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Books > Children's & Educational > Technology & applied sciences > Design & technology > General
What are the problems and challenges we face around the world when
it comes to the houses we live in? How can we build enough safe,
comfortable and energy-efficient homes for everyone who needs them
without contributing to climate change and habitat destruction?
Interactive 'Solve It!' design challenges give readers the
information they need to develop sustainable solutions to the
problems discussed, and step-by-step 'Test It!' activities
encourage them to explore putting principles into practice.
Introduce students to the principles and processes of advertising
and communication. Hands-on activities with step-by-step
instructions and reproducibles teach advertising layout, design,
illustration, methods of collecting information about products and
consumers, terminology, and copywriting. Suggestions for
integrating the lessons with other subject areas are included.
Grades 1-4 (adaptable to other levels).
This helpful book clarifies ideas about one of the most important -
and often undervalued - subjects in the primary school curriculum.
It provides a crystal clear guide to what can be achieved in the
classroom and uses case studies and detailed line drawings to
illustrate many of the issues. The author includes a lively and
up-to-date discussion of the nature of design and technology, based
upon a great deak of his own research. The book breaks new ground
by discussing in detail the procedural skills used in designing and
making. It also suggests how these might be taught in a progressive
way in the classroom. A major part of the book is devoted to the
subject knowledge required to teach design and technology, together
with an examination of the role of the subject co-ordinator and
class teacher. Exploring Primary Design and Technology will provide
an essential insight resource for practising and trainee teachers
at primary level. Rob Johnsey is a Lecturer at Warwick University's
Institute of Education.
Motivate students and add excitement to learning with these 75
teacher-designed, classroom-tested, and ready-to-use activities.
Focusing on curriculum application and integration, the authors
provide simple instructions and reproducible activity sheets for
video, audio, and multimedia production; computer projects; and
photographic/transparency activities. These projects are designed
to encourage and involve students in creative, cooperative,
integrated, authentic, student-centered learning. For each activity
there are objectives, an overview, a definition of skill areas
covered, a materials checklist, adaptive ideas, procedure
guidelines, and evaluation techniques. Whether your technology
setup is basic or sophisticated, this book is for you. Grades
1-12.
This book allows you to present scientific principles and simple
mechanics through hands-on cooperative learning activities. Using
inexpensive materials (e.g., tape, paper clips), students build
simple machines-such as levers, pulleys, spring scales, gears,
wheels and axles, windmills, and wedges-that demonstrate how things
work. Activities have easy-to-locate materials lists, time
requirements, and step-by-step directions (usually illustrated) on
presentation. Ideas for bulletin boards, learning centers, and
computer-assisted instruction are an added bonus.
D&T Workshop is a major new series of information books devised
to inspire primary-age children to investigate, design and make a
wide range of products using different technologies like levers,
gears, cams, batteries, winding mechanisms, food technology and
more. Each book explores a different set of products and the
technology behind them. Pupils investigate existing products and
then carry out focused practical tasks which provide opportunities
to learn and practise the necessary skills, e.g. testing
alternative designs, building a specific component, or learning to
use tools safely. Each book ends with a full-scale design and make
activity that encourages children to put into practice the skills,
knowledge and understanding they have learned.
People, Pens & Paper is about creative and fresh ideas. It's
not a creative rule book, but a suggestive guide of techniques and
projects to make the creative process more fluid and more enjoyable
for students. Often, it's our setting and mindset that determines
creative output, so in order to be truly effective we need to set
the scene, and that also includes within ourselves. At this initial
stage of the process all we need are paper, pens and people - we
keep it organic and focus on generating solutions without any
interference. With the projects featured, there's a focus on
seeking out solutions for our planet rather than profit and
commercialism. These ideas are recorded in a simple sketch book.
This book can then help form a 'portfolio' of concepts for each
student, so not only do the ideas look to help our world, they also
show initiative and entrepreneurial flair, useful for life beyond
school. From a marketing campaign for a local charity through to
looking at ways to solve traffic issues at a school, teachers will
be able to use innovative projects to inspire and also foster
habitual ways to conceptualise, be it written or doodled.Readers
will find no rules or quick-fixes.People, Pens & Paper is all
about the process.
A fun guide to making cards for children for variety of special
occasions. Featuring a wide range of exciting step-by-step projects
including a pop-up birthday card and a Father's Day origami card
and a Christmas card that glows! This fun guide teaches children a
number of different techniques from simple sticking and pasting to
more difficult techniques such as papier-mache and sewing. Supports
the design and technology curriculum for KS2. The cultural
significance, science and history behind each project is explained,
making the series an excellent cross-curricular resource.
Bring a whole new world of technology education into every
classroom! We live in a world where technological advances happen
daily. But technology is more than computers and electronic
devices. Technology encompasses every man-made creation that meets
human needs, even a pencil or a book. Technology education helps
students design and make improvements in the designed world around
us, such as transportation systems, manufacturing, and
biotechnology, as well as many other fields. This must-have guide
is the first independent review of curriculum materials for
technology. In Bringing Technology Education Into K-8 Classrooms,
authors Edward Britton, Bo De Long-Cotty, and Toby Levenson provide
a practical guide to the latest technology textbooks and integrated
resources (including technology and supplementary resources), and
descriptions of more than 100 informal resources. The guide fully
describes the strengths and weaknesses of each individual product's
features by analyzing the technology topics covered, types of
technology design activities, assessment strategies, types of
teacher support, and much more. Bringing Technology Education Into
K-8 Classrooms includes: - An introduction to technology education
and its importance for students today - Complete information for
choosing technology resources that meet district and classroom
needs - Practical analysis of how technology topics address
standards - Helpful tips on how technology activities help students
understand a design process Featuring easy-to-follow plans and
sample pages from major products, this resource will help all
students to become technologically literate!
