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Books > Computing & IT > Computer hardware & operating systems > Personal computers > General
This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos.
With more than 60 practical and creative hacks, this book helps you turn Raspberry Pi into the centerpiece of some cool electronics projects. Want to create a controller for a camera or a robot? Set up Linux distributions for media centers or PBX phone systems? That's just the beginning of what you'll find inside "Raspberry Pi Hacks." If you're looking to build either a software or hardware project with more computing power than Arduino alone can provide, Raspberry Pi is just the ticket. And the hacks in this book will give you lots of great ideas.Use configuration hacks to get more out of your PiBuild your own web server or remote print serverTake the Pi outdoors to monitor your garden or control holiday lightsConnect with SETI or construct an awesome Halloween costumeHack the Pi's Linux OS to support more complex projectsDecode audio/video formats or make your own music playerAchieve a low-weight payload for aerial photographyBuild a Pi computer cluster or a solar-powered lab
Your indispensable guide to mastering the efficient use of D3.js in professional-standard data visualization projects. You will learn what data visualization is, how to work with it, and how to think like a D3.js expert, both practically and theoretically. Practical D3.js does not just show you how to use D3.js, it teaches you how to think like a data scientist and work with the data in the real world. In Part One, you will learn about theories behind data visualization. In Part Two, you will learn how to use D3.js to create the best charts and layouts. Uniquely, this book intertwines the technical details of D3.js with practical topics such as data journalism and the use of open government data. Written by leading data scientists Tarek Amr and Rayna Stamboliyska, this book is your guide to using D3.js in the real world - add it to your library today. You Will Learn: How to think like a data scientist and present data in the best way What structure and design strategies you can use for compelling data visualization How to use data binding, animations and events, scales, and color pickers How to use shapes, path generators, arcs and polygons Who This Book is For: This book is for anyone who wants to learn to master the use of D3.js in a practical manner, while still learning the important theoretical aspects needed to enable them to work with their data in the best possible way.
This book constitutes the refereed proceedings of the 9th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2016, held in Munster, Germany, in October 2015. The 17 full papers presented together with 1 invited talk were carefully reviewed and selected from 50 submissions. The focus of the conference was on following topics: sustainable education in informatics for pupils of all ages; connecting informatics lessons to the students' everyday lives; teacher education in informatics or computer science; and research on informatics or computer science in schools (empirical/qualitative/quantitative/theory building/research methods/comparative studies/transferability of methods and results from other disciplines).
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers.
Motorola Xoom is the first tablet to rival the iPad, and no wonder with all of the great features packed into this device. But learning how to use everything can be tricky-and Xoom doesn't come with a printed guide. That's where this Missing Manual comes in. Gadget expert Preston Gralla helps you master your Xoom with step-by-step instructions and clear explanations. As with all Missing Manuals, this book offers refreshing, jargon-free prose and informative illustrations. * Use your Xoom as an e-book reader, music player, camcorder, and phone * Keep in touch with email, video and text chat, and social networking apps * Get the hottest Android apps and games on the market * Do some work with Google Docs, Microsoft Office, or by connecting to a corporate network * Tackle power-user tricks, such as barcode scanning, voice commands, and creating a Wi-Fi hotspot * Sync your Xoom with a PC or a Mac
1001 Computer Words You Need to Know explains and illuminates the
essential vocabulary of computers and the Internet. This
comprehensive, but never condescending guide to the language of the
electronic age carefully defines and explains every term with a
sample sentence, and many entries have supplementary notes. In
addition, the book includes a number of quick miniguides to
managing your online life - dealing with Windows and Macs (and
sometimes *nix), burning CDs and downloading files, word
processing, spread-sheeting, connecting to the Internet (dialup,
cable, DSL, wireless) surfing, IMing and emailing, taking digital
photos, coping with networks, memory, and drives, and just plain
coping with your computer.
