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Books > Computing & IT > Computer hardware & operating systems > Personal computers > General

Raspberry Pi By Example (Paperback): Ashwin Pajankar, Arush Kakkar Raspberry Pi By Example (Paperback)
Ashwin Pajankar, Arush Kakkar
R1,164 Discovery Miles 11 640 Ships in 10 - 15 working days

Start building amazing projects with the Raspberry Pi right out of the box About This Book * Explore the vast range of opportunities provided by Raspberry Pi and other hardware components such as a webcam, the Pi camera, and sensors * Get hands-on experience with coding, networking, and hardware with the Raspberry Pi platform * Learn through ample screenshots that offer a play-by-play account of how to implement Raspberry-Pi-based real-life projects Who This Book Is For What's the best way to learn how to use your Raspberry Pi? By example! If you want something exciting to do whilst getting to grips with what your Pi can offer, this is the book for you. With both simple and complex projects, you'll create a wide variety of cool toys and functions with your Raspberry Pi - all with minimal coding experience necessary. What You Will Learn * Set up your Raspberry Pi and get it ready for some interesting real-life projects * Work with images, videos, webcams, and the Pi camera and create amazing time-lapse videos * Explore the amazing world of Minecraft Pi * Get to know how to use PiGlow for GPIO programming * Interface your Pi with Grove Sensors and implement IoT applications * Build your own cluster with Raspberry Pi * Understand the networking and network programming fundamentals In Detail Want to put your Raspberry Pi through its paces right out of the box? This tutorial guide is designed to get you learning all the tricks of the Raspberry Pi through building complete, hands-on hardware projects. Speed through the basics and then dive right in to development! Discover that you can do almost anything with your Raspberry Pi with a taste of almost everything. Get started with Pi Gaming as you learn how to set up Minecraft, and then program your own game with the help of Pygame. Turn the Pi into your own home security system with complete guidance on setting up a webcam spy camera and OpenCV computer vision for image recognition capabilities. Get to grips with GPIO programming to make a Pi-based glowing LED system, build a complete functioning motion tracker, and more. Finally, get ready to tackle projects that push your Pi to its limits. Construct a complete Internet of Things home automation system with the Raspberry Pi to control your house via Twitter; turn your Pi into a super-computer through linking multiple boards into a cluster and then add in advanced network capabilities for super speedy processing! Style and approach This step-by-step guide to building Raspberry-Pi-based projects is explained in a conversational and easy-to-follow style. Each topic is explained sequentially in the process of creating real-life projects, and detailed explanations of the basic and advanced features of various Python libraries are also included.

Raspberry Pi Computer Architecture Essentials (Paperback): Andrew K. Dennis Raspberry Pi Computer Architecture Essentials (Paperback)
Andrew K. Dennis
R1,148 Discovery Miles 11 480 Ships in 10 - 15 working days

Explore Raspberry Pi's architecture through innovative and fun projects About This Book * Explore Raspberry Pi 2's hardware through the Assembly, C/C++, and Python programming languages * Experiment with connecting electronics up to your Raspberry Pi 2 and interacting with them through software * Learn about the Raspberry Pi 2 architecture and Raspbian operating system through innovative projects Who This Book Is For Raspberry Pi Computer Architecture Essentials is for those who are new and those who are familiar with the Raspberry Pi. Each topic builds upon earlier ones to provide you with a guide to Raspberry Pi's architecture. From the novice to the expert, there is something for everyone. A basic knowledge of programming and Linux would be helpful but is not required. What You Will Learn * Set up your Raspberry Pi 2 and learn about its hardware * Write basic programs in Assembly Language to learn about the ARM architecture * Use C and C++ to interact with electronic components * Find out about the Python language and how to use it to build web applications * Interact with third-party microcontrollers * Experiment with graphics and audio programming * Expand Raspberry Pi 2's storage mechanism by using external devices * Discover Raspberry Pi 2's GPIO pins and how to interact with them In Detail With the release of the Raspberry Pi 2, a new series of the popular compact computer is available for you to build cheap, exciting projects and learn about programming. In this book, we explore Raspberry Pi 2's hardware through a number of projects in a variety of programming languages. We will start by exploring the various hardware components in detail, which will provide a base for the programming projects and guide you through setting up the tools for Assembler, C/C++, and Python. We will then learn how to write multi-threaded applications and Raspberry Pi 2's multi-core processor. Moving on, you'll get hands on by expanding the storage options of the Raspberry Pi beyond the SD card and interacting with the graphics hardware. Furthermore, you will be introduced to the basics of sound programming while expanding upon your knowledge of Python to build a web server. Finally, you will learn to interact with the third-party microcontrollers. From writing your first Assembly Language application to programming graphics, this title guides you through the essentials. Style and approach This book takes a step-by-step approach to exploring Raspberry Pi's architecture through projects that build upon each other. Each project provides you with new information on how to interact with an aspect of the Raspberry Pi and Raspbian operating system, providing a well-rounded guide.

