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Books > Children's & Educational > Technology & applied sciences > Design & technology > General
Exam Board: AQA Level: GCSE Subject: D&T First Teaching: September 2017 First Exam: June 2019 Build in-depth understanding and inspire your students to tackle design challenges both practically and creatively, with a textbook that delivers the Core Technical plus Specialist Technical and Design & Making Principles needed for the 2017 AQA D&T GCSE. The insight of our author team will build topic knowledge, including the technical principles of materials with which you are less familiar, to ensure you can navigate the specification with confidence whilst your students' ideas flourish. * Trusted author team of specialist teachers and those with examining experience * Build topic knowledge with learning objectives directly linked to the specification and short activities to reinforce understanding * Develop mathematical and scientific knowledge and understanding with activities that link topics to maths and science * Inspire your students as they undertake the iterative design process, with examples of imaginative design-and-make tasks, and a look at how to approach the Non-Exam Assessment * Check knowledge and understanding with end of topic summaries and practice questions for the written exam
Design Genius Jr.: Adventures in Architecture for Kids introduces kids to the design challenges faced by architects today, including choosing materials, designing for diverse users, and considering the environment. Offering a world of possibilities for learning math, engineering, history, social studies, planning, geography, art, and design, this rich educational resource includes hands-on projects that allow kids to experiment, design, build, succeed, fail, and try again. Children will draw upon many fields of knowledge and sharpen a variety of skills, including observation and communication, as they: Complete building challenges with corrugated cardboard and geodesic forms. Look at how designers have solved impossible problems of gravity and space with creations such as suspension bridges, the Loretto helix staircase, and Brunelleschi's dome. Explore how materials can be used in interesting ways-how paper can go from flimsy to structural, for instance. Participate in family game playing: client and design team-finding creative ways to meet a client's wish list. Use games to test strength, balance, and structure. Engage in pure imaginative archi-doodling. Explain the why. Why did styles evolve as they did? What technology was available when? Design thinking-creative problem solving-will be crucial to resolving the global challenges in business, politics, and the environment facing the next generation. Each book in the Design Genius Jr. series teaches kids this important skill through fun, hands-on projects in a single area of design that challenge them to identify problems, explore possibilities, test ideas, and then come up with original solutions.
Teaching Science and Technology in the Early Years (3-7) celebrates young children's amazing capabilities as scientists, designers and technologists. Research-based yet practical and accessible, it demonstrates how scientific, designing and making activities are natural to young children, and have the potential for contributing to all aspects of their learning. By identifying the scientific and design-related concepts, skills and activities being developed, the book enables the reader to make more focused diagnostic observations of young children and plan for how they can help move them forward in their learning. This second edition has been thoroughly updated and features: Six new chapters providing practical advice and examples for enhancing scientific and technological learning through thematic approaches a new chapter focusing on the outdoor learning environment and how this can support science and technology new case studies of successful early years practice, alongside examples of practical planning for learning, and advice on documenting children's learning stories, guidance on the role of talk, narrative, documentation and planning in relation to early years science and technology Based on the latest research and the first hand experience, this practical and accessible book is essential reading for early years and primary students on undergraduate and Masters level courses.
A controlled assessment chapter provides step-by-step guidance and advice on the controlled assessment criteria. ResultsPlus features combine examiner insight with real exam performance data to illustrate clearly how students can improve their own answers to exam questions. Examzone revision resources for each topic make revision easy.
Specifically designed for busy teachers who have responsibility for co-ordinating a subject area within their primary school. Each volume in the series conforms to a concise style, while providing a wealth of tips, case studies and photocopiable material that teachers can use immediately. There are special volumes dedicated to dealing with OFSTED, creating whole school policy and the demands of co-ordinating several subjects within a small school. The entire set of 16 volumes is available.
