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Books > Computing & IT > Computer hardware & operating systems > Personal computers > General

Encyclopedia of Microcomputers - Volume 15 - Reporting on Parallel Software to SNOBOL (Hardcover, illustrated edition): Allen... Encyclopedia of Microcomputers - Volume 15 - Reporting on Parallel Software to SNOBOL (Hardcover, illustrated edition)
Allen Kent, James G. Williams
R8,872 Discovery Miles 88 720 Ships in 12 - 19 working days

"The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."

Encyclopedia of Microcomputers - Volume 12 - Multistrategy Learning to Operations Research: Microcomputer Applications... Encyclopedia of Microcomputers - Volume 12 - Multistrategy Learning to Operations Research: Microcomputer Applications (Hardcover)
Allen Kent, James G. Williams
R7,844 R6,616 Discovery Miles 66 160 Save R1,228 (16%) Ships in 12 - 19 working days

"The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."

Programming the Parallel Port - Interfacing the PC for Data Acquisition and Process Control (Hardcover): Dhananjay Gadre Programming the Parallel Port - Interfacing the PC for Data Acquisition and Process Control (Hardcover)
Dhananjay Gadre
R5,543 Discovery Miles 55 430 Ships in 12 - 19 working days

Why purchase expensive add-on cards or bus interfaces when you can develop effective and economical data acquisition and process controls using C programs? Using the under-employed printer adapter (that is, the parallel port of your PC), you can turn your computer into a powerful tool for developing microprocessor applications. Learn how to build a complete data acquisition system and such varied applications as a CCD camera controller, a photometer interface, and a wave form generator. The book also covers the enhanced parallel port (EPP), the extended capabilities port (ECP), interfacing analog-to-digital converters, and data acquisition under Linux. This extraordinary software approach to interfacing through the parallel port will be especially appealing to programmers involved in control systems design and device development, as well as to those who work with real-time and embedded systems. ;

Encyclopedia of Microcomputers - Volume 8 - Geographic Information System to Hypertext (Hardcover): Allen Kent, James G.... Encyclopedia of Microcomputers - Volume 8 - Geographic Information System to Hypertext (Hardcover)
Allen Kent, James G. Williams
R9,168 Discovery Miles 91 680 Ships in 12 - 19 working days

"The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."

Encyclopedia of Microcomputers - Volume 6 - Electronic Dictionaries in Machine Translation to Evaluation of Software: Microsoft... Encyclopedia of Microcomputers - Volume 6 - Electronic Dictionaries in Machine Translation to Evaluation of Software: Microsoft Word Version 4.0 (Hardcover)
Allen Kent, James G. Williams
R7,844 R6,316 Discovery Miles 63 160 Save R1,528 (19%) Ships in 12 - 19 working days

"The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."

Compact Numerical Methods for Computers - Linear Algebra and Function Minimisation (Paperback, Revised): John C. Nash Compact Numerical Methods for Computers - Linear Algebra and Function Minimisation (Paperback, Revised)
John C. Nash
R1,882 R1,593 Discovery Miles 15 930 Save R289 (15%) Ships in 12 - 19 working days

This second edition of Compact Numerical Methods for Computers presents reliable yet compact algorithms for computational problems. As in the previous edition, the author considers specific mathematical problems of wide applicability, develops approaches to a solution and the consequent algorithm, and provides the program steps. He emphasizes useful applicable methods from various scientific research fields, ranging from mathematical physics to commodity production modeling. While the ubiquitous personal computer is the particular focus, the methods have been implemented on computers as small as a programmable pocket calculator and as large as a highly parallel supercomputer.
New to the Second Edition
Presents program steps as Turbo Pascal code
Includes more algorithmic examples
Contains an extended bibliography
The accompanying software (available by coupon at no charge) includes not only the algorithm source codes, but also driver programs, example data, and several utility codes to help in the software engineering of end-user programs. The codes are designed for rapid implementation and reliable use in a wide variety of computing environments. Scientists, statisticians, engineers, and economists who prepare/modify programs for use in their work will find this resource invaluable. Moreover, since little previous training in numerical analysis is required, the book can also be used as a supplementary text for courses on numerical methods and mathematical software.

