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Books > Sport & Leisure > Hobbies, quizzes & games
Part of an exciting series of sturdy, square-box 1000-piece jigsaw
puzzles from Flame Tree, featuring powerful and popular works of
art. This new jigsaw will satisfy your need for a challenge, with
Angela Harding's Winter Wonderland. This 1000 piece jigsaw is
intended for adults and children over 13 years. Not suitable for
children under 3 years due to small parts. Finished Jigsaw size 735
x 510mm/29 x 20 ins. Includes an A4 poster for reference. Angela
Harding is a fine art painter and illustrator based in Rutland, UK.
She specialises in lino prints and her work is inspired by British
birds and countryside.
The fates of nations, outcomes of wars and general sweep of history
have often hinged upon the deciphering of devilishly difficult codes
and devious deceptions by spymasters.
In Spydle, The National Archives and Britain’s leading puzzle
masterminds, Dr Gareth Moore and Laura Jayne Ayres, have drawn on five
centuries of British spycraft and cryptography to compile an
unputdownable history of real-life codebreaking and espionage through a
series of addictive puzzles.
Using original documents, maps, ciphers, plans, letters and telegrams
from plots and espionage relating to Mary, Queen of Scots, the
Gunpowder Plot, Mata Hari, Agent Zigzag and dozens more, Spydle’s
puzzles are based on real codes and conundrums.
Packed with fiendish puzzles covering over 500 years of espionage,
could you be a code-cracking spymaster and untangle history’s most
cryptic mysteries?
Play Spydle to find out . . .
United States Marine Corps veteran David Hall presents a new and
exciting way to experience the Second World War in "Blood and Guts:
Rules, Tactics, and Scenarios for Wargaming World War Two." Hall
developed his tactical game system through decades of personal
wargaming, and he now shares his unique system with readers
everywhere. The rules are easy to learn, and the games are
fast-paced. The scenarios cover almost all of the major theaters of
conflict, including France 1940, the Mediterranean, the South
Pacific, and the Eastern Front. A table of organization and
equipment is included to assist readers in recreating wargame
infantry and armor formations. Hall doesn't simply provide a set of
rules; he infuses each chapter with wargame theory, tactics, and
tank development. He provides the logic behind each rule and talks
about how the rule design plays out the battlefield. He also shares
stories and anecdotes about his early "toy soldier" days and about
how he developed into a wargamer-stories sure to spark readers'
memories of their own first set of soldiers.
Prove you are the smartest schmuck in the room with 500 true trivia
facts that sound absurd. These facts are so absurd some might even
say that they sound like bull$#*t! Knowledge is power! Crush the
competition at trivia night, or start the most interesting
conversation ever with real facts that are hard to believe. This
book is loaded with mind-blowing facts that are sure to keep you
wondering, "How are these even true?" while equipping you to
outsmart everyone around and blow their minds. Topics include: -
Science - Sports - History - Pop Culture - Nature Put your game
face on, and prove once and for all that you are the real
know-it-all! Gather your friends and family 'round and get ready to
learn some wild and crazy trivia and facts such as: - True or
False? A chicken once survived almost two years after having its
head cut off. - True or False? The dog that played Toto in The
Wizard of Oz was paid a salary. - How many baseballs does the MLB
use every season? - What state has jousting as its official sport?
- True or False? Most Canadians live south of Seattle. Stump
everyone with True Facts That Sound Like Bull$#*t!
This book is a collection of entertaining true stories and
educational explanations from a winning poker player, which offers
an insight into the world of poker for both players and
non-players.
The Game of Logic is a recreational activity devised by author
Lewis Carroll - this edition contains all of his original and
vitally demonstrative illustrations. Although Carroll is best known
for his short stories and novels for children, he also harbored a
great passion for mathematics and logic puzzles, which he felt held
great facility for developing the minds of young and old. He
designed a game of logic which attained popularity following his
enormously successful stories for children. Although old fashioned
and dated by today's standards, Carroll's game offers profound
insight into the recreational mathematics and number games of the
late 19th century. This book contains a set of detailed
instructions for playing Carroll's game, which requires sheets of
paper, a ruler and pencil for drawing the tables, and a set of
counters. This edition contains all the diagrams and tables crucial
for understanding what the author describes.