Help Me! Guide to the iPad Pro - Step-by-Step User Guide for the Seventh and Eighth Generation iPads and iOS 9.3 (Paperback):... Help Me! Guide to the iPad Pro - Step-by-Step User Guide for the Seventh and Eighth Generation iPads and iOS 9.3 (Paperback)
Charles Hughes
R456 Discovery Miles 4 560 Ships in 10 - 15 working days
Raspberry Pi Networking Cookbook - (Paperback, 2nd Revised edition): Rick Golden Raspberry Pi Networking Cookbook - (Paperback, 2nd Revised edition)
Rick Golden
R1,216 Discovery Miles 12 160 Ships in 10 - 15 working days

Connect your Raspberry Pi to the world with this essential collection of recipes for basic administration and common network services About This Book * Install, administer, and maintain your Raspberry Pi * Explore a new world of computing with this low cost, credit-card sized computer * Connect your Raspberry Pi to other devices on local networks and utilise IoT services Who This Book Is For This book is intended for students, scientists, and hobbyists who wish to connect their Raspberry Pi to other devices on a local area network or to the Internet of Things. Whether you are new to the Raspberry Pi, or already have a lot of experience with it, the recipes in this book will be a valuable reference to you and inspire your next project. You will want to have this book handy as a guide whenever you are working on networking projects for the Raspberry Pi. What You Will Learn * Install, update, and upgrade your Raspberry PI * Configure a firewall to protect your Raspberry Pi and other devices on your local area network * Set up file sharing, remote access, a web server, and your own wiki * Create a wireless access point and use it as an Internet gateway * Stream video, audio, and local device data to IoT services as well as your own websites * Control devices connected to the Raspberry Pi from your phone via the web * Create a giant video wall using multiple monitors and Raspberry Pis In Detail With increasing interest in Maker Projects and the Internet of Things (IoT), students, scientists, and hobbyists are using the Raspberry Pi as a reliable, inexpensive platform to connect local devices to Internet services. This book begins with recipes that are essential to installing the Raspberry Pi and configuring it for network access. Then it continues with recipes on installing common networking services such as firewalls and file sharing. The final chapters include recipes for network monitoring, streaming data from the Raspberry Pi to IoT services, and using clusters of Raspberry Pis to store and analyze large volumes of data. Style and approach This book contains a collection of practical, engaging recipes that will guide you through enhancing your Raspberry Pi's existing network.

Cloud Computing with Google Chrome Volume 2 (Paperback): George Root Cloud Computing with Google Chrome Volume 2 (Paperback)
George Root
R303 Discovery Miles 3 030 Ships in 10 - 15 working days

This is the Second Volume in the "Cloud Computing with Google Chrome" series. Volume 1 of this series explained how to setup and use a new Google Chromebook Computer and many of the Google Services that are available free from Google. If you are new to the Chrome OS and need helpful information on how to setup a new Google Account and other Google Services such as Gmail, Google Docs, and Google Drive, then Volume 1 of this series is the book you should start with. This book, Volume 2, contains all new material not included in the first volume. It includes new material that expands upon some of the topics introduced in the first volume, but the major portion of Volume 2 introduces entirely new topics such as Google+ and Photo Editing using the free photo editing capabilities built into the Chrome environment. Here is a list of the top-level topics covered in Volume 2: Using External Devices with Your Chromebook Computer Using an External Hard Drive Connecting to Ethernet Using a Mouse and Keyboard with Your Chromebook Using an External Monitor with Your Chromebook Using Goggle Authenticator Hosting a Website Using Google Drive Sharing Files Using Google Drive Setting Up a Google Cloud Print Enabled Printer Setting Up and Using Google+ Editing and Sharing Photos from Your Mobile Device Editing Photos Using the Powerful Editing Features Included in Google+ Whether you have just bought your first Chromebook or whether you have been using the Chrome web browser for some time, you will learn something, perhaps a lot, from this book.

