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Fourteen incredible 3D printing projects for kids to design and print their own toys, gadgets, models, and ornaments without the need for a 3D printer at home.
Using freely available online 3D modelling/CAD programmes, 3D Printing Projects has inspiration and instructions for a wide range of thrilling projects, from simple models you can print and assemble at home to more elaborate builds you can design on screen and then order online. Taking children 9 years old+ through how a 3D printer works and what type of 3D printers there are to 3D scanning and preparing files, this is the perfect introduction to this exciting and ever-expanding technology.
Each project has a print time, details of filament needed and a difficulty rating from easy for beginners to difficult for those looking for a new challenge. Step-by-step instructions walk you through the 3D design process, from digital modelling and sculpting to slicing, printing, and painting so that children can make their own shark-shaped phone stand or chess set!
Join the 3D printing revolution today with DK's 3D Printing Projects book.
Projects in the book: desk tidy, impossible box, dinosaur stamp, coat hook, photo frame, treasure box, phone stands, star lantern, plant pot, fridge magnet, racing car, troll family, chess set and castle.
"Hooray for clay! Projects that put clay and ceramics centre stage are invaluable - be it in architecture, public sculpture, cups and saucers on your breakfast table, passing on an understanding of the material is invaluable. Clayground Collective are true clay ambassadors. Their extraordinary work is exemplary."--Kate Malone, Ceramic Artist; Judge, BBCTV Great Pottery Throw Down *** "This is not a "how to" book but a "Can you?" book. There is a real passion to discover though materials. This book challenges those with specialist skills to engage the public in that discovery and provides a route to get started."--Amanda Bright, Head of School of Art, U. of Brighton *** "If you're a practitioner setting out to work with schools and the public where do you go for advice? Clay in Common is a great starting point."--Steve Moffitt, Chief Executive, A New Direction *** As clay and ceramic courses decline in schools, craft and hand skills risk being lost. Clay in Common makes a strong case for the vital role of clay in schools and wider society. For teachers, parents, school governors, artist-facilitators and education policy-makers, the book has detailed case studies with ideas for projects and activities that can bridge school and community life. [Subject: Art Studies, Education]
As organizations increasingly recognize the centrality of design to strategy, designers have an opportunity to shape decisions at the highest level, moving beyond low-level UI/UX decisions to product vision and strategy. In The Designer's Guide to Product Vision, pioneering product design visionary Laura Fish helps you level up your skills and become a modern design leader. Fish shows how to make the hard-won transformation to strategic designer, and harness your new power by championing product visions that make a powerful difference. You'll learn how to: Lead digital product journeys in an agile world, using product vision as a strategic compass that keeps everyone aligned in the face of change Bind your product to purposeful direction: delivering the best experience that solves for user problems through the lens of business objectives Master the exceptional business communication skills you need to command business endeavors based on product or service vision Secure dedicated resources, assemble your team, and captain your visioneering expedition to success Fish provides practical tools that help you apply her strategies, including product vision proposal document deliverables, storytelling arc templates, vision solution story templates, and more. With her guidance and resources, you can leave pixel-pushing behind -- and change your world.
Explore a range of key materials, their properties, and their uses. The title encourages readers to engage with this subject area via accessible text and modern imagery.
'Douglas Newton's Teaching Design and Technology gives encouragement to creativity in younger pupils. Aimed at ages 3-11, it contains a variety of suggestions for activities providing more than just a collection of ideas, there are many suggestions that might help children plan and work towards quality products' - The Times Educational Supplement 'An excellent book which is both thought-provoking and extremely practical. The philosophy and history behind D&T is enlightening and very entertaining, whilst the numerous ideas for practical activities make it a 'pick up and use' book. Unusually, it provides a wide range of activities for children as young as 3 up to 11 years of age, and detailed lesson plans demonstrate how they can be presented in class. The problem-solving approach taken by this book supports views on 'best practice' as described in the government publication 'Excellence and Enjoyment'. As the focus in education is on developing a more creative curriculum, this book is a must for both experienced teachers and students alike' - Linda Johnston, Head at Sedgefield Hardwick Primary 'This book is packed full of sound advice and good ideas interlaced with the essence of what Design and Technology in primary schools should be' - David Jinks, Jerwood Laureate 'A very practical book, which focuses on sound advice from an expert in D&T education... Here you will find a wealth of ideas for putting into practice. What shines through is the depth of experience that Newton brings to the work... This is an invaluable resource for any primary school and deserves to be widely read. I have no doubt that teachers will rate it highly' - Primary Science Review 'This very readable book gives a wealth of simple interesting examples of technological development that will be appreciated by children throughout the primary school... Very practical general teaching advice is given throughout... a valuable resource for trainees and teachers who lack experience in this subject' - Journal of Education for Teaching Training to teach Design and Technology? Need ideas for your lessons? Want to refresh your D&T teaching? Professor Douglas Newton's succinct guide to teaching design and technology uses ideas that have been road-tested and developed over his many years of teaching and of training student teachers and practitioners. Assuming no prior knowledge, this straightforward book will quickly help you teach D&T in the primary school and D&T-related activities in the very early years. It gives you ready-made lesson plans and banks of teaching ideas for immediate use in your classroom. Written for the busy trainee and teacher, this practical book features: - A clear account of the nature of D&T and what is expected of you. - Time-saving, photocopiable worksheets to help children grasp problems, develop ideas and plan. - Lots of activities for the children, some set out in step-by-step detail. - Advice on helping children make progress and on assessing their work. - Looking ahead: some guidance for the aspiring teacher on preparing for curriculum leadership. - Helpful chapter summaries.
