![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Children's & Educational > Technology & applied sciences > Design & technology > General
This practical guide will help busy teachers and learning support staff present the design technology curriculum in a way that will make it accessible to dyslexic pupils and create a more flexible and positive learning environment. Drawing upon her experience as a designer, teacher and mother of two dyslexic children, and also as a dyslexic learner herself, the author: dispels myths about the difficulties faced by dyslexic learners explains the variety of learning difficulties that they experience highlights the help that they need to access their potential gives an insight into issues relating to craft and design offers flexible strategies and solutions that can be used in the classroom or workshop.
This is a challenging new book for primary teachers interested in developing their teaching of Design & Technology, subject leaders in D&T, and for student teachers choosing this as their specialty. It will also appeal to in-service providers and LEA advisory staff. Children's creativity, cultural development and citizenship are important but currently underdeveloped in primary education. This book uniquely focuses on how these aspects can be emphasized in the teaching of Design and Technology. The National Curriculum has the potential to bring creativity, cultural development and citizenship into the mainstream and the authors show the considerable extent to which D & T, integrated with other curriculum subjects, can contribute to realizing these goals. There are examples throughout of best current practice showing how such ideas have been implemented.
Design thinking is a method of problem-solving that relies on a complex set of skills, processes and mindsets that help people generate novel solutions to problems. Taking Design Thinking to School: How the Technology of Design Can Transform Teachers, Learners, and Classrooms uses an action-oriented approach to reframing K-12 teaching and learning, examining interventions that open up dialogue about when and where learning, growth, and empowerment can be triggered. While design thinking projects make engineering, design, and technology fluency more tangible and personal for a broad range of young learners, their embrace of ambiguity and failure as growth opportunities often clash with institutional values and structures. Through a series of in-depth case studies that honor and explore such tensions, the authors demonstrate that design thinking provides students with the agency and compassion that is necessary for doing creative and collaborative work, both in and out of the classroom. A vital resource for education researchers, practitioners, and policymakers, Taking Design Thinking to School brings together some of the most innovative work in design pedagogy.
Learn all about the world of architecture in only 100 words! This book explores the most iconic buildings from around the world as well as the history of architecture, from basic huts to incredible skyscrapers. From columns to pyramids, each of the carefully chosen 100 words has its own 100-word long description and colourful illustration, providing a fascinating introduction to amazing architecture from throughout history. From the familiar to the jaw-dropping, the medieval to ultra-modern, this is an inspiring look at some of architecture's greatest developments. With a clean, contemporary design, each word occupies a page of its own. A large striking illustration neatly encapsulates the accompanying 100 words of text. A fascinating introduction to cool buildings in a fun and accessible format, this is the perfect gift for aspiring architects or curious young minds!
The perfect vocabulary builder for future builders! Little ones will see all their favorite construction vehicles, tools, trucks and more while learning words with this bright and educational board book. From the #1 bestselling science author for kids comes a simple and colorful introduction to the first 100 construction words every baby should know. From hard hat to insulation, dump truck to bulldozer, trowel to rigging and more, this adorable primer features 100 colorful illustrations to look at and talk about-sure to engage construction enthusiasts of all ages!
Design and technology involves children learning through processes that include identifying needs and opportunities, generating and developing ideas, planning, making and evaluating. These strands are brought together through the use of: case studies analysing children's learning and the teacher's roles; and practical ideas and approaches to National Curriculum requirements based on the collective experience of committed and enthusiastic teachers.;The second edition fully reflects the latest revisions in the National Curriculum and links with other curricular changes in the intervening years. Specific links are made to the National Strategies for Literacy, Numeracy, and ICT; to the National Standards for Subject Leaders; to Science and the other foundation subjects; to the QCA Scheme of Work for D and to new initiatives in citizenship and creativity.
This collection offers an evidence-based approach to mentoring and supporting design and technology teachers and educators in the secondary school and provides tried and tested strategies to support this role. Contributors offer tasks and reflections to inspire and motivate mentors to get the best out of beginning teachers in the early stages of their career. Key topics explored include: * Helping new D&T teachers appreciate the fundamental nature of design and technology and how this informs both why it is taught and how it is taught. * Understanding yourself as a mentor - beliefs, values and attitudes, and how your experiences influence your approaches to teaching. * Observing design and technology teachers' lessons and offering tools for observation and analysis. * Risk taking in the classroom: moving teachers forward from pedestrian to innovative practice. Filled with practical guidance on lesson planning, risk taking, and learning conversation, Mentoring Design and Technology Teachers in the Secondary School offers advice and guidance to support mentors in developing inspirational D&T teachers of the future. This essential guide is perfect for mentors of beginning teachers, whether trainee, newly qualified, or those who find themselves teaching the subject for the first time.
