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Books > Fiction > Genre fiction > Fantasy
Welcome to New York Times and Sunday Times bestseller Brandon Sanderson's first collection of short fiction. These wonderful works, originally published individually, have been collected for the first time and convey the true expanse of the Cosmere. Telling the exciting tales of adventure Sanderson fans have come to expect, Arcanum Unbounded include the Hugo Award-winning novella 'The Emperor's Soul', an excerpt from the graphic novel 'White Sand', and the never-before-published Stormlight Archive novella 'Edgedancer'. The collection will include nine works in all: 'Edgedancer' (Stormlight Archive) 'The Hope of Elantris' (Elantris) 'The Eleventh Metal' (Mistborn) 'The Emperor's Soul' (Elantris) 'Allomancer Jak and the Pits of Eltania' (excerpt; Mistborn) 'White Sand' (excerpt; Taldain) 'Shadows for Silence in the Forests of Hell' (Threnody) 'Sixth of Dusk' (First of the Sun) 'Mistborn: Secret History' (Mistborn) This superb collection also includes essays and illustrations which offer an insight into the numerous worlds in which the stories are set.
'Hobb is a remarkable storyteller' GUARDIAN The second volume in this superb trilogy from the author of The Farseer trilogy continues the dramatic tale of piracy, serpents, love and magic. The Vestrit family's liveship, Vivacia, has been taken by the pirate king, Kennit. Held captive on board, Wintrow Vestrit finds himself competing with Kennit for Vivacia's love as the ship slowly acquires her own bloodlust. Leagues away, Althea Vestrit has found a new home aboard the liveship Ophelia, but she lives only to reclaim the Vivacia and with her friend, Brashen, she plans a dangerous rescue. Meanwhile in Bingtown, the fading fortunes of the Vestrit family lead Malta deeper into the magical secrets of the Rain Wild Traders. And just outside Bingtown, Amber dreams of relaunching Paragon, the mad liveship . . .
"For someone damned to be forgettable, Addie LaRue is a most delightfully unforgettable character, and her story is the most joyous evocation of unlikely immortality." -Neil Gaiman A beautiful illustrated edition of this genre-defying tour de force, featuring new artwork selected by V.E. Schwab, illustrated plate section, printed endpapers and exclusive jacket. When Addie La Rue makes a pact with the devil, she trades her soul for immortality. But there's always a price - the devil takes away her place in the world, cursing her to be forgotten by everyone. Addie flees her tiny home town in 18th-Century France, beginning a journey that takes her across the world, learning to live a life where no one remembers her and everything she owns is lost and broken. Existing only as a muse for artists throughout history, she learns to fall in love anew every single day. Her only companion on this journey is her dark devil with hypnotic green eyes, who visits her each year on the anniversary of their deal. Alone in the world, Addie has no choice but to confront him, to understand him, maybe to beat him. Until one day, in a second hand bookshop in Manhattan, Addie meets someone who remembers her. Suddenly thrust back into a real, normal life, Addie realises she can't escape her fate forever.
In the New York Times bestselling sequel to One Dark Window, Elspeth must confront the weight of her actions as she and Ravyn embark on a perilous quest to save the kingdom—perfect for readers of Hannah Whitten's For the Wolf and Alexis Henderson's The Year of the Witching. Gripped by a tyrant king and in the thrall of dark magic, the kingdom is in peril. Elspeth and Ravyn have gathered most of the twelve Providence Cards, but the last—and most important—one remains to be found: the Twin Alders. If they’re going to find the card before Solstice and set free the kingdom, they will need to journey through the dangerous mist-cloaked forest. The only one who can lead them through is the monster that shares Elspeth’s head: the Nightmare. And he’s not eager to share any longer.
To protect the ones she loves, Fortuna has left everything behind. She can't let down her guard. She can't rest. She can't stop moving. Not if she doesn't want her power to be used for a monster's entrance into the world. Fortuna thought she knew death. She believed herself well-acquainted with betrayal. But now she stumbles upon one more secret. One more answer to a question she's been asking for over a decade. One more truth that might shatter her completely.
The epic that began with the HUGO and NEBULA Award-winning classic DUNE -- now a major motion picture from the director of Blade Runner 2049 and Arrival -- continues ... The long-established galactic order is passing. The Honoured Matres, ruthless and all-conquering, have destroyed the planet Dune. In opposition, hard-pressed but still fighting back, the Bene Gesserit sisterhood co-ordinate their resistance from their as-yet undiscovered home world, Chapter House. Now as a new Scattering is planned, they still have one carefully nurtured asset: the sandworms, offspring of the only giant worm salvaged from Dune. Chapter House is to about to turn into a barren wasteland: Chapter House will be the new Dune.
From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series! Middle school is a dungeon ... At least, that's how Jess sees it. Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. When they play, Olivia runs the game as Dungeon Master and Jess is the solo party member, playing a take-no-prisoners, lone-wolf fighter of her own design named Sir Corius. But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game - and her best friend. Will their epic campaign withstand all this change, or has their adventure - and their friendship - finally come to an end?
Based on the popular video game, this manga's phantom thieves will steal your heart! After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power-the power of one's true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of Phantom Thieves, saving people from the twisted desires of those around them. The fun of a school trip fades when Akira and the others come home to the principal's mysterious death and a sudden Phantom Thief popularity boom. Then, Ryuji and Morgana have a big argument and Morgana leaves in a rage. The crew chases Morgana to a new palace where they find him along with a stranger calling herself the Beauty Thief. What's her connection to the palace ruler?
