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Books > Children's & Educational > Technology & applied sciences > Design & technology > General
Full teacher support to accompany the Cambridge IGCSE (R) Design and Technology Student Book for syllabus 0445. These resources will enable teachers to use a structured approach to delivering the course, but will also allow them enough flexibility to teach in their own way, in the best way possible for their classroom context. Exam Board: Cambridge Assessment International Education First teaching: 2018 First examination: 2020 Comprehensive coverage for syllabus 0445 for first teaching 2018 and first examination 2020 Fully supports the approach of the Student Book, using scenarios and skills-building to link together the theory and practical parts of the syllabus Lesson plans and activities that are suitable for a range of international classroom environments Includes answers to every activity and question in the Student Book Guidance on setting up and running practical project work in the classroom Support in how to prepare the students and guide them through their work on the final project Written by highly experienced teachers of Design and Technology from around the world Guidance on how this resource can be used to teach 7048 O Level CDT: Design and Communication, and 6043 O Level Design and Technology
This book and the symposium on which it was based were designed to cross the boundaries of subdiscipline and theoretical orientation to address four critical issues in understanding development: explanation of change and development; the nature and process of change; forms of variability in performance; and the promotion of change through application. The chapters suggest that change and development in target systems from cells to selves, may not be explainable, assessable, or promotable without careful reference to the context (social and otherwise) of the system, and that the process of change and development may involve variability of the system in addition to periods of stability. Together the chapters harken back to the spirit of the grand theory. Instead of proposing a grand theory, they provide an excellent foundation for considering the importance of an individual's (or particular group's) context and variability, and discussions to facilitate thinking about what still needs to be worked out.
The inclusion of technology among the National Curriculum foundation subjects is an exciting, but somewhat daunting challenge for primary teachers. Design and Technology in the Primary School aims to provide teachers and student teachers with examples of a range of design and technology activities and with some guidance on curriculum planning in this area. Case studies, drawn from classes at all ages from four to twelve, show how teachers with little or no previous experience of work in this field can use their existing knowledge of materials and processes to develop successful projects in design and technology. Mindful of the considerable time constraints under which teachers operate at the moment, the authors show how work in design and technology can be linked with other subjects across the curriculum, both in class projects and whole school topics.
Mike Tooley's accessible, activity-based approach introduces students to engineering and the pivotal role it plays in the modern world, as well as providing opportunities to develop engineering skills and acquire the knowledge needed for the latest GCSE schemes from Edexcel, OCR and AQA. This book builds on the success of Mike Tooley's GNVQ and BTEC National Engineering texts, which have helped thousands of students to gain their first engineering qualification. The text, case studies, activities and review questions included throughout this book are designed to encourage students to explore engineering for themselves through a variety of different learning experiences. The practical process of designing and making a product offers the chance to develop the skills of engineering drawing, basic electronics and workshop techniques. Case studies, and research work using the internet and other sources, introduce the wide variety of engineering sectors and employment, from the automotive industry to telecommunications. With the first three chapters matched to the assessed units of the GCSE programme, the second edition also includes an additional topic-based chapter introducing the essential maths and science required for the successful study of engineering. All examples relate directly to engineering applications, emphasising the use of maths and science in the understanding of fundamental engineering concepts. New topics include: units; formulae; measurement; data; linear and angular motion; force, mass and acceleration; and properties of engineering materials. Mike Tooley is formerly Director of Learning at Brooklands College, Surrey, and is the author of many best-selling engineering and electronics books.
Subject: Product Design With clear and concise revision notes that cover everything you'll need to know for the exam, this effective Product Design revision guide supports active revision for students working at all levels. Plenty of quick tests and practice questions test and reinforce understanding of the key content. Providing a student-friendly, uncluttered approach to GCSE revision, this Product Design revision guide is suitable for all levels and contains succinct revision notes and practice questions that focus on the core content needed for the exams. Included in this book: clear and concise coverage of all the exam-assessed content simple and engaging explanations quick tests and practice questions throughout to test and reinforce understanding key words and supporting glossary
Help your kids take charge of the world they want to create by designing inventions and solutions to challenges faced in the imaginary City X, the first human settlement on another planet. *2021 AAAS/Subaru SB&F Prize for Excellence in Science Books in Hands-On Science Longlist* *2021 EUREKA! Nonfiction Children's Honor Book* Adventures in Engineering for Kids features: 35 hands-on problem-solving, design thinking, and engineering activities Flexible and adaptable content for different ages and stages Social distance compatibility Design an Irresistible Future In settling another planet, humans discover a host of challenges, much like those faced on Earth. The Mayor of City X has established an elite engineering team called the Irresistible Futures Agency, charged with tackling major challenges like: Energy Environment Transportation Security Food Safety Health Problem Solving, Design Thinking, and Engineering As an Irresistible Futures engineer, kids (and adults!) come up with their own unique solutions to big problems. They use design thinking, systems thinking, and other problem-solving activities that are part of being a good engineer for the future. Activities help them: Explore the impact of global challenges Make complex issues simple and understandable Imagine a better future Create solutions to the challenges they care most about Share their best ideas with the world Science-Fact and Real-World Case Studies Along the way, readers learn about real-world innovators and technologies that are making this future possible, from inventors building megastructures in space to companies powering cities with baby poop. Diversity and Inclusion In each Chapter, kids design a solution for citizens of City X, who share perspectives on each challenge. The 35 citizens represent a diversity of culture, age, gender, background, and ability, so every reader can see themselves in the story and expand their perspective at the same time. Without limits, what can kids create? About the Series: Design thinking-creative problem solving-will be crucial to resolving the global challenges in business, politics, and the environment facing the next generation. Each book in the Design Genius Jr. series teaches kids this important skill through fun, hands-on projects in a single area of design that challenge them to identify problems, explore possibilities, test ideas, and then come up with original solutions.
