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Books > Computing & IT > Computer hardware & operating systems > Personal computers > General

Cognitive Agents for Virtual Environments - First International Workshop, CAVE 2012, Held at AAMAS 2012, Valencia, Spain, June... Cognitive Agents for Virtual Environments - First International Workshop, CAVE 2012, Held at AAMAS 2012, Valencia, Spain, June 4, 2012, Revised Selected Papers (Paperback, 2013 ed.)
Frank Dignum, Cyril Brom, Koen V. Hindriks, Martin Beer, Deborah Richards
R1,990 Discovery Miles 19 900 Ships in 10 - 15 working days

This book constitutes the refereed post-proceedings of the First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. The 10 full papers presented were thoroughly reviewed and selected from 14 submissions. In addition one invited high quality contribution has been included. The papers are organized in the following topical sections: coupling agents and game engines; using games with agents for education; visualization and simulation; and evaluating games with agents.

Interactive Storytelling - 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings... Interactive Storytelling - 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings (Paperback, 2013 ed.)
Hartmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, …
R1,558 Discovery Miles 15 580 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 6th International Conference on Interactive Storytelling, ICIDS 2013, Istanbul, Turkey, November 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.

Entertainment Computing -- ICEC 2013 - 12th International Conference, ICEC 2013, Sao Paulo, Brazil, October 16-18, 2013,... Entertainment Computing -- ICEC 2013 - 12th International Conference, ICEC 2013, Sao Paulo, Brazil, October 16-18, 2013, Proceedings (Paperback, 2013 ed.)
Junia C. Anacleto, Esteban W. G. Clua, Flavio S. Correa da Silva, Sidney Fels, Hyun S. Yang
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.

Serious Games Development and Applications - 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013,... Serious Games Development and Applications - 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings (Paperback, 2013 ed.)
Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge
R1,570 Discovery Miles 15 700 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.

Benchmarking Peer-to-Peer Systems - Understanding Quality of Service in Large-Scale Distributed Systems (Paperback, 2013 ed.):... Benchmarking Peer-to-Peer Systems - Understanding Quality of Service in Large-Scale Distributed Systems (Paperback, 2013 ed.)
Wolfgang Effelsberg, Ralf Steinmetz, Thorsten Strufe
R1,429 Discovery Miles 14 290 Ships in 10 - 15 working days

Peer-to-peer systems are now widely used and have become the focus of attention for many researchers over the past decade. A number of algorithms for decentralized search, content distribution, and media streaming have been developed. This book provides fundamental concepts for the benchmarking of those algorithms in peer-to-peer systems. It also contains a collection of characteristic benchmarking results. The chapters of the book have been organized in three topical sections on: Fundamentals of Benchmarking in P2P Systems; Synthetic Benchmarks for Peer-to-Peer Systems; and Application Benchmarks for Peer-to-Peer Systems. They are preceded by a detailed introduction to the subject.

Transactions on Edutainment X (Paperback, 2013 ed.): Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo... Transactions on Edutainment X (Paperback, 2013 ed.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo Petta, …
R2,380 Discovery Miles 23 800 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game- based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.

Learn Raspberry Pi with Linux (Paperback, 1st ed.): Peter Membrey, David Hows Learn Raspberry Pi with Linux (Paperback, 1st ed.)
Peter Membrey, David Hows
R2,415 R2,112 Discovery Miles 21 120 Save R303 (13%) Ships in 10 - 15 working days

Learn Raspberry Pi with Linux will tell you everything you need to know about the Raspberry Pi's GUI and command line so you can get started doing amazing things. You'll learn how to set up your new Raspberry Pi with a monitor, keyboard and mouse, and you'll discover that what may look unfamiliar in Linux is really very familiar. You'll find out how to connect to the internet, change your desktop settings, and you'll get a tour of installed applications. Next, you'll take your first steps toward being a Raspberry Pi expert by learning how to get around at the Linux command line. You'll learn about different shells, including the bash shell, and commands that will make you a true power user. Finally, you'll learn how to create your first Raspberry Pi projects: * Making a Pi web server: run LAMP on your own network * Making your Pi wireless: remove all the cables and retain all the functionality * Making a Raspberry Pi-based security cam and messenger service: find out who's dropping by * Making a Pi media center: stream videos and music from your Pi Raspberry Pi is awesome, and it's Linux. And it's awesome because it's Linux.But if you've never used Linux or worked at the Linux command line before, it can be a bit daunting. Raspberry Pi is an amazing little computer with tons of potential. And Learn Raspberry Pi with Linux can be your first step in unlocking that potential. What you'll learn * How to get online with Raspberry Pi * How to customize your Pi's desktop environment * Essential commands for putting your Pi to work * Basic network services - the power behind what Pi can do * How to make your Pi totally wireless by removing all the cables * How to turn your Pi into your own personal web server * How to turn your Pi into a spy * How to turn your Pi into a media center Who this book is for Raspberry Pi users who are new to Linux and the Linux command line.

