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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Card games > General
Fifty brain-busting trivia questions about history, geography, pop culture, and more make for an unforgettable after-dinner duel between friends and family!
Over the last forty years, Cousin Sal has made bets with doctors, lawyers, teachers, agents, bookies, writers, comedians, radio DJs, tv producers, baseball players, front office executives, bandleaders, movie stars, publicists, weed lab owners, hedge fund operators, and even professional wrestlers. From his early days growing up in Brooklyn and Long Island flipping baseball cards to now hosting podcasts and TV shows and managing several offshore accounts we don't talk about, Cousin Sal has truly become the average American sports fan's go to source for gambling tips. So here's how not to do it . . . With hilarious tales of love and loss, winning and (a lot) of losing, crazy family and fatherhood, and a life saga that inspired the Phil Collins' song, "Against All Odds," Cousin Sal has now written THE Vegas super-system, MIT-algorithmic, sharp-approved book for how to gamble like a pro -- or at least not how not to go broke and lose your kids to Child Protective Services.
This quality playing card deck is suited for a night on the town with bar-crawling, beer-drinking cats! With custom court cards, a unique card back design, two Jokers, and a sturdy, travel-friendly box, this deck is perfect for game night at home, at the bar, and everywhere in between. * UNIQUE DESIGNS: This hilarious deck features bar-crawling cats, designed by artists Arna Miller and Ravi Zupa, based on their bestselling series of block printed matchboxes, as seen on Bored Panda, Colossal, My Modern Met, and more. * IRREVERENT & PLAYFUL: These irreverent playing cards are perfect for fans of Grumpy Cat, for that friend who always keeps a deck of playing cards around, and for anyone who loves drinking games. * GREAT GIFT: This laugh-out-loud deck is perfect for a housewarming present, stocking stuffer, white elephant gift exchange, or a game-loving family member, friend, or coworker. * INCLUDES: Deck of 52 standard playing cards plus 2 jokers. The cards are printed with a premium blue core for durability and good shuffleability. Perfect for: * Fans of Anne Taintor and Grumpy Cat * Playing card collectors * Casual game players * Cat lovers with an irreverent sense of humor
A 2-4 player card game of trains, tracks, and tricky decisions designed by the award-winning design duo Brett J. Gilbert and Matthew Dunstan. In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam. In Village Rails, you will be criss-crossing the fields of England with railway lines, connecting villages together, and navigating the complex and ever-changing demands of rural communities. Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips, and weigh their demands against your limited funding. There is much to balance in this tricky tableau-building card game of locomotives and local motives. Players: 2-4 Playing Time: 45 mins Age: 14+ Contents: 122 mini cards, 50+ tokens, 4 scoring dials
A beautiful set of playing cards featuring illustrations of Shakespeare's most famous characters. Play your favourite card games with Romeo and Juliet as King and Queen of Hearts, Lady Macbeth as Ace Villain, and let Adam Simpson's artwork bring Shakespeare's plays to life. Arranged in four suits - with hearts = lovers, clubs = fools, diamonds = heroes and heroines, and spades = villains, plus two jokers, of course - this artist-illustrated deck of playing cards features 54 of Shakespeare's most famous characters. It includes a booklet with text about each character and their place in literary history.
This power-packed book on beating no-limit hold'em is one of the three most influential poker books ever written. Negreanu headlines a collection of young, great players - Todd Brunson, David Williams, Erick Lindgren, Evelyn Ng and Paul Wasicka - who share their insider professional moves and winning secrets. You'll learn about short-handed and heads-up play, high-limit cash games, a powerful beginner's strategy to neutralize professional players, how to mix up your play, bluff, and win big pots. The centerpiece, however, is Negreanu's powerful and revolutionary small ball strategy. You'll learn how to play hold'em with cards you never would have played before - and with fantastic results. The preflop, flop, turn and river will never look the same again. It is a must-have!
