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Books > Computing & IT > Computer hardware & operating systems > Personal computers > General
"The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."
"The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."
Why purchase expensive add-on cards or bus interfaces when you can develop effective and economical data acquisition and process controls using C programs? Using the under-employed printer adapter (that is, the parallel port of your PC), you can turn your computer into a powerful tool for developing microprocessor applications. Learn how to build a complete data acquisition system and such varied applications as a CCD camera controller, a photometer interface, and a wave form generator. The book also covers the enhanced parallel port (EPP), the extended capabilities port (ECP), interfacing analog-to-digital converters, and data acquisition under Linux. This extraordinary software approach to interfacing through the parallel port will be especially appealing to programmers involved in control systems design and device development, as well as to those who work with real-time and embedded systems. ;
This second edition of Compact Numerical Methods for Computers
presents reliable yet compact algorithms for computational
problems. As in the previous edition, the author considers specific
mathematical problems of wide applicability, develops approaches to
a solution and the consequent algorithm, and provides the program
steps. He emphasizes useful applicable methods from various
scientific research fields, ranging from mathematical physics to
commodity production modeling. While the ubiquitous personal
computer is the particular focus, the methods have been implemented
on computers as small as a programmable pocket calculator and as
large as a highly parallel supercomputer.
"The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."
Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied. Upon its initial publication, the first edition almost instantly became a trusted reference, setting the stage for the coming decade, in which the explosion in research and applications of wearable computers and augmented reality occurred. Written by expert researchers and teachers, each chapter in the second edition has been revised and updated to reflect advances in the field and provide fundamental knowledge on each topic, solidifying the book's reputation as a valuable technical resource as well as a textbook for augmented reality and ubiquitous computing courses. New Chapters in the Second Edition Explore: Haptics Visual displays Use of augmented reality for surgery and manufacturing Technical issues of image registration and tracking Augmenting the environment with wearable audio interfaces Use of augmented reality in preserving cultural heritage Human-computer interaction and augmented reality technology Spatialized sound and augmented reality Augmented reality and robotics Computational clothing From a technology perspective, much of what is happening now with wearables and augmented reality would not have been possible even five years ago. In the fourteen years since the first edition burst on the scene, the capabilities and applications of both technologies are orders of magnitude faster, smaller, and cheaper. Yet the book's overarching mission remains the same: to supply the fundamental information and basic knowledge about the design and use of wearable computers and augmented reality with the goal of enhancing people's lives.
If you've dreamed about having a customized multimedia PC or one tricked out for your favorite games, build your own and make your dreams come true! Build Your Own PC Do-It-Yourself For Dummies makes it easy. Not only is building your own PC a really rewarding project, it can also save you a nice chunk of cash. This step-by-step guide helps you decide what you need, teaches you what all those computer terms mean, and tells you exactly how to put the pieces together. It shows you: What tools you need (not as many as you might think!) All about operating systems How to install CD and DVD drives The scoop on sound and video, and how to put a sound system together from start to finish How to connect a monitor and install a modem All about setting up and configuring the hard drive Secrets for securing your system, and more Included is a bonus DVD showing you how to install the motherboard, CPU, RAM, ports, hard drive, video and sound cards, a DVD drive, and more. With Build Your Own PC Do-It-Yourself For Dummies, you can have the computer you want plus the satisfaction of doing it yourself! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
The basics you need to get more comfortable with laptops, without any of the fluff Laptops For Seniors For Dummies is just for you. We help readers in the 55+ club get the most out of their laptops. You'll discover how to choose the best laptop for your needs and how to use Microsoft Windows, to share photos, surf the web, use e-mail, and much more. With large text, clear graphics, and easy-to-follow instructions, this For Seniors For Dummies guide will get you up to speed on your new device in no time. Even if you're upgrading from a typewriter, we can help you choose the right laptop to buy, understand your operating system, use files and folders, download and install software, and stay safe online. It's all the stuff you need to know to make your laptop work for you. Choose and purchase the right laptop for your needs Navigate your Windows 10 or 11 operating system with confidence and discover useful programs Connect to Wi-Fi, go online, send e-mails, and get started with social media Protect and secure your laptop and your personal data Whether you're purchasing your first laptop or upgrading from older technology, this Dummies guide will take you step by step through everything you need to know to get laptop savvy.
