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Books > Computing & IT > Internet > Internet languages > General
Build production-grade web apps from scratch - without using frameworks - with Kotlin on the Java platform. You'll learn how to use and compose libraries, how to choose between different libraries, and the benefits of explicit and straight-forward code, vs. the implicit magic, conventions, and inversion of control you often see in frameworks. The book teaches the Kotlin language by building production-ready Kotlin code. You'll gain a deep understanding of the idiomatic use of the Kotlin language along with knowledge of how to apply Kotlin in production-grade web apps. The book also bridges the gap between building from scratch and using existing frameworks. For example, you'll learn how to integrate Spring Security-based authentication in web apps written from scratch, so you can leverage existing tooling in your organization without having to take on the entire Spring framework. The first section of the book sets up the base structure of your web app, such as routing, configuration files, and database migrations. The remaining chapters are broken into individual aspects of building production-ready web apps. Appendices at the end of the book explain how to use different libraries than the ones chosen in the main chapters, so you'll learn how to decouple your code from specific libraries, and choose between many different libraries to get the job done in your own web apps. What You Will Learn Compose libraries and manage boilerplate code using idiomatic and powerful Kotlin Manage and query SQL databases without ORMs and mapping layers Write resilient and change-proof tests in support of test-driven development practices Create traditional, HTML-based web apps, APIs for JavaScript-based single-page web apps and native mobile apps Manage parallelism and external service calls using Kotlin co-routines Deploy to production using embedded servers, WAR files, and serverless approaches Bridge the gap between custom-built apps and enterprise, using Spring Context and Spring Security Who This Book Is For The expert developer who is ready to take full control of the tech stack, and use the Kotlin language, type system, and standard library, to ship production-ready web apps. Readers should have prior programming experience. Experience with Java or another JVM language is helpful.
This book provides a broad introduction to search engines by integrating five different perspectives on Web search and search engines that are usually dealt with separately: the technical perspective, the user perspective, the internet-based research perspective, the economic perspective, and the societal perspective. After a general introduction to the topic, two foundational chapters present how search tools can cover the Web's content and how search engines achieve this by crawling and processing the found documents. The next chapter on user behavior covers how people phrase their search queries and interact with search engines. This knowledge builds the foundation for describing how results are ranked and presented. The following three chapters then deal with the economic side of search engines, i.e., Google and the search engine market, search engine optimization (SEO), and the intermingling of organic and sponsored search results. Next, the chapter on search skills presents techniques for improving searches through advanced search interfaces and commands. Following that, the Deep Web and how its content can be accessed is explained. The two subsequent chapters cover ways to improve the quality of search results, while the next chapter describes how to access the Deep Web. Last but not least, the following chapter deals with the societal role of search engines before the final chapter concludes the book with an outlook on the future of Web search. With this book, students and professionals in disciplines like computer science, online marketing, or library and information science will learn how search engines work, what their main shortcomings are at present, and what prospects there are for their further development. The different views presented will help them to understand not only the basic technologies but also the implications the current implementations have concerning economic exploitation and societal impact.
