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Books > Computing & IT > Applications of computing > General
Filling the gaps between subjective vehicle assessment, classical vehicle dynamics and computer-based multibody approaches, "The Multibody Systems Approach to Vehicle Dynamics" offers unique coverage of both the virtual and practical aspects of vehicle dynamics from concept design to system analysis and handling development. The book provides valuable foundation knowledge of vehicle dynamics as well as drawing on laboratory studies, test-track work, and finished vehicle applications to gel theory with practical examples and observations. Combined with insights into the capabilities and limitations of multibody simulation, this comprehensive mix provides the background understanding, practical reality and simulation know-how needed to make and interpret useful models. New to this edition you will find coverage of the latest tire
models, changes to the modeling of light commercial vehicles,
developments in active safety systems, torque vectoring, and
examples in AView, as well as updates to theory, simulation, and
modeling techniques throughout.
Tourism is one of the leading industries worldwide. The magnitude of growth in tourism will bring both opportunities and problems to source and destination markets in years to come, especially in the internal and external exchange of information in the industry. ""Information and Communication Technologies in Support of the Tourism Industry"" examines the process of transformation as it relates to the tourism industry, and the changes to that industry from modern electronic communications. ""Information and Communication Technologies in Support of the Tourism Industry"" covers not only geographically supportive technologies in communication, but also in terms of culture, economics, marketing, social, and regional issues. In-depth analyses range from the use of the Internet to supply information to the emerging patterns of tourist decision making and investments.
The only book of its kind to look at how our legal system needs to change to accommodate a world in which machines, in addition to people, make decisions. For years, robots were solely a matter of science fiction. Today, artificial intelligence technologies serve to accelerate our already fast-paced lives even further. From Apple's Siri to the Google Car to GPS, machines and technologies that make decisions and take action without direct human supervision have become commonplace in our daily lives. As a result, laws must be amended to protect companies that produce robots and the people that buy and use them. This book provides an extensive examination of how numerous legal areas-including liability, traffic, zoning, and international and constitutional law-must adapt to the widespread use of artificial intelligence in nearly every area of our society. The author scrutinizes the laws governing such fields as transportation, medicine, law enforcement, childcare, and real estate development. Describes court cases, regulations, and statutes that are affected by the technological advances of artificial intelligence Eschews overtly technical or legalistic discussions to provide clear, accessible information Discusses a number of popular, topical, and controversial technologies, providing historical background for each and their legal implications Focuses on devices that are already in use to illustrate where the law falls short in governing artificial intelligence and how legal models should be amended
Since its first volume in 1960, Advances in Computers has
presented detailed coverage of innovations in computer hardware,
software, theory, design, and applications. It has also provided
contributors with a medium in which they can explore their subjects
in greater depth and breadth than journal articles usually allow.
As a result, many articles have become standard references that
continue to be of significant, lasting value in this rapidly
expanding field.
The development of social technologies has brought about a new era of political planning and government interactions. In addition to reducing costs in city resource management, ICT and social media can be used in emergency situations as a mechanism for citizen engagement, to facilitate public administration communication, etc. In spite of all these advantages, the application of technologies by governments and the public sector has also fostered debate in terms of cyber security due to the vulnerabilities and risks that can befall different stakeholders. It is necessary to review the most recent research about the implementation of ICTs in the public sector with the aim of understanding both the strengths and the vulnerabilities that the management models can entail. Special Applications of ICTs in Digital Government and the Public Sector: Emerging Research and Opportunities is a collection of innovative research on the methods and applications of ICT implementation in the public sector that seeks to allow readers to understand how ICTs have forced public administrations to undertake reforms to both their workflow and their means of interacting with citizens. While highlighting topics including e-government, emergency communications, and urban planning, this book is ideally designed for government officials, public administrators, public managers, policy holders, policymakers, public consultants, professionals, academicians, students, and researchers seeking current research on the digital communication channels between elected officials and the citizens they represent.
As computers have infiltrated virtually every facet of our lives, so has computer science influenced nearly every academic subject in science, engineering, medicine, social science, the arts and humanities. Michael Knee offers a selective guide to the major resources and tools central to the entire industry. A discussion of three commonly used subject classification systems precedes an annotated bibliography of over 500 items. As computers have infiltrated virtually every facet of our lives, so has computer science influenced nearly every academic subject in science, engineering, medicine, social science, the arts and humanities. Michael Knee offers a selective guide to the major resources and tools central to the computer industry: teaching institutions, research institutes and laboratories, manufacturers, standardization organizations, professional associations and societies, and publishers. He begins with a discussion of the three subject classification systems most commonly used to describe, index, and manage computer science information: the Association for Computing Machinery, Inspec, and the Library of Congress. An annotated bibliography of over 500 items follows, grouped by material type, and featuring a mix of classic works and current sources.