Brilliant Laptops for the Over 50s is a visual quick reference book that shows you how to make the most of your laptop computer, particularly if it is your first one, or if you are new to the world of computers ! . It will give you a solid grounding on how choose the right laptop for you, how it works and how to get the best out of your laptop - a complete reference for the beginner and intermediate user who hasn't growen up with a laptop. If you are considering buying a laptop, or want to learn how to get the very best out of your current laptop, this book is for you. The first couple of chapters look at the different types and specs of of laptops available and matches these to the needs and demands of the older user, helping you to understand what your laptop can do for you and how it fits into the bigger universe of laptops. As you move though the chapters you will learn more about how your laptop works, how to get the most from its and how to keep it in tip top condition. We also look at the kinds of software and peripherals you might find useful, how to manage security and connectivity issues and how to manage that all important aspect of the laptop ecosystem - its battery. Brilliant Laptops provides .... A visual tutorial taking you from laptop novice to accomplished user in easy steps. A guide to optimising your use of your laptop. making a more integral and essential part of your life. Essential guidance on the vast array of software and peripferal hardware available to you, allowing you to make the right choices for how you wnat to work Insider tips and tricks on optimising your hardware an software to make sure that you get every extra ounce of power and time from your battery.
The bestselling PC reference on the planet now available in its 13th edition Completely updated to cover the latest technology and software, the 13th edition of PCs For Dummies tackles using a computer in friendly, human terms. Focusing on the needs of the beginning computer user, while also targeting those who are familiar with PCs, but need to get up to speed on the latest version of Windows. This hands-on guide takes the dread out of working with a personal computer. Leaving painful jargon and confusing terminology behind, it covers Windows 10 OS, connecting to and using services and data in the cloud, and so much more. Written by Dan Gookin, the original For Dummies author, it tells you how to make a PC purchase, what to look for in a new PC, how to work with the latest operating system, ways to protect your files, what you can do online, media management tips, and even basic topics you're probably too shy to ask a friend about. * Determine what you need in a PC and how to set it up * Configure your PC, hook up a printer, and connect to the Internet * Find your way around Windows 10 OS with ease and confidence * Play movies and music, view photos, and explore social media If you're a first-time PC user at home or at work or just need to brush up on the latest technological advancements, the new edition of this bestselling guide gets you up and running fast.
Basic Computer Skills Made Simple XP Version presents all the necessary computer skills an individual may need in a straightforward and intelligent way. It demystifies computers and is ideal for those wishing to develop their skills and confidence in the subject whilst working at their own pace. By using the text the reader will be able to produce a wide range of word-processed documents, prepare illustrated slides to aid talks, store and search for information systematically, and gain confidence handling simple numbers or charts. They will also learn how to connect to the Internet, surf the Web, and send and receive emails.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Get your PC running at full speed again--and remove malevolent softwareSave yourself time, money, and frustration by becoming your own computer guru. The Healthy PC: Preventive Care, Home Remedies, and Green Computing, Second Edition shows you how to find out what's wrong with your PC and solve the problems yourself. You'll get expert tips for making your PC start up faster, keeping its hard drive in good shape, and updating Windows with the latest security fixes. This hands-on guide also explains how to protect your PC for free using Microsoft Security Essentials, use the Internet safely, and configure parental controls to protect your children both online and offline. Disable unnecessary startup items and boost virtual memory Defragment your PC's hard disk and reclaim wasted space Armor your PC against attacks, viruses, malware, and spyware Protect Windows by applying the latest patches and fixes Lock down your wired and wireless Internet and network connections against intruders Surf safely and reduce risks from e-mail, IM, and social networking Keep your children safe online Maximize your PC's memory and add external hard drives Upgrade to Windows 7 and transfer your files and settings Guy Hart-Davis is the author of more than 70 computer books, including iPad and iPhone Administrator's Guide, Integrating Macs into Windows Networks, Mac OS X System Administration, and How to Do Everything: iPad and iTunes, Sixth Edition.