The Forth Rail Bridge is one of the world's great engineering
feats, and one of its most well-known. When it opened in 1890, the
cantilevered bridge had one of the world's longest spans, at 541
metres. Its distinctive and innovative design marks it as an
important milestone in bridge construction during the period when
railways came to dominate long-distance land travel. Spanning the
estuary of one of the country's great rivers, the Forth Bridge
revolutionised travel within Scotland, and it continues to carry
and freight more than 130 years after its official opening. This
view of the Forth Rail Bridge features the Gresley A4 Class Pacific
Plover locomotive and was painted by Terence Cuneo (1907-1996) for
British Railways in 1952. Cuneo withstood gales of over 50 mph as
he sketched the scene from a girder above the track.
Originally published in 1892. A fascinating book containing an
account of certain Mathematical Recreations followed by some Essays
on subjects most of which are directly concerned with historical
mathematical problems. The illustrated contents include:
Arithmetical Recreations Geometrical Recreations Mechanical
Recreations Chess Board Recreations Magic Squares Unicursal
Problems Kirkman s School Girls Problem The Mathematical Tripos The
Parallel Postulate Insolubility of The Algebraic Quintic Mersenne s
Numbers String Figures Astrology Cryptographs and Ciphers Hyper
Space Time and Its Measurement Matter and Ether Theories. Etc. Many
of the earliest science books, particularly those dating back to
the 1900s and before, are now extremely scarce and increasingly
expensive. Home Farm Books are republishing many of these classic
works in affordable, high quality, modern editions, using the
original text and artwork.
A JIGSAW WITH A TWIST - No two shapes are the same, and each piece
is a fish (or other sea creature, plus one that's a diver! See if
you can spot it!) HOURS OF MADDENING FUN Have you got what it takes
to assemble all 299 fish into a perfect puzzle? CHARMING
ILLUSTRATIONS by Lea Maupetit STURDY & ATTRACTIVE BOX perfect
for gifting and storage Have you got what it takes to corral all
299 sea creatures into a perfect puzzle? In this cunning cluster
puzzle, there are no regular jigsaw shapes: each piece takes the
outline of the creature itself. And there are 299 of them! Can you
fit them all together?
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Imperium: Horizons
Nigel Buckle, Dávid Turczi; Illustrated by Mihajlo Dimitrievski
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R1,375
Discovery Miles 13 750
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Ships in 10 - 15 working days
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The Imperium series continues in this asymmetric card-based
civilisation building game for 1–4 players, charting the rise and
fall of fourteen of the greatest civilisations from history.
Formidable adversaries are arrayed against you. Your people stand
ready. History beckons. In your hands lies the destiny of one of
the most storied peoples of history. Under constant threat of
attack, you must conquer new lands, oversee dramatic scientific and
cultural advances, and lead your people into the era of empire.
