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Books > Computing & IT > Computer hardware & operating systems > Personal computers > General

Technische Informatik 3 - Grundlagen der PC-Technologie (German, Paperback, Edition.): Wolfram Schiffmann, Helmut Bahring, Udo... Technische Informatik 3 - Grundlagen der PC-Technologie (German, Paperback, Edition.)
Wolfram Schiffmann, Helmut Bahring, Udo Hoenig
R1,508 Discovery Miles 15 080 Ships in 12 - 17 working days

Das kompakte Lehrbuch fuhrt leicht verstandlich in Aufbau und Funktionsweise von modernen PC-Systemen ein und stellt deren Komponenten vor. Neben den gebrauchlichsten Prozessoren werden Aufbau und Funktionsweise von Hauptplatinen (Mainboards), Hauptspeichermodulen, Massenspeichermedien, Peripheriegeraten sowie Ein-/Ausgabekarten fur Audio und Graphik vorgestellt. Wegen der wachsenden Bedeutung des Mobile Computing wird auch in die Technik dieser Gerate eingefuhrt. Der Band erganzt die Lehrbucher Technische Informatik 1 und 2.

Human Behavior Analysis: Sensing and Understanding (Hardcover, 1st ed. 2020): Zhiwen Yu, Zhu Wang Human Behavior Analysis: Sensing and Understanding (Hardcover, 1st ed. 2020)
Zhiwen Yu, Zhu Wang
R3,751 Discovery Miles 37 510 Ships in 10 - 15 working days

Over the last decade, there has been a growing interest in human behavior analysis, motivated by societal needs such as security, natural interfaces, affective computing, and assisted living. However, the accurate and non-invasive detection and recognition of human behavior remain major challenges and the focus of many research efforts. Traditionally, in order to identify human behavior, it is first necessary to continuously collect the readings of physical sensing devices (e.g., camera, GPS, and RFID), which can be worn on human bodies, attached to objects, or deployed in the environment. Afterwards, using recognition algorithms or classification models, the behavior types can be identified so as to facilitate advanced applications. Although such traditional approaches deliver satisfactory performance and are still widely used, most of them are intrusive and require specific sensing devices, raising issues such as privacy and deployment costs. In this book, we will present our latest findings on non-invasive sensing and understanding of human behavior. Specifically, this book differs from existing literature in the following senses. Firstly, we focus on approaches that are based on non-invasive sensing technologies, including both sensor-based and device-free variants. Secondly, while most existing studies examine individual behaviors, we will systematically elaborate on how to understand human behaviors of various granularities, including not only individual-level but also group-level and community-level behaviors. Lastly, we will discuss the most important scientific problems and open issues involved in human behavior analysis.

macOS Catalina Users Guide - The Ultimate Tips, Tricks and New Hidden Features to Master in the Latest 2019 macOS Catalina... macOS Catalina Users Guide - The Ultimate Tips, Tricks and New Hidden Features to Master in the Latest 2019 macOS Catalina (Paperback)
Alexis Rodriguez
R503 Discovery Miles 5 030 Ships in 10 - 15 working days
Atari 130XE Machine Language for the Absolute Beginner (Paperback): Kevin Bergin Atari 130XE Machine Language for the Absolute Beginner (Paperback)
Kevin Bergin
R408 Discovery Miles 4 080 Ships in 10 - 15 working days
VIC 20 Exposed (Hardcover, Collector's ed.): John Vander Reyden VIC 20 Exposed (Hardcover, Collector's ed.)
John Vander Reyden
R638 Discovery Miles 6 380 Ships in 10 - 15 working days
88 Tips for Chromebook - 2019 Edition (Paperback): Kevin Wilson 88 Tips for Chromebook - 2019 Edition (Paperback)
Kevin Wilson
R245 Discovery Miles 2 450 Ships in 10 - 15 working days
Google Docs for Seniors - A Practical Guide to Cloud-Based Word Processing (Paperback): Scott La Counte Google Docs for Seniors - A Practical Guide to Cloud-Based Word Processing (Paperback)
Scott La Counte
R414 Discovery Miles 4 140 Ships in 10 - 15 working days
Programming with 64-Bit ARM Assembly Language - Single Board Computer Development for Raspberry Pi and Mobile Devices... Programming with 64-Bit ARM Assembly Language - Single Board Computer Development for Raspberry Pi and Mobile Devices (Paperback, 1st ed.)
Stephen Smith
R1,444 R1,141 Discovery Miles 11 410 Save R303 (21%) Ships in 10 - 15 working days

