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Books > Sport & Leisure > Hobbies, quizzes & games
The Bridge Movements Encyclopedia. Duplicate Bridge Schedules,
History and Mathematics is an essential book for tournament
directors as well as bridge players curious about the history of
the game of duplicate bridge. This comprehensive volume supplies
you with all the movements ever thought of and many hundreds of new
ones. Included for each movement are the variations, modifications,
origins, authors and history of its development. Each movement is
then assessed for its measure of quality, called calibre. The
author presents a brand new event type, the Scissor movement - run
like any Howell movement. In this type of event the players play as
pairs as usual, but also have their teammates as another pair,
never meeting each other. This allows the event to be scored both
as teams and pairs, producing a winning team and a winning pair.
Duplicate bridge players will find the history of their favorite
game most intriguing. The book delves into the lives of well-known
figures such as John T. Mitchell and Edwin C. Howell. When did they
live, what did they contribute to bridge, and what were the
politics of their time? In addition, many lesser-known historical
figures are examined for their contributions to the development of
duplicate movements. For the mathematically inclined there are
plenty of interesting oddities. The mathematics of balance of
movements, giving the measure of quality, is thoroughly discussed.
The controversial debate over movement quality, along with its
history, is presented through the ideas and opinions of players and
mathematicians. IAN McKINNON is a mathematician, expert bridge
player, tournament director, author and computer professional.
Through circumstance, around 1970, he started tournament directing
at a major bridge club in Sydney which eventually led to him being
the senior Tournament Director within the Australian Bridge
Federation during the 1970s. He produced his first book, Bridge
Directing Complete, in 1979. All those years of experience, and the
last ten years of intense research and computer programming, have
resulted in this book.
Chart your way across continents and oceans built from the stuff of
myths and legends and you will pass the winged Pegasus of Ancient
Greece, come face to face with Anansi the Spider in West Africa and
fly over the powerful Thunderbird of North America. Combining
mythology and folklore from all across the globe, this 1000-piece
jigsaw enables you to experience the fabled creatures in their
places of creation, all from the comfort of your living room.
1000-PIECE PUZZLE: The 1000-piece fantastical jigsaw puzzle
features the world as you've never seen it before: a magical place
full of mythical creatures! FUN, COLOURFUL ILLUSTRATIONS: Feast
your eyes on a the variety of colourful artwork across the mythical
world map. Combining mythology and folklore from all across the
globe. POSTER INCLUDED: Includes a keepsake fold out poster with a
guide to the illustration. EASY HANDLING: The 1000 puzzle pieces
are thick and sturdy, and the back sides are a white matte finish.
The completed puzzle measures A2 in size and the jigsaw puzzle box
measures 267 x 267 x 48mm. GIFTS: The perfect gift for anyone with
the imagination and passion of the mythical world. Beautifully
designed, The Mythical World Puzzle was created by Good Wives and
Warriors, an internationally renowned duo of illustrators, and
creator of Laurence King Publishing titles Myth Match and
Mythopedia.
Kokology 2 offers all-new insights into the surprising real you. Kokology, the popular Japanese pop-psych quiz game, is now an American bestseller, and Kokology 2 offers more than 50 all-new quizzes, perfect for beginners and experienced kokologists alike. Kokology, the study of kokoro ("mind" or "spirit" in Japanese), asks you to answer questions about seemingly innocent topics -- such as which is the cleanest room in an imaginary house? -- and then reveals what your answers say about you. Play it alone as a quest of self-discovery, or play with friends, if you dare!
Hard on the brain, easy on the eyes! Challenging, baffling, and
absorbing, these cryptograms are easy to read in large-size print.
The strings of seemingly meaningless letters are actually carefully
coded messages that will test and stimulate your wordplay skills.
You don't have to be a professional code breaker or super spy to
figure them out, and there's no need to struggle while reading
them. All you have to do is enjoy solving the puzzles!
The Years Gone Bye takes you back to a time when . . . a thong was
something you wore on your feet a blackberry was something you ate
and mini skirts raised eyebrows Elvis was drafted into the army
Archie called Edith a "dingbat" and Forrest Gump became a household
name America landed on the moon divers found the Titanic after 73
years and the police chased a white Bronco down the LA Freeway
These snippets are just a few threads of the thousands of strands
of pop culture and history that weave this book into a tapestry of
the last half-century.
A rich collection of Millie's best brilliant beasts from her five bestselling colouring books: Animal Kingdom, Tropical Wonderland, Wild Savannah, Curious Creatures and Beautiful Birds and Treetop Treasures.
Millie Marotta's Brilliant Beasts is a menagerie of animals that dazzle with their presence or sometimes because of their cleverness and ability to carve out a life in a hazardous world, but they're all brilliant beasts. From the amazing giraffe to the astute anteater, from the proud lion to the slow but thoughtful sloth. This bumper edition has 120 illustrations that showcase the most wondrous creatures in Millie's inimitable decorative style. With 8.5 million books sold, Millie Marotta is one of the most popular colouring book illustrators in the world. This is an essential edition for all Millie Marotta fans, and for those looking to discover her much-loved illustrations for the first time.