In this book the editors have gathered a number of contributions by persons who have been working on problems of Cognitive Technology (CT). The present collection initiates explorations of the human mind via the technologies the mind produces. These explorations take as their point of departure the question What happens when humans produce new technologies? Two interdependent perspectives from which such a production can be approached are adopted: - How and why constructs that have their origins in human mental life are embodied in physical environments when people fabricate their habitat, even to the point of those constructs becoming that very habitat - How and why these fabricated habitats affect, and feed back into, human mental life. The aim of the CT research programme is to determine, in general, which technologies, and in particular, which interactive computer-based technologies, are humane with respect to the cognitive development and evolutionary adaptation of their end users. But what does it really mean to be humane in a technological world? To shed light on this central issue other pertinent questions are raised, e.g. - Why are human minds externalised, i.e., what purpose does the process of externalisation serve? - What can we learn about the human mind by studying how it externalises itself? - How does the use of externalised mental constructs (the objects we call 'tools') change people fundamentally? - To what extent does human interaction with technology serve as an amplification of human cognition, and to what extent does it lead to a atrophy of the human mind? The book calls for a reflection on what a tool is. Strong parallels between CT andenvironmentalism are drawn: both are seen as trends having originated in our need to understand how we manipulate, by means of the tools we have created, our natural habitat consisting of, on the one hand, the cognitive environment which generates thought and determines action, and on the other hand, the physical environment in which thought and action are realised. Both trends endeavour to protect the human habitat from the unwanted or uncontrolled impact of technology, and are ultimately concerned with the ethics and aesthetics of tool design and tool use. Among the topics selected by the contributors to the book, the following themes emerge (the list is not exhaustive): using technology to empower the cognitively impaired; the ethics versus aesthetics of technology; the externalisation of emotive and affective life and its special dialectic ('mirror') effects; creativity enhancement: cognitive space, problem tractability; externalisation of sensory life and mental imagery; the engineering and modelling aspects of externalised life; externalised communication channels and inner dialogue; externalised learning protocols; relevance analysis as a theoretical framework for cognitive technology.
An increasing number of global institutions look to advancements in technology to enhance access to learning and development and, in doing so, seek collaborative opportunities to maximize the benefits of educational technology. Cases on Technology Enhanced Learning through Collaborative Opportunities analyzes and evaluates how organizations and institutions of learning in the developing and developed world are adapting to technology enhanced learning environments and exploring transnational collaborative opportunities, providing prospects for learning, growth and development through a blend of traditional and technological methods.
Augmented reality is not a technology.Augmented reality is a medium. Likewise, a book on augmented reality that only addresses the technology that is required to support the medium of augmented reality falls far short of providing the background that is needed to produce, or critically consume augmented reality applications.One "reads" a book.One "watches" a movie.One "experiences" augmented reality."Understanding Augmented Reality" addresses the elements that are required to create "compelling "augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change.The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption-but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the "content" of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. "Understanding Augmented Reality" addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today s technology. At the same time, ample examples are provided that show what is possible with current technology. Explore the different techniques, technologies and approaches
used in developing AR applications. This book helps untangle the
seemingly endless different approaches that are being taken in the
market today.
The first comprehensive guide to explore the growing field of electronic information, The Text in the Machine: Electronic Texts in the Humanities will help you create and use electronic texts. This book explains the processes involved in developing computerized books on library Web sites, CD-ROMs, or your own Web site. With the information provided by The Text in the Machine, you?ll be able to successfully transfer written words to a digitized form and increase access to any kind of information. Keeping the perspectives of scholars, students, librarians, users, and publishers in mind, this book outlines the necessary steps for electronic conversion in a comprehensive manner. The Text in the Machine addresses many variables that need to be taken into consideration to help you digitize texts, such as: defining types of markup, markup systems, and their uses identifying characteristics of the written text, such as its linguistic and physical nature, before choosing a markup scheme ensuring accuracy in electronic texts by keying in information up to three times and choosing software that is compatible with the markup systems you are using examining the best file formats for scanning written texts and converting them to digital form explaining the delivery systems available for electronic texts, such as CD-ROMs, the Internet, magnetic tape, and the variety of software that will interpret these interfaces designing the structure of electronic texts with linear presentation, segmented text, or image files to increase readability and accessibility Containing lists of suggested readings and examples of electronic text Web sites, this book provides you with the opportunity to see how other libraries and scholars are creating and publishing digital texts. From The Text in the Machine, you?ll receive the knowledge to make this medium of information accessible and beneficial to patrons and scholars around the world.
"Annual Reports in Computational Chemistry" provides timely and
critical reviews of important topics in computational chemistry as
applied to all chemical disciplines. Topics covered include quantum
chemistry, molecular mechanics, force fields, chemical education,
and applications in academic and industrial settings. Focusing on
the most recent literature and advances in the field, each article
covers a specific topic of importance to computational
chemists.