Transactions on Edutainment IX (Paperback, 2013 ed.): Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis Transactions on Edutainment IX (Paperback, 2013 ed.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis
R1,562 Discovery Miles 15 620 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.

Laptop & Tablet Basics for the Over 50s: Windows 8 Edition (Paperback): Joli Ballew Laptop & Tablet Basics for the Over 50s: Windows 8 Edition (Paperback)
Joli Ballew 1
R425 R389 Discovery Miles 3 890 Save R36 (8%) Ships in 9 - 15 working days

Use your laptop or tablet with confidence This practical book will have you achieving immediate results using: a friendly, visual approach simple language practical, task-based examples large, full-colour screenshots. Discover everything you want to know about choosing and using your laptop or tablet in this easy-to-use guide; from the most essential tasks that you'll want to perform, to solving the most common problems you'll encounter. Practical. Simple. Fast. Get the most out of your laptop or tablet with practical tips on every page: * ALERT: Solutions to common problems * HOT TIP: Time-saving shortcuts * SEE ALSO: Related tasks and information * DID YOU KNOW? Additional features to explore * WHAT DOES THIS MEAN? Jargon explained in plain English

Informatics in Schools. Sustainable Informatics Education for Pupils of all Ages - 6th International Conference on Informatics... Informatics in Schools. Sustainable Informatics Education for Pupils of all Ages - 6th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2013, Oldenburg, Germany, February 26 -- March 2, 2013, Proceedings (Paperback, 2013 ed.)
Ira Diethelm, Roland T. Mittermeir
R1,429 Discovery Miles 14 290 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 6th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2013, held in Oldenburg, Germany, in February/March 2013. The 15 full papers included in this volume were carefully reviewed and selected from 48 submissions; in addition the book contains two keynote talks in full-paper length. The contributions are organized in topical sections named: from computer usage to computational thinking; algorithmic and computational thinking; games; informatics in the context of other disciplines; and competence-based learning and retention of competencies.

Serious Games Development and Applications - Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012,... Serious Games Development and Applications - Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012, Proceedings (Paperback, 2012 ed.)
Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben
R1,990 Discovery Miles 19 900 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.

Serious Games: The Challenge - ITEC/CIP/T 2011: Joint Conference of the Interdisciplinary Research Group of Technology,... Serious Games: The Challenge - ITEC/CIP/T 2011: Joint Conference of the Interdisciplinary Research Group of Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking,Ghent, Belgium, October 19-21, 2011, Revised Selected Papers (Paperback, 2012 ed.)
Stefan de Wannemacker, Sylke Vandercruysse, Geraldine Clarebout
R1,496 Discovery Miles 14 960 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science.

Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012,... Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings (Paperback, 2012 ed.)
Marc Herrlich, Rainer Malaka, Maic Masuch
R3,064 Discovery Miles 30 640 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life - interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012, and 3rd... E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings (Paperback, 2012 ed.)
Stefan Goebel, Wolfgang Mueller, Bodo Urban, Josef Wiemeyer
R1,429 Discovery Miles 14 290 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.

The Mobile Frontier (Paperback): Rachel Hinman The Mobile Frontier (Paperback)
Rachel Hinman
R1,298 Discovery Miles 12 980 Ships in 10 - 15 working days

Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.

History of Nordic Computing 2 - Second IFIP WG 9.7 Conference, HiNC 2, Turku, Finland, August 21-23, 2007, Revised Selected... History of Nordic Computing 2 - Second IFIP WG 9.7 Conference, HiNC 2, Turku, Finland, August 21-23, 2007, Revised Selected Papers (Paperback, 2009 ed.)
John Impagliazzo, Timo Jarvi, Petri Paju
R2,972 Discovery Miles 29 720 Ships in 10 - 15 working days

