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Books > Sport & Leisure > Hobbies, quizzes & games
Jane Austen's novels portray a leisured society of gentlemen and
ladies who do not need to work. Even the men with professions, such
as sailors and soldiers, are almost never seen working; though
leisure was not meant to be an excuse for idleness. The proper uses
of leisure are to fulfill duties, to read and think, and to pursue
social relations in a world where family and marriage for the
propertied were of central importance. The activities pursued in
Jane Austen's novels, and the way they apply themselves to them,
are significant to the understanding of her characters and the
roles they play. The working of society depended on a round of
visits, dinners and evening parties. Bath and other spas were
active centres of entertainment of all kinds; and the seaside
resorts were growing in importance. Jane Austen experienced these
and put them to use in her novels; but she also registered the fact
that quiet, solitary pursuits such as reading, walking or needlwork
might be more to the taste of a Fanny Price or Anne Elliot. Male
characters enjoy their leisure in a number of sports, often
glimpsed off stage - John Thorpe drives his gig wildly through Bath
and Tom Bertram is nearly killed by a fall at Newmarket. This text
identifies leisure and its use as a central characteristic of
Austen's work.
Fancy yourself a golden age detective? In these pages lie the clues
you will need to crack the most impenetrable of cases. Culprits
lurk between the lines of word searches. Imposters are unearthed in
anagrams. A keen eye and a quick wit are your best tools for
eliminating the suspects in a range of puzzles, suitable for all
ages and levels. For seven years, the British Library has brought
neglected crime fiction writers into the spotlight in a series of
republished novels and anthologies. Updated with brand new puzzle
styles and including the very latest British Library Crime Classics
titles, there are even more ways to solve the mystery in this
sequel to The Pocket Detective.
In "Chess for Everyone," national chess master and coach Robert M.
Snyder introduces chess to the beginner in twenty graduated
lessons. Mr. Snyder teaches the basic principles and then builds
the student's knowledge in a clear and consistent manner. The
reader is given a solid foundation in:
Basic rules(piece movements, checkmate, castling, en passant,
drawn game and more). Opening principles, traps and a basic opening
system. Middlegame strategy (checkmate patterns and tactics). Basic
endgame strategy including basic checkmates and King and Pawn
endings. Upon completing "Chess for Everyone" students can continue
to expand their knowledge in all areas of the game by reading the
other volumes in the "Chess for Everyone" series.
Part of an exciting series of sturdy, square-box 1000-piece jigsaw
puzzles from Flame Tree, featuring powerful and popular works of
art. This new jigsaw will satisfy your need for a challenge,
featuring Angela Harding's 'Marsh Owl'. This 1000 piece jigsaw is
intended for adults and children over 13 years. Not suitable for
children under 3 years due to small parts. Finished Jigsaw size 735
x 510mm/29 x 20 ins. Now includes an A4 poster for reference.
Angela Harding has lived in Rutland in the UK since 1988. She first
arrived as Artist in Residence at Uppingham School and been
inspired by the British Countryside that surrounds there ever
since. She has a love for familiar garden birds and makes quick
scribbles when she sees them out in the w ild, so that she can
develop them into formal designs in her studio. One of Angela's
favourite places to visit in the UK is the Suffolk coast. She spent
some time at Snape, where golden reed beds roll out for miles
towards the sea. Angela and her husband were lucky enough to see a
beautiful barn owl hunting there, which inspired this original
print.
She may be gone, but we will never forget one of the world's most
beloved and famous felines-grumpy cat! With this book, connect the
dots to form the outline of Grumpy Cat's grumpy face, body, fur,
and more. Once you've formed these intricate illustrations, you can
fill the images of this cranky little kitty with your favorite
colors. It's the perfect activity book for the perpetual grouch to
have some fun, relieve a little stress, and add a faint glimmer of
happiness in their otherwise sour existence. It's also a nice gift
for those who enjoy the company of cats, curmudgeons, or a
combination of both. The book features forty black-and-white images
to form and fill with color, perforated pages, as well as an answer
key if you can't manage to solve the mazes. So, relax and embrace
your gloomy nature with Grumpy Cat's NOT-to-Dot Book and maybe-just
maybe-you'll be able to crack a smile once in awhile.