Are you lost or are you exploring? When Zachary Rawlins stumbles across a strange book hidden in his university library it leads him on a quest unlike any other. Its pages entrance him with their tales of lovelorn prisoners, lost cities and nameless acolytes, but they also contain something impossible: a recollection from his own childhood. Determined to solve the puzzle of the book, Zachary follows the clues he finds on the cover - a bee, a key and a sword. They guide him to a masquerade ball, to a dangerous secret club, and finally through a magical doorway created by the fierce and mysterious Mirabel. This door leads to a subterranean labyrinth filled with stories, hidden far beneath the surface of the earth. When the labyrinth is threatened, Zachary must race with Mirabel, and Dorian, a handsome barefoot man with shifting alliances, through its twisting tunnels and crowded ballrooms, searching for the end of his story. You are invited to join Zachary on the starless sea: the home of storytellers, story-lovers and those who will protect our stories at all costs. Discover the magical new bestseller from the author of The Night Circus
Soon to be a new HBO Series from J.J. Abrams, Misha Green and Jordan Peele (Director of Get Out) Chicago, 1954. When his father Montrose goes missing, twenty-two year-old Army veteran Atticus Turner embarks on a road trip to New England to find him, accompanied by his Uncle George – publisher of The Safe Negro Travel Guide – and his childhood friend Letitia. On their journey to the manor of Mr. Braithwhite – heir to the estate that owned one of Atticus’s ancestors – they encounter both mundane terrors of white America and malevolent spirits that seem straight out of the weird tales George devours. At the manor, Atticus discovers his father in chains, held prisoner by a secret cabal named the Order of the Ancient Dawn – led by Samuel Braithwhite and his son Caleb – which has gathered to orchestrate a ritual that shockingly centers on Atticus. And his one hope of salvation may be the seed of his – and the whole Turner clan’s – destruction. A chimerical blend of magic, power, hope, and freedom that stretches across time, touching diverse members of two black families, Lovecraft Country is a devastating kaleidoscopic portrait of racism – the terrifying specter that continues to haunt us today.
An unusual girl. An enigmatic man. An ancient castle. What could go wrong? An outcast her entire life, Corvina Clemm is left adrift after losing her mother. When she receives the admission letter from the mysterious University of Verenmore, she accepts it as a sign from the universe. The last thing she expects though is an olden, secluded castle on top of a mountain riddled with secrets, deceit, and death. An enigma his entire life, Vad Deverell likes being a closed book but knowing exactly everything that happens in the university. A part-time professor working on his thesis, Vad has been around long enough to know the dangers the castle possesses. And he knows the moment his paths cross with Corvina, she's dangerous to everything that he is. They shouldn't have caught each other's eye. They cannot be. But a chill-inducing century-old mystery forces them to collide. People have disappeared every five years for over a hundred years, and Corvina is getting clues to unraveling it all, and Vad needs to keep an eye on her. And so begins a tale of the mystique, the morbid, the macabre, and a deep love that blossoms in the unlikeliest of places.
A TIME MAGAZINE BEST FANTASY BOOK OF ALL TIME Emperor Mapidere was the first to unite the island kingdoms of Dara under a single banner. But now the emperor is on his deathbed, his people are exhausted by his vast, conscriptive engineering projects and his counsellors conspire only for their own gain. Even the gods themselves are restless. A wily, charismatic bandit and the vengeance-sworn son of a deposed duke cross paths as they each lead their own rebellion against the emperor's brutal regime. Together, they will journey to the heart of the empire; witnessing the clash of armies, fleets of silk-draped airships, magical books and shapeshifting gods. Their unlikely friendship will drastically change the balance of power in Dara... but at what price? The Grace of Kings is the first novel by Hugo-, Nebula- and World Fantasy Award-winner Ken Liu and the first in a monumental epic fantasy series.
A “brilliant and terrifically fun”* debut novel brings an enchanting new voice to fantasy. Onna can write the parameters of a spell faster than any of the young men in her village school. But despite her incredible abilities, she’s denied a place at the nation’s premier arcane academy. Undaunted, she sails to the bustling city-state of Hexos, hoping to find a place at a university where they don’t think there’s anything untoward about providing a woman with a magical education. But as soon as Onna arrives, she’s drawn into the mysterious murder of four trolls. Tsira is a troll who never quite fit into her clan, despite being the leader’s daughter. She decides to strike out on her own and look for work in a human city, but on her way she stumbles upon the body of a half-dead human soldier in the snow. As she slowly nurses him back to health, an unlikely bond forms between them, one that is tested when an unknown mage makes an attempt on Tsira’s life. Soon, unbeknownst to each other, Onna and Tsira both begin devoting their considerable talents to finding out who is targeting trolls, before their homeland is torn apart…
The final chapter in the bestselling, critically acclaimed Daevabad Trilogy, in which a con-woman and an idealistic djinn prince join forces to save a magical kingdom from a devastating civil war. Daevabad has fallen. After a brutal conquest stripped the city of its magic, Nahid leader Banu Manizheh and her resurrected commander, Dara, must try to repair their fraying alliance and stabilize a fractious, warring people. But the death of his people and loss of his beloved Nahri have unleashed the worst demons of Dara's dark past. To vanquish them, he must face some ugly truths about his history and put himself at the mercy of those he once considered enemies. Having narrowly escaped their murderous families and Daevabad's deadly politics, Nahri and Ali, now safe in Cairo, face difficult choices of their own. Though Nahri is finding peace in the rhythms of her old home, she is haunted by the knowledge that the loved ones she left behind and the people who considered her a savior, are at the mercy of a new tyrant. Ali, too, cannot help but look back, and is determined to return to rescue his city and the family that remains. As peace grows more elusive and old players return, Nahri, Ali, and Dara come to understand that in order to remake the world, they may need to fight those they once loved...and take a stand for those they once hurt. |
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