The First Conference on the History of Nordic Computing (HiNC1) was organized in Trondheim, in June 2003. The HiNC1 event focused on the early years of computing, that is the years from the 1940s through the 1960s, although it formally extended to year 1985. In the preface of the proceedings of HiNC1, Janis Bubenko, Jr. , John Impagliazzo, and Arne Solvberg describe well the peculiarities of early Nordic c- puting [1]. While developing hardware was a necessity for the first professionals, quite soon the computer became an industrial product. Computer scientists, among others, grew increasingly interested in programming and application software. P- gress in these areas from the 1960s to the 1980s was experienced as astonishing. The developments during these decades were taken as the focus of HiNC2. During those decades computers arrived to every branch of large and medium-sized businesses and the users of the computer systems were no longer only computer s- cialists but also people with other main duties. Compared to the early years of comp- ing before 1960, where the number of computer projects and applications was small, capturing a holistic view of the history between the 1960s and the 1980s is conside- bly more difficult. The HiNC2 conference attempted to help in this endeavor.

Visualizing RDF Data on a Handheld (Paperback): Philipp Heim Visualizing RDF Data on a Handheld (Paperback)
Philipp Heim
R1,546 Discovery Miles 15 460 Ships in 10 - 15 working days
The Future of Identity in the Information Society - 4th IFIP WG 9.2, 9.6, 11.6, 11.7/FIDIS International Summer School, Brno,... The Future of Identity in the Information Society - 4th IFIP WG 9.2, 9.6, 11.6, 11.7/FIDIS International Summer School, Brno, Czech Republic, September 1-7, 2008, Revised Selected Papers (Paperback, 2009)
Vashek Matyas, Simone Fischer-Hubner, Daniel Cvrcek, Petr Svenda
R2,957 Discovery Miles 29 570 Ships in 10 - 15 working days

What constitutes an identity, how do new technologies affect identity, how do we manage identities in a globally networked information society? The increasing div- sity of information and communication technologies and their equally wide range of usage in personal, professional and official capacities raise challenging questions of identity in a variety of contexts. The aim of the IFIP/FIDIS Summer Schools has been to encourage young a- demic and industry entrants to share their own ideas about privacy and identity m- agement and to build up collegial relationships with others. As such, the Summer Schools have been introducing participants to the social implications of information technology through the process of informed discussion. The 4th International Summer School took place in Brno, Czech Republic, during September 1-7, 2008. It was organized by IFIP (International Federation for Infor- tion Processing) working groups 9.2 (Social Accountability), 9.6/11.7 (IT Misuse and the Law) and 11.6 (Identity Management) in cooperation with the EU FP6 Network of Excellence FIDIS and Masaryk University in Brno. The focus of the event was on security and privacy issues in the Internet environment, and aspects of identity m- agement in relation to current and future technologies in a variety of contexts.

Online Communities and Social Computing - 4th International Conference, OCSC 2011, Held as Part of HCI International 2011,... Online Communities and Social Computing - 4th International Conference, OCSC 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011. Proceedings (Paperback, 2011 ed.)
A. Ant Ozok, Panayiotis Zaphiris
R1,591 Discovery Miles 15 910 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 4th International Conference on Online Communities and Social Computing, OCSC 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011 with 10 other thematically similar conferences. The 77 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of online communities and social computing, addressing the following major topics: on-line communities and intelligent agents in education and research; blogs, Wikis and Twitters; social computing in business and the enterprise; social computing in everyday life; information management in social computing.

Pervasive Advertising (Hardcover, 2011): Joerg Muller, Florian Alt, Daniel Michelis Pervasive Advertising (Hardcover, 2011)
Joerg Muller, Florian Alt, Daniel Michelis
R3,015 Discovery Miles 30 150 Ships in 10 - 15 working days

This book looks at the future of advertising from the perspective of pervasive computing. Pervasive computing encompasses the integration of computers into everyday devices, like the covering of surfaces with interactive displays and networked mobile phones. Advertising is the communication of sponsored messages to inform, convince, and persuade to buy. We believe that our future cities will be digital, giving us instant access to any information we need everywhere, like at bus stops, on the sidewalk, inside the subway and in shopping malls. We will be able to play with and change the appearance of our cities effortlessly, like making flowers grow along a building wall or changing the colour of the street we are in. Like the internet as we know it, this digitalization will be paid for by adverts, which unobtrusively provide us suggestions for nearby restaurants or cafes. If any content annoys us, we will be able to effortlessly say so and change it with simple gestures, and content providers and advertisers will know what we like and be able to act accordingly. This book presents the technological foundations to make this vision a reality.