In this book, the author provides a comprehensive treatment of the Intel MCS-51 microcontroller. By progressively developing topics, starting with the simple and moving to the complex, he strikes a balanced introduction to the theoretical topics and the design and implementation issues of the MCS-51 microcontroller. Numerous design examples and exercises illustrate the concepts presented. The book is an ideal introduction to microcontroller and microprocessor based design, while containing enough rigour and depth to provide in depth knowledge of the MCS-51 microcontroller. It is intended as a textbook for a first course on microprocessorsU or microcontrollersU, but is also suitable for anyone who needs to learn about the MCS-51 microcontroller. It includes a supplemental CD and will also have a solutions manual available only to adopters of the main text.
What constitutes an identity, how do new technologies affect identity, how do we manage identities in a globally networked information society? The increasing div- sity of information and communication technologies and their equally wide range of usage in personal, professional and official capacities raise challenging questions of identity in a variety of contexts. The aim of the IFIP/FIDIS Summer Schools has been to encourage young a- demic and industry entrants to share their own ideas about privacy and identity m- agement and to build up collegial relationships with others. As such, the Summer Schools have been introducing participants to the social implications of information technology through the process of informed discussion. The 4th International Summer School took place in Brno, Czech Republic, during September 1-7, 2008. It was organized by IFIP (International Federation for Infor- tion Processing) working groups 9.2 (Social Accountability), 9.6/11.7 (IT Misuse and the Law) and 11.6 (Identity Management) in cooperation with the EU FP6 Network of Excellence FIDIS and Masaryk University in Brno. The focus of the event was on security and privacy issues in the Internet environment, and aspects of identity m- agement in relation to current and future technologies in a variety of contexts.
This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.
How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk
On publication of the previous edition of Computers and the Law, developments such as the Internet and electronic commerce were as yet unthought of. The second edition strives to bring the reader up to date with such developments. It also attempts to gauge the law's reaction, or lack of it, to these developments.
This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.
A celebration of the early years of the digital revolution, when computing power was deployed in a beige box on your desk.Today, people carry powerful computers in our pockets and call them "phones." A generation ago, people were amazed that the processing power of a mainframe computer could be contained in a beige box on a desk. This book is a celebration of those early home computers, with specially commissioned new photographs of 100 vintage computers and a generous selection of print advertising, product packaging, and instruction manuals. Readers can recapture the glory days of fondly remembered (or happily forgotten) machines including the Commodore 64, TRS-80, Apple Lisa, and Mattel Aquarius--traces of the techno-utopianism of the not-so-distant past. Home Computers showcases mass-market success stories, rarities, prototypes, one-offs, and never-before-seen specimens. The heart of the book is a series of artful photographs that capture idiosyncratic details of switches and plugs, early user-interface designs, logos, and labels. After a general scene-setting retrospective, the book proceeds computer by computer, with images of each device accompanied by a short history of the machine, its inventors, its innovations, and its influence. Readers who inhabit today's always-on, networked, inescapably connected world will be charmed by this visit to an era when the digital revolution could be powered down every evening.
Teaches you to start up Nginx and quickly take your expertise to a level where you can comfortably work with various aspects of the web server and make informed design decisions for your web farm. Nginx powers more than 40% of the top 1000 websites and is among the handful of web servers that can handle more than 10K simultaneous connections. It has some features which are simply unparalleled. Nginx: From Beginner to Pro teaches the Nginx server in a practical way. Frequently, it is found that web administrators struggle to fix the skill set gaps that happen due to a platform change. Migration from IIS & Apache becomes tedious at best. The book is targeted toward real-world administrators who would want to get up to speed as soon as possible and make good, informed design decisions. First you will set up Nginx and understand the architectural nuances. Then you will learn how to scale out, secure, monitor and troubleshoot the web server. Once you are fully comfortable with Nginx, you will start learning about migrating applications (or its part) from IIS or Apache web servers. Finally, you will learn to troubleshoot and maintain your Nginx professionally. Written by an author who has gone through the rough phase while moving from IIS/Apache to Nginx, this book is practical and filled with step-by-step instructions to make your time with Nginx as straightforward as possible. What You Will Learn Install and set up Nginx on CentOS, Ubuntu & Mac. Understand Nginx modules and compiling Nginx with appropriate modules. Learn about basic configuration and architecture along with hosting nuances. Load balance Nginx and use it as a highly available web platform. Monitor traffic and automate common administrative tasks. Use scripts to perform routine checks for health issues. Implement security and authentication in Nginx. Learn how and what to migrate from IIS & Apache web servers. Who This Book Is For Provides a crisp background of Nginx and then gears towards technical and practical topics. You need to know HTTP protocol, and have basic knowledge of Linux and networking concepts. The target audience is web administrators who would like to learn the finer nuances of Nginx, or map their existing skillset from IIS or Apache.