Thanks to improved web browser support and the advent of HTML5, JavaScript now plays a major role in programming high-performance web graphics. This hands-on book shows you how to create rich web applications for big-screen computers and small-screen mobile devices using JavaScript, jQuery, DHTML, and HTML5's Canvas element-without plugins. By following real-world examples, experienced web developers will learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and more. This book provides a gentle learning curve by serving complex subjects in easily digestible pieces, with each topic acting as a foundation for the next. Learn how to take advantage of JavaScript's growing power and speed to build a new generation of user experiences. * Learn the latest HTML5 techniques, including the use of the Canvas element and SVG * Tackle JavaScript optimization and understand how it impacts mobile deployment * Create eye-catching effects by combining old-school DHTML with jQuery * Learn different architectures for real-time arcade games * Explore growing 3D possibilities, such as the use of scaling and perspective * Use JavaScript and Canvas to create applications for the small-screen, such as iPhone * Discover approaches to business-oriented visualization and dashboard graphics
Implement web applications in Java using the open-source Vaadin framework version 20 and later. This easy-to-follow book covers all the key concepts and steps to become competent with modern versions of Vaadin. The book covers everything from setting up the development environment to implementing advanced features such as Server Push and database connectivity. The book helps you become proficient in the Vaadin framework, prepare for Vaadin certifications, and shows you how to apply the power of the Java programming language in developing applications for the web. Author Alejandro Duarte starts with an introduction to web development and its key technologies. He then describes and demonstrates how Vaadin simplifies web development by allowing you to implement web graphical user interfaces using the Java programming language without having to code in JavaScript or HTML. Once a solid foundation on the key web and Vaadin concepts is established, Duarte digs deeper into explaining layouts and user interface components such as combo boxes, dialogs, upload fields, and data grids. He also covers topics such as styling with CSS, data binding, client-side views implementation with TypeScript, and integration with Spring Boot and Jakarta EE. What You Will Learn Build web applications in Java using Servlet technology and Vaadin Combine layouts and user interface components to create views in Java Connect values in UI components to Java objects in the server through data binding Customize display styles and add responsive capabilities using CSS Display tabular data using the Grid component Implement client-side views using TypeScript Integrate Vaadin applications with Spring Boot and Jakarta EE Connect Vaadin applications to SQL databases Who This Book Is For Developers with a basic or higher knowledge of Java programming who want to build on their Java skills to create web graphical user interfaces, Java developers who want to create web applications without having to code in JavaScript, and developers who are preparing to take and pass Vaadin certification exams
Die SchAnheit der Natur mit dem Rechner nachzubilden, fasziniert die Computergraphik seit jeher. Im vorliegenden Buch werden Verfahren zur Erzeugung kA1/4nstlicher Pflanzenmodelle beschrieben und deren Anwendung in Bereichen wie Simulation, Virtual Reality, Botanik, Landschaftsplanung und Architektur. Die Modelle werden zu GArten, Parks und ganzen Landschaften kombiniert. Die Palette der Darstellungsformen reicht von tAuschend echt wirkenden Bildern bis zu abstrakten ReprAsentationen. Mit Ahnlichen Algorithmen kAnnen organische KArper hergestellt, verAndert und animiert werden. Die beigefA1/4gten Programme (Windows) erlauben dies auch dem Leser.
Flash is fading fast, and Canvas continues to rise. The second edition of this popular book shows you how to get started with the HTML5 Canvas element, and provides in-depth coverage of ways to build interactive multimedia applications. You'll learn how to use Canvas to draw, render text, manipulate images, and create animation - all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition helps you quickly pick up the basics - whether you currently use Flash, Silverlight, or just HTML and JavaScript. You'll learn how to create various entertainment applications with Canvas, using clear and reusable code examples. Discover why leading application developers rave about HTML5 as the future of truly innovative web development.Create and modify 2D drawings, text, and bitmap images Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games on Canvas Use bitmaps and tile sheets to develop animated game graphics Go mobile: port Canvas applications to iPhone with PhoneGap Explore ways to use Canvas for 3D and multiplayer game applications
Mentoring is often a crucial, yet informal part of an organization's best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to successfully develop and deliver digital media projects across different types of settings. Many professionals working with teams in the digital media industry (games, web development, XR, IoT, mobile) are drawn to teaching others, but may not know how or where to start. Many might be a subject expert but may not have the structure and skills in place to be able to teach others effectively in workplace and institutional settings. This handbook will give professionals a guide on how to mentor junior designers, developers and other learners in formal and informal learning environments. Mentoring Digital Media Projects offers the right tools and strategies to use in digital media and emerging tech projects for you to better guide junior team members What You'll Learn Understand the difference between mentoring and teaching Design thinking strategies to better identify where, when and how you can help and mentor others Build mentoring pipelines, end-to end, especially in post-secondary learning environments Create emerging technology projects with teams Who This Book Is For Digital media professionals (game, web development, XR, mobile, IoT, etc.) who have experience working in teams in their specific discipline and who want to mentor others.