This collection offers an evidence-based approach to mentoring and supporting design and technology teachers and educators in the secondary school and provides tried and tested strategies to support this role. Contributors offer tasks and reflections to inspire and motivate mentors to get the best out of beginning teachers in the early stages of their career. Key topics explored include: * Helping new D&T teachers appreciate the fundamental nature of design and technology and how this informs both why it is taught and how it is taught. * Understanding yourself as a mentor - beliefs, values and attitudes, and how your experiences influence your approaches to teaching. * Observing design and technology teachers' lessons and offering tools for observation and analysis. * Risk taking in the classroom: moving teachers forward from pedestrian to innovative practice. Filled with practical guidance on lesson planning, risk taking, and learning conversation, Mentoring Design and Technology Teachers in the Secondary School offers advice and guidance to support mentors in developing inspirational D&T teachers of the future. This essential guide is perfect for mentors of beginning teachers, whether trainee, newly qualified, or those who find themselves teaching the subject for the first time.
Written for the CCEA GCSE Technology and Design specification and heavily illustrated with over 500 photographs and diagrams printed in full colour, this textbook covers all the options for the examined course, following the structure of the specification. It concludes with a section offering tips and advice for the controlled assessment units. The content of the book is supported by past paper questions, activities, word boxes, 'check your learning' and 'key word check' sections. Prior to publication the book was fully reviewed by Raymond Moffatt, who will be well known to many teachers. Contents: Section 1 - Technology and Design Core, Section 2 - Electronic and Microelectronic Control Systems, Section 3 - Mechanical and Pneumatic Control Systems, Section 4 - Design Assignment, Section 5 - Design Project.
Many schools have great difficulty in identifying and maintaining progressive development in 'designing and making' skills in the primary classroom. This book will help teachers to recognise opportunities for progression by discussing the issues involved. It also provides photocopiable activities that explore specific elements of the design and technology curriculum in depth and gives a structured but flexible approach to professional development which will help the reader to focus on the teaching and learning of a specific skill or process. This book is a means to explore the issue of individual progression and to improve skills in teacher assessment. The book will stir debate and stimulate thought among professionals involved in primary education, and will equip them to put progression into practice in their classrooms.
The discovery of market needs and the manufacture of a product to meet those needs are integral parts of the same process. Since most textbooks on new product development are written from either a marketing or an engineering perspective, it is important for students to encounter these two aspects of product development together in a single text. Product Design: Practical Methods for the Systematic Development of New Products covers the entire new product development process, from market research through concept design, embodiment design, design for manufacture, and product launch. Systematic and practical in its approach, the text offers both a structured management framework for product development and an extensive range of specific design methods. Chapters feature "Design Toolkits" that provide detailed guidance on systematic design methods, present examples with familiar products, and conclude with reviews of key concepts. This major text aims to turn the often haphazard and unstructured product design process into a quality-controlled, streamlined, and manageable procedure. It is ideal for students of engineering, design, and technology on their path to designing new products.
The inclusion of technology among the National Curriculum foundation subjects is an exciting, but somewhat daunting challenge for primary teachers. Design and Technology in the Primary School aims to provide teachers and student teachers with examples of a range of design and technology activities and with some guidance on curriculum planning in this area. Case studies, drawn from classes at all ages from four to twelve, show how teachers with little or no previous experience of work in this field can use their existing knowledge of materials and processes to develop successful projects in design and technology. Mindful of the considerable time constraints under which teachers operate at the moment, the authors show how work in design and technology can be linked with other subjects across the curriculum, both in class projects and whole school topics.
Learning to Teach Design and Technology in the Secondary School is a core text for all those training to teach design and technology in the secondary school. It helps you develop subject knowledge, acquire a deeper understanding of the role, purpose and potential of design and technology within the secondary curriculum, and provides the practical skills needed to plan, teach and evaluate stimulating and creative lessons.
Originally published in 1993. The appearance of design and technology in the National Curriculum has offered primary teachers opportunities for imaginative and stimulating work which is directly related to the lives of their pupils. Its sheer scope can, however, be daunting for the teacher already overloaded with the other demands of the National Curriculum. Tina Jarvis provides some much needed guidance on strategies for including design and technology effectively within the whole curriculum, including the development of co-operative group-work and finding effective ways to assess individuals in group situations. The author also looks at how teachers can tackle subject areas which may be unfamiliar to them, such as systems, environments and economic enterprises.