Useful to healthcare providers, severity indices conclude which patients are most at risk for infection as well as the intensity of illness while in the hospital. ""Text Mining Techniques for Healthcare Provider Quality Determination: Methods for Rank Comparisons"" discusses the general practice of defining a patient severity index for risk adjustments and comparison of patient outcomes to assess quality factors. This ""Premier Reference Source"" examines the consequences of patient severity models and investigates the general assumptions required to perform standard severity adjustment.
As technology becomes further meshed into our culture and everyday lives, new mediums and outlets for creative expression and innovation are necessary. The Handbook of Research on Computational Arts and Creative Informatics covers a comprehensive range of topics regarding the interaction of the sciences and the arts. Exploring new uses of technology and investigating creative insights into concepts of art and expression, this cutting-edge Handbook of Research offers a valuable resource to academicians, researchers, and field practitioners.
A comprehensive one-year graduate (or advanced undergraduate)
course in mathematical logic and foundations of mathematics. No
previous knowledge of logic is required; the book is suitable for
self-study. Many exercises (with hints) are included.
Since its first volume in 1960, Advances in Computers has
presented detailed coverage of innovations in computer hardware,
software, theory, design, and applications. It has also provided
contributors with a medium in which they can explore their subjects
in greater depth and breadth than journal articles usually allow.
As a result, many articles have become standard references that
continue to be of sugnificant, lasting value in this rapidly
expanding field.
"Advances in Imaging and Electron Physics "merges two long-running
serials--"Advances in Electronics and Electron Physics" and
"Advances in Optical and Electron Microscopy." * Contributions from leading authorities * Informs and updates on all the latest developments in the field
The International Conference on Informatics and Management Science (IMS) 2012 will be held on November 16-19, 2012, in Chongqing, China, which is organized by Chongqing Normal University, Chongqing University, Shanghai Jiao Tong University, Nanyang Technological University, University of Michigan, Chongqing University of Arts and Sciences, and sponsored by National Natural Science Foundation of China (NSFC). The objective of IMS 2012 is to facilitate an exchange of information on best practices for the latest research advances in a range of areas. Informatics and Management Science contains over 600 contributions to suggest and inspire solutions and methods drawing from multiple disciplines including: Computer Science Communications and Electrical Engineering Management Science Service Science Business Intelligence
This edited volume collects the research results presented at the 14th International Symposium on Computer Methods in Biomechanics and Biomedical Engineering, Tel Aviv, Israel, 2016. The topical focus includes, but is not limited to, cardiovascular fluid dynamics, computer modeling of tissue engineering, skin and spine biomechanics, as well as biomedical image analysis and processing. The target audience primarily comprises research experts in the field of bioengineering, but the book may also be beneficial for graduate students alike.
As a field, computer science occupies a unique scientific space, in that its subject matter can exist in both physical and abstract realms. An artifact such as software is both tangible and not, and must be classified as something in between, or "liminal." The study and production of liminal artifacts allows for creative possibilities that are, and have been, possible only in computer science. In It Began With Babbage, Subrata Dasgupta examines the unique history of computer science in terms of its creative innovations, spanning back to Charles Babbage in 1819. Since all artifacts of computer science are conceived with a use in mind, the computer scientist is not concerned with the natural laws that govern disciplines like physics or chemistry; the computer scientist is more concerned with the concept of purpose. This requirement lends itself to a type of creative thinking that, as Dasgupta shows us, has exhibited itself throughout the history of computer science. From Babbage's Difference Engine, through the Second World War, to the establishment of the term "Computer Science" in 1956, It Began With Babbage traces a lively and complete history of computer science.
Decades of research have shown that student collaboration in groups doesn't just happen; rather it needs to be a deliberate process facilitated by the instructor. Promoting collaboration in virtual learning environments presents a variety of challenges. Computer-Supported Collaborative Learning: Best Practices & Principles for Instructors answers the demand for a thorough resource on techniques to facilitate effective collaborative learning in virtual environments. This book provides must-have information on the role of the instructor in computer-supported collaborative learning, real-world perspectives on virtual learning group collaboration, and supporting learning group motivation.
A collection of papers from ISCIS 27th Annual Symposium.
This edited book presents scientific results of the 15th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2016) which was held on June 26- 29 in Okayama, Japan. The aim of this conference was to bring together researchers and scientists, businessmen and entrepreneurs, teachers, engineers, computer users, and students to discuss the numerous fields of computer science and to share their experiences and exchange new ideas and information in a meaningful way. Research results about all aspects (theory, applications and tools) of computer and information science, and to discuss the practical challenges encountered along the way and the solutions adopted to solve them. The conference organizers selected the best papers from those papers accepted for presentation at the conference. The papers were chosen based on review scores submitted by members of the program committee, and underwent further rigorous rounds of review. This publication captures 12 of the conference's most promising papers, and we impatiently await the important contributions that we know these authors will bring to the field of computer and information science. |
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