Match the dogs and puppies of 25 breeds from around the world in this beautifully illustrated memory game. To play, simply place the cards face down and see if you can remember where the dog and its puppy are located. Collect more pairs than your opponent to win! With all kinds of breeds included - from Siberian Huskies to Pugs and Dachshunds to Dalmatians - this fun and educational game will appeal to dog lovers everywhere.
Learn about wines from all over the world in The Wine Game a deluxe go fish/happy families game. With two decks of cards - one for red wines, one for whites - covering all the major wine-producing regions and some unexpected gems, this is the perfect way to dip in to the world of wine. Includes a booklet with brief descriptions of each region along with some tips on which labels to look out for. LEARN ABOUT WINE VARIETIES. Distinguish your Bordeaux from your Burgundy and your Chianti from your Champagne - this fun card game provides an easy and amusing way to learn about wines INCLUDED BOOKLET features descriptions of wine regions STURDY & ATTRACTIVE BOX perfect for gifting and storage.
Number of players: 2+ Ages: 12+ Includes: 150 trivia cards, plus one How to Play card Assembly required? No Batteries required? No Most of the clocks in Quentin Tarantino's 1994 film Pulp Fiction are stuck at 4:20. True or False? How long is Ninety Mile Beach on New Zealand's North Island? Which Canadian superstar, singing in French and representing Switzerland, won the Eurovision Song Contest in 1988? This trivia game, perfect for giving to a friend or family member on their fiftieth birthday, is packed with questions ranging from the totally random to things that happened in their formative years. It will bring extra fun to the birthday celebrations as you take a trip down memory lane together.
A New York Times bestseller * A New York Times Notable Book "The tale of how Konnikova followed a story about poker players and wound up becoming a story herself will have you riveted, first as you learn about her big winnings, and then as she conveys the lessons she learned both about human nature and herself." -The Washington Post It's true that Maria Konnikova had never actually played poker before and didn't even know the rules when she approached Erik Seidel, Poker Hall of Fame inductee and winner of tens of millions of dollars in earnings, and convinced him to be her mentor. But she knew her man: a famously thoughtful and broad-minded player, he was intrigued by her pitch that she wasn't interested in making money so much as learning about life. She had faced a stretch of personal bad luck, and her reflections on the role of chance had led her to a giant of game theory, who pointed her to poker as the ultimate master class in learning to distinguish between what can be controlled and what can't. And she certainly brought something to the table, including a Ph.D. in psychology and an acclaimed and growing body of work on human behavior and how to hack it. So Seidel was in, and soon she was down the rabbit hole with him, into the wild, fiercely competitive, overwhelmingly masculine world of high-stakes Texas Hold'em, their initial end point the following year's World Series of Poker. But then something extraordinary happened. Under Seidel's guidance, Konnikova did have many epiphanies about life that derived from her new pursuit, including how to better read, not just her opponents but far more importantly herself; how to identify what tilted her into an emotional state that got in the way of good decisions; and how to get to a place where she could accept luck for what it was, and what it wasn't. But she also began to win. And win. In a little over a year, she began making earnest money from tournaments, ultimately totaling hundreds of thousands of dollars. She won a major title, got a sponsor, and got used to being on television, and to headlines like "How one writer's book deal turned her into a professional poker player." She even learned to like Las Vegas. But in the end, Maria Konnikova is a writer and student of human behavior, and ultimately the point was to render her incredible journey into a container for its invaluable lessons. The biggest bluff of all, she learned, is that skill is enough. Bad cards will come our way, but keeping our focus on how we play them and not on the outcome will keep us moving through many a dark patch, until the luck once again breaks our way.