Encyclopedia of Microcomputers - Volume 1 - Access Methods to Assembly Language and Assemblers (Hardcover, illustrated... Encyclopedia of Microcomputers - Volume 1 - Access Methods to Assembly Language and Assemblers (Hardcover, illustrated edition)
Allen Kent, James G. Williams
R9,177 Discovery Miles 91 770 Ships in 12 - 19 working days

"The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."

Build Your Own PC Do-It-Yourself For Dummies(r) (Paperback): ML Chambers Build Your Own PC Do-It-Yourself For Dummies(r) (Paperback)
ML Chambers 1
R624 R553 Discovery Miles 5 530 Save R71 (11%) Ships in 12 - 19 working days

If you've dreamed about having a customized multimedia PC or one tricked out for your favorite games, build your own and make your dreams come true! Build Your Own PC Do-It-Yourself For Dummies makes it easy. Not only is building your own PC a really rewarding project, it can also save you a nice chunk of cash. This step-by-step guide helps you decide what you need, teaches you what all those computer terms mean, and tells you exactly how to put the pieces together. It shows you: What tools you need (not as many as you might think!) All about operating systems How to install CD and DVD drives The scoop on sound and video, and how to put a sound system together from start to finish How to connect a monitor and install a modem All about setting up and configuring the hard drive Secrets for securing your system, and more Included is a bonus DVD showing you how to install the motherboard, CPU, RAM, ports, hard drive, video and sound cards, a DVD drive, and more. With Build Your Own PC Do-It-Yourself For Dummies, you can have the computer you want plus the satisfaction of doing it yourself! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Fundamentals of Wearable Computers and Augmented Reality (Hardcover, 2nd edition): Woodrow Barfield Fundamentals of Wearable Computers and Augmented Reality (Hardcover, 2nd edition)
Woodrow Barfield
R6,804 Discovery Miles 68 040 Ships in 12 - 19 working days

Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied. Upon its initial publication, the first edition almost instantly became a trusted reference, setting the stage for the coming decade, in which the explosion in research and applications of wearable computers and augmented reality occurred. Written by expert researchers and teachers, each chapter in the second edition has been revised and updated to reflect advances in the field and provide fundamental knowledge on each topic, solidifying the book's reputation as a valuable technical resource as well as a textbook for augmented reality and ubiquitous computing courses. New Chapters in the Second Edition Explore: Haptics Visual displays Use of augmented reality for surgery and manufacturing Technical issues of image registration and tracking Augmenting the environment with wearable audio interfaces Use of augmented reality in preserving cultural heritage Human-computer interaction and augmented reality technology Spatialized sound and augmented reality Augmented reality and robotics Computational clothing From a technology perspective, much of what is happening now with wearables and augmented reality would not have been possible even five years ago. In the fourteen years since the first edition burst on the scene, the capabilities and applications of both technologies are orders of magnitude faster, smaller, and cheaper. Yet the book's overarching mission remains the same: to supply the fundamental information and basic knowledge about the design and use of wearable computers and augmented reality with the goal of enhancing people's lives.

PCs For Dummies, 13e (Paperback, 13th Edition): D. Gookin PCs For Dummies, 13e (Paperback, 13th Edition)
D. Gookin 1
R679 R596 Discovery Miles 5 960 Save R83 (12%) Ships in 9 - 17 working days

The bestselling PC reference on the planet now available in its 13th edition Completely updated to cover the latest technology and software, the 13th edition of PCs For Dummies tackles using a computer in friendly, human terms. Focusing on the needs of the beginning computer user, while also targeting those who are familiar with PCs, but need to get up to speed on the latest version of Windows. This hands-on guide takes the dread out of working with a personal computer. Leaving painful jargon and confusing terminology behind, it covers Windows 10 OS, connecting to and using services and data in the cloud, and so much more. Written by Dan Gookin, the original For Dummies author, it tells you how to make a PC purchase, what to look for in a new PC, how to work with the latest operating system, ways to protect your files, what you can do online, media management tips, and even basic topics you're probably too shy to ask a friend about. * Determine what you need in a PC and how to set it up * Configure your PC, hook up a printer, and connect to the Internet * Find your way around Windows 10 OS with ease and confidence * Play movies and music, view photos, and explore social media If you're a first-time PC user at home or at work or just need to brush up on the latest technological advancements, the new edition of this bestselling guide gets you up and running fast.