This book serves as a succinct guide on ReScript, a functional language for building web applications. Using examples of ReScript language features along with explanations of fundamental concepts in functional programming, this book will show web developers with a background in JavaScript how to effectively use ReScript to its full potential. In Introducing ReScript, you'll learn how to use features in ReScript that JavaScript lacks, such as type inference, null-safety, algebraic data types, pattern matching, and more. Along the way, you'll pick up functional programming concepts like immutability and higher-order functions. You'll also gain a sense of how ReScript works under the hood and how to leverage interoperability between ReScript and JavaScript. Whether you're a web developer interested in dabbling with functional programming or you just want to learn how to write safer and cleaner code for web applications, this book is a great way for you to get started with ReScript. What You Will Learn Use ReScript to write clean, safe, and elegant software Understand the features of ReScript that set it apart from JavaScript, such as type inference, null-safety, and algebraic data types Explore functional programming concepts like immutabhigher-orderr order functions, and pattern matching Use popular JavaScript libraries and frameworks in your ReScript code and integrate ReScript code into JavaScript codebases Who This Book Is For Web developers that want a strictly typed, safer alternative to JavaScript, as well as web developers interested in learning functional programming and leveraging the elegant and powerful functional features in ReScript.
The Internet and World Wide Web have revolutionized access to information. Users now store information across multiple platforms from personal computers, to smartphones, to websites such as Youtube and Picasa. As a consequence, data management concepts, methods, and techniques are increasingly focused on distribution concerns. Now that information largely resides in the network, so do the tools that process this information. This book explains the foundations of XML, the Web standard for data management, with a focus on data distribution. It covers the many facets of distributed data management on the Web, such as description logics, that are already emerging in today's data integration applications and herald tomorrow's semantic Web. It also introduces the machinery used to manipulate the unprecedented amount of data collected on the Web. Several 'Putting into Practice' chapters describe detailed practical applications of the technologies and techniques. Striking a balance between the conceptual and the practical, the book will serve as an introduction to the new, global, information systems for Web professionals as well as for master's level courses.
Tired of reading HTML books that only make sense after you're an expert? Then it's about time you picked up Head First HTML and really learned HTML. You want to learn HTML so you can finally create those web pages you've always wanted, so you can communicate more effectively with friends, family, fans, and fanatic customers. You also want to do it right so you can actually maintain and expand your web pages over time so they work in all browsers and mobile devices. Oh, and if you've never heard of CSS, that's okay--we won't tell anyone you're still partying like it's 1999--but if you're going to create web pages in the 21st century then you'll want to know and understand CSS.Learn the real secrets of creating web pages, and why everything your boss told you about HTML tables is probably wrong (and what to do instead). Most importantly, hold your own with your co-worker (and impress cocktail party guests) when he casually mentions how his HTML is now strict, and his CSS is in an external style sheet.With Head First HTML, you'll avoid the embarrassment of thinking web-safe colors still matter, and the foolishness of slipping a font tag into your pages. Best of all, you'll learn HTML and CSS in a way that won't put you to sleep. If you've read a Head First book, you know what to expect: a visually-rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, this book will load HTML and CSS into your brain in a way that sticks.So what are you waiting for? Leave those other dusty books behind and come join us in Webville. Your tour is about to begin.