Formidable adversaries are arrayed against you. Your people stand ready. History beckons. In your hands lies the destiny of one of most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly, and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen. Imperium: Legends is a standalone game that contains the three most challenging civilisations in Imperium - the Arthurians, Utopians, and Atlantians - as well as the Egyptians, Mauryan, Minoan, Olmec, and Qin civilisations, each of which can be played against solo. It is fully compatible with Imperium: Classics for players wanting to expand their pool of civilisations even further. Players: 1-4 Ages: 14+ Playing Time: 40 mins per player Contents: 280+ cards, 150+ tokens
The viral sensation of 2018, as featured by ITV's Lorraine, The Sunday Times, The Guardian, Metro, MailOnline, The Sun, Buzzfeed, Bored Panda and many more. Pair up the dogs with their owners in this hilarious card game. Fifty cards depict fun photographs of the dogs and owners, and humorous texts are included in the booklet to provide clues about 25 people and their furry best friends. Why DO people look like their dogs? Is it shared personality traits, barely suppressed narcissistic tendencies, or do they grow together over time like old married couples? This game explores the intense bonds we develop with our dogs, which are far from only skin, or even fur, deep. Play as a memory game with the cards face down for added entertainment. Collect the most pairs to win! This is the perfect gift for dog lovers and a must have Christmas gift.
Discover some of the bravest and most inspirational women out there with these stunning portraits by Daniela Henriquez. From Malala Yousafzai and Rosa Parks to Marie Curie and Amelia Earhart, compare notes on 32 of the most courageous, groundbreaking, powerful women ever while playing this fun and informative game.
You get to have a robot butler OR you can become any animal you like? You have a magic tap that contains all the drinks you want OR you snap your fingers and your entire house is tidy and clean? This game only has one rule: you HAVE to choose! And this time around, both options will make you feel happy. For this happy edition of Dilemmarama we've only selected positive dilemmas. The kind that will put a smile on your face, but that will also cause heated debates and feisty duels. And, because everything in life is a dilemma, there are two game options to choose from. One of the options allows you to become the Dilemmaestro by creating difficult dilemmas for the other players. The other option lets you play in teams and you have to try to guess what your teammates will choose. It is a way to really get to know your friends and family!
Immerse yourself in some of the most fascinating worlds of classic literature with this themed trivia and game card deck Put your Jane Austen knowledge to the test with a 16pp booklet and 52 trivia and game cards, each one featuring a multiple-choice trivia question, charade, game or challenge about the people, places and relationships of Jane Austen's works. Packed with trivia questions, party games, charades and challenges; and illustrated with vintage illustrations that make for a delightful game of Snap or Memory - there is something for everyone in this new series of quiz and game decks.
The critically acclaimed, multi-award-winning World War II deck-building game. June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage! Undaunted: Normandy is the best-selling World War II deck-building game, placing you and your opponent in command of American or German forces fighting through a series of missions critical to the outcome of the war. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted. Players: 2 Ages: 14+ Playing Time: 45-60 minutes Contents: 108 cards, 18 large map tiles, dice, tokens, campaign booklet
Poker players are always told that to be successful, you have to play aggressively. What is not usually explained is just exactly how you are supposed to play aggressively. On the Final Table of the 2016 WSOP Main Event, Qui Nguyen destroyed the opposition with an absolute masterclass in aggressive play and walked away with the coveted gold bracelet as well as $8 million. If you want to understand what this mythical "playing aggressively" means in practical terms, then From Vietnam to Vegas will give you the answer. ----- Many of the experienced professionals commentating for TV simply couldn't understand Qui's play. Antonio Esfandiari, who has won over $27 million in live play, commented, "I couldn't get a read on Qui Nguyen if my life depended on it." ----- From Vietnam to Vegas tells the complete story behind Qui's magnificent achievement. In this book Qui: --- * reviews 176 key hands from his historic victory at the WSOP Final Table --- * provides an in-depth analysis of his thought process on each hand --- * relates the story of his life, from his early struggles in Vietnam through to his transition to a poker professional in Las Vegas. ----- The book also includes commentary from Steve Blay, founder of AdvancedPokerTraining.com and Qui Nguyen's personal poker advisor at the final table. Blay's commentary often analyzes the mathematical basis behind Qui's decisions, and discusses practical ways to apply it to your own poker game.
Since its debut in 1993, Magic the Gathering has grown to be an influential collectible card game, allowing its community of loyal fans to duel each other with mana cards and spells while enjoying its lore and compelling narratives. This collection of essays focuses on Magic from a variety of disciplinary approaches. Authors explore the innovative game design of Magic, the ludic differences between analog and digital play, how players interact with the MTG market and one another, professional play versus casual play and the many ways Magic has impacted gaming.