Computer Basics In Simple Steps (Paperback): Joli Ballew Computer Basics In Simple Steps (Paperback)
Joli Ballew 1
R357 R321 Discovery Miles 3 210 Save R36 (10%) Ships in 12 - 19 working days

Discover everything you want to know about computer basics in this easy to use guide, from the most essential tasks that you'll want to perform, to solving the most common problems you'll encounter. Computer Basics In Simple Steps covers every practical aspect of choosing and using a PC; from understanding its features, programs and applications, to Internet and email connection, to keeping your PC safe and secure. Easy to understand practical tasks will help you to achieve immediate results. This series of vibrant books will teach you exactly what you need to know - A friendly, visual approach. Easy-to-understand language. Practical hands-on tasks Full-colour large format screenshots Practical hints, tips and shortcuts feature on every page.

My iPad for Seniors (Paperback, 5th Edition): Michael Miller My iPad for Seniors (Paperback, 5th Edition)
Michael Miller
R607 R172 Discovery Miles 1 720 Save R435 (72%) Ships in 9 - 17 working days

My iPad for Seniors, 5th Edition, is a comprehensive guide to using all of Apple’s iPad models. It includes everything from basic setup information to finding and installing new apps to using the iPad for communication, entertainment, and productivity. The information presented in this book is targeted at users aged 50 and up; whenever possible, one best way for any given task is presented, and instructions are simplified with older users in mind. In addition, much content specific for people 50+ is included.

This edition features completely new content from front to back. The emphasis is on how this audience uses their iPads, covering those apps and features in simple step-by-step fashion. Coverage of relevant apps is included in the appropriate content chapters, instead of taking up space in their own chapters.

- Use Siri to dictate email, messages, notes and more

- Take video with the front and rear camera

- Video chat with your friends using FaceTime over Wi-Fi or cellular

- Stream audio and video to Apple TV and other devices

- Connect your iPad to your Wi-Fi network and cellular networks

- Move information between your computer and iPad

- Share photos using Shared Photo Stream

- Edit and share photos and video

- Entertain yourself with movies, TV shows, YouTube, podcasts, games and more

- Quickly and easily keep up with your social networks using integrated FaceBook and Twitter features

- Use iCloud tabs in Safari to make browsing easier across devices

- Download apps to make your iPad even more useful

- Use Passbook to keep track of movie and airline tickets and much more

- Create documents and spreadsheets

- Build and display presentations

- Find locations and get directions using the new Maps app

- Connect with your friends and family using apps such as FaceTime, Skype and Facebook

Basic Computer Skills Made Simple XP Version (Paperback): Jackie Sherman Basic Computer Skills Made Simple XP Version (Paperback)
Jackie Sherman
R763 Discovery Miles 7 630 Ships in 12 - 19 working days

Basic Computer Skills Made Simple XP Version presents all the necessary computer skills an individual may need in a straightforward and intelligent way. It demystifies computers and is ideal for those wishing to develop their skills and confidence in the subject whilst working at their own pace. By using the text the reader will be able to produce a wide range of word-processed documents, prepare illustrated slides to aid talks, store and search for information systematically, and gain confidence handling simple numbers or charts. They will also learn how to connect to the Internet, surf the Web, and send and receive emails.