Raspberry Pi System Software Reference (Paperback, 1st ed.): Warren Gay Raspberry Pi System Software Reference (Paperback, 1st ed.)
Warren Gay
R1,202 Discovery Miles 12 020 Ships in 10 - 15 working days

Raspberry Pi is Linux, but it's a unique flavor of Linux, specifically for the ARM-based Pi. Raspberry Pi Software Reference guides you through the boot process, including options for tweaking HDMI, memory, and other boot options. You'll learn the details of run levels and creating new services, and how to use the custom command vcgencmd for doing things like reporting temperature, clock speeds, and voltage. And while there are cross-compilers available for some flavors of Linux, one of the most important things you'll get from Raspberry Pi Software Reference is how to build your own Raspberry Pi cross-compiler on your Mac OSX, Linux, or Windows computer.

Building a Home Security System with Raspberry Pi (Paperback): Matthew Poole Building a Home Security System with Raspberry Pi (Paperback)
Matthew Poole
R1,021 Discovery Miles 10 210 Ships in 10 - 15 working days

Build your own sophisticated modular home security system using the popular Raspberry Pi board About This Book * This book guides you through building a complete home security system with Raspberry Pi and helps you remotely access it from a mobile device over the Internet * It covers the fundamentals of interfacing sensors and cameras with the Raspberry Pi so that you can connect it to the outside world * It follows a modular approach so that you can choose the modules and features you want for your customized home security system Who This Book Is For This book is for anyone who is interested in building a modular home security system from scratch using a Raspberry Pi board, basic electronics, sensors, and simple scripts. This book is ideal for enthusiastic novice programmers, electronics hobbyists, and engineering professionals. It would be great if you have some basic soldering skills in order to build some of the interface modules. What You Will Learn * Understand the concepts behind alarm systems and intrusion detection devices * Connect sensors and devices to the on-board digital GPIO ports safely * Monitor and control connected devices easily using Bash shell scripting * Build an I/O port expander using the I2C bus and connect sensors and anti-tamper circuits * Capture and store images using motion detectors and cameras * Access and manage your system remotely from your mobile phone * Receive intrusion alerts and images through your e-mail * Build a sophisticated multi-zone alarm system In Detail The Raspberry Pi is a powerful low-cost credit-card-sized computer, which lends itself perfectly as the controller for a sophisticated home security system. Using the on-board interfaces available, the Raspberry Pi can be expanded to allow the connection of a virtually infinite number of security sensors and devices. The Raspberry Pi has the processing power and interfaces available to build a sophisticated home security system but at a fraction of the cost of commercially available systems. Building a Home Security System with Raspberry Pi starts off by showing you the Raspberry Pi and how to set up the Linux-based operating system. It then guides you through connecting switch sensors and LEDs to the native GPIO connector safely, and how to access them using simple Bash scripts. As you dive further in, you'll learn how to build an input/output expansion board using the I2C interface and power supply, allowing the connection of the large number of sensors needed for a typical home security setup. In the later chapters of the book, we'll look at more sophisticated topics such as adding cameras, remotely accessing the system using your mobile phone, receiving intrusion alerts and images by e-mail, and more. By the end of the book, you will be well-versed with the use of Raspberry Pi to power a home-based security system that sends message alerts whenever it is triggered and will be able to build a truly sophisticated and modular home security system. You will also gain a good understanding of Raspberry Pi's ecosystem and be able to write the functions required for a security system. Style and approach This easy-to-follow guide comprises a series of projects, where every chapter introduces a new concept and at the end of the book, all these concepts are brought together to create an entire home security system. This book features clear diagrams and code every step of the way.