This book presents a comprehensive account of the development and nature of DT in primary school classrooms, from modest beginnings in the early 1980s to detailed implementation within the National Curriculum. It shows how the design/problem-solving process and the knowledge, skills and understanding associated with DT can be developed by teachers who were previously unfamiliar with such activities. Case studies by teachers of problem-solving activities within their classrooms discuss the teaching strategies employed and illustrate how pupils respond to DT in complex ways.
Specifically designed for busy teachers who have responsibility for co- ordinating a subject area within their primary school. Each volume in the series conforms to a concise style, while providing a wealth of tips, case studies and photocopiable material that teachers can use immediately.; There are special volumes dedicated to dealing with OFSTED, creating whole school policy and the demands of co-ordinating several subjects within a small school.; The entire set of 16 volumes is available.
This book and the symposium on which it was based were designed to cross the boundaries of subdiscipline and theoretical orientation to address four critical issues in understanding development: explanation of change and development; the nature and process of change; forms of variability in performance; and the promotion of change through application. The chapters suggest that change and development in target systems from cells to selves, may not be explainable, assessable, or promotable without careful reference to the context (social and otherwise) of the system, and that the process of change and development may involve variability of the system in addition to periods of stability. Together the chapters harken back to the spirit of the grand theory. Instead of proposing a grand theory, they provide an excellent foundation for considering the importance of an individual's (or particular group's) context and variability, and discussions to facilitate thinking about what still needs to be worked out.
Mike Tooley's accessible, activity-based approach introduces students to engineering and the pivotal role it plays in the modern world, as well as providing opportunities to develop engineering skills and acquire the knowledge needed for the latest GCSE schemes from Edexcel, OCR and AQA. This book builds on the success of Mike Tooley's GNVQ and BTEC National Engineering texts, which have helped thousands of students to gain their first engineering qualification. The text, case studies, activities and review questions included throughout this book are designed to encourage students to explore engineering for themselves through a variety of different learning experiences. The practical process of designing and making a product offers the chance to develop the skills of engineering drawing, basic electronics and workshop techniques. Case studies, and research work using the internet and other sources, introduce the wide variety of engineering sectors and employment, from the automotive industry to telecommunications. With the first three chapters matched to the assessed units of the GCSE programme, the second edition also includes an additional topic-based chapter introducing the essential maths and science required for the successful study of engineering. All examples relate directly to engineering applications, emphasising the use of maths and science in the understanding of fundamental engineering concepts. New topics include: units; formulae; measurement; data; linear and angular motion; force, mass and acceleration; and properties of engineering materials. Mike Tooley is formerly Director of Learning at Brooklands College, Surrey, and is the author of many best-selling engineering and electronics books.
For introductory courses in Textiles, courses in Fashion Design/Production, Fashion Merchandising, Visual Merchandising, Interior Design, and Costume Studies. Fabric Reference is a guide for anyone who needs accessible information on today's fabrics-how they behave and why. Designed as a companion book to the Fabric Glossary, this book presents a complete and up-to-date source of the highly technical basics of textile science, from fibers to finished fabrics. Specially prepared graphics, illustrations, comparison tables, and flow charts make the process of creating modern fabrics clear to both students and instructors. This edition features more on nanotechnology, industrial textiles and other smart textiles and covers practical applications such as care, assessment and ecology. Buy both together and save! Fabric Glossary & Fabric Reference Package!
Prepare for the new Cambridge IGCSE (R) Design and Technology syllabus with the only title available on the market. The title follows a skills-building approach that links together the theory and practical parts of the syllabus to effectively build students' key skills and knowledge, while also providing support and guidance for teachers. Exam Board: Cambridge Assessment International Education First teaching: 2018 First examination: 2020 Be fully prepared to teach the Cambridge IGCSE (R) Design and Technology syllabus 0445 for first teaching 2018, first examination 2020 Have confidence in the content and approach of the Student Book, which is written by highly experienced teachers of Design and Technology from around the world Prepare for both the written and practical parts of the exam with guidance on the final project and exam-style questions Provides detailed information that will allow students to develop the skills they need to make the transition from theory to practical application All three optional papers (Resistant Materials, Graphic Products, and Systems and Control) covered in full, in addition to the core Product Design section Additional material for students and teachers available online at Collins Connect, including the full Student Book online, interactive quizzes and activity sheets Meets the needs of English as a Second Language learners with a fresh, visual design and tailored language Provides a fully international course with international examples, contexts and real-life case studies This title is endorsed by Cambridge Assessment International Education. IGCSE (R) is the registered trademark of Cambridge Assessment International Education.
|
You may like...
The American Legion Weekly, Vol. 6…
American Legion National Headquarters
Paperback
R478
Discovery Miles 4 780
|