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Packaging
(Paperback)
Lynn Huggins-Cooper
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R187
R174
Discovery Miles 1 740
Save R13 (7%)
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Ships in 12 - 19 working days
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D&T Workshop is a major new series of information books devised
to inspire primary-age children to investigate, design and make a
wide range of products using different technologies like levers,
gears, cams, batteries, winding mechanisms, food technology and
more. Each book explores a different set of products and the
technology behind them. Pupils investigate existing products and
then carry out focused practical tasks which provide opportunities
to learn and practise the necessary skills, e.g. testing
alternative designs, building a specific component, or learning to
use tools safely. Each book ends with a full-scale design and make
activity that encourages children to put into practice the skills,
knowledge and understanding they have learned.
Part of the hugely successful "Continuum One Hundred Ideas" series
this book provides innovative ideas for teaching design and
technology (D&T) at secondary school level. The ideas range
from practical classroom activities to ideas for different D&T
subject topics.This book, which is ideal for trainees, NQTs and
experienced teachers alike, contains 100 inspirational ideas on
teaching design and technology in the classroom. Each one has been
successfully tried and tested. The ideas range from practical
activities in the classroom to ideas for different topics.The
"Continuum One Hundreds" series offers 100 invaluable and practical
ideas for teachers of all levels.
'Douglas Newton's Teaching Design and Technology gives
encouragement to creativity in younger pupils. Aimed at ages 3-11,
it contains a variety of suggestions for activities providing more
than just a collection of ideas, there are many suggestions that
might help children plan and work towards quality products' - The
Times Educational Supplement 'An excellent book which is both
thought-provoking and extremely practical. The philosophy and
history behind D&T is enlightening and very entertaining,
whilst the numerous ideas for practical activities make it a 'pick
up and use' book. Unusually, it provides a wide range of activities
for children as young as 3 up to 11 years of age, and detailed
lesson plans demonstrate how they can be presented in class. The
problem-solving approach taken by this book supports views on 'best
practice' as described in the government publication 'Excellence
and Enjoyment'. As the focus in education is on developing a more
creative curriculum, this book is a must for both experienced
teachers and students alike' - Linda Johnston, Head at Sedgefield
Hardwick Primary 'This book is packed full of sound advice and good
ideas interlaced with the essence of what Design and Technology in
primary schools should be' - David Jinks, Jerwood Laureate 'A very
practical book, which focuses on sound advice from an expert in
D&T education... Here you will find a wealth of ideas for
putting into practice. What shines through is the depth of
experience that Newton brings to the work... This is an invaluable
resource for any primary school and deserves to be widely read. I
have no doubt that teachers will rate it highly' - Primary Science
Review 'This very readable book gives a wealth of simple
interesting examples of technological development that will be
appreciated by children throughout the primary school... Very
practical general teaching advice is given throughout... a valuable
resource for trainees and teachers who lack experience in this
subject' - Journal of Education for Teaching Training to teach
Design and Technology? Need ideas for your lessons? Want to refresh
your D&T teaching? Professor Douglas Newton's succinct guide to
teaching design and technology uses ideas that have been
road-tested and developed over his many years of teaching and of
training student teachers and practitioners. Assuming no prior
knowledge, this straightforward book will quickly help you teach
D&T in the primary school and D&T-related activities in the
very early years. It gives you ready-made lesson plans and banks of
teaching ideas for immediate use in your classroom. Written for the
busy trainee and teacher, this practical book features: - A clear
account of the nature of D&T and what is expected of you. -
Time-saving, photocopiable worksheets to help children grasp
problems, develop ideas and plan. - Lots of activities for the
children, some set out in step-by-step detail. - Advice on helping
children make progress and on assessing their work. - Looking
ahead: some guidance for the aspiring teacher on preparing for
curriculum leadership. - Helpful chapter summaries.
Here is an increasingly wide agreement among teachers, researchers,
inspectors, advisers and policy-makers that both teaching and
research will benefit from being brought closer together. But how
can this be achieved? Hard-pressed practitioners cannot be expected
to review a constant flow of conference papers, journals and other
publications, even if such items were accessible and clearly
understood. This unique book synthesizes relevant research findings
for the professional practitioner and highlights their implications
for the quality of teaching and learning. Whether you are a teacher
looking to improve your practice through applying the latest
thinking in your subject, or a researcher looking for a concise
review of the literature, this book will prove to be a valuable
acquisition.
Create an inclusive classroom for all with these fun and accessible
activities for Art, Design Technology and Music lessons. Each
lesson is tailored for children working below National Curriculum
levels and includes a learning objective, the resources needed, the
main activity, a plenary and a consolidation activity to help
support children's understanding. Activities such as 'Peg Painting'
and 'Build my Car' build visual, auditory, social communication and
fine motor skills and support self-esteem and mental wellbeing. The
101 creative activities in this book aim to support the
ever-increasing demands on teachers to meet the needs of the
growing number of SEN learners in mainstream settings. It also
offers practical lesson plans that have been specifically designed
to promote fine and gross motor skills and utilise lots of visual
stimulus.
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Technology 1
(Paperback)
Ray Stevens, Etc, Brian Ramsay, Kerrie Heenan, Michael Heenan
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R288
Discovery Miles 2 880
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Out of stock
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This is the first of four books for lower secondary school students
in the Australian Technology Studies series. Students are
encouraged to apply the knowledge gained during their technology
studies to a range of practical situations. They are involved in
the researching, designing, making, and evaluating processes in
relation to a wide variety of materials - wood, plastics, textiles,
food and metals. Technology 1 examines a number of simple and more
complex mechanical and electronic systems, such as computers, which
are often taken for granted.
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