Master the art of building in Minecraft Minecraft is a sandbox game
where anything is possible! With over 600 blocks to choose from,
getting started can feel overwhelming. This Creative Handbook will
give you all the tools you need to become an expert builder.
Whether it's choosing your blocks or decorating your build, this
book is packed with expert advice, top tips and advanced tricks to
take your construction skills to the next level. Read how to plan
builds, create colour palettes, use effective lighting and much
more. This book also features advice from pro build teams and
YouTubers, and includes step-by-step builds to complete in-game.
With so much to explore, there's sure to be something for 'crafters
of every level.
Polish off your magnifying glass and step into the shoes of your
favourite detectives as you unlock tantalising clues and solve
intricate puzzles. There are over 100 criminally teasing challenges
to be scrutinised, including word searches, anagrams, snapshot
covers, and crosswords - a favourite puzzle of crime fiction's
golden age. Suitable for all ages and levels, this is the ultimate
test for fans of the British Library Crime Classics series. For six
years, the British Library have brought neglected crime fiction
writers into the spotlight in a series of republished novels and
anthologies. There are now more than 50 British Library Crime
Classics titles to collect.
Originally edited by the legendary Eugene Maleska and John M.
Samson, the puzzles in this treasury are filled with enough tough,
tantalizing dues to keep solvers busy for a month of Sundays.
After some years using published material to teach newcomers the
rudiments of bridge bidding, the author became somewhat
disillusioned with the approach advocated in the majority of
beginning bridge texts. The matters that particularly concerned him
were related to the view espoused by many bridge teachers that it
is important to keep all bidding 'natural' so as not to confuse
beginners. The author felt that if confusion exists, it is likely
to be the teaching approach that causes the confusion, rather than
the subject matter itself.The proponents of this 'natural' bidding
approach, decline to teach beginning students Jacoby Transfer Bids,
Weak Two Opening Bids and, in some cases, Stayman. The reason often
given is that teaching 'natural' bidding is difficult enough for
beginning bridge students, and we should not confuse them by
teaching them conventions or treatments that say something
different. These same teachers seem to see no inconsistency in
their approach of saying, when the students are doing a second (or
third) class with them - "oh, remember when I told you that when
your partner makes an opening bid of 1NT and you have 7 points and
a five card ♥ suit, that you should bid 2♥? Well, I want you to
forget that, because I am going to teach you now that, with that
same hand, you should bid 2♦." The author has two problems with
that approach. Firstly, it seems to downplay the ability of
students to understand these specific bids. The author contends
that it is most likely that this is a 'teaching failure' rather
than a 'learning failure' The author has found that once students
fully understand that it is desirable to have the strong hand as
Declarer, most of them have little problem understanding the
rationale behind Jacoby Transfer Bids. Putting the bids in context
seems to make the task of learning Transfer Bids much easier.
Secondly, if teachers are hoping to encourage their students to
become duplicate bridge players, it makes sense for them to be
using a bidding system that other players are using. As almost all
duplicate bridge players use Stayman, Jacoby Transfer Bids and Weak
Two Opening Bids, the author's students are introduced to these
bids in their first series of lessons. And it is important to note
that an understanding of these 3 aspects of bridge bidding will not
prove to be a disadvantage in social bridge. The theme throughout
the book is one of providing clear, consistent guidelines for a
relatively simple modern approach to bidding. The author repeatedly
emphasizes that once newcomers have a reasonable understanding of
basic bidding, they, and their partner, can 'tweak' the approach
taught in this text. The author is an avid duplicate bridge player
and encourages all of his students to try that form of the game.
However, the reality is that many bridge players enjoy the game in
its more social form, and have no real desire to go past that form
of the game. This is perfectly understandable, and the bidding
style taught in this text is consistent with either form of the
game. This book is organized into nine Chapters.CHAPTER 1 - The
Basics.This Chapter is really 'Ground Zero'. It recognizes that
some people who wish to learn to play bridge have had little, if
any, experience of playing card games. The text introduces students
to the absolute basics: -the suits -the rank, or hierarchy, of
suits-how to count points-what is a 'game' in
bridge-dealing-arranging the cards in your hand-the process of
bidding-the process of playing-scoring.In this first, very basic,
Chapter, students have a hand of bridge to play. At the end of the
Chapter there is a brief test to enable students to check their
mastery of the material provided in the text. Clearly not all
students "need" this Chapter. Nevertheless as the purpose of the
book is to provide a text to enable ALL students to be introduced
to the wo
The first puzzle book featuring the collectible, cool, and kawaii
characters of tokidoki! This full-color book gives tokidoki fans a
chance to interactively immerse themselves in the world of
tokidoki, solving a variety of fun visual puzzles featuring the
full range of tokidoki favorites like Donutella, Adios, Cactus
Friends, Unicornos, the Moofia, and many others. Solvers will enjoy
examining all the details of tokidoki scenes to spot differences,
search for hidden objects, test their memory, and more.
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