BeagleBone Black Cookbook (Paperback): Charles A. Hamilton BeagleBone Black Cookbook (Paperback)
Charles A. Hamilton
R1,295 Discovery Miles 12 950 Ships in 10 - 15 working days

Over 60 recipes and solutions for inventors, makers, and budding engineers to create projects using the BeagleBone Black About This Book * Learn how to develop applications with the BeagleBone Black and open source Linux software * Sharpen your expertise in making sophisticated electronic devices * Explore the BeagleBone Black with this easy-to-succeed recipe format Who This Book Is For If you are a hardware, Linux, and/or microcomputing novice, or someone who wants more power and possibilities with product prototypes, electronic art projects, or embedded computing experiments, then this book is for you. It is for Internet of Things enthusiasts who want to use more sophisticated hardware than the Raspberry Pi or the Arduino can provide. Whether you are an engineering student, a DIYer, an inventor, or a budding electronics enthusiast, this book delivers accessible, easy-to-succeed instructions for using an advanced microcomputing platform. What You Will Learn * Set up and run the BeagleBone Black for the first time * Learn the basics of microcomputing and Linux using the command line and easy kernel mods * Make introductory projects with Python, JavaScript, BoneScript, and Node.js * Explore physical computing and simple circuits using buttons, LEDs, sensors, and motors * Discover the unique features of the BeagleBone Black and its real-time computing functions * Build intermediate level audio and video applications * Assemble and add ingredients for creating Internet of Things prototypes In Detail There are many single-board controllers and computers such as Arduino, Udoo, or Raspberry Pi, which can be used to create electronic prototypes on circuit boards. However, when it comes to creating more advanced projects, BeagleBone Black provides a sophisticated alternative. Mastering the BeagleBone Black enables you to combine it with sensors and LEDs, add buttons, and marry it to a variety of add-on boards. You can transform this tiny device into the brain for an embedded application or an endless variety of electronic inventions and prototypes. With dozens of how-tos, this book kicks off with the basic steps for setting up and running the BeagleBone Black for the first time, from connecting the necessary hardware and using the command line with Linux commands to installing new software and controlling your system remotely. Following these recipes, more advanced examples take you through scripting, debugging, and working with software source files, eventually working with the Linux kernel. Subsequently, you will learn how to exploit the board's real-time functions. We will then discover exciting methods for using sound and video with the system before marching forward into an exploration of recipes for building Internet of Things projects. Finally, the book finishes with a dramatic arc upward into outer space, when you explore ways to build projects for tracking and monitoring satellites. Style and approach This comprehensive recipe book deconstructs a complex, often confusing piece of technology, and transforms it to become accessible and fun with snappy, unintimidating prose, and extensive easy-to-succeed instructions.

Raspberry Pi LED Blueprints (Paperback): Agus Kurniawan Raspberry Pi LED Blueprints (Paperback)
Agus Kurniawan
R875 Discovery Miles 8 750 Ships in 10 - 15 working days

Design, build, and test LED-based projects using the Raspberry Pi About This Book Implement real LED-based projects for Raspberry Pi Learn to interface various LED modules such as LEDs, 7-segment, 4-digits 7 segment, and dot matrix to Raspberry Pi Get hands-on experience by exploring real-time LEDs with this project-based book Who This Book Is For This book is for those who want to learn how to build Raspberry Pi projects utilising LEDs, 7 segment, 4-digits 7 segment, and dot matrix modules. You also will learn to implement those modules in real applications, including interfacing with wireless modules and the Android mobile app. However, you don't need to have any previous experience with the Raspberry Pi or Android platforms. What You Will Learn Control LEDs, 7 segments, and 4-digits 7 segment from a Raspberry Pi Expand Raspberry Pi's GPIO Build a countdown timer Build a digital clock display Display numbers and characters on dot matrix displays Build a traffic light controller Build a remote home light control with a Bluetooth low energy module and Android Build mobile Internet-controlled lamps with a wireless module and Android In Detail Blinking LED is a popular application when getting started in embedded development. By customizing and utilising LED-based modules into the Raspberry Pi board, exciting projects can be obtained. A countdown timer, a digital clock, a traffic light controller, and a remote light controller are a list of LED-based inspired project samples for Raspberry Pi. An LED is a simple actuator device that displays lighting and can be controlled easily from a Raspberry Pi. This book will provide you with the ability to control LEDs from Raspberry Pi, starting from describing an idea through designing and implementing several projects based on LEDs, such as, 7-segments, 4-digits 7 segment, and dot matrix displays. Beginning with step-by-step instructions on installation and configuration, this book can either be read from cover to cover or treated as an essential reference companion to your Raspberry Pi. Samples for the project application are provided such as a countdown timer, a digital clock, a traffic light controller, a remote light controller, and an LED-based Internet of Things, so you get more practice in the art of Raspberry Pi development. Raspberry Pi LED Blueprints is an essential reference guide full of practical solutions to help you build LED-based applications. Style and approach This book follows a step-by-step approach to LED-based development for Raspberry Pi, explained in a conversational and easy-to-follow style. Each topic is explained sequentially in the process of building an application, and detailed explanations of the basic and advanced features are included.