This concise step-by-step guide includes the best practices and patterns that help readers of all levels to unearth the potential of Materialize. A responsive framework based on Google's innovative Material Design language, Materialize provides CSS and JavaScript features similar to other popular frameworks such as Bootstrap and Foundation. With the advent of Material Design, developers can no longer overlook its importance and resourcefulness in web design and development. However, incorporating this toolkit in the web application can be quite a juggle. Compared to other design languages available in the market today, Materialize is the only one that adds depth and motion to its application elements. Ideal for web designers and developers, Introducing Materialize is your comprehensive training guide to the newest design language you need to learn. What You'll Learn Learn why Materialize is so popular and resourceful Get up and Running with this awesome toolkit Quick start with Materialize and creating unique designs Downloading and Installing the framework Get a grip on the fundamentals of Material Design Gather comprehensive knowledge about the framework Unearth the potential of this framework for real time implementation Who This Book Is For Ideal for web developers and designers with good experience of UI technologies such as HTML, CSS, JavaScript and jQuery. This book does not require prior experience of any responsive framework. It caters to readers on all levels ranging from beginners to experienced professionals.
Answers the commonly asked questions about how digital signal processing-based machines work and what role DSP plays in the process. It shows you how DSP performs in real-test situations and uses mathematical concepts rather than derivations. The text addresses difficult test problems and their solutions resulting from the union of automatic test equipment (ATE) and DSP. The author establishes a philosophy of DSP-based testing describing how to think, how to approach a problem, how to create a solution, and how to determine if it really works properly.
Need some inspiration for your Raspberry Pi projects? Wondering how to work with Wii nunchucks, stepper motors, how to create a remote control panel? If you need guidance, Experimenting with Raspberry Pi is your own personal idea generator. Experimenting with Raspberry Pi covers how to work with various components and hardware like humidity and temperature sensors, Wii nunchucks, GPIO extenders, and IR receivers so you can add these to your own projects. Written with budgets in mind, author Warren Gay encourages you to build, experiment, and swap out various parts to learn more about the Pi and come up with the best ideas and instructions for your own amazing Raspberry Pi project ideas.
Learn everything you need to know about making Windows 10 easier to use, see, hear, touch, or read, whether you are using it yourself, setting it up for another person, teaching others about ease of use at work or in the home, or working with a variety of people with specific needs in the community. What You'll Learn: Manage accessibility in the Settings app, and make use of the Ease of Access Center Make your keyboard and mouse easier to use Make text and windows easier to read Use text or visual alternatives for sounds Use the narrator, and control it using touch and with the keyboard Use Cortana as a smart PC assistant Make use of Windows 10 shortcut keys, and touch and trackpad gestures Use and train the handwriting recognition feature Dictate or navigate using speech recognition Who This Book Is For:< The audience for this book includes (but is not limited to) Windows users with special visual, auditory, motor, and cognitive needs, at home and in the workplace. It provides guidance for IT and management professionals who work with such users, as well as the community and statutory groups, organizations, colleges, universities, and government agencies that support them. It is also a guide for friends and family supporting elderly or disabled Windows users in the home, and for anyone else looking for advice on how to make their PC simpler, easier, more productive, and ultimately more enjoyable to use. |
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