will be able to design deep learning models and web applications on the Windows operating system. What You Will Learn Understand the basics of Deep Learning and its history Get Deep Learning tools working on Microsoft Windows Understand the internal-workings of Deep Learning models by using model visualization techniques, such as the built-in plot_model function of Keras and third-party visualization tools Understand Transfer Learning and how to utilize it to tackle small datasets Build robust training scripts to handle long-running training jobs Convert your Deep Learning model into a web application Generate handwritten digits and human faces with DCGAN (Deep Convolutional Generative Adversarial Network) Understand the basics of Reinforcement Learning Who This Book Is For AI developers and enthusiasts wanting to work on the Windows platform.
This updated and revised edition of a classic work provides a summary of methods for numerical computation of high resolution conventional and scanning transmission electron microscope images. At the limits of resolution, image artifacts due to the instrument and the specimen interaction can complicate image interpretation. Image calculations can help the user to interpret and understand high resolution information in recorded electron micrographs. The book contains expanded sections on aberration correction, including a detailed discussion of higher order (multipole) aberrations and their effect on high resolution imaging, new imaging modes such as ABF (annular bright field), and the latest developments in parallel processing using GPUs (graphic processing units), as well as updated references. Beginning and experienced users at the advanced undergraduate or graduate level will find the book to be a unique and essential guide to the theory and methods of computation in electron microscopy.
The book focuses on original approaches intended to support the development of biologically inspired cognitive architectures. It bridges together different disciplines, from classical artificial intelligence to linguistics, from neuro- and social sciences to design and creativity, among others. The chapters, based on contributions presented at the Eleventh Annual Meeting of the BICA Society, held on November 10-14, 2020, in Natal, Brazil, discuss emerging methods, theories and ideas towards the realization of general-purpose humanlike artificial intelligence or fostering a better understanding of the ways the human mind works. All in all, the book provides engineers, mathematicians, psychologists, computer scientists and other experts with a timely snapshot of recent research and a source of inspiration for future developments in the broadly intended areas of artificial intelligence and biological inspiration.
This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi'an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.
This book covers deep-learning-based approaches for sentiment analysis, a relatively new, but fast-growing research area, which has significantly changed in the past few years. The book presents a collection of state-of-the-art approaches, focusing on the best-performing, cutting-edge solutions for the most common and difficult challenges faced in sentiment analysis research. Providing detailed explanations of the methodologies, the book is a valuable resource for researchers as well as newcomers to the field.
This book constitutes the First Automatization of Cranial Implant Design in Cranioplasty Challenge, AutoImplant 2020, which was held in conjunction with the 23rd International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2020, in Lima, Peru, in October 2020. The challenge took place virtually due to the COVID-19 pandemic. The 10 papers presented together with one invited paper and a dataset descriptor in this volume were carefully reviewed and selected form numerous submissions. This challenge aims to provide more affordable, faster, and more patient-friendly solutions to the design and manufacturing of medical implants, including cranial implants, which is needed in order to repair a defective skull from a brain tumor surgery or trauma. The presented solutions can serve as a good benchmark for future publications regarding 3D volumetric shape learning and cranial implant design.
The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.
Attention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices. This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many app publishing opportunities to .NET developers that were never before possible, including AR development. You will use Xamarin to target Apple's augmented reality framework, ARKit, to develop augmented reality apps in the language you prefer-C#. Begin your journey with a foundational introduction to augmented reality, ARKit, Xamarin, and .NET. You will learn how this remarkable collaboration of technologies can produce fantastic experiences, many of them never before tried by .NET developers. From there you will dive into the fundamentals and then explore various topics and AR features. Throughout your learning, proof of concepts will be demonstrated to reinforce learning. After reading this book you will have the fundamentals you need, as well as an understanding of the overarching concepts that combine them. You will come away with an understanding of the wide range of augmented reality features available for developers, including the newest features included in the latest versions of ARKit. What You Will Learn Create rich commercial and personal augmented reality mobile apps Explore the latest capabilities of ARKit Extend and customize chapter examples for building your own amazing apps Graduate from traditional 2D UI app interfaces to immersive 3D AR interfaces Who This Book Is For Developers who want to learn how to use .NET and C# to create augmented reality apps for iOS devices. It is recommended that developers have some Xamarin experience and are aware of the cross-platform options available to .NET. A paid Apple developer account is not needed to experiment with the AR code samples on your devices.
This book constitutes the proceedings of the 33rd Australasian Joint Conference on Artificial Intelligence, AI 2020, held in Canberra, ACT, Australia, in November 2020.*The 36 full papers presented in this volume were carefully reviewed and selected from 57 submissions. The paper were organized in topical sections named: applications; evolutionary computation; fairness and ethics; games and swarms; and machine learning. *The conference was held virtually due to the COVID-19 pandemic.
This book presents the fundamentals of mobile visual computing in iOS development and provides directions for developers and researchers interested in developing iOS applications with image processing and computer vision capabilities. Presenting a technical overview of some of the tools, languages, libraries, frameworks, and APIs currently available for developing iOS applications Image Processing and Computer Vision in iOS reveals the rich capabilities in image processing and computer vision. Its main goal is to provide a road map to what is currently available, and a path to successfully tackle this rather complex but highly rewarding task.
The six volume set of LNCS 12622-12627 constitutes the proceedings of the 15th Asian Conference on Computer Vision, ACCV 2020, held in Kyoto, Japan, in November/ December 2020.*The total of 254 contributions was carefully reviewed and selected from 768 submissions during two rounds of reviewing and improvement. The papers focus on the following topics: Part I: 3D computer vision; segmentation and grouping Part II: low-level vision, image processing; motion and tracking Part III: recognition and detection; optimization, statistical methods, and learning; robot vision Part IV: deep learning for computer vision, generative models for computer vision Part V: face, pose, action, and gesture; video analysis and event recognition; biomedical image analysis Part VI: applications of computer vision; vision for X; datasets and performance analysis *The conference was held virtually.
This book constitutes refereed proceedings of the 12th International Conference on International Conference on Computational Collective Intelligence, ICCCI 2020, held in Da Nang, Vietnam, in November - December 2020. Due to the the COVID-19 pandemic the conference was held online. The 68 papers were thoroughly reviewed and selected from 314 submissions. The papers are organized according to the following topical sections: data mining and machine learning; deep learning and applications for industry 4.0; recommender systems; computer vision techniques; decision support and control systems; intelligent management information systems; innovations in intelligent systems; intelligent modeling and simulation approaches for games and real world systems; experience enhanced intelligence to IoT; data driven IoT for smart society; applications of collective intelligence; natural language processing; low resource languages processing; computational collective intelligence and natural language processing.
This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.
The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.
The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.
This book constitutes the proceedings of the 7th International Conference on Future Data and Security Engineering, FDSE 2020, held in Quy Nhon, Vietnam, in November 2020.*The 29 full papers and 8 short were carefully reviewed and selected from 161 submissions. The selected papers are organized into the following topical headings: big data analytics and distributed systems; security and privacy engineering; industry 4.0 and smart city: data analytics and security; data analytics and healthcare systems; machine learning-based big data processing; emerging data management systems and applications; and short papers: security and data engineering. * The conference was held virtually due to the COVID-19 pandemic. |
You may like...
Research Anthology on Agile Software…
Information R Management Association
Hardcover
R14,523
Discovery Miles 145 230
|