All-New Fire HD 8 & 10 User Guide - Newbie to Expert in 2 Hours! (Paperback): Jenna Edwards, Tom Edwards All-New Fire HD 8 & 10 User Guide - Newbie to Expert in 2 Hours! (Paperback)
Jenna Edwards, Tom Edwards
R273 Discovery Miles 2 730 Ships in 10 - 15 working days
Raspberry Pi Hardware Reference (Paperback, 1st ed.): Warren Gay Raspberry Pi Hardware Reference (Paperback, 1st ed.)
Warren Gay
R1,800 Discovery Miles 18 000 Ships in 10 - 15 working days

The Raspberry Pi is deceptively simple. Plug it in, boot it up, and use it as a personal computer, or attach a million gizmos and modules and invent something new and amazing. Either way, what it can actually do is not simple, and you should know exactly what the Raspberry Pi hardware is all about. Raspberry Pi Hardware Reference, from Mastering the Raspberry Pi, is the hardware guide you need on your desk or workbench. Every detail is covered: from power to memory, from the CPU to working with USB. You'll find all the details about working with both wired and wireless Ethernet, SD cards, and the UART interface. The GPIO chapter is invaluable, covering power budgeting, access, and even small but important details like the correct usage of sudo when working with GPIO pins. You'll also find details about the 1-Wire driver, the I2C bus, and the SPI bus. If you need to know anything about your Raspberry Pi's hardware, you will find it here, in Raspberry Pi Hardware Reference.

Computer Games - Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on... Computer Games - Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers (Paperback, 2014 ed.)
Tristan Cazenave, Mark H.M. Winands, Yngvi Bjoernsson
R2,058 Discovery Miles 20 580 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014. The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.

Ready - A Commodore 64 Retrospective (Hardcover, 2015 ed.): Roberto Dillon Ready - A Commodore 64 Retrospective (Hardcover, 2015 ed.)
Roberto Dillon
R3,690 Discovery Miles 36 900 Ships in 10 - 15 working days

How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

Raspberry Pi Sensors (Paperback, Ed): Rushi Gajjar Raspberry Pi Sensors (Paperback, Ed)
Rushi Gajjar
R892 Discovery Miles 8 920 Ships in 10 - 15 working days

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Raspberry Pi Robotics Projects - (Paperback, 2nd Revised edition): Richard Grimmett Raspberry Pi Robotics Projects - (Paperback, 2nd Revised edition)
Richard Grimmett
R1,203 Discovery Miles 12 030 Ships in 10 - 15 working days

This book is for enthusiasts who want to use the Raspberry Pi to build complex robotics projects. With the aid of the step-by-step instructions in this book, you can construct complex robotics projects that can move, talk, listen, see, swim, or fly. No previous Raspberry Pi robotics experience is assumed, but even experts will find unexpected and interesting information in this invaluable guide.

Survey of Academic Library Plans for Computer Workstations, Personal Computers, Laptops and Other Computing Devices... Survey of Academic Library Plans for Computer Workstations, Personal Computers, Laptops and Other Computing Devices (Paperback)
Primary Research Group
R889 Discovery Miles 8 890 Ships in 10 - 15 working days
Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014,... Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014, Proceedings (Paperback, 2014 ed.)
Yusuf Pisan, Nikitas Marinos Sgouros, Tim Marsh
R2,319 Discovery Miles 23 190 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.