50 easy to follow healthy recipes with clear, short step-by-step instructions and gorgeous images which will have children cooking with confidence in no time. Children will learn how to chop, mix, and stir their way to kitchen magic and put their skills to good use making a mixture of tasty savoury and sweet dishes using few - and easy to get hold of - ingredients. From soups and toasties to macaroni and cheese and banana bread, All New Children's Step by Step Cookbook is packed with 50 mouth-watering recipes that are easy to make, and will get kids into cooking and baking. Plus they will love eating their fresh, healthy and delicious creations! In addition, children will learn tips and shortcuts, such as peeling ginger with a teaspoon so you don't waste any, and get to grips with cookery terms and kitchen fundamentals - all while having a great time making simple snacks, balanced meals, and sweet treats.
Discover and Learn is a visually stimulating series that explores core areas of learning. This series uses eye-catching imagery, informative diagrams and fascinating facts to bring key subject areas to life.
The perfect vocabulary builder for future builders! Little ones will see all their favorite construction vehicles, tools, trucks and more while learning words with this bright and educational board book. From the #1 bestselling science author for kids comes a simple and colorful introduction to the first 100 construction words every baby should know. From hard hat to insulation, dump truck to bulldozer, trowel to rigging and more, this adorable primer features 100 colorful illustrations to look at and talk about-sure to engage construction enthusiasts of all ages!
A dirt bike rider flies off a ramp and soars the length of a football field. He lands safely with a thud. In wild stunts like this, the technology of an off-road vehicle can mean the difference between life and death. Off-road vehicles need super-tough suspension systems. Some quad bikes have tyres without air to battle rugged terrain without going flat. The SkyRunner dune buggy even has a parachute that can lift it into the air! Take young readers on a journey through the technology that makes off-road vehicles so amazing.
Exam Board: OCR Level: GCSE Subject: Design & Technology First Teaching: September 2017 First Exam: June 2019 Explore, create, evaluate: help your students to develop an understanding of the iterative design process and to be critical and innovative designers, while developing the knowledge and skills they need for the 2017 OCR GCSE D&T specification. Confidently navigate both the core and in-depth principles of design and technology, including less familiar materials and system components, to ensure your students have the knowledge and understanding they need. * Builds a toolkit of knowledge, understanding and design development skills for the chosen materials or systems, with dedicated chapters covering each of the main categories of materials * Develops mathematical and scientific skills with practice questions that apply this learning in context * Supports the Non-Exam Assessment with guidance on how to approach the Iterative Design Challenge, which includes imaginative and creative examples of student projects to inspire and engage * Helps students to prepare for the written assessment with practice questions covering both the 'core' and 'in-depth' content
Did you use scissors today? Then you've used wedges! These simple machines are all around. Take a look inside and discover 13 different ways we use wedges.
This book presents a comprehensive account of the development and nature of DT in primary school classrooms, from modest beginnings in the early 1980s to detailed implementation within the National Curriculum. It shows how the design/problem-solving process and the knowledge, skills and understanding associated with DT can be developed by teachers who were previously unfamiliar with such activities. Case studies by teachers of problem-solving activities within their classrooms discuss the teaching strategies employed and illustrate how pupils respond to DT in complex ways.
Written for the CCEA GCSE Technology and Design specification and heavily illustrated with over 500 photographs and diagrams printed in full colour, this textbook covers all the options for the examined course, following the structure of the specification. It concludes with a section offering tips and advice for the controlled assessment units. The content of the book is supported by past paper questions, activities, word boxes, 'check your learning' and 'key word check' sections. Prior to publication the book was fully reviewed by Raymond Moffatt, who will be well known to many teachers. Contents: Section 1 - Technology and Design Core, Section 2 - Electronic and Microelectronic Control Systems, Section 3 - Mechanical and Pneumatic Control Systems, Section 4 - Design Assignment, Section 5 - Design Project.
