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Books > Children's & Educational > Technology & applied sciences > Design & technology > General

How to Draw Animals for Beginners - 40 Drawings with Step-by-Step Instructions (Paperback): Keep 'em Busy Books How to Draw Animals for Beginners - 40 Drawings with Step-by-Step Instructions (Paperback)
Keep 'em Busy Books
R354 R335 Discovery Miles 3 350 Save R19 (5%) Ships in 10 - 15 working days
The Sloyd System Of Wood Working 1892 (Paperback): Benjamin B. Hoffman The Sloyd System Of Wood Working 1892 (Paperback)
Benjamin B. Hoffman; Contributions by Gary R Roberts
R675 Discovery Miles 6 750 Ships in 10 - 15 working days
The Smith's Work And Classic Blacksmithing Tools (Legacy Edition) - Classic Approaches And Equipment For The Forge... The Smith's Work And Classic Blacksmithing Tools (Legacy Edition) - Classic Approaches And Equipment For The Forge (Paperback, Legacy ed.)
Paul N. Hasluck
R487 Discovery Miles 4 870 Ships in 10 - 15 working days
Sloyd In Great Britain And America 1890 & 1906 (Paperback): Gustaf Larsson, John D Sutcliffe Sloyd In Great Britain And America 1890 & 1906 (Paperback)
Gustaf Larsson, John D Sutcliffe; Compiled by Gary R Roberts
R627 Discovery Miles 6 270 Ships in 10 - 15 working days
Technology vs Humanity - The coming clash between man and machine (Paperback): Gerd Leonhard Technology vs Humanity - The coming clash between man and machine (Paperback)
Gerd Leonhard
R302 Discovery Miles 3 020 Ships in 10 - 15 working days
60 Questions and Answers on Watchmaking - In English and French Language (Paperback): Edward Heaton 60 Questions and Answers on Watchmaking - In English and French Language (Paperback)
Edward Heaton
R542 Discovery Miles 5 420 Ships in 10 - 15 working days
Eco STEAM: The Houses We Build (Hardcover): Georgia Amson-Bradshaw Eco STEAM: The Houses We Build (Hardcover)
Georgia Amson-Bradshaw
R443 Discovery Miles 4 430 Ships in 12 - 19 working days

What are the problems and challenges we face around the world when it comes to the houses we live in? How can we build enough safe, comfortable and energy-efficient homes for everyone who needs them without contributing to climate change and habitat destruction? Interactive 'Solve It!' design challenges give readers the information they need to develop sustainable solutions to the problems discussed, and step-by-step 'Test It!' activities encourage them to explore putting principles into practice.

Modern Trends in Teaching Technology (Paperback): Ramesh Verma, Suresh Sharma Modern Trends in Teaching Technology (Paperback)
Ramesh Verma, Suresh Sharma
R177 Discovery Miles 1 770 Ships in 12 - 19 working days
Art Activities from the World of Advertising (Paperback): Debi Englebaugh Art Activities from the World of Advertising (Paperback)
Debi Englebaugh
R907 Discovery Miles 9 070 Ships in 10 - 15 working days

Introduce students to the principles and processes of advertising and communication. Hands-on activities with step-by-step instructions and reproducibles teach advertising layout, design, illustration, methods of collecting information about products and consumers, terminology, and copywriting. Suggestions for integrating the lessons with other subject areas are included. Grades 1-4 (adaptable to other levels).

Exploring Primary Design and Technology (Paperback): Rob Johnsey Exploring Primary Design and Technology (Paperback)
Rob Johnsey
R1,860 Discovery Miles 18 600 Ships in 10 - 15 working days

This helpful book clarifies ideas about one of the most important - and often undervalued - subjects in the primary school curriculum. It provides a crystal clear guide to what can be achieved in the classroom and uses case studies and detailed line drawings to illustrate many of the issues. The author includes a lively and up-to-date discussion of the nature of design and technology, based upon a great deak of his own research. The book breaks new ground by discussing in detail the procedural skills used in designing and making. It also suggests how these might be taught in a progressive way in the classroom. A major part of the book is devoted to the subject knowledge required to teach design and technology, together with an examination of the role of the subject co-ordinator and class teacher. Exploring Primary Design and Technology will provide an essential insight resource for practising and trainee teachers at primary level. Rob Johnsey is a Lecturer at Warwick University's Institute of Education.