Mastering ARM hardware architecture opens a world of programming for nearly all phones and tablets including the iPhone/iPad and most Android phones. It's also the heart of many single board computers like the Raspberry Pi. Gain the skills required to dive into the fundamentals of the ARM hardware architecture with this book and start your own projects while you develop a working knowledge of assembly language for the ARM 64-bit processor. You'll review assembly language programming for the ARM Processor in 64-bit mode and write programs for a number of single board computers, including the Nvidia Jetson Nano and the Raspberry Pi (running 64-bit Linux). The book also discusses how to target assembly language programs for Apple iPhones and iPads along with 64-Bit ARM based Android phones and tablets. It covers all the tools you require, the basics of the ARM hardware architecture, all the groups of ARM 64-Bit Assembly instructions, and how data is stored in the computer's memory. In addition, interface apps to hardware such as the Raspberry Pi's GPIO ports. The book covers code optimization, as well as how to inter-operate with C and Python code. Readers will develop enough background to use the official ARM reference documentation for their own projects. With Programming with 64-Bit ARM Assembly Language as your guide you'll study how to read, reverse engineer and hack machine code, then be able to apply these new skills to study code examples and take control of both your ARM devices' hardware and software. What You'll Learn Make operating system calls from assembly language and include other software libraries in your projects Interface apps to hardware devices such as the Raspberry Pi GPIO ports Reverse engineer and hack code Use the official ARM reference documentation for your own projects Who This Book Is For Software developers who have already learned to program in a higher-level language like Python, Java, C#, or even C and now wish to learn Assembly programming.

Commodore 64 Exposed (Hardcover): Bruce Bayley Commodore 64 Exposed (Hardcover)
Bruce Bayley
R651 Discovery Miles 6 510 Ships in 10 - 15 working days
Ridiculously Simple Guide to Chromebook (Paperback): Phil Sharp Ridiculously Simple Guide to Chromebook (Paperback)
Phil Sharp
R480 Discovery Miles 4 800 Ships in 10 - 15 working days
How to Sideload Apps Into Your Kindle Fire - A Complete Guide on How Sideload Apps Into Kindle Devices in Less Than 5 Minutes... How to Sideload Apps Into Your Kindle Fire - A Complete Guide on How Sideload Apps Into Kindle Devices in Less Than 5 Minutes for Beginners to Pro. (Paperback)
Newman Alex
R215 Discovery Miles 2 150 Ships in 10 - 15 working days
Home Theater System - How to Build & Setup the Ultimate Home Theater System (Paperback): John Johnson Home Theater System - How to Build & Setup the Ultimate Home Theater System (Paperback)
John Johnson
R324 R262 Discovery Miles 2 620 Save R62 (19%) Ships in 10 - 15 working days
THEC64 MicroComputer User Manual (Paperback): Retro Games Ltd. THEC64 MicroComputer User Manual (Paperback)
Retro Games Ltd.
R406 Discovery Miles 4 060 Ships in 10 - 15 working days
The Ridiculously Simple Guide to Google Pixel Slate and Pixelbook - A Practical Guide to Getting Started with Chromebooks and... The Ridiculously Simple Guide to Google Pixel Slate and Pixelbook - A Practical Guide to Getting Started with Chromebooks and Tablets Running Chrome OS (Paperback)
Phil Sharp
R388 R318 Discovery Miles 3 180 Save R70 (18%) Ships in 10 - 15 working days
Spot 100 Computers & Video Games - A Spotter's Guide for kids and bigger kids (Paperback): Spot 100 Spot 100 Spot 100 Computers & Video Games - A Spotter's Guide for kids and bigger kids (Paperback)
Spot 100 Spot 100
R160 Discovery Miles 1 600 Ships in 10 - 15 working days
Going Chromebook - Living in the Cloud (Paperback): Brian Schell Going Chromebook - Living in the Cloud (Paperback)
Brian Schell
R263 Discovery Miles 2 630 Ships in 10 - 15 working days
Home Applications and Games for the Commodore 64 (Paperback): Timothy P Banse Home Applications and Games for the Commodore 64 (Paperback)
Timothy P Banse
R309 Discovery Miles 3 090 Ships in 10 - 15 working days
3D Printing The Complete Guide - Setup, Software, Ideas, Designs, Materials, Apps, Tips & More (Paperback): Bob Babson 3D Printing The Complete Guide - Setup, Software, Ideas, Designs, Materials, Apps, Tips & More (Paperback)
Bob Babson
R374 R302 Discovery Miles 3 020 Save R72 (19%) Ships in 10 - 15 working days
Chromebook for Seniors - Getting Started With Chrome OS (Paperback): Phil Sharp Chromebook for Seniors - Getting Started With Chrome OS (Paperback)
Phil Sharp
R482 Discovery Miles 4 820 Ships in 10 - 15 working days
The Complete Roku Device Guide - TV, Express, Ultra, Stick, Channels, App, Account (Paperback): Bob Babson The Complete Roku Device Guide - TV, Express, Ultra, Stick, Channels, App, Account (Paperback)
Bob Babson
R373 R302 Discovery Miles 3 020 Save R71 (19%) Ships in 10 - 15 working days
Progress in Location-Based Services 2016 (Paperback, Softcover reprint of the original 1st ed. 2017): Georg Gartner, Haosheng... Progress in Location-Based Services 2016 (Paperback, Softcover reprint of the original 1st ed. 2017)
Georg Gartner, Haosheng Huang
R5,802 Discovery Miles 58 020 Ships in 10 - 15 working days