Computers have had and will continue to have a tremendous impact on professional activity in almost all areas. This applies to radiological medicine and in particular to radiation therapy. This book compiles the most recent developments and results of the application of computers and computer science as presented at the XIIIth International Conference on the Use of Computers in Radiation Therapy in Heidelberg, Germany. The text of both oral presentations and posters is included. The book is intended for computer sientists, medical physicists, engineers and physicians in the field of radiation therapy and provides a comprehensive survey of the entire field.
Shoebox sized and smaller, small form factor PCs can pack as much computing muscle as anything from a PDA to a full-sized desktop computer. They consume less power, have few or no moving parts, and are very quiet. Whether you plan to use one as a standalone PC or want to embed it in your next hacking project, a small form factor PC may be the next thing you build."Small Form Factor PCs" is the only book available that shows you how to build small form factor PCs -- from kits and from scratch -- that are more interesting and more personalized than what a full-sized PC can give you. Included in the book are projects for building personal video recorders, versatile wireless access points, digital audio jukeboxes, portable firewalls, and much more. This book shows you how to build eight different systems, from the shoebox-sized Shuttle system down to the stick-of-gum sized gumstix. With thorough illustrations and step-by-step instructions, "Small Form Factor PCs" makes it easy for anyone who wants to get started building these tiny systems. Small form factor computing is taking off, and this guide is an absolute must for anyone who wants to get in on the launch.
Home Computers showcases the quirky and characterful beginnings of a commercial product that would come to unite the globe: the personal computer. As so much technology is forgotten once it is superseded, this is a celebration of machines, industrial design and techno-utopianism of an era in the not-so-distant past. Conceived as a visual sourcebook of the most popular, most powerful and most idiosyncratic computers to grace our workspaces, this timely publication offers a reflection on how far we've come and a nostalgic look at a time when digital worlds could be contained in a box and turned off, rather than ever-present in our lives. Home Computers opens with a scene-setting retrospective by computer and gaming writer Alex Wiltshire. The book's heart is a series of specially commissioned photographs that capture details of switches and early user-interface design, letterforms and logos, and the quirks that set one computer off from another. Images are complemented by a potted history of each device, the inventors or personalities behind it, and its innovations and influences.
The "Man"and his Machines I hope this book will refresh the memories of the few who were lucky enough to use "laptops" in the early years. Also to spark an interest in a machine which changed the way we live and do business today. I believe this book will be an invaluable aid in furnishing the information required to start a very challenging pursuit of vintage "Laptop" Computers. This could be a fascinating venture which would connect you to our life-changing technological history.
Computer haben als universelle Maschinen das moderne Leben nicht nur durchdrungen, sie ver ndern durch ihre vielf ltige Funktionalit t auch jede Art der Kommunikation und damit der Organisation und der Arbeitsabl ufe. Vielschichtige Kenntnisse moderner Informationstechnologien sind unabdingbar geworden. Im vorliegenden Buch werden diese Kenntnisse in solider Weise und auf hohem Niveau vermittelt. Dabei werden insbesondere die Basistechnologien aus den Bereichen Rechnerarchitektur, Netzwerke, Verteilte Systeme, Programmiersprachen und Software-Engineering sowie der Datenbanksysteme ber cksichtigt, aus deren Verst ndnis sich viele aktuelle Schlagworte technischer Entwicklungen und Trends ableiten lassen. Dieses sorgf ltig erarbeitete Werk richtet sich vor allem an Entscheider im Technologie-Management und an Professionals der IT-Branche, die ein fundiertes Verst ndnis zentraler Basistechnologien erwerben m chten.