Technology Across the Curriculum - Activities and Ideas (Paperback): Marilyn J. Bazeli, James L. Heintz Technology Across the Curriculum - Activities and Ideas (Paperback)
Marilyn J. Bazeli, James L. Heintz
R1,274 Discovery Miles 12 740 Ships in 10 - 15 working days

Motivate students and add excitement to learning with these 75 teacher-designed, classroom-tested, and ready-to-use activities. Focusing on curriculum application and integration, the authors provide simple instructions and reproducible activity sheets for video, audio, and multimedia production; computer projects; and photographic/transparency activities. These projects are designed to encourage and involve students in creative, cooperative, integrated, authentic, student-centered learning. For each activity there are objectives, an overview, a definition of skill areas covered, a materials checklist, adaptive ideas, procedure guidelines, and evaluation techniques. Whether your technology setup is basic or sophisticated, this book is for you. Grades 1-12.

Simple Machines Made Simple (Paperback): Ralph E. St.Andre Simple Machines Made Simple (Paperback)
Ralph E. St.Andre
R1,086 Discovery Miles 10 860 Ships in 10 - 15 working days

This book allows you to present scientific principles and simple mechanics through hands-on cooperative learning activities. Using inexpensive materials (e.g., tape, paper clips), students build simple machines-such as levers, pulleys, spring scales, gears, wheels and axles, windmills, and wedges-that demonstrate how things work. Activities have easy-to-locate materials lists, time requirements, and step-by-step directions (usually illustrated) on presentation. Ideas for bulletin boards, learning centers, and computer-assisted instruction are an added bonus.

Stable Structures (Paperback): Lynn Huggins-Cooper Stable Structures (Paperback)
Lynn Huggins-Cooper
R187 R174 Discovery Miles 1 740 Save R13 (7%) Ships in 12 - 19 working days

D&T Workshop is a major new series of information books devised to inspire primary-age children to investigate, design and make a wide range of products using different technologies like levers, gears, cams, batteries, winding mechanisms, food technology and more. Each book explores a different set of products and the technology behind them. Pupils investigate existing products and then carry out focused practical tasks which provide opportunities to learn and practise the necessary skills, e.g. testing alternative designs, building a specific component, or learning to use tools safely. Each book ends with a full-scale design and make activity that encourages children to put into practice the skills, knowledge and understanding they have learned.

Auto e camion e veicoli da costruzione libro da colorare - Per bambini di 6-8, 9-12 anni (Italian, Paperback): Young Dreamers... Auto e camion e veicoli da costruzione libro da colorare - Per bambini di 6-8, 9-12 anni (Italian, Paperback)
Young Dreamers Press; Illustrated by Anastasiia Saikova
R404 R374 Discovery Miles 3 740 Save R30 (7%) Ships in 10 - 15 working days
Livre de coloriage de voitures, camions et vehicules de chantier - Pour les enfants de 4 a 8 ans, 9 a 12 ans (French,... Livre de coloriage de voitures, camions et vehicules de chantier - Pour les enfants de 4 a 8 ans, 9 a 12 ans (French, Paperback)
Young Dreamers Press; Illustrated by Anastasiia Saikova
R404 R374 Discovery Miles 3 740 Save R30 (7%) Ships in 10 - 15 working days
People, Pens and Paper: Fresh Ideas for Schools to Teach the Creative Process (Paperback): James Wren People, Pens and Paper: Fresh Ideas for Schools to Teach the Creative Process (Paperback)
James Wren
R518 Discovery Miles 5 180 Ships in 12 - 19 working days

People, Pens & Paper is about creative and fresh ideas. It's not a creative rule book, but a suggestive guide of techniques and projects to make the creative process more fluid and more enjoyable for students. Often, it's our setting and mindset that determines creative output, so in order to be truly effective we need to set the scene, and that also includes within ourselves. At this initial stage of the process all we need are paper, pens and people - we keep it organic and focus on generating solutions without any interference. With the projects featured, there's a focus on seeking out solutions for our planet rather than profit and commercialism. These ideas are recorded in a simple sketch book. This book can then help form a 'portfolio' of concepts for each student, so not only do the ideas look to help our world, they also show initiative and entrepreneurial flair, useful for life beyond school. From a marketing campaign for a local charity through to looking at ways to solve traffic issues at a school, teachers will be able to use innovative projects to inspire and also foster habitual ways to conceptualise, be it written or doodled.Readers will find no rules or quick-fixes.People, Pens & Paper is all about the process.

