0
Your cart

Your cart is empty

Browse All Departments
Price
  • R100 - R250 (5)
  • R250 - R500 (33)
  • R500+ (298)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer hardware & operating systems > Personal computers > General

Ready - A Commodore 64 Retrospective (Paperback, Softcover reprint of the original 1st ed. 2015): Roberto Dillon Ready - A Commodore 64 Retrospective (Paperback, Softcover reprint of the original 1st ed. 2015)
Roberto Dillon
R3,327 Discovery Miles 33 270 Ships in 10 - 15 working days

How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

Computers and the Law (Paperback, 2nd edition): Dana van der Merwe Computers and the Law (Paperback, 2nd edition)
Dana van der Merwe
R561 R529 Discovery Miles 5 290 Save R32 (6%) Ships in 4 - 8 working days

On publication of the previous edition of Computers and the Law, developments such as the Internet and electronic commerce were as yet unthought of. The second edition strives to bring the reader up to date with such developments. It also attempts to gauge the law's reaction, or lack of it, to these developments.

Mac OS X for Absolute Beginners (Paperback, 1st ed.): Wallace Wang Mac OS X for Absolute Beginners (Paperback, 1st ed.)
Wallace Wang
R2,649 Discovery Miles 26 490 Ships in 10 - 15 working days

Best-selling author Wallace Wang teaches you how to use El Capitan, the latest version of the Mac operating system, in everyday situations. This book shows you, the beginner Mac user, how to get up and running, operate, and work day-to-day on your Mac. You will learn how to run applications, manage windows and files, work with the internet, and more. You will even learn how to use your Mac with an iPhone and an Apple watch. If you've ever felt that you couldn't learn how to use a Mac, this is your opportunity to give it a go. What you'll learn How to get up and running with Mac OS X El Capitan How to navigate and manage views How to manage your files What entertainment options are available to you, and how to use them How to maintain your Mac How to work with iPhone and Apple watch. Who This Book Is For Anyone who wants to learn how to use OS X El Capitan. No previous experience is required.

Computer Games - Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing... Computer Games - Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers (Paperback, 1st ed. 2016)
Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, …
R2,021 Discovery Miles 20 210 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

Introducing Materialize (Paperback, 1st ed.): Anirudh Prabhu, Aravind Shenoy Introducing Materialize (Paperback, 1st ed.)
Anirudh Prabhu, Aravind Shenoy
R1,291 Discovery Miles 12 910 Ships in 10 - 15 working days

This concise step-by-step guide includes the best practices and patterns that help readers of all levels to unearth the potential of Materialize. A responsive framework based on Google's innovative Material Design language, Materialize provides CSS and JavaScript features similar to other popular frameworks such as Bootstrap and Foundation. With the advent of Material Design, developers can no longer overlook its importance and resourcefulness in web design and development. However, incorporating this toolkit in the web application can be quite a juggle. Compared to other design languages available in the market today, Materialize is the only one that adds depth and motion to its application elements. Ideal for web designers and developers, Introducing Materialize is your comprehensive training guide to the newest design language you need to learn. What You'll Learn Learn why Materialize is so popular and resourceful Get up and Running with this awesome toolkit Quick start with Materialize and creating unique designs Downloading and Installing the framework Get a grip on the fundamentals of Material Design Gather comprehensive knowledge about the framework Unearth the potential of this framework for real time implementation Who This Book Is For Ideal for web developers and designers with good experience of UI technologies such as HTML, CSS, JavaScript and jQuery. This book does not require prior experience of any responsive framework. It caters to readers on all levels ranging from beginners to experienced professionals.

Custom Raspberry Pi Interfaces - Design and build hardware interfaces for the Raspberry Pi (Paperback, 1st ed.): Warren Gay Custom Raspberry Pi Interfaces - Design and build hardware interfaces for the Raspberry Pi (Paperback, 1st ed.)
Warren Gay
R1,698 R1,532 Discovery Miles 15 320 Save R166 (10%) Ships in 10 - 15 working days

Design and build custom hardware interfaces for the Raspberry Pi and discover low cost display and sensor options for embedded system projects. With this book you'll master 12C communications using Raspbian Linux in C++ and perform ADC and DAC experiments. You'll experiment with debounce buttons and switches using hardware and software solutions. Develop flywheel rotary encoder effects for ease of tuning and construct a hardware interface to the Music Playing Daemon (MPD) with developed software. Discover how to add your own hardware keypad for remote combination lock applications. Custom Raspberry Pi Interfaces offers a thorough chapter on interfacing 5-volt systems to 3.3-volt Raspberry Pis designed to expand your choice of peripheral options. Ready to go C++ programs involving GPIO and I2C peripherals are provided. This book also explores ADC, DAC, rotary encoders, CMOS shift registers. I2C I/O extenders. What you'll learn: Build simple, low cost input/output interfaces including rotary encoders Interface with 5-volt devices from a 3-volt Raspberry Pi system Apply analog to digital and digital to analog conversions on the Pi Read potentiometers (volume control) from the Pi Determine step, directions, and velocity of a rotary encoder Perform remote interfacing using the I2 PCF8574 chip Work with external CMOS devices like the 74HC595 (in C++) Who this book is for: Students and hobbyists interested in building custom interfaces for their Raspberry Pis.