As communication and networking (CN) become specialized and fragmented, it is easy to lose sight that many topics in CN have common threads and because of this, advances in one sub-discipline may transmit to another. The presentation of results between different sub-disciplines of CN encourages this interchange for the advan- ment of CN as a whole. Of particular interest is the hybrid approach of combining ideas from one discipline with those of another to achieve a result that is more signi- cant than the sum of the individual parts. Through this hybrid philosophy, a new or common principle can be discovered which has the propensity to propagate throu- out this multifaceted discipline. This volume comprises the selection of extended versions of papers that were p- sented in their shortened form at the 2008 International Conference on Future Gene- tion Communication and Networking (http: //www. sersc. org/FGCN2008/), Inter- tional Conference on Bio-Science and Bio-Technology (http: //www. sersc. org/ BSBT2008/), International Symposium on u- and e- Service, Science and Technology (http: //www. sersc. org/UNESST2008/), International Symposium on Database Theory and Application (http: //www. sersc. org/DTA2008/), International Symposium on Control and Automation (http: //www. sersc. org/CA2008/), International Symposium on Signal Processing, Image Processing and Pattern Recognition (http: //www. sersc. org/SIP2008/), International Symposium on Grid and Distributed Computing (ttp: //www. sersc. org/ GDC2008/), International Symposium on Smart Home (http: //www. sersc. org/SH2008/), and 2009 Advanced Science and Technology (http: //www. sersc. org/A
Today it is almost impossible to remember what life was like with no computer, no mobile phone, and no Internet for accessing information, performing tra- actions or exchanging emails and data. New technology is bringing wave after wave of new bene?ts to daily life: organisations are doing business with each other via the Internet; people are ?lling in tax declarations online and booking their next vacation through the Internet. In general we are all progressively - ing (and dependent on) software and services running on computers, connecting mobile phones and other devices, and exchanging information on the Internet. People like to shop around and exercise choice. So do businesses and public administrations. Today they can buy a complete software package that best suits their needs, even though they may never use some of the tools it o?ers, or other desirable tools are not available. In the future they may no longer have to compromise on choice. Alternative approaches like "Software as a Service" and "Computing Resources as a Service" are emerging. Software is provided on-line as a service when and where it is needed, and the same for computing resources needed to run software. Such an approach allows individuals and organisations totapintoande?ectivelyharnesstheimmensewealthofinformation, knowledge and analytical resources when they need them, paying only for what they use. Customersareboundtobene?twhenthereisasu?cientlyrichchoiceofservices.
A longtime favorite among PC users, the third edition of the book now contains useful information for people running either Windows or Linux operating systems. Written for novices and seasoned professionals alike, the book is packed with useful and unbiased information. In addition to coverage of the fundamentals and general tips about working on PCs, the book includes chapters focusing on motherboards, processors, memory, floppies, hard drives, optical drives, tape devices, video devices, input devices, audio components, communications, power supplies, and maintenance.
"The Pentium Chronicles" describes the architecture and key decisions that shaped the P6, Intel's most successful chip to date. As author Robert Colwell recognizes, success is about learning from others, and "Chronicles" is filled with stories of ordinary, exceptional people as well as frank assessments of "oops" moments, leaving you with a better understanding of what it takes to create and grow a winning product.
The Raspberry Pi is a cheap, programmable credit-card sized computer that plugs into your TV and a keyboard. It's a capable little PC which can be used for many of the things that your desktop PC does, like spreadsheets, word-processing and games. This title has been written to guide anyone new to computer programming, including children and students, through setting up and programming their new Raspberry Pi.