The inclusion of technology in subjects taught to primary school
students presents teachers with an exciting and somewhat daunting
challenge. "Design and Technology in the Primary School" aims to
provide teachers with a definition and exploration of design and
technology activities through a project approach. The book includes
case studies which illustrate how teachers with little or no
previous experience can draw on their existing knowledge of
materials, processes, and local authority support, to develop
successful projects linking areas of the curriculum with design and
technology.
Renowned for its comprehensive coverage, exceptional illustrations, and clear instructions, "Patternmaking for Fashion Design" offers detailed yet easy-to-understand explanations of the essence of patternmaking. Hinging on a recurring theme that all designs are based on one or more of the three major patternmaking and design principles-dart manipulation, added fullness, and contouring-it provides students with all the relevant information necessary to create design patterns with accuracy regardless of their complexity. Some innovative, new information in this book include:
Develop knowledge, understanding and designing and making skills through Key Stage 3 so students are ready for the new GCSE in Design and Technology, with our brand-new Student Book. With topics directly linked to the new GCSE (9-1) specifications, Exploring Design and Technology will build a solid foundation by boosting your students' understanding of the key concepts, introducing them to important terminology and developing their practical skills through Key Stage 3. * Build understanding through years 7, 8 and 9 with engaging, carefully timed and level-appropriate lessons that draw on the GCSE subject content. * Develop practical skills with a variety of creative designing and making activities that use a wide range of materials, tools, equipment and processes. * Boost knowledge with clear explanations of important terminology and concepts that students will need to apply when identifying design problems, understanding user needs and developing design solutions in a range of contexts. * Encourage subject interest with 'find out more' - research features that broaden understanding of materials and their working properties, new technologies and the wider influences on designing and making. * Monitor and measure student progress with knowledge check questions provided for every topic.
Create 25 amazing projects with 3D printing! With 3D Printing and Maker Lab for Kids, you can explore the creative potential behind this game-changing technology. Design your projects using free browser-based versions of CAD software Tinkercad and SketchUp. Follow the simple steps to create a variety of different projects. Learn about the fascinating science behind your creations. Get guidance on organizing team activities and contests. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus-all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids. Be a part of the future with 3D Printing and Maker Lab for Kids!
For freshmen-level courses in Industrial Sewing, Introduction to Industry Methods, Sewn Product Techniques, Production Management, Workroom Techniques, and Beginning Apparel Construction. Sewing for the Apparel Industry, Second Edition, focuses on the fundamental principles of garment construction, the interrelationship of assembly methods, and the elements which the designer must consider at the outset of individual design creation. It details easy-to-master production operations, while emphasizing the equipment, practical skills, and sewing processes used in apparel manufacturing. Efficient and cost effective procedure descriptions complement material on the basic concept of design and desired quality, providing students with an understanding of various production methods and how they affect design decisions and relate to garment quality and labor and material costs.
What are the problems and challenges we face around the world when it comes to the cities we live in? How can we create enough living spaces and transport networks without contributing to climate change and habitat destruction? Interactive 'Solve It!' design challenges give readers the information they need to develop sustainable solutions to the problems discussed, and step-by-step 'Test It!' activities encourage them to explore putting principles into practice.