Play Cards and Learn About the Most Welcomed Garden Visitors! Anyone who enjoys nature, gardening, and bugs will love these striking cards for playing your favorite games or to use as flash cards. Inspired by Adventure Publications' popular guides to insects and bugs, this gorgeous deck features full-color photographs that showcase 54 of North America's most common and important pollinators to know. Bumblebees, honeybees, monarchs, tiger swallowtails, and more, the Bees & Butterflies Playing Cards help you begin to learn what each type of species looks like. Play card games like blackjack, poker, rummy, and solitaire while learning more about bees, butterflies, and even a couple of moths (jokers). The deck is a fun and thoughtful gift.
A vibrant oracle deck that allows new and current young fans of divination to continue growing their practice. This adaptation of Nikki Van De Car's The Junior Astrologer's Handbook is the perfect tool for young mystics looking to harness the energies of the cosmos as they figure out the role astrology plays in their every day life. The 44-card deck complements our stunning handbook, while also serving as a standalone deck for users who may be coming to divination on their own. A 96-page companion booklet offers a variety of ways to use the deck to help users as they navigate difficult situations (with friends, at home, or at school), while offering them a better understanding of the power they have over their own life/decisions. Whether looking to do a daily pull for inspiration or in need of answers to specific questions, users will learn what the elements, planets, moon phases, and signs all mean in a reading.
There's something hiding among us: an elusive cryptid is prowling our city streets. The evidence is clear but, without definitive proof, the scientific community will never believe you. There's nothing else to be done - you must track down this cryptid yourself! Play as a determined Scientist manipulating heat, movement, and sonic sensors to scan the city, identify your quarry's true location, and capture them. Or take the role of a Cryptid, snaking your way through the shadows and back alleys of the metropolis that surrounds you, eliminating all evidence of your existence as you go, desperately avoiding capture. Emerging victorious in this high stakes cat-and-mouse chase, played out across a sprawling urban landscape, will require all your ingenuity and foresight. Cryptid: Urban Legends is a tense asymmetric game of competitive deductive reasoning for two players from the creators of Cryptid. Players: 2 Ages: 14+ Playing Time: 20-40 minutes Contents: 41 cards, 10 plastic cubes, 9 plastic discs
CUTE BABY ANIMALS: can you reunite them with their parents? BOXED GIFT perfect for animal lovers of all ages INCLUDES BOOKLET with fun facts about the animals and their relationship with their babies Pair up the baby animals with their parents in this cute new memory game. 44 cards feature photographs from animal portraitist Gerrard Gethings, plus text about all the creatures in the accompanying booklet. Can you be the first to match all the babies and parents? Play as a memory game with the cards face down for added entertainment. Collect the most pairs to win! This is the perfect gift for animal lovers of all ages.
Getting an electric shock every time you laugh out loud, or washing your mouth with soap every time you swear? Always sit on a strangers lap in public transport, or eat from your neighbours rubbish bin one day a week? In this game there is only one real rule: you HAVE to choose! Dilemmarama's absurd dilemmas have been moulded into a fun social card game that will not only make you laugh, but will also cause heated debates and duels. There are two game options to choose from. After all, everything in life is a dilemma. In one of the game options the aim is to become the Dilemmaestro by creating as-difficult-as-possible dilemmas for the other players. In the other option, you play in teams and try to guess what your teammates choose. This way you will really get to know your friends and family! The game consists of 60 parts of a dilemma, enough to create over 1,000 different dilemmas.
In your hands lies the destiny of one of history's great civilisations.
Under constant threat of attack, you must conquer new lands, oversee
dramatic scientific and cultural advances, and lead your people into
the era of empire. Expand too rapidly, and unrest will bring your
civilization to its knees; build up too slowly, however, and you might
find yourself a mere footnote of history. As one of eight radically
asymmetric civilisations, you will compete to become the most dominant
empire the world has ever seen. |
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