Perfect for the globe-trotting puzzle fan, this collection of
scrambled word puzzles makes travel time fly. For more than 40
years, millions of newspaper readers have delighted in solving
Jumble(R), which appears in hundreds of national papers and in
these puzzle books that offer hours of challenging wordplay and
fun. Each page features a series of mixed-up words coupled with a
cartoon clue, and one letter from each word is used to form the
answer to the puzzle.
The Bridge Movements Encyclopedia. Duplicate Bridge Schedules,
History and Mathematics is an essential book for tournament
directors as well as bridge players curious about the history of
the game of duplicate bridge. This comprehensive volume supplies
you with all the movements ever thought of and many hundreds of new
ones. Included for each movement are the variations, modifications,
origins, authors and history of its development. Each movement is
then assessed for its measure of quality, called calibre. The
author presents a brand new event type, the Scissor movement - run
like any Howell movement. In this type of event the players play as
pairs as usual, but also have their teammates as another pair,
never meeting each other. This allows the event to be scored both
as teams and pairs, producing a winning team and a winning pair.
Duplicate bridge players will find the history of their favorite
game most intriguing. The book delves into the lives of well-known
figures such as John T. Mitchell and Edwin C. Howell. When did they
live, what did they contribute to bridge, and what were the
politics of their time? In addition, many lesser-known historical
figures are examined for their contributions to the development of
duplicate movements. For the mathematically inclined there are
plenty of interesting oddities. The mathematics of balance of
movements, giving the measure of quality, is thoroughly discussed.
The controversial debate over movement quality, along with its
history, is presented through the ideas and opinions of players and
mathematicians. IAN McKINNON is a mathematician, expert bridge
player, tournament director, author and computer professional.
Through circumstance, around 1970, he started tournament directing
at a major bridge club in Sydney which eventually led to him being
the senior Tournament Director within the Australian Bridge
Federation during the 1970s. He produced his first book, Bridge
Directing Complete, in 1979. All those years of experience, and the
last ten years of intense research and computer programming, have
resulted in this book.
Get centered and pass the time with 120 easy to hard puzzles in
easy-to-read large print Large-print type may make these crosswords
easy on the eyes, but they will still challenge the brain. This
brand new large-print omnibus features: - 120 easy-to-read
crossword puzzles - All levels of difficulty - Puzzles edited by
crossword maven Will Shortz
A fantastic collection of the very finest card tricks and tricks of
the mind to astound and astonish all around the dinner table. Many
of the earliest books, particularly those dating back to the 1900s
and before, are now extremely scarce and increasingly expensive. We
are republishing these classic works in affordable, high quality,
modern editions, using the original text and artwork.
LEGO MINDSTORMS lets you design and program robots that can do just
about anything
The LEGO MINDSTORMS RIS 2.0 is the core set for all MINDSTORMS
users, that lets users design and program working robots - limited
only by their imagination. Initially designed for users 12 and up,
LEGO MINDSTORMS has taken off with LEGO enthusiasts of all ages.
10 Cool LEGO MINDSTORMS RIS 2.0 Projects: Amazing Projects You Can
Build in Under an Hour provides step-by-step instructions and
detailed illustrations for users of all skill levels and
proficiencies.
From out of the box to up and running in less than an hour.
8-page color insert. A color insert illustrates the complete
projects in full-detail.
Specifically targeted at new users of the LEGO MINDSTORMS RIS 2.0.
A New York Times bestseller
In a remarkable career, Edward O. Thorp
rose up from nothing to become a professor at MIT, invented card
counting and the world's first wearable computer, beat the casinos
of Las Vegas at blackjack and roulette, then became a bestselling
author and a hedge fund heavyweight, ushering in a revolution on
Wall Street. Now he shares his incredible life story for the first
time, revealing how he made his fortune and giving advice to the
next generation of investors. An intellectual thrill ride, replete
with practical wisdom, A Man for All Markets is a scarcely
imaginable tale of ludicrous success.
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