The Healthy PC: Preventive Care, Home Remedies, and Green Computing (Paperback, 2nd edition): Guy Hart-Davis The Healthy PC: Preventive Care, Home Remedies, and Green Computing (Paperback, 2nd edition)
Guy Hart-Davis
R781 R692 Discovery Miles 6 920 Save R89 (11%) Ships in 10 - 15 working days

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Get your PC running at full speed again--and remove malevolent softwareSave yourself time, money, and frustration by becoming your own computer guru. The Healthy PC: Preventive Care, Home Remedies, and Green Computing, Second Edition shows you how to find out what's wrong with your PC and solve the problems yourself. You'll get expert tips for making your PC start up faster, keeping its hard drive in good shape, and updating Windows with the latest security fixes. This hands-on guide also explains how to protect your PC for free using Microsoft Security Essentials, use the Internet safely, and configure parental controls to protect your children both online and offline. Disable unnecessary startup items and boost virtual memory Defragment your PC's hard disk and reclaim wasted space Armor your PC against attacks, viruses, malware, and spyware Protect Windows by applying the latest patches and fixes Lock down your wired and wireless Internet and network connections against intruders Surf safely and reduce risks from e-mail, IM, and social networking Keep your children safe online Maximize your PC's memory and add external hard drives Upgrade to Windows 7 and transfer your files and settings Guy Hart-Davis is the author of more than 70 computer books, including iPad and iPhone Administrator's Guide, Integrating Macs into Windows Networks, Mac OS X System Administration, and How to Do Everything: iPad and iTunes, Sixth Edition.

Human Behavior Analysis: Sensing and Understanding (Paperback, 1st ed. 2020): Zhiwen Yu, Zhu Wang Human Behavior Analysis: Sensing and Understanding (Paperback, 1st ed. 2020)
Zhiwen Yu, Zhu Wang
R3,611 Discovery Miles 36 110 Ships in 10 - 15 working days

Over the last decade, there has been a growing interest in human behavior analysis, motivated by societal needs such as security, natural interfaces, affective computing, and assisted living. However, the accurate and non-invasive detection and recognition of human behavior remain major challenges and the focus of many research efforts. Traditionally, in order to identify human behavior, it is first necessary to continuously collect the readings of physical sensing devices (e.g., camera, GPS, and RFID), which can be worn on human bodies, attached to objects, or deployed in the environment. Afterwards, using recognition algorithms or classification models, the behavior types can be identified so as to facilitate advanced applications. Although such traditional approaches deliver satisfactory performance and are still widely used, most of them are intrusive and require specific sensing devices, raising issues such as privacy and deployment costs. In this book, we will present our latest findings on non-invasive sensing and understanding of human behavior. Specifically, this book differs from existing literature in the following senses. Firstly, we focus on approaches that are based on non-invasive sensing technologies, including both sensor-based and device-free variants. Secondly, while most existing studies examine individual behaviors, we will systematically elaborate on how to understand human behaviors of various granularities, including not only individual-level but also group-level and community-level behaviors. Lastly, we will discuss the most important scientific problems and open issues involved in human behavior analysis.

Using the MCS-51 Microcontroller (Hardcover): Han-Way Huang Using the MCS-51 Microcontroller (Hardcover)
Han-Way Huang
R4,147 Discovery Miles 41 470 Ships in 12 - 19 working days

In this book, the author provides a comprehensive treatment of the Intel MCS-51 microcontroller. By progressively developing topics, starting with the simple and moving to the complex, he strikes a balanced introduction to the theoretical topics and the design and implementation issues of the MCS-51 microcontroller. Numerous design examples and exercises illustrate the concepts presented. The book is an ideal introduction to microcontroller and microprocessor based design, while containing enough rigour and depth to provide in depth knowledge of the MCS-51 microcontroller. It is intended as a textbook for a first course on microprocessorsU or microcontrollersU, but is also suitable for anyone who needs to learn about the MCS-51 microcontroller. It includes a supplemental CD and will also have a solutions manual available only to adopters of the main text.