Expand too rapidly and unrest will bring your civilisation to its
knees; build up too slowly, however, and you might find yourself a
mere footnote of history. As one of fourteen radically asymmetric
civilisations, you will compete to become the most dominant empire
the world has ever seen. Imperium: Horizons is a standalone game
that contains an astonishing fourteen distinctive civilisations,
each of which makes for a unique and challenging opponent, even in
a solo game. Fully compatible with Imperium: Classics and Imperium:
Legends for those wanting to expand their pool of civilisations
even further, Imperium: Horizons also incorporates a new trade
module that allows players to recreate all the intrigue, wealth
generation, and dynamic politics of a thriving economy. Players:
1–4 Ages: 14+ Playing Time: 40 mins per player Contents: 550
cards, 150+ tokens
"This book fills a gap on the shelf of practical books. We know of
no other like it. Its author has been making dolls' houses for
several years, some of them have been sold at high prices. In her
book she gives full instructions for building a variety of most
attractive houses which can be made by anyone reasonably good with
their hands. First is a model schoolhouse that could be made by
schoolchildren from cheap and handy materials. The next is a modern
house and shop that could be made by an older child or an adult,
perhaps as a present for a younger child who would be able to
decorate and furnish it. The third, and most ambitious scheme, is a
nineteenth century draper's shop, with a flat above it. They
include a Westmorland Farmhouse, A Tall Villa, A Sea Side Boarding
House, A Sweet Shop and a Public House." Contents Include: A School
- A Confectioner's Shop and Caf, 1956 - A Late Victorian Draper's
Shop - A Westmorland Farmhouse - A Tall Villa - 'Sea View' - A
Sweet Shop - A Hunting Lodge - A Miniature Doll's House - A Public
House - A cabinet in the Form of a Doll's House
Originally published in the 1930s. Every stroke discussed and
advised on in this book has been played and measured by the author
who was the finest billiards instructor of his day. The numerous
diagrams and photographs will prove of inestimable value to all who
are keen on improving their game. Contents Include: Playing
Conditions Ball Contact Cannons Safety Play Use of Side Screw and
Side Angles Spectacular Strokes Common Faults Losing Hazards Ball
to Ball Contact How to Pot Billiard Knowledge etc. Keywords: Safety
Play Cannons Billiards Billiard 1930s Faults Angles Strokes Keen
Screw Stroke Pot Photographs Contact Game
What was it that got you through the Covid-19 pandemic? For some it
was long walks; others turned to home baking. For millions it was
video games, a booming industry which exploded in popularity over
the pandemic years. Confined to our homes and with the lines of
reality becoming blurred as everyday life shifted to screens,
perhaps it was no wonder that so many of us were desperate to be
transported to different worlds. In Playing with Reality: Gaming in
a Pandemic, journalist and presenter Alex Humphreys, a passionate
gamer herself, investigates this extraordinary boom in the gaming
industry. Charting its rise, Alex interviews players and
developers, sharing a glimpse of what was going on behind closed
doors as studios closed and games were finished from home. Playing
with Reality explores exactly what it was that made gaming a
lifeline for so many, and what the future holds as we look to the
metaverse.
Pit your wits against dangerous dragons, malevolent witches, and
deceitful sorcerers in this fantastically inventive collection of 100
original puzzles.
In The Fantasy Puzzle Book you will join Miralda and Orien on their
epic quest as they journey to the fabled kingdom of Ellamir, and
attempt to take back what's rightfully theirs. Together, the outcasts
must rescue the Crystal of Divinair from the ancient sorcerer Nefaron,
before their kingdom is lost forever to eternal darkness.
Along the way, you'll be dodging hostile weapon-forgers by moonlight,
navigating mystical mazes, cracking cryptic incantations, and much more
besides. These brain-teasers include logic, word, and number puzzles
and will provide hours of entertainment.
Written by puzzle-masters Dr Gareth Moore and Laura Jayne Ayres, this
is the perfect book to satisfy all fantasy fans by putting your
knowledge and imagination to the ultimate test.
Frustrated with studying endgames that never seem to occur in your
own games? Finally, help is here Essential Endgames Every
Tournament Player Must Know is a carefully selected compilation of
the most frequently encountered endgames occuring in practice. This
book contains vital lessons for every tournament chessplayer
involving those endgames which can be defined by clear and concise
rules, summarized by the most important themes and require the
application of specific technical principles to solve them.
Dearest Gentle Reader, you are cordially invited to colour in all of
your favourite scenes and characters from the Emmy-nominated global
phenomenon from Shondaland and Netflix.
Featuring more than 75 original intricately-drawn illustrations on
thick paper stock, this coloring book offers you a way to explore the
Regency era world of Bridgerton: from the budding romances of the
Bridgerton children, to the Queen's diamond season, to the mysterious
Lady Whistledown, and, of course all, the wonderful costuming and tasty
treats that have everyone talking at the ton.
As the only official Bridgerton coloring book, this will cover the
first two seasons from the original show.
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