Make and Use: Creative Cards (Paperback): Rita Storey Make and Use: Creative Cards (Paperback)
Rita Storey
R215 Discovery Miles 2 150 Ships in 12 - 19 working days

A fun guide to making cards for children for variety of special occasions. Featuring a wide range of exciting step-by-step projects including a pop-up birthday card and a Father's Day origami card and a Christmas card that glows! This fun guide teaches children a number of different techniques from simple sticking and pasting to more difficult techniques such as papier-mache and sewing. Supports the design and technology curriculum for KS2. The cultural significance, science and history behind each project is explained, making the series an excellent cross-curricular resource.

Inventions & Discoveries (Hardcover): Sterling Publishers Inventions & Discoveries (Hardcover)
Sterling Publishers
R231 R215 Discovery Miles 2 150 Save R16 (7%) Ships in 12 - 19 working days
Bringing Technology Education Into K-8 Classrooms - A Guide to Curricular Resources About the Designed World (Paperback, New):... Bringing Technology Education Into K-8 Classrooms - A Guide to Curricular Resources About the Designed World (Paperback, New)
Edward Britton, Bo De Long-Cotty, Toby Levenson
R1,500 Discovery Miles 15 000 Ships in 10 - 15 working days

Bring a whole new world of technology education into every classroom! We live in a world where technological advances happen daily. But technology is more than computers and electronic devices. Technology encompasses every man-made creation that meets human needs, even a pencil or a book. Technology education helps students design and make improvements in the designed world around us, such as transportation systems, manufacturing, and biotechnology, as well as many other fields. This must-have guide is the first independent review of curriculum materials for technology. In Bringing Technology Education Into K-8 Classrooms, authors Edward Britton, Bo De Long-Cotty, and Toby Levenson provide a practical guide to the latest technology textbooks and integrated resources (including technology and supplementary resources), and descriptions of more than 100 informal resources. The guide fully describes the strengths and weaknesses of each individual product's features by analyzing the technology topics covered, types of technology design activities, assessment strategies, types of teacher support, and much more. Bringing Technology Education Into K-8 Classrooms includes: - An introduction to technology education and its importance for students today - Complete information for choosing technology resources that meet district and classroom needs - Practical analysis of how technology topics address standards - Helpful tips on how technology activities help students understand a design process Featuring easy-to-follow plans and sample pages from major products, this resource will help all students to become technologically literate!

Packaging (Paperback): Lynn Huggins-Cooper Packaging (Paperback)
Lynn Huggins-Cooper
R187 R174 Discovery Miles 1 740 Save R13 (7%) Ships in 12 - 19 working days

D&T Workshop is a major new series of information books devised to inspire primary-age children to investigate, design and make a wide range of products using different technologies like levers, gears, cams, batteries, winding mechanisms, food technology and more. Each book explores a different set of products and the technology behind them. Pupils investigate existing products and then carry out focused practical tasks which provide opportunities to learn and practise the necessary skills, e.g. testing alternative designs, building a specific component, or learning to use tools safely. Each book ends with a full-scale design and make activity that encourages children to put into practice the skills, knowledge and understanding they have learned.

100 Ideas for Teaching Design and Technology (Paperback): David Spendlove 100 Ideas for Teaching Design and Technology (Paperback)
David Spendlove
R673 Discovery Miles 6 730 Ships in 10 - 15 working days

Part of the hugely successful "Continuum One Hundred Ideas" series this book provides innovative ideas for teaching design and technology (D&T) at secondary school level. The ideas range from practical classroom activities to ideas for different D&T subject topics.This book, which is ideal for trainees, NQTs and experienced teachers alike, contains 100 inspirational ideas on teaching design and technology in the classroom. Each one has been successfully tried and tested. The ideas range from practical activities in the classroom to ideas for different topics.The "Continuum One Hundreds" series offers 100 invaluable and practical ideas for teachers of all levels.

Teaching Design and Technology 3 - 11 (Paperback): Douglas Newton Teaching Design and Technology 3 - 11 (Paperback)
Douglas Newton
R1,677 Discovery Miles 16 770 Ships in 10 - 15 working days