Exam Board: AQA Level: GCSE 9-1 Subject: Design & Technology Suitable for the 2023 exams Complete revision and practice to fully prepare for the GCSE grade 9-1 exams Revision that Sticks! Collins AQA GCSE 9-1 Design and Technology Complete All-in-One Revision and Practice uses a revision method that really works: repeated practice throughout. A revision guide, workbook and practice paper in one book! With clear and concise revision for every topic, plus seven practice opportunities, Collins offers the best revision at the best price. For even more practice QR codes link directly from the topics in the revision guide to online interactive quick recall quizzes and to worked solution videos in the workbook. Includes: * quick tests as you go * end-of-topic practice questions * topic review questions later in the book * mixed practice questions at the end of the book * more topic-by-topic practice in the workbook * a complete exam-style paper * online quick recall quizzes for every topic * online video solutions for every topic * free Q&A flashcards to download online * free ebook version
Learning to Teach Design and Technology in the Secondary School is a core text for all those training to teach design and technology in the secondary school. It helps you develop subject knowledge, acquire a deeper understanding of the role, purpose and potential of design and technology within the secondary curriculum, and provides the practical skills needed to plan, teach and evaluate stimulating and creative lessons. This fully updated fourth edition includes information on all areas of design and technology, and on new subject requirements relating to exam qualifications. It includes three new chapters on the role of critiquing in design and technology education, transitions after secondary design and technology, and using and producing design and technology education research. Designed to be read as a course or dipped into for support and advice, it covers: Each area of design and technology: materials, textiles, electronics and food Integrating new curriculum topics, such as emerging technologies, into your teaching Developing areas of subject knowledge Health and safety Planning lessons Organising and managing the classroom Teaching wider issues through design and technology Assessment issues Your own professional development. Bringing together insights from current educational theory and the best contemporary classroom teaching and learning, this book will prove an invaluable resource for students on all training routes - as well as their mentors - who aspire to become effective, reflective design and technology teachers.
Prepare for the new Cambridge IGCSE (R) Design and Technology syllabus with the only title available on the market. The title follows a skills-building approach that links together the theory and practical parts of the syllabus to effectively build students' key skills and knowledge, while also providing support and guidance for teachers. Exam Board: Cambridge Assessment International Education First teaching: 2018 First examination: 2020 Be fully prepared to teach the Cambridge IGCSE (R) Design and Technology syllabus 0445 for first teaching 2018, first examination 2020 Have confidence in the content and approach of the Student Book, which is written by highly experienced teachers of Design and Technology from around the world Prepare for both the written and practical parts of the exam with guidance on the final project and exam-style questions Provides detailed information that will allow students to develop the skills they need to make the transition from theory to practical application All three optional papers (Resistant Materials, Graphic Products, and Systems and Control) covered in full, in addition to the core Product Design section Additional material for students and teachers available online at Collins Connect, including the full Student Book online, interactive quizzes and activity sheets Meets the needs of English as a Second Language learners with a fresh, visual design and tailored language Provides a fully international course with international examples, contexts and real-life case studies This title is endorsed by Cambridge Assessment International Education. IGCSE (R) is the registered trademark of Cambridge Assessment International Education.
For courses in Textile Science, Textile Fundamentals, Introduction to Textiles, Textiles for Interiors, or other courses that focus on basic textiles. A revered resource, Textiles, Elevnth Edition, by Sara Kadolph, provides students with a basic knowledge of textiles, how they are produced and how appropriate performance characteristics are incorporated into materials and products. Organized according to the textile production process, the text provides a solid understanding of textile components-including fibers, yarns, fabrics, and finishes. Using new full-color photos and illustrations, it examines the interrelationships among these components and their impact on product performance. This edition features coverage of new fibers, updated industry and company examples and summary tables that make this a timeless resource for any industry professional. Also discusses the new effects of sustainablity in the industry.
Originally published in 1993. The appearance of design and technology in the National Curriculum has offered primary teachers opportunities for imaginative and stimulating work which is directly related to the lives of their pupils. Its sheer scope can, however, be daunting for the teacher already overloaded with the other demands of the National Curriculum. Tina Jarvis provides some much needed guidance on strategies for including design and technology effectively within the whole curriculum, including the development of co-operative group-work and finding effective ways to assess individuals in group situations. The author also looks at how teachers can tackle subject areas which may be unfamiliar to them, such as systems, environments and economic enterprises.