Nginx - From Beginner to Pro (Paperback, 1st ed.): Rahul Soni Nginx - From Beginner to Pro (Paperback, 1st ed.)
Rahul Soni
R2,788 Discovery Miles 27 880 Ships in 10 - 15 working days

Teaches you to start up Nginx and quickly take your expertise to a level where you can comfortably work with various aspects of the web server and make informed design decisions for your web farm. Nginx powers more than 40% of the top 1000 websites and is among the handful of web servers that can handle more than 10K simultaneous connections. It has some features which are simply unparalleled. Nginx: From Beginner to Pro teaches the Nginx server in a practical way. Frequently, it is found that web administrators struggle to fix the skill set gaps that happen due to a platform change. Migration from IIS & Apache becomes tedious at best. The book is targeted toward real-world administrators who would want to get up to speed as soon as possible and make good, informed design decisions. First you will set up Nginx and understand the architectural nuances. Then you will learn how to scale out, secure, monitor and troubleshoot the web server. Once you are fully comfortable with Nginx, you will start learning about migrating applications (or its part) from IIS or Apache web servers. Finally, you will learn to troubleshoot and maintain your Nginx professionally. Written by an author who has gone through the rough phase while moving from IIS/Apache to Nginx, this book is practical and filled with step-by-step instructions to make your time with Nginx as straightforward as possible. What You Will Learn Install and set up Nginx on CentOS, Ubuntu & Mac. Understand Nginx modules and compiling Nginx with appropriate modules. Learn about basic configuration and architecture along with hosting nuances. Load balance Nginx and use it as a highly available web platform. Monitor traffic and automate common administrative tasks. Use scripts to perform routine checks for health issues. Implement security and authentication in Nginx. Learn how and what to migrate from IIS & Apache web servers. Who This Book Is For Provides a crisp background of Nginx and then gears towards technical and practical topics. You need to know HTTP protocol, and have basic knowledge of Linux and networking concepts. The target audience is web administrators who would like to learn the finer nuances of Nginx, or map their existing skillset from IIS or Apache.

Windows To Go - A Guide for Users and IT Professionals (Paperback, 1st ed.): Joli Ballew Windows To Go - A Guide for Users and IT Professionals (Paperback, 1st ed.)
Joli Ballew
R1,203 Discovery Miles 12 030 Ships in 10 - 15 working days

Find out how to use, manage, deploy, and secure Windows To Go, the ultimate mobile edition of Windows 10, designed to boot directly from a USB stick. This book shows you how to use your Windows To Go drive to work at home and on the move and access local and network resources from anywhere. Readers responsible for deploying Windows To Go drives will also learn how to plan for, provision, deploy, and manage Windows To Go devices in the workplace in order to create an effective mobility solution for their users. A Windows To Go drive can be booted on any PC that meets the Windows 7 or later certification requirements, regardless of the operating system running on that PC. What You'll Learn: Understand how Windows To Go differs from a typical Windows installation on a desktop Meet the necessary hardware and software requirements for Windows To Go Boot your Windows To Go drive Use Windows To Go, at home and on the road Plan and deploy Windows To Go in the workplace Secure and protect Windows To Go drives Who This Book Is For: End users and IT professionals

DSP-Based Testing of Analog and Mixed-Signal Circuits (Paperback): M. Mahoney DSP-Based Testing of Analog and Mixed-Signal Circuits (Paperback)
M. Mahoney
R2,472 Discovery Miles 24 720 Ships in 12 - 19 working days

Answers the commonly asked questions about how digital signal processing-based machines work and what role DSP plays in the process. It shows you how DSP performs in real-test situations and uses mathematical concepts rather than derivations. The text addresses difficult test problems and their solutions resulting from the union of automatic test equipment (ATE) and DSP. The author establishes a philosophy of DSP-based testing describing how to think, how to approach a problem, how to create a solution, and how to determine if it really works properly.

