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Books > Fiction > Genre fiction > Fantasy
'Fantasy as it ought to be written' George R.R. Martin Robin Hobb
returns to her best loved characters with the second volume in a
brand new series. Years ago, they freed a dragon from the glaciers
on Aslevjal. Then they parted, the Fool returning to far-off
Clerres, while Fitz finally claimed a wife, a family, and a home of
his own. Now, betrayed and broken, the Fool has made his way back
to the Six Duchies. But as Fitz attempts to heal his old friend in
Buckkeep Castle his young daughter Bee is abducted from Withywoods
by mysterious raiders who leave ruin and confusion in their wake.
Fitz must rescue his beloved Bee. At the same time the Fool is
determined that Fitz travel with him to Clerres to wreak vengeance.
Fitz must grimly take up his assassin's tools once more, but will
he also be forced to choose between saving his child and avenging
his dearest friend?
Assassinating the headmaster didn't go as planned. Now Everbound
University is on a strict magical lockdown, and the Immortal Quintet
has arrived to hunt down the person who killed their mage-which,
ironically, isn't me.
I'm also looking for the true culprit so I can find Kenzie.
Meanwhile, the four gorgeous, stubborn legacies that I've fought tooth
and nail to resist are starting to figure me out, little by
little...but I'm also starting to understand them.
And the more I do, the more I wonder if the gods really did match our
broken souls together perfectly.
As tensions rise and the Immortal Quintet turns up the danger for all
students, our quintet is forced to work together to survive. But
training together is a dangerous game all its own. Because the more I
get of these legacies, the more I want.
If they thought me rejecting them was brutal, they haven't seen me
fight to protect my own...
And now, that includes them.
Intended for 18+ readers due to strong
language, violence, dark themes, and explicit sex scenes, including
group sex (no M/M). Book 2 of 4. No AI content here.
Perfect for fans of Jessica Jones and True Blood, this is a blockbuster modern fantasy set in a divided world where one woman must uncover the truth to seek her revenge.
Half-Fae, half-human Bryce Quinlan loves her life. Every night is a party and Bryce is going to savour all the pleasures Lunathion - also known as Crescent City - has to offer. But then a brutal murder shakes the very foundations of the city, and brings Bryce's world crashing down.
Two years later, Bryce still haunts the city's most notorious nightclubs - but seeking only oblivion now. Then the murderer attacks again. And when an infamous Fallen angel, Hunt Athalar, is assigned to watch her every footstep, Bryce knows she can't forget any longer.
As Bryce and Hunt fight to unravel the mystery, and their own dark pasts, the threads they tug ripple through the underbelly of the city, across warring continents, and down to the deepest levels of Hel, where things that have been sleeping for millennia are beginning to stir...
A New York Times bestseller with over 1.3 million copies sold! Only
a few months ago, he was a successful executive. Now he's a
desperate man. Join David Ponder on an incredible journey to
discover the Seven Decisions for success that can turn any life
around, no matter how hopeless a situation seems.
Forty-six-year-old David Ponder feels like a total failure. Once a
high-flying executive in a Fortune 500 company, he now works a
part-time, minimum wage job and struggles to support his family.
Suddenly an even greater crisis hits: his daughter becomes ill, and
he can't even afford to get her the medical help she needs. When
David's car skids on an icy road, he wonders if he even cares to
survive the crash. But an extraordinary experience awaits David
Ponder. He suddenly finds himself traveling back in time, meeting
leaders and heroes at crucial moments in their lives-from Abraham
Lincoln to Anne Frank. As David speaks with each of these
historical figures, they share their personal philosophies with
him. By the time his journey is over, he has received seven secrets
for success-and a second chance. Among these crucial decisions for
success are: The buck stops here, and I am responsible for my past
and my future I will seek wisdom and be a servant to others I will
greet this day with a forgiving spirit, and I will forgive myself
Today I will choose to be happy and be the possessor of a grateful
spirit The message is simple: Life is about choices. While we have
little control over the events that occur in our lives, success is
determined by the choices we make daily. The Traveler's Gift will
challenge you, inspire you, and give you seven decisions that you
can employ to determine your own personal success. Acclaim for The
Traveler's Gift: Good Morning America's "Read This!" book selection
for May 2003 Hit the New York Times bestseller list and remained
there for 17 weeks Reached #5 on the New York Times Business
Bestseller list Wall Street Journal, USA Today, and Publisher's
Weekly bestseller Translated into nearly 20 languages, including
Braille
Saving the world is a test no school of magic can prepare you for in the triumphant conclusion to the New York Times bestselling trilogy that began with A Deadly Education and The Last Graduate.
The one thing you never talk about while you’re in the Scholomance is what you’ll do when you get out. Not even the richest enclaver would tempt fate that way. But it’s all we dream about: the hideously slim chance we’ll survive to make it out the gates and improbably find ourselves with a life ahead of us, a life outside the Scholomance halls.
And now the impossible dream has come true. I’m out, we’re all out—and I didn’t even have to turn into a monstrous dark witch to make it happen. So much for my great-grandmother’s prophecy of doom and destruction. I didn’t kill enclavers, I saved them. Me and Orion and our allies. Our graduation plan worked to perfection: We saved everyone and made the world safe for all wizards and brought peace and harmony to all the enclaves everywhere.
Ha, only joking! Actually, it’s gone all wrong. Someone else has picked up the project of destroying enclaves in my stead, and probably everyone we saved is about to get killed in the brewing enclave war. And the first thing I’ve got to do now, having miraculously gotten out of the Scholomance, is turn straight around and find a way back in.
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