Bestselling author and illustrator Liz Pichon gives you a step-by-step guide to drawing the wonderful characters from her blockbuster Tom Gates series, and more! The must-have art activity book for fans of Tom Gates: a celebration of imagination and creativity, packed with how-to doodles, pictures to colour-in and things to make and do. Learn how to illustrate Rooster the dog and Tom's favourite snacks, how to design a bedroom like Tom's with your doodles on his walls, draw lots of facial expressions and much, much more! Over 5 million copies of the Tom Gates series sold in the UK! Leave boredom behind with this activity-packed book: hours of fun for kids. The perfect present for creative kids. ABOUT THE TOM GATE SERIES: Written in diary form Full of Tom's doodles and pictures & his amazing sense of humour This first title in the series, was the winner of the Roald Dahl Funny Prize! Perfect gifts for boys & girls who love to laugh themselves silly The first series of The Brilliant World of Tom Gates won the Scottish BAFTA for Entertainment! Love Tom Gates? Don't miss Liz Pichon's spectacular Shoe Wars, a laugh-out-loud, gadget-packed adventure!
This practical guide will help busy teachers and learning support staff present the design technology curriculum in a way that will make it accessible to dyslexic pupils and create a more flexible and positive learning environment. Drawing upon her experience as a designer, teacher and mother of two dyslexic children, and also as a dyslexic learner herself, the author: dispels myths about the difficulties faced by dyslexic learners explains the variety of learning difficulties that they experience highlights the help that they need to access their potential gives an insight into issues relating to craft and design offers flexible strategies and solutions that can be used in the classroom or workshop.
This crystal-clear Study Guide from CGP covers everything students will need for success in KS3 Design & Technology. It explains all the essential skills and processes, and how to apply them in practice. There's also plenty of useful background information, covering everything from design and development to production and industry. There are full-colour diagrams throughout the book, and there's a healthy dose of CGP humour to help keep things interesting.
This is a challenging new book for primary teachers interested in developing their teaching of Design & Technology, subject leaders in D&T, and for student teachers choosing this as their specialty. It will also appeal to in-service providers and LEA advisory staff. Children's creativity, cultural development and citizenship are important but currently underdeveloped in primary education. This book uniquely focuses on how these aspects can be emphasized in the teaching of Design and Technology. The National Curriculum has the potential to bring creativity, cultural development and citizenship into the mainstream and the authors show the considerable extent to which D & T, integrated with other curriculum subjects, can contribute to realizing these goals. There are examples throughout of best current practice showing how such ideas have been implemented.
Design thinking is a method of problem-solving that relies on a complex set of skills, processes and mindsets that help people generate novel solutions to problems. Taking Design Thinking to School: How the Technology of Design Can Transform Teachers, Learners, and Classrooms uses an action-oriented approach to reframing K-12 teaching and learning, examining interventions that open up dialogue about when and where learning, growth, and empowerment can be triggered. While design thinking projects make engineering, design, and technology fluency more tangible and personal for a broad range of young learners, their embrace of ambiguity and failure as growth opportunities often clash with institutional values and structures. Through a series of in-depth case studies that honor and explore such tensions, the authors demonstrate that design thinking provides students with the agency and compassion that is necessary for doing creative and collaborative work, both in and out of the classroom. A vital resource for education researchers, practitioners, and policymakers, Taking Design Thinking to School brings together some of the most innovative work in design pedagogy.
This is a brand new book that provides comprehensive yet concise coverage of all the topics and disciplines covered in the new AQA 8552 Design and Technology (9-1) specification, written and presented in a way that is accessible to teenagers and easy to teach from. It will be invaluable both as a course text and as a revision guide for students nearing the end of their course. It is divided into neat sections covering every element of the specification. Sections 5A to 5F of the textbook cover each of the six specialist technical areas. These sections would complement practical classroom experience. Solutions to all questions and exercises are provided in a free teacher pack available on our website. To accompany this textbook, PG Online also publishes a series of 12 downloadable teaching units. Each topic in a unit consists of a PowerPoint presentation, teacher's notes, worksheets, homework sheets and a final assessment test with practice questions. Each topic within a unit is expected to be taught over several lessons in a week. Units are sold as a lifetime site licence and may be loaded onto the school's private network or VLE. |
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