Examine the building blocks that make any good MVC framework using PHP 8. This book exposes all the considerations that many developers take for granted when using a popular framework, and teaches you how to make this MVC framework your own. You'll quickly get started writing your first bit of framework code, then, you build a variety of examples using aspects of an MVC framework, including a router, a template engine, a database library, a persistence engine (ORM), and a testing framework. In the next section, you'll implement sessions, caches, file systems, queues, logging, and mail. You'll wrap up by building a larger scale sample web application: a sales website for a company that sells rockets. Along the way, this book lays bare all the secret parts of MVC to take with you to apply to your own PHP-based MVC projects. What You Will Learn Build PHP-based web applications using the model view controller (MVC) architecture Write your first bit of framework code Compare the code you write with how the popular frameworks do the same kinds of things Create various aspects of applications, engines, and other frameworks Wrap up with a sample case study application Who This Book Is For Experienced PHP and web developers. Some prior experience with PHP and web development at least recommended.
Learn to create stunning animated and interactive charts using Highcharts and Angular. This updated edition will build on your existing knowledge of HTML, CSS, and JavaScript to develop impressive dashboards that will work in all modern browsers. You will learn how to use Highcharts, call backend services for data, and easily construct real-time data dashboards so you can club your code with jQuery and Angular. This book provides the best solutions for real-time challenges and covers a wide range of charts including line, area, maps, plot, and much more. You will also learn about arc diagrams, bubble series, dependency wheels, and error bar series. After reading this book, you'll be able to export your charts in different formats for project-based learning. Highcharts is one the most useful products worldwide for developing charting on the web, and Angular is well known for speed. Using Highcharts with Angular developers can build fast, interactive dashboards. Get up to speed using this book today. What You'll Learn Create interactive animated styling themes and colors for a dashboard Work on a real-time data project using Web API and Ajax calls through different data sources Export charts in various formats Who This Book Is For Developers, dev leads, software architects, students or enthusiasts who are already familiar with HTML, CSS, and JavaScript.
Software is everywhere, but despite being so common and useful, it remains magical and mysterious to many. Still, more and more people are finding themselves working for tech companies, or with an array of software products, services, and tools. This can segregate those who understand tech from those that don't. But it doesn't have to be this way. This book aims to bring these two worlds closer together, allowing people to learn basic concepts of software development in a casual and straight-forward way. Assuming no previous technical knowledge, you'll embark on a journey where you can understand and build a new software project from scratch until it is an advanced product with multiple users. A Friendly Guide to Software Development makes technical concepts broadly available and easy to understand. Imagine moving from a "traditional" company and suddenly finding yourself in one where software is the main product or is a foundational component to it. One is often left to wade through the infinite concepts while still doing their actual jobs. This book closes that gap. In doing so, you'll be able to achieve better communication, which will undoubtedly lead to better working relationships, a better working environment, and ultimately better software. What You'll Learn See how a new software project is created Examine the basics of software development and architecture Know which questions to ask to avoid potential problems and pitfalls Start using and building software projects Who This Book Is For Those without a traditional technical background people like business and project managers who need to work closely with software developers and teams People who are interested in building a software system but don't know where to start. Programmers who want to jump to development but have no experience in the industry and its common concepts
The CSS Anthology: 101 Essential Tips, Tricks & Hacks is a compilation of best-practice solutions to the most challenging CSS problems. The fourth edition of this best-selling book has been completely revised and updated to cover newer techniques enabled by CSS3 and HTML5, and more recent trends in web design, such as responsive design. It is the most complete question-and-answer book on CSS available, with over 100 tutorials that show readers how to gain more control over the appearance of their web pages, create sophisticated web page navigation controls, and design for alternative browsing devices, including phones and screen readers. The CSS code used to create each of the components is available for download and guaranteed to be simple, efficient and cross-browser compatible.
Take advantage of PHP 8's powerful features to create basic web applications, solve code tests (required for most job interviews nowadays), and begin moving towards more advanced PHP concepts. This book provides an introduction to PHP 8, including modules, attributes, JIT compiler, and union types, as well as related frameworks such as Symfony. You will explore fundamental PHP concepts through both practical and hands-on examples. You'll not only gain a solid understanding of PHP fundamentals, but will also be prepared to handle new concepts and technologies as they emerge. After working through the book and its associated demo code, you will be able to build your first basic web application. What You Will Learn Develop web applications with PHP 8 Use Vagrant, Docker, JSON API and more Work with data, form data, arrays, objections, exceptions, regex, and more Utilize PHP frameworks like Laravel and Symfony Who This Book Is For Those new to PHP 8 or PHP in general. Some prior experience in web development and DB handling is recommended.