New Horizons in Web Based Learning -- ICWL 2010 Workshops - ICWL 2010 Workshops: STEG, CICW, WGLBWS and IWKDEWL, Shanghai,... New Horizons in Web Based Learning -- ICWL 2010 Workshops - ICWL 2010 Workshops: STEG, CICW, WGLBWS and IWKDEWL, Shanghai, China, December 7-11, 2010, Revised Selected Papers (Paperback, 2011)
Xiangfeng Luo, Yiwei Cao, Bo Yang, Jianxun Liu, Feiyue Ye
R1,579 Discovery Miles 15 790 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-workshop proceedings of the 9th International Conference on Web-Based Learning, ICWL 2010, held in Shanghai, China, in December 2010. The 36 revised full papers and 8 short papers presented were carefully reviewed and selected from 192 submissions. They deal with topics such as e-learning platforms and tools, technology enhanced learning, Web-based learning for oriental languages, mobile/situated e-learning, learning resource deployment, organization and management, design, model and framework of e-learning systems, e-learning metadata and standards, collaborative learning and game-based learning, as well as practice and experience sharing, and pedagogical issues.

Communication Technologies for Vehicles - Third International Workshop, Nets4Cars/Nets4Trains 2011, Oberpfaffenhofen, Germany,... Communication Technologies for Vehicles - Third International Workshop, Nets4Cars/Nets4Trains 2011, Oberpfaffenhofen, Germany, March 23-24, 2011, Proceedings (Paperback, Edition.)
Thomas Strang, Andreas Festag, Alexey Vinel, Rashid Mehmood, Cristina Rico Garcia, …
R1,544 Discovery Miles 15 440 Ships in 10 - 15 working days

This book constitutes the joint refereed proceedings of the Third International Workshop on Communication Technologies for Vehicles, Nets4Cars 2011and the First International Workshop on Communication Technologies for Vehicles in the Railway Transportation, Nets4Trains 2011, held in Oberpfaffenhofen, Germany, in March 2011. The 7 full papers of the rail track and 12 full papers of the road track presented together with a keynote were carefully reviewed and selected from 13 and 21 submissions respectively. They provide an overview over the latest technologies and research in the field of intra- and inter-vehicle communication and present original research results in areas relating to communication protocols and standards, mobility and traffic models, experimental and field operational testing, and performance analysis.

Wireless Network Security (Paperback, Softcover reprint of hardcover 1st ed. 2007): Yang Xiao, Xuemin Shen, Dingzhu Du Wireless Network Security (Paperback, Softcover reprint of hardcover 1st ed. 2007)
Yang Xiao, Xuemin Shen, Dingzhu Du
R4,528 Discovery Miles 45 280 Ships in 10 - 15 working days

This book identifies vulnerabilities in the physical layer, the MAC layer, the IP layer, the transport layer, and the application layer, of wireless networks, and discusses ways to strengthen security mechanisms and services. Topics covered include intrusion detection, secure PHY/MAC/routing protocols, attacks and prevention, immunization, key management, secure group communications and multicast, secure location services, monitoring and surveillance, anonymity, privacy, trust establishment/management, redundancy and security, and dependable wireless networking.

New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium... New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy (Paperback, Softcover reprint of hardcover 1st ed. 2008)
Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti
R1,512 Discovery Miles 15 120 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008.

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

Home-Oriented Informatics and Telematics - Proceedings of the IFIP WG 9.3 HOIT2005 Conference (Paperback, Softcover reprint of... Home-Oriented Informatics and Telematics - Proceedings of the IFIP WG 9.3 HOIT2005 Conference (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Andy Sloane
R2,974 Discovery Miles 29 740 Ships in 10 - 15 working days

Home-Oriented Informatics and Telematics is an essential reference for both academic and professional researchers in the field of home informatics. The home is a key aspect of society and the widespread use of computers and other information appliances is transforming the way in which we live, work and communicate in the information age. This area of study has seen remarkable growth in the last few years as information technology has encroached into every corner of home and social spheres.

The papers selected here cover a growing range of topics, including assistive technology; smart homes; home technology; memory aids; home activity; appliance design; design methodology; time, space and virtual presence; social and ethical aspects; and home activities.

This state-of-the-art volume presents the proceedings of the Home-Oriented Informatics and Telematics conference held in York, U.K, April 13-15, 2005. This collection will be important not only for home informatics experts and researchers, but also for teachers, administrators, and anyone else seeking to keep up to date in this rapidly emerging field.

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