The Windows 10 Accessibility Handbook - Supporting Windows Users with Special Visual, Auditory, Motor, and Cognitive Needs... The Windows 10 Accessibility Handbook - Supporting Windows Users with Special Visual, Auditory, Motor, and Cognitive Needs (Paperback, 1st ed.)
Mike Halsey
R619 Discovery Miles 6 190 Ships in 10 - 15 working days

Learn everything you need to know about making Windows 10 easier to use, see, hear, touch, or read, whether you are using it yourself, setting it up for another person, teaching others about ease of use at work or in the home, or working with a variety of people with specific needs in the community. What You'll Learn: Manage accessibility in the Settings app, and make use of the Ease of Access Center Make your keyboard and mouse easier to use Make text and windows easier to read Use text or visual alternatives for sounds Use the narrator, and control it using touch and with the keyboard Use Cortana as a smart PC assistant Make use of Windows 10 shortcut keys, and touch and trackpad gestures Use and train the handwriting recognition feature Dictate or navigate using speech recognition Who This Book Is For:< The audience for this book includes (but is not limited to) Windows users with special visual, auditory, motor, and cognitive needs, at home and in the workplace. It provides guidance for IT and management professionals who work with such users, as well as the community and statutory groups, organizations, colleges, universities, and government agencies that support them. It is also a guide for friends and family supporting elderly or disabled Windows users in the home, and for anyone else looking for advice on how to make their PC simpler, easier, more productive, and ultimately more enjoyable to use.

Computer Games - Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on... Computer Games - Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers (Paperback, 2014 ed.)
Tristan Cazenave, Mark H.M. Winands, Yngvi Bjoernsson
R1,986 Discovery Miles 19 860 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014. The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.

Experimenting with Raspberry Pi (Paperback, 1st ed.): Warren Gay Experimenting with Raspberry Pi (Paperback, 1st ed.)
Warren Gay
R1,534 Discovery Miles 15 340 Ships in 10 - 15 working days

Need some inspiration for your Raspberry Pi projects? Wondering how to work with Wii nunchucks, stepper motors, how to create a remote control panel? If you need guidance, Experimenting with Raspberry Pi is your own personal idea generator. Experimenting with Raspberry Pi covers how to work with various components and hardware like humidity and temperature sensors, Wii nunchucks, GPIO extenders, and IR receivers so you can add these to your own projects. Written with budgets in mind, author Warren Gay encourages you to build, experiment, and swap out various parts to learn more about the Pi and come up with the best ideas and instructions for your own amazing Raspberry Pi project ideas.

Raspberry Pi Hardware Reference (Paperback, 1st ed.): Warren Gay Raspberry Pi Hardware Reference (Paperback, 1st ed.)
Warren Gay
R1,730 Discovery Miles 17 300 Ships in 10 - 15 working days

The Raspberry Pi is deceptively simple. Plug it in, boot it up, and use it as a personal computer, or attach a million gizmos and modules and invent something new and amazing. Either way, what it can actually do is not simple, and you should know exactly what the Raspberry Pi hardware is all about. Raspberry Pi Hardware Reference, from Mastering the Raspberry Pi, is the hardware guide you need on your desk or workbench. Every detail is covered: from power to memory, from the CPU to working with USB. You'll find all the details about working with both wired and wireless Ethernet, SD cards, and the UART interface. The GPIO chapter is invaluable, covering power budgeting, access, and even small but important details like the correct usage of sudo when working with GPIO pins. You'll also find details about the 1-Wire driver, the I2C bus, and the SPI bus. If you need to know anything about your Raspberry Pi's hardware, you will find it here, in Raspberry Pi Hardware Reference.

Informatics in SchoolsTeaching and Learning Perspectives - 7th International Conference on Informatics in Schools: Situation,... Informatics in SchoolsTeaching and Learning Perspectives - 7th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2014, Istanbul, Turkey, September 22-25, 2014. Proceedings (Paperback, 2014 ed.)
Yasemin Gulbahar, Erinc Karatas
R1,775 Discovery Miles 17 750 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 7th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2014, held in Istanbul, Turkey, in September 2014. The 13 full papers presented together with 2 keynotes were carefully reviewed and selected from 33 submissions. The focus of the conference was on following topics: Competence Science Education, Competence Measurement for Informatics, Emerging Technologies and Tools for Informatics, Teacher Education in Informatics, and Curriculum Issues.

Serious Games Development and Applications - 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014.... Serious Games Development and Applications - 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings (Paperback, 2014 ed.)
Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge
R2,158 Discovery Miles 21 580 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.

Computer Games - Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial... Computer Games - Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers (Paperback, 2014 ed.)
Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida
R1,479 Discovery Miles 14 790 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.