This book is an essential introductory guide to the knowledge required to develop apps. Chapter by chapter it provides the core principles any person must understand in order to develop mobile applications. It outlines the fundamental skills and knowledge that business and computer science students need to either oversee the development of a mobile app or themselves undertake to develop a mobile app. This workbook will give a holistic overview of the initial stages that must be considered when endeavoring to develop a mobile app. This workbook breaks topics down into core, technical and non-technical. Looking at each topic from all three angles, the core knowledge required for UI, UI for the technical person and UI for the non-technical person. The workbook guides the student through the key components or core of mobile app development and shows all students both the technical requirements and the non-technical requirements of each topic. It will allow all students to pick and choose how deep they wish to delve into the different topics.
What can your organization gain by adopting HTTP/2? How about faster, simpler, and more robust websites and applications? This practical guide demonstrates how the latest version of the Hypertext Transfer Protocol can dramatically improve website and application performance. You'll take a deep dive into HTTP/2 details, and learn how this updated protocol is changing the web landscape. HTTP/1.1 has been the primary means of communicating data across the web for the past 20 years, but the level of interaction today has gone well beyond what people envisioned in 1997. With this book, authors Stephen Ludin and Javier Garza show you how HTTP/2 will help speed the execution of modern sites and applications. With this book, you'll explore: Performance challenges that led to the HTTP upgrade HTTP/2 in a nutshell, including benefits and transition methods Existing best practices and hacks to improve web performance HTTP/2 support for browsers, servers, proxies, and content delivery networks How the performance of sites using HTTP/2 compares to their HTTP/1.1 experience HTTP/2's effect on specific issues such as latency, packet loss, and Time to First Byte (TTFB)
This book constitutes the proceedings of the 23nd International Conference on Web Information Systems Engineering, WISE 2021, held in Biarritz, France, in November 2022. The 31 full, 13 short and 3 demo papers were carefully reviewed and selected from 94 submissions. The papers are organized in the following topical sections: Social Media, Spatial & Temporal Issues, Query Processing & Information Extraction, Architecture and Performance, Graph Data Management, Security & Privacy, Information Retrieval & Text Processing, Reinforcement Learning, Learning & Optimization, Spatial Data Processing, Recommendation, Neural Networks, and Demo Papers.
Infrastructure as Code (IaC) is gaining popularity and developers today are deploying their application environments through IaC tools to the cloud. However, it can become extremely difficult and time-consuming to manage the state of the infrastructure that has been deployed. This book will provide a complete walkthrough of deploying a SpringBoot application on AWS with multiple environments like production, staging and development. Everything is orchestrated through GitHub Actions and executed through Terraform Cloud to monitor changes in your infrastructure and manage its state. You'll start by reviewing how your infrastructure can be stored in code by spinning up an EC2 server first through the console, then AWS CLI and then using Terraform. You'll then be presented with a practical scenario of setting up a simple EC2 server in a multi-environment (production, staging and development) using GitHub Actions and Terraform Cloud. In the advanced section that follows, this simple EC2 server is expanded into an application that is deployed on an AWS EKS (Elastic Kubernetes Service) using AWS RDS (Relational Database Service) exposed through an AWS ALB (Application Load Balancer) protected using AWS ACM (AWS Certificate Manager), and accessible by setting the AWS Route53. The book then builds up on this infrastructure and demonstrates how it can be deployed in a multi-environment scenario by implementing accounts through AWS organizations. You'll see how to put in restrictions through Service Control Policies, how to protect secrets using AWS Secrets Manager, and how to work with least privileges using IRSA (IAM Roles for Service Accounts). Finally, you'll make the infrastructure more observable using Graphana, Prometheus, and AWS OpenSearch, run security tools, host Route53 zones dynamically based on environments, and implement CloudWatch Alarms for various use cases.