Exam Board: AQA Level: GCSE Subject: D&T First Teaching: September 2017 First Exam: June 2019 Build in-depth understanding and inspire your students to tackle design challenges both practically and creatively, with a textbook that delivers the Core Technical plus Specialist Technical and Design & Making Principles needed for the 2017 AQA D&T GCSE. The insight of our author team will build topic knowledge, including the technical principles of materials with which you are less familiar, while focusing on the specialist principles of timber, metal-based materials and polymers in more depth, to ensure you can navigate the specification with confidence whilst your students' ideas flourish. * Trusted author team of specialist teachers and those with examining experience * Build topic knowledge with learning objectives directly linked to the specification and short activities to reinforce understanding * Develop mathematical and scientific knowledge and understanding with activities that link topics to maths and science * Inspire your students as they undertake the iterative design process, with examples of imaginative design-and-make tasks, and a look at how to approach the Non-Exam Assessment * Check knowledge and understanding with end of topic summaries and practice questions for the written exam
This essential guide provides clear and comprehensive support for those looking to introduce creative woodwork into early years settings. With theory, practical advice, stunning colour images and case studies, the book will inspire practitioners to embrace woodwork and encourage children's independent creative learning. Focusing on the numerous benefits that working with wood offers young children, from boosting their self-esteem and problem-solving skills, to enhancing their communication and social development, the author draws on over 25 years of experience to discuss each and every aspect of establishing woodwork in the early years curriculum. Including practical information on materials and tools, staff training, and health and safety advice, this go-to guide provides a treasure trove of ideas to engage children at various stages of development, drawing the maximum benefit from working with wood and tools. Both inspiring and informative, Learning Through Woodwork will become an essential tool for early years practitioners and teachers wishing to explore and develop woodwork provision.
Design thinking is a method of problem-solving that relies on a complex set of skills, processes and mindsets that help people generate novel solutions to problems. Taking Design Thinking to School: How the Technology of Design Can Transform Teachers, Learners, and Classrooms uses an action-oriented approach to reframing K-12 teaching and learning, examining interventions that open up dialogue about when and where learning, growth, and empowerment can be triggered. While design thinking projects make engineering, design, and technology fluency more tangible and personal for a broad range of young learners, their embrace of ambiguity and failure as growth opportunities often clash with institutional values and structures. Through a series of in-depth case studies that honor and explore such tensions, the authors demonstrate that design thinking provides students with the agency and compassion that is necessary for doing creative and collaborative work, both in and out of the classroom. A vital resource for education researchers, practitioners, and policymakers, Taking Design Thinking to School brings together some of the most innovative work in design pedagogy.
Updated for the new GCSEs, Collins Real-World Technology provides invaluable insight into industrial practices. With knowledge, skills and processes juxtaposed with their application in the working lives of designers and manufacturers, the books successfully bring together workshop and classroom activity with real-world practice in product design. The book contains: Techniques linked to the real world so pupils can understand the relevance of their work to industrial manufacturing Comprehensive coverage of the forming and fabricating processes A chapter examining the Design and Technology projects from schools and colleges
This is a challenging new book for primary teachers interested in
developing their teaching of Design & Technology, subject
leaders in D&T, and for student teachers choosing this as their
specialty. It will also appeal to in-service providers and LEA
advisory staff.
Provides a comprehensive guide to resourcing and planning a broad, balanced art and design curriculum. The text sets out underlying principles for effective practice, offers individual chapters on drawing, printmaking, painting and claywork, and takes into account budgetary constraints.
Collins Design and Technology Foundation Course supports D&T from the perspective of resistant materials, systems and control. It presents a sound and pragmatic approach to designing and making quality products, providing a sound foundation for the study of D&T at all levels. This book will provide a sound foundation for the study of Design and Technology at all secondary levels and will provide comprehensive coverage of the knowledge required to make quality products. Step by step instructions demonstrate key skills and processes. Full colour diagrams and images provide guidance on how to successfully plan and design products. In text questions provide regular knowledge checkers to firm understanding of materials and associated processes. Rules and safety warning notes show to work safely with materials, systems and tools.
Technical Drawing 3: Building Drawing is the third of three books which together provide comprehensive coverage of all aspects of secondary school technical drawing syllabuses. The books are also suitable for Craft level courses such as engineering and building related subjects and for industrial training courses where an understanding of technical drawing is required. The three books may be used together or seperately to suit a variety of needs. Using numerous illustrations and easy-to-follow text, this book covers: drawing office practice; freehand sketching; orthographic projection; building construction drawing; foundations; floors; wall openings; doors and windows; stairs; roofs; electrical wiring plans; drainage and sanitation systems. Other features of this book include exercises which may be used for self-study, revision or evaluation, and a full index. |
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