Raspberry Pi System Software Reference (Paperback, 1st ed.): Warren Gay Raspberry Pi System Software Reference (Paperback, 1st ed.)
Warren Gay
R1,166 Discovery Miles 11 660 Ships in 10 - 15 working days

Raspberry Pi is Linux, but it's a unique flavor of Linux, specifically for the ARM-based Pi. Raspberry Pi Software Reference guides you through the boot process, including options for tweaking HDMI, memory, and other boot options. You'll learn the details of run levels and creating new services, and how to use the custom command vcgencmd for doing things like reporting temperature, clock speeds, and voltage. And while there are cross-compilers available for some flavors of Linux, one of the most important things you'll get from Raspberry Pi Software Reference is how to build your own Raspberry Pi cross-compiler on your Mac OSX, Linux, or Windows computer.

Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014,... Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014, Proceedings (Paperback, 2014 ed.)
Yusuf Pisan, Nikitas Marinos Sgouros, Tim Marsh
R2,227 Discovery Miles 22 270 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.

Interactive Storytelling - 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore,... Interactive Storytelling - 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings (Paperback, 2014 ed.)
Alex Mitchell, Clara Fernandez Vara, David Thue
R2,285 Discovery Miles 22 850 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.

Entertainment Computing -- ICEC 2013 - 12th International Conference, ICEC 2013, Sao Paulo, Brazil, October 16-18, 2013,... Entertainment Computing -- ICEC 2013 - 12th International Conference, ICEC 2013, Sao Paulo, Brazil, October 16-18, 2013, Proceedings (Paperback, 2013 ed.)
Junia C. Anacleto, Esteban W. G. Clua, Flavio S. Correa da Silva, Sidney Fels, Hyun S. Yang
R1,521 Discovery Miles 15 210 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.

Serious Games Development and Applications - 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013,... Serious Games Development and Applications - 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings (Paperback, 2013 ed.)
Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge
R1,534 Discovery Miles 15 340 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.

Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Darmstadt,... Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings (Paperback, 2014 ed.)
Stefan Goebel, Josef Wiemeyer
R2,090 Discovery Miles 20 900 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.

Transactions on Edutainment IX (Paperback, 2013 ed.): Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis Transactions on Edutainment IX (Paperback, 2013 ed.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis
R1,527 Discovery Miles 15 270 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.

Transactions on Edutainment X (Paperback, 2013 ed.): Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo... Transactions on Edutainment X (Paperback, 2013 ed.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo Petta, …
R2,285 Discovery Miles 22 850 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game- based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.

Cognitive Agents for Virtual Environments - First International Workshop, CAVE 2012, Held at AAMAS 2012, Valencia, Spain, June... Cognitive Agents for Virtual Environments - First International Workshop, CAVE 2012, Held at AAMAS 2012, Valencia, Spain, June 4, 2012, Revised Selected Papers (Paperback, 2013 ed.)
Frank Dignum, Cyril Brom, Koen V. Hindriks, Martin Beer, Deborah Richards
R1,939 Discovery Miles 19 390 Ships in 10 - 15 working days

This book constitutes the refereed post-proceedings of the First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. The 10 full papers presented were thoroughly reviewed and selected from 14 submissions. In addition one invited high quality contribution has been included. The papers are organized in the following topical sections: coupling agents and game engines; using games with agents for education; visualization and simulation; and evaluating games with agents.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Handbook of Research on Positive…
Elif Baykal Hardcover R8,709 Discovery Miles 87 090
HUAWEI IdeaHub B2 IHB2-65PU 65…
R76,999 R54,429 Discovery Miles 544 290
Handbook of Research Methods for Supply…
Stephen Childe, Anabela Soares Hardcover R7,099 Discovery Miles 70 990
HIKSEMI WAVE(S) | 2.5″ | 512GB | SATAIII…
R867 Discovery Miles 8 670
The Contest for Value in Global Value…
Lilac Nachum, Yoshiteru Uramoto Hardcover R2,658 Discovery Miles 26 580
Corporate Citizenship - Business and…
France Maphosa, Langtone Maunganidze Hardcover R5,096 Discovery Miles 50 960
Operational Risk Management
J Young Paperback R580 Discovery Miles 5 800
Metaheuristics for Finding Multiple…
Mike Preuss, Michael G. Epitropakis, … Hardcover R4,592 Discovery Miles 45 920
Asus VT168HR 15.6" WXGA Touch Monitor
R4,499 R3,586 Discovery Miles 35 860
SanDisk Extreme 1TB Portable Solid State…
R3,199 R2,914 Discovery Miles 29 140

 

Partners