Programming with 64-Bit ARM Assembly Language - Single Board Computer Development for Raspberry Pi and Mobile Devices... Programming with 64-Bit ARM Assembly Language - Single Board Computer Development for Raspberry Pi and Mobile Devices (Paperback, 1st ed.)
Stephen Smith
R1,339 R1,118 Discovery Miles 11 180 Save R221 (17%) Ships in 10 - 15 working days

Mastering ARM hardware architecture opens a world of programming for nearly all phones and tablets including the iPhone/iPad and most Android phones. It's also the heart of many single board computers like the Raspberry Pi. Gain the skills required to dive into the fundamentals of the ARM hardware architecture with this book and start your own projects while you develop a working knowledge of assembly language for the ARM 64-bit processor. You'll review assembly language programming for the ARM Processor in 64-bit mode and write programs for a number of single board computers, including the Nvidia Jetson Nano and the Raspberry Pi (running 64-bit Linux). The book also discusses how to target assembly language programs for Apple iPhones and iPads along with 64-Bit ARM based Android phones and tablets. It covers all the tools you require, the basics of the ARM hardware architecture, all the groups of ARM 64-Bit Assembly instructions, and how data is stored in the computer's memory. In addition, interface apps to hardware such as the Raspberry Pi's GPIO ports. The book covers code optimization, as well as how to inter-operate with C and Python code. Readers will develop enough background to use the official ARM reference documentation for their own projects. With Programming with 64-Bit ARM Assembly Language as your guide you'll study how to read, reverse engineer and hack machine code, then be able to apply these new skills to study code examples and take control of both your ARM devices' hardware and software. What You'll Learn Make operating system calls from assembly language and include other software libraries in your projects Interface apps to hardware devices such as the Raspberry Pi GPIO ports Reverse engineer and hack code Use the official ARM reference documentation for your own projects Who This Book Is For Software developers who have already learned to program in a higher-level language like Python, Java, C#, or even C and now wish to learn Assembly programming.

The Future of Identity in the Information Society - 4th IFIP WG 9.2, 9.6, 11.6, 11.7/FIDIS International Summer School, Brno,... The Future of Identity in the Information Society - 4th IFIP WG 9.2, 9.6, 11.6, 11.7/FIDIS International Summer School, Brno, Czech Republic, September 1-7, 2008, Revised Selected Papers (Hardcover, 2009 ed.)
Vashek Matyas, Simone Fischer-Hubner, Daniel Cvrcek, Petr Svenda
R2,904 Discovery Miles 29 040 Ships in 10 - 15 working days

What constitutes an identity, how do new technologies affect identity, how do we manage identities in a globally networked information society? The increasing div- sity of information and communication technologies and their equally wide range of usage in personal, professional and official capacities raise challenging questions of identity in a variety of contexts. The aim of the IFIP/FIDIS Summer Schools has been to encourage young a- demic and industry entrants to share their own ideas about privacy and identity m- agement and to build up collegial relationships with others. As such, the Summer Schools have been introducing participants to the social implications of information technology through the process of informed discussion. The 4th International Summer School took place in Brno, Czech Republic, during September 1-7, 2008. It was organized by IFIP (International Federation for Infor- tion Processing) working groups 9.2 (Social Accountability), 9.6/11.7 (IT Misuse and the Law) and 11.6 (Identity Management) in cooperation with the EU FP6 Network of Excellence FIDIS and Masaryk University in Brno. The focus of the event was on security and privacy issues in the Internet environment, and aspects of identity m- agement in relation to current and future technologies in a variety of contexts.

Advanced Raspberry Pi - Raspbian Linux and GPIO Integration (Paperback, 2nd ed.): Warren Gay Advanced Raspberry Pi - Raspbian Linux and GPIO Integration (Paperback, 2nd ed.)
Warren Gay
R1,585 R1,310 Discovery Miles 13 100 Save R275 (17%) Ships in 10 - 15 working days