'Douglas Newton's Teaching Design and Technology gives encouragement to creativity in younger pupils. Aimed at ages 3-11, it contains a variety of suggestions for activities providing more than just a collection of ideas, there are many suggestions that might help children plan and work towards quality products' - The Times Educational Supplement 'An excellent book which is both thought-provoking and extremely practical. The philosophy and history behind D&T is enlightening and very entertaining, whilst the numerous ideas for practical activities make it a 'pick up and use' book. Unusually, it provides a wide range of activities for children as young as 3 up to 11 years of age, and detailed lesson plans demonstrate how they can be presented in class. The problem-solving approach taken by this book supports views on 'best practice' as described in the government publication 'Excellence and Enjoyment'. As the focus in education is on developing a more creative curriculum, this book is a must for both experienced teachers and students alike' - Linda Johnston, Head at Sedgefield Hardwick Primary 'This book is packed full of sound advice and good ideas interlaced with the essence of what Design and Technology in primary schools should be' - David Jinks, Jerwood Laureate 'A very practical book, which focuses on sound advice from an expert in D&T education... Here you will find a wealth of ideas for putting into practice. What shines through is the depth of experience that Newton brings to the work... This is an invaluable resource for any primary school and deserves to be widely read. I have no doubt that teachers will rate it highly' - Primary Science Review 'This very readable book gives a wealth of simple interesting examples of technological development that will be appreciated by children throughout the primary school... Very practical general teaching advice is given throughout... a valuable resource for trainees and teachers who lack experience in this subject' - Journal of Education for Teaching Training to teach Design and Technology? Need ideas for your lessons? Want to refresh your D&T teaching? Professor Douglas Newton's succinct guide to teaching design and technology uses ideas that have been road-tested and developed over his many years of teaching and of training student teachers and practitioners. Assuming no prior knowledge, this straightforward book will quickly help you teach D&T in the primary school and D&T-related activities in the very early years. It gives you ready-made lesson plans and banks of teaching ideas for immediate use in your classroom. Written for the busy trainee and teacher, this practical book features: - A clear account of the nature of D&T and what is expected of you. - Time-saving, photocopiable worksheets to help children grasp problems, develop ideas and plan. - Lots of activities for the children, some set out in step-by-step detail. - Advice on helping children make progress and on assessing their work. - Looking ahead: some guidance for the aspiring teacher on preparing for curriculum leadership. - Helpful chapter summaries.

Teaching and Learning Design and Technology - A Guide to Recent Research and its Applications (Paperback, New ed): John... Teaching and Learning Design and Technology - A Guide to Recent Research and its Applications (Paperback, New ed)
John Eggleston
R1,632 Discovery Miles 16 320 Ships in 10 - 15 working days

Here is an increasingly wide agreement among teachers, researchers, inspectors, advisers and policy-makers that both teaching and research will benefit from being brought closer together. But how can this be achieved? Hard-pressed practitioners cannot be expected to review a constant flow of conference papers, journals and other publications, even if such items were accessible and clearly understood. This unique book synthesizes relevant research findings for the professional practitioner and highlights their implications for the quality of teaching and learning. Whether you are a teacher looking to improve your practice through applying the latest thinking in your subject, or a researcher looking for a concise review of the literature, this book will prove to be a valuable acquisition.

101 Inclusive and SEN Art, Design Technology and Music Lessons - Fun Activities and Lesson Plans for Children Aged 3 - 11... 101 Inclusive and SEN Art, Design Technology and Music Lessons - Fun Activities and Lesson Plans for Children Aged 3 - 11 (Paperback)
Kate Bradley, Claire Brewer
R585 Discovery Miles 5 850 Ships in 12 - 19 working days

Create an inclusive classroom for all with these fun and accessible activities for Art, Design Technology and Music lessons. Each lesson is tailored for children working below National Curriculum levels and includes a learning objective, the resources needed, the main activity, a plenary and a consolidation activity to help support children's understanding. Activities such as 'Peg Painting' and 'Build my Car' build visual, auditory, social communication and fine motor skills and support self-esteem and mental wellbeing. The 101 creative activities in this book aim to support the ever-increasing demands on teachers to meet the needs of the growing number of SEN learners in mainstream settings. It also offers practical lesson plans that have been specifically designed to promote fine and gross motor skills and utilise lots of visual stimulus.

Technology 1 (Paperback): Ray Stevens, Etc, Brian Ramsay, Kerrie Heenan, Michael Heenan Technology 1 (Paperback)
Ray Stevens, Etc, Brian Ramsay, Kerrie Heenan, Michael Heenan
R288 Discovery Miles 2 880 Out of stock

This is the first of four books for lower secondary school students in the Australian Technology Studies series. Students are encouraged to apply the knowledge gained during their technology studies to a range of practical situations. They are involved in the researching, designing, making, and evaluating processes in relation to a wide variety of materials - wood, plastics, textiles, food and metals. Technology 1 examines a number of simple and more complex mechanical and electronic systems, such as computers, which are often taken for granted.

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