Interactive Storytelling - 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore,... Interactive Storytelling - 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings (Paperback, 2014 ed.)
Alex Mitchell, Clara Fernandez Vara, David Thue
R2,380 Discovery Miles 23 800 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.

Serious Games Development and Applications - 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014.... Serious Games Development and Applications - 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings (Paperback, 2014 ed.)
Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge
R2,244 Discovery Miles 22 440 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.

Informatics in SchoolsTeaching and Learning Perspectives - 7th International Conference on Informatics in Schools: Situation,... Informatics in SchoolsTeaching and Learning Perspectives - 7th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2014, Istanbul, Turkey, September 22-25, 2014. Proceedings (Paperback, 2014 ed.)
Yasemin Gulbahar, Erinc Karatas
R1,841 Discovery Miles 18 410 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 7th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2014, held in Istanbul, Turkey, in September 2014. The 13 full papers presented together with 2 keynotes were carefully reviewed and selected from 33 submissions. The focus of the conference was on following topics: Competence Science Education, Competence Measurement for Informatics, Emerging Technologies and Tools for Informatics, Teacher Education in Informatics, and Curriculum Issues.

Pervasive Health - State-of-the-art and Beyond (Hardcover, 2014 ed.): Andreas Holzinger, Martina Ziefle, Carsten Roecker Pervasive Health - State-of-the-art and Beyond (Hardcover, 2014 ed.)
Andreas Holzinger, Martina Ziefle, Carsten Roecker
R4,329 Discovery Miles 43 290 Ships in 10 - 15 working days

Providing a comprehensive introduction into an overview of the field of pervasive healthcare applications, this volume incorporates a variety of timely topics ranging from medical sensors and hardware infrastructures, to software platforms and applications and addresses issues of user experience and technology acceptance. The recent developments in the area of information and communication technologies have laid the groundwork for new patient-centred healthcare solutions. While the majority of computer-supported healthcare tools designed in the last decades focused mainly on supporting care-givers and medical personnel, this trend changed with the introduction of pervasive healthcare technologies, which provide supportive and adaptive services for a broad variety and diverse set of end users. With contributions from key researchers the book integrates the various aspects of pervasive healthcare systems including application design, hardware development, system implementation, hardware and software infrastructures as well as end-user aspects providing an excellent overview of this important and evolving field.

Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Darmstadt,... Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings (Paperback, 2014 ed.)
Stefan Goebel, Josef Wiemeyer
R2,170 Discovery Miles 21 700 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.

Evolution and Standardization of Mobile Communications Technology (Hardcover, New): DongBack Seo Evolution and Standardization of Mobile Communications Technology (Hardcover, New)
DongBack Seo
R5,474 Discovery Miles 54 740 Ships in 10 - 15 working days

Information and communication technologies (ICT) are a vital component of successful business models. As new technologies emerge, organizations must adapt quickly and strategically to these changes or risk falling behind. Evolution and Standardization of Mobile Communications Technology examines methods of developing and regulating compatibility standards in the ICT industry, assisting organizations in their application of the latest communications technologies in their business practices. Organizations maintain competitive advantage by implementing cutting-edge technologies as soon as they appear. This book serves as a compendium of the most recent research and development in this arena, providing readers with the insight necessary to take full advantage of a wide range of ICT solutions. This book is part of the Advances in IT Standards and Standardization Research series collection.

Computer Games - Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial... Computer Games - Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers (Paperback, 2014 ed.)
Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida
R1,511 Discovery Miles 15 110 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.

Manage Your Home with a Smartphone App! - Learn Step-by-Step How to Control Your Home Lighting, Thermostats, IP Cameras, Music... Manage Your Home with a Smartphone App! - Learn Step-by-Step How to Control Your Home Lighting, Thermostats, IP Cameras, Music & Alarm Systems on your Smartphone or Tablet Device (Paperback)
Gerard O'Driscoll
R790 Discovery Miles 7 900 Ships in 10 - 15 working days
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