Journey into the world of Web3-based application development, its related protocols, and its usage in developing decentralized applications. This book will explain how programmable blockchains are revolutionizing the world of web applications, which can be run on decentralized platforms or peer-to-peer networks like IPFS. You'll start with an introduction to decentralization with a focus on blockchain implementations like Ethereum and Bitcoin. You'll then learn to develop simple decentralized applications (dApps) using Solidity, the language used for developing apps with Ethereum as well as smart contracts, wallets, gateways and NFTs. This book also covers how security and scale are addressed by L2 networks for scaling Bitcoin and Ethereum blockchains. A Brief Introduction to Web3 is your go-to guide for setting up simple Web3 applications using the Ethereum blockchain programming model. What You Will Learn Build NFT tokens Examine Web3 differs from Web2-based applications Understand the fundamentals of blockchain and the corresponding data structures around it See how consensus and trustless computing can be performed using blockchain Use Solidity and Truffle to build Web3 applications Who This Book Is For Software developers and architects who are looking to hone their skills in dApps and web3 applications developed on sound principles of decentralized computing.
Building a social web application that attracts and retains regular visitors, and gets them to interact, isn't easy to do. This book walks you through the tough questions you'll face if you're to create a truly effective community site - one that makes visitors feel like they've found a new home on the Web. Whether you're creating a new site from scratch or embracing an existing audience "Building Social Web Applications" helps you and your fellow web developers, designers, and project managers make difficult decisions, such as choosing the appropriate interaction tools for your audience, and building an infrastructure to help the community gel.With this book, you'll learn to: understand who will be drawn to your site, why they'll stay, and who they'll interact with; build the software you need versus plugging in off-the-shelf apps; create visual design that clearly communicates what your site will do; manage the identities of your visitors and determine how to manage their interaction; watch for demand from the community to guide your choice of new functions; and, plan the launch of your site and get the message out. "Building Social Web Applications" includes examples of different application types - member-driven, customer service-driven, contributor-driven, and more - and discusses different business models. If your company's ready to move into the world of social web applications, this book will help you make it a reality.
Build your ASP.NET 4.5.1 skills with real-world instruction In this comprehensive guide to getting started with ASP.NET 4.5.1, best-selling author Imar Spaanjaars provides a firm foundation for coders new to ASP.NET and key insights for those not yet familiar with the important updates in the 4.5.1 release. Readers learn how to build full-featured ASP.NET websites using Visual Studio Express 2013 for Web, Microsoft s free development tool for ASP.NET web applications. Beginning ASP.NET 4.5.1 guides you through the process of creating a fully functional, database-driven website, from creation of the most basic site structure all the way down to the successful deployment of the website to a production environment. Beginning ASP.NET 4.5.1: in C# and VB: * Explains how to get started with ASP.NET 4.5.1, including an introduction to Microsoft s Visual Studio Express 2013 for Web * Features helpful examples for designing websites with CSS and HTML and how to overcome common formatting problems * Shares techniques for managing server controls in ASP.N ET, including standard controls, HTML controls, and data controls * Provides real-world tips for creating consistent page layouts throughout your websites * Covers practical functionality issues like validating user input, sending e-mail from your website, and processing data at the server * Details what the ASP.NET state engine is and why it is important * Shows how to access and modify data in a SQL Server database * Includes coverage of jQuery, LINQ, and the Entity Framework * Explores measures to take for optimal security