Jump right into the pro-level guts of the Raspberry Pi with complete schematics and detailed hardware explanations as your guide. You'll tinker with runlevels, reporting voltages and temperatures, and work on a variety of project examples that you can tune for your own project ideas.. This book is fully updated for the latest Pi boards with three chapters dedicated to GPIO to help you master key aspects of the Raspberry Pi. You'll work with Linux driver information and explore the different Raspberry Pi models, including the Pi Zero, Pi Zero W, Pi 2, Pi3 B and Pi3 B+. You'll also review a variety of project examples that you can tune for your own project ideas. Other topics covered include the 1-Wire driver interface, how to configure a serial Linux console, and cross-compile code, including the Linux kernel. You'll find yourself turning to Advanced Raspberry Pi over and over again for both inspiration and reference. Whether you're an electronics professional, an entrepreneurial maker, or just looking for more detailed information on the Raspberry Pi, this is exactly the book for you. What You'll Learn Master I2C and SPI communications from Raspbian Linux in C Program USB peripherals, such as a 5-inch LCD panel with touch control and the Pi camera Study GPIO hardware, the sysfs driver interface and direct access from C programs Use and program the UART serial device. Who This Book Is For Advanced Raspberry Pi users who have experience doing basic projects and want to take their projects further.

The Mobile Frontier (Paperback): Rachel Hinman The Mobile Frontier (Paperback)
Rachel Hinman
R1,271 Discovery Miles 12 710 Ships in 10 - 15 working days

Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.

Progress in Location-Based Services 2016 (Paperback, Softcover reprint of the original 1st ed. 2017): Georg Gartner, Haosheng... Progress in Location-Based Services 2016 (Paperback, Softcover reprint of the original 1st ed. 2017)
Georg Gartner, Haosheng Huang
R5,619 Discovery Miles 56 190 Ships in 10 - 15 working days

This book offers a selection of the best papers presented at the 13th International Symposium on Location Based Services (LBS 2016), which was held in Vienna (Austria) from November 14 to 16, 2016. It provides an overview of recent research in the field, including the latest advances in outdoor/indoor positioning, smart environment, spatial modeling, personalization and context awareness, cartographic communication, novel user interfaces, crowd sourcing, social media, big data analysis, usability and privacy.

Serious Games - Foundations, Concepts and Practice (Paperback, Softcover reprint of the original 1st ed. 2016): Ralf Doerner,... Serious Games - Foundations, Concepts and Practice (Paperback, Softcover reprint of the original 1st ed. 2016)
Ralf Doerner, Stefan Goebel, Wolfgang Effelsberg, Josef Wiemeyer
R1,933 Discovery Miles 19 330 Ships in 10 - 15 working days

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as "Introduction to Serious Games", "Entertainment Technology", "Serious Game Design", "Game-based Learning", and "Applications of Serious Games".

Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress,... Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings (Paperback, 1st ed. 2018)
Esteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi
R1,560 Discovery Miles 15 600 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents,... Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers (Paperback, 1st ed. 2017)
Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, …
R2,021 Discovery Miles 20 210 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.

Home Computers - 100 Icons that Defined a Digital Generation (Hardcover): Alex Wiltshire Home Computers - 100 Icons that Defined a Digital Generation (Hardcover)
Alex Wiltshire; Photographs by John Short
R907 R824 Discovery Miles 8 240 Save R83 (9%) Ships in 10 - 15 working days

A celebration of the early years of the digital revolution, when computing power was deployed in a beige box on your desk.Today, people carry powerful computers in our pockets and call them "phones." A generation ago, people were amazed that the processing power of a mainframe computer could be contained in a beige box on a desk. This book is a celebration of those early home computers, with specially commissioned new photographs of 100 vintage computers and a generous selection of print advertising, product packaging, and instruction manuals. Readers can recapture the glory days of fondly remembered (or happily forgotten) machines including the Commodore 64, TRS-80, Apple Lisa, and Mattel Aquarius--traces of the techno-utopianism of the not-so-distant past. Home Computers showcases mass-market success stories, rarities, prototypes, one-offs, and never-before-seen specimens. The heart of the book is a series of artful photographs that capture idiosyncratic details of switches and plugs, early user-interface designs, logos, and labels. After a general scene-setting retrospective, the book proceeds computer by computer, with images of each device accompanied by a short history of the machine, its inventors, its innovations, and its influence. Readers who inhabit today's always-on, networked, inescapably connected world will be charmed by this visit to an era when the digital revolution could be powered down every evening.

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