This exciting new series takes a cross- curricular approach to the engaging and high interest topic of toys. The titles explore the different materials of toys, how they work, their diversity around the world and their history through easy to read text and full color images.
Exam Board: SQA Level: Higher Subject: Design and Manufacture First Teaching: 2018, First Exam: 2019 The Higher Design & Manufacture Course Notes help teachers and students map their route through the CfE programme, providing comprehensive and authoritative guidance for the course. * Full coverage of the new Higher course specifications with list of learning intentions * Attractive layout with clear text features * Key questions highlight crucial concepts and techniques that need to be grasped by students in order to progress to the next learning intention * What the examiner/assessor is looking for to help teachers & students feel secure * End of unit material - unit assessment, exam-style questions with worked answers and examiners commentary, self-assessment Course Notes give a practical, supportive approach to help deliver the new curriculum and offer a blend of sound teaching and learning with assessment guidance.
Houses and Homes encourages children to think about why we have houses and homes and what common features they share. Readers are asked to compare and contrast different styles of homes and to look at the materials in and around their own homes. Activities include designing a model bedroom and planning, making and evaluating a model house. The best-selling Start-Up series has been rewritten to emphasise the cross-curricular teaching potential of each title. They provide notes and activities, spread by spread, highlighting ways in which learning can be extended into various subject areas. The series has revamped end sections featuring extension learning details, together with the latest internet and web resource information.
This is a reproduction of a book published before 1923. This book may have occasional imperfections such as missing or blurred pages, poor pictures, errant marks, etc. that were either part of the original artifact, or were introduced by the scanning process. We believe this work is culturally important, and despite the imperfections, have elected to bring it back into print as part of our continuing commitment to the preservation of printed works worldwide. We appreciate your understanding of the imperfections in the preservation process, and hope you enjoy this valuable book.
"....this book deserves a wide readership. Practising teachers should find plenty to interest them. It looks like a clear favourite for the reading lists of students on initial teacher training courses.." - Design and Technology Teaching "This book is very readable, besides being an important source of reference. It should be part of any induction courses for design and technology teacher training." - Design and Technology Times Design and technology is crucial to the national economy and to individual employment prospects. John Eggleston shows how this area of work has come to occupy a new and central place in the school curriculum, and highlights the higher status and a new identity now accorded to technology. He explores this new identity, its origins, its manifestations in classroom practice, and its possible futures. He pays particular attention to its role in the national curriculum, to assessment, to gender and race issues, and to management, and includes two entirely new chapters on the training of design and technology teachers and on design and technology in classroom practice. This best-selling book has been fully revised in the light of the new National Curriculum for Design and Technology which took effect in 2000 and will continue to be essential reading for all trainee and practising teachers of design and technology.
This series provides fun and accessible careers information for young people choosing what to study post-14. Each title offers a behind-the-scenes tour of a high-interest job typically entered through a vocational route. Snappy, easy-to-digest information and case studies are supported by a comprehesive guide to training and entry routes. At the end of year 9, pupils must choose course options that will determine whether they take a vocational or academic route through the rest of their education. These titles will help readers relate the huge range of vocational courses available to exciting jobs in the real world.
Bring a whole new world of technology education into every classroom! We live in a world where technological advances happen daily. But technology is more than computers and electronic devices. Technology encompasses every man-made creation that meets human needs, even a pencil or a book. Technology education helps students design and make improvements in the designed world around us, such as transportation systems, manufacturing, and biotechnology, as well as many other fields. This must-have guide is the first independent review of curriculum materials for technology. In Bringing Technology Education Into K-8 Classrooms, authors Edward Britton, Bo De Long-Cotty, and Toby Levenson provide a practical guide to the latest technology textbooks and integrated resources (including technology and supplementary resources), and descriptions of more than 100 informal resources. The guide fully describes the strengths and weaknesses of each individual product's features by analyzing the technology topics covered, types of technology design activities, assessment strategies, types of teacher support, and much more. Bringing Technology Education Into K-8 Classrooms includes: - An introduction to technology education and its importance for students today - Complete information for choosing technology resources that meet district and classroom needs - Practical analysis of how technology topics address standards - Helpful tips on how technology activities help students understand a design process Featuring easy-to-follow plans and sample pages from major products, this resource will help all students to become technologically literate!
This ethereal collection of designs by the elusive fairie "couturier" Ellwind includes dresses, shoes, hats, and other items fashioned from such natural materials as leaves, flower petals, and seeds. Full-color photos.
Mastering Primary Design and Technology introduces the primary design and technology curriculum and helps trainees and teachers learn how to plan and teach inspiring lessons that make design and technology learning irresistible. Topics covered include: * Current developments in design and technology * Design and technology as an irresistible activity * Design and technology as a practical activity * Skills to develop in design and technology * Promoting curiosity * Assessing children in design and technology * Practical issues This guide includes examples of children's work, case studies, readings to reflect upon and reflective questions that all help to exemplify what is considered to be best and most innovative practice. The book draws on the experience of a leading professional in primary design and technology, Gill Hope, to provide the essential guide to teaching design and technology for all trainee and qualified primary teachers.
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