Take a deep look at accessibility as it applies to mobile and wearables. This book covers topics within the accessibility domain that are rarely covered or understood, despite the fact that nearly half of the world's population uses smartphones. Moreover, by 2025, 72% of smartphone users are expected to only use smartphones to access the internet. And yet, accessibility is often an afterthought instead of a core principle of product development. This book changes that.You will begin by exploring the current landscape and policy frameworks, looking at the software product lifecycle and how to embed inclusion from the start. You'll learn the nuances of mobile accessibility as it applies to mobile devices, wearables, and IoT. From there you'll move onto automated testing, accessibility and inclusion, and the next frontiers of emerging technology including AR and VR. There will be notes at the end of programming examples to help those in orthogonal roles, such as project management, understand the basics and the language to better communicate with their engineering counterparts. Over 1 billion people in the world live with some form of disability so it's imperative you devise a comprehensive game plan to make your digital products accessible for all. Beyond Accessibility Compliance is your guide to understanding the current landscape of assistive technology and how emerging techniques are changing the way we think about personalization and accessibility. What You'll Learn See how people with the most common forms of disabilities use digital products Review the basics of the product development lifecycle and how to embed accessibility Explore tangible answers as to how accessibility pertains to unique roles Understand the difference between compliance and usability Make data visualizations accessible for blind users Implement code-level changes to address gaps in accessibility Build a campus programs and course material inclusive for people with disabilities Who This Book Is For Current developers, designers, and others building technology products with basic knowledge of front-end development. This book is also suitable for students in computer science, engineering, HCI, and related fields. Sections that are not engineering-specific are applicable to design, user research, communication, and business students who are looking to pursue careers in technology.
Get started with Vue.js quickly and easily with this book This book provides a compact and practical introduction to the popular Vue.js. Use the MVVC concept for applications on the web on the basis of MVC design patterns and create single-page web applications easily. You will use one of the powerful frameworks based only on elementary WWW standard technologies. With Vue.js you will understand and apply data binding, components, directives and modularity. With this book, you will not only learn the most important basics of Vue.js. You will also learn how to create and maintain web applications with this JavaScript web framework. The focus of this comprehensive work is on the following aspects: - HTML/CSS/JavaScript and the Web: The Vue.js environment - Basis of JavaScript (above all JSON) - Working with the Vue instance - templates - Double Curly Syntax and Data Binding With its strong application focus, this book on Vue.js is an ideal companion for self-study or relevant courses. In terms of content, it is aimed at: (a) creators of websites (b) programmers c) Web designer Dive even deeper into the matter Ralph Steyer shows which prerequisites you should have to work with this book. Then you will learn more about the framework and the special features of Vue.js. In the further course, the author covers these partial aspects, among others: - First examples - just test Vue.js once - How and why does Vue.js work? - Conditional Rendering: The v-if directive - making decisions - Dynamic layouts with data binding - making stylesheets dynamic - Forms and form data binding - interaction with the user - Transitions and animations - Moving things If you want to learn even more about the application, this book gives you an outlook on further possible uses and functions of Vue.js in the final chapter. To make it easier for you to get started, you will find program codes and illustrations in each chapter that illustrate complex processes.
Most Perl programmers know about the Perl debugger--the nifty little built-in utility that you can use to fully debug any programs that you write. Inside the interactive debugger environment, you're prompted for commands that let you examine your source code, set breakpoints, dump out function call stacks, change values of variables, and much more. It's so convenient that some programmers run it just to test out Perl constructs as they create a program. But although it's on their radar, not many Perl programmers take the time to master the debugger. That's where the "Perl Debugger Pocket Reference" comes in. This little book provides a quick and convenient path to mastery of the Perl debugger and its commands. Written by a core member of the Perl debugger development team, it's an ideal quick reference to debugger commands, as well as a detailed tutorial on how to get started. The "Perl Debugger Pocket Reference" provides complete coverage in a conveniently small package. Maybe you write code so clean you never have to look at it twice. Or perhaps you'd rather focus your energies on writing clean code, rather than learning about the debugger. But if you need to learn about the Perl debugger in a hurry, the "Perl Debugger Pocket Reference" is the book you'll want to have close by. And you can always keep a copy on hand to share with programmers who need it more than you do. O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to asolution quickly, the new "Perl Debugger Pocket Reference" will get you back on the right track. |
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