This book offers a selection of the best papers presented at the 13th International Symposium on Location Based Services (LBS 2016), which was held in Vienna (Austria) from November 14 to 16, 2016. It provides an overview of recent research in the field, including the latest advances in outdoor/indoor positioning, smart environment, spatial modeling, personalization and context awareness, cartographic communication, novel user interfaces, crowd sourcing, social media, big data analysis, usability and privacy.

Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress,... Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings (Paperback, 1st ed. 2018)
Esteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi
R1,599 Discovery Miles 15 990 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

Serious Games - Foundations, Concepts and Practice (Paperback, Softcover reprint of the original 1st ed. 2016): Ralf Doerner,... Serious Games - Foundations, Concepts and Practice (Paperback, Softcover reprint of the original 1st ed. 2016)
Ralf Doerner, Stefan Goebel, Wolfgang Effelsberg, Josef Wiemeyer
R1,985 Discovery Miles 19 850 Ships in 10 - 15 working days

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as "Introduction to Serious Games", "Entertainment Technology", "Serious Game Design", "Game-based Learning", and "Applications of Serious Games".

Computer Maintenance Hacks - 15 Simple Practical Hacks to Optimize, Speed Up and Make Computer Faster (Paperback): Life... Computer Maintenance Hacks - 15 Simple Practical Hacks to Optimize, Speed Up and Make Computer Faster (Paperback)
Life 'n' Hack
R184 Discovery Miles 1 840 Ships in 10 - 15 working days
Advanced Raspberry Pi - Raspbian Linux and GPIO Integration (Paperback, 2nd ed.): Warren Gay Advanced Raspberry Pi - Raspbian Linux and GPIO Integration (Paperback, 2nd ed.)
Warren Gay
R1,710 R1,341 Discovery Miles 13 410 Save R369 (22%) Ships in 10 - 15 working days

Jump right into the pro-level guts of the Raspberry Pi with complete schematics and detailed hardware explanations as your guide. You'll tinker with runlevels, reporting voltages and temperatures, and work on a variety of project examples that you can tune for your own project ideas.. This book is fully updated for the latest Pi boards with three chapters dedicated to GPIO to help you master key aspects of the Raspberry Pi. You'll work with Linux driver information and explore the different Raspberry Pi models, including the Pi Zero, Pi Zero W, Pi 2, Pi3 B and Pi3 B+. You'll also review a variety of project examples that you can tune for your own project ideas. Other topics covered include the 1-Wire driver interface, how to configure a serial Linux console, and cross-compile code, including the Linux kernel. You'll find yourself turning to Advanced Raspberry Pi over and over again for both inspiration and reference. Whether you're an electronics professional, an entrepreneurial maker, or just looking for more detailed information on the Raspberry Pi, this is exactly the book for you. What You'll Learn Master I2C and SPI communications from Raspbian Linux in C Program USB peripherals, such as a 5-inch LCD panel with touch control and the Pi camera Study GPIO hardware, the sysfs driver interface and direct access from C programs Use and program the UART serial device. Who This Book Is For Advanced Raspberry Pi users who have experience doing basic projects and want to take their projects further.

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