Learn how to use Solidity and the Ethereum project - second only to Bitcoin in market capitalization. Blockchain protocols are taking the world by storm, and the Ethereum project, with its Turing-complete scripting language Solidity, has rapidly become a front-runner. This book presents the blockchain phenomenon in context; then situates Ethereum in a world pioneered by Bitcoin. See why professionals and non-professionals alike are honing their skills in smart contract patterns and distributed application development. You'll review the fundamentals of programming and networking, alongside its introduction to the new discipline of crypto-economics. You'll then deploy smart contracts of your own, and learn how they can serve as a back-end for JavaScript and HTML applications on the Web. Many Solidity tutorials out there today have the same flaw: they are written for "advanced" JavaScript developers who want to transfer their skills to a blockchain environment. Introducing Ethereum and Solidity is accessible to technology professionals and enthusiasts of all levels. You'll find exciting sample code that can move forward real world assets in both the academic and the corporate arenas. Find out now why this book is a powerful gateway for creative technologists of all types, from concept to deployment. What You'll Learn See how Ethereum (and other cryptocurrencies) work Compare distributed apps (dapps) to web apps Write Ethereum smart contracts in Solidity Connect Ethereum smart contracts to your HTML/CSS/JavaScript web applications Deploy your own dapp, coin, and blockchain Work with basic and intermediate smart contracts Who This Book Is For Anyone who is curious about Ethereum or has some familiarity with computer science Product managers, CTOs, and experienced JavaScript programmers Experts will find the advanced sample projects in this book rewarding because of the power of Solidity
Get started with the ASUS Tinker Board and begin building and expanding your own projects. This book covers the basic operating systems offered by ASUS for the Tinker Board and Tinker Board S, TinkerOS and Android, and then dives deeper into its capabilities for projects; such as a music streamer or a weather display with internet connectivity. Beginners will find the resources necessary to follow along and more seasoned makers can review additional information to engage with this new single-board computer platform. The projects are broad enough to show off the capability of the Tinker Board's hardware and they can be used as is or you can add to them based on your skill level. The ASUS Tinker Board offers an increase in hardware specs and, as a result, is more powerful compared to other single-board computers on the market, making it a great option for projects that would have previously been a challenge to run on other boards, such as the Raspberry Pi. Single-board computers in general are also gaining in popularity as solutions for many DIY tech projects, ranging from gaming to file storage to being a small form factor desktop Linux computer. Practical Tinker Board is a great resource to the maker community, enabling people to begin truly exploring the Tinker Board. What You'll Learn: Review ASUS Tinker Board's capabilities and functions Gain a deeper understanding of different Linux distributions Build useful projects with a range of hardware and software Take an in-depth look at how to install, configure and use ASUS Tinker Board in projects Who This Book Is For: Those who have previously worked on some beginner maker projects, such as basic Arduino and Raspberry Pi projects, and are looking to expand their skills and knowledge of Linux, single board computers, programming and project builds.
Dieser hochwirkungsvolle Ratgeber zur effektiven Online-Nutzung bietet Fuhrungskraften 101 direkt umsetzbare Tipps zu besserer Eigen-PR, ergiebigerer Informationssuche, effizienterem Online-Zeitmanagement und wirkungsvollerem Networking. Wer als Manager nicht von den "Digital Natives" abgehangt werden will, benoetigt profundes Wissen uber die verschiedenen Online-Instrumente und deren Einsatz. Doch konkrete Anleitungen gibt es weder fur Google noch fur Facebook, Twitter, Xing oder LinkedIn. Dieses Buch schafft Abhilfe und zeigt Schritt fur Schritt, wie Sie das Web effizienter nutzen und ihre Online-Prasenz erfolgreich gestalten koennen. "Wie Sie das Internet zur gezielten Recherche, zur Eigenwerbung und zur Steuerung gewisser Informationen nutzen, erlautert der in Deutschland fuhrende Online-Marketing-Experte Felix Beilharz." Dr. Hubertus Porschen, Bundesvorsitzender BJU - Die jungen Unternehmer "Sind Sie IT-technisch abhangig von Spezialisten? Lesen Sie dieses Buch und probieren Sie die Tipps aus. Danach koennen Sie die Ideen und Vorschlage Ihrer IT-Spezialisten verstehen und einordnen." Dipl.-oec. Siegbert Pinger, Geschaftsfuhrer vem.die arbeitgeber e.V.
Im vorliegenden Lexikon sind uber 3.200 der wichtigsten wirtschaftspolitischen Fachbegriffe kurz und pragnant dargestellt. Nach dem Motto "aus der Praxis fur die Praxis" konnen Sie Definitionen aus den Themengebieten Ordnungspolitik, Strukturpolitik, Prozesspolitik und internationale Wirtschaftspolitik nachschlagen. Sie erhalten fundierte Informationen uber die zentralen Theorien, Instrumente und Ansatze und gewinnen durch Querverweise schnell einen Gesamtuberblick. Das Lexikon richtet sich somit an Praktiker und Studierende, die ein kompaktes und praxisorientiertes Nachschlagewerk zum Thema Wirtschaftspolitik suchen." |
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