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Books > Sport & Leisure > Hobbies, quizzes & games
The collected essays in this volume focus on the presentation,
representation and interpretation of ancient violence – from war
to slavery, rape and murder – in the modern visual and performing
arts, with special attention to videogames and dance as well as the
more usual media of film, literature and theatre. Violence, fury
and the dread that they provoke are factors that appear frequently
in the ancient sources. The dark side of antiquity, so distant from
the ideal of purity and harmony that the classical heritage until
recently usually called forth, has repeatedly struck the
imagination of artists, writers and scholars across ages and
cultures. A global assembly of contributors, from Europe to Brazil
and from the US to New Zealand, consider historical and mythical
violence in Stanley Kubrick’s Spartacus and the 2010 TV series of
the same name, in Ridley Scott’s Gladiator, in the work of Lars
von Trier, and in Soviet ballet and the choreography of Martha
Graham and Anita Berber. Representations of Roman warfare appear in
videogames such as Ryse: Son of Rome and Total War, as well as
recent comics, and examples from both these media are analysed in
the volume. Finally, interviews with two artists offer insight into
the ways in which practitioners understand and engage with the
complex reception of these themes.
The Burma-Shave craze reached its zenith during the 1950s, with
more than 7,000 signs posted across the United States.
To market Burma-Shave, Allen Odell, an advertising wordsmith,
devised the concept of sequential signs to sell his shaving cream.
Typically, six signs were erected, with each of the first five
containing a line of verse, and the sixth trumpeting the brand
name.
Burma-Shave signs appeared in every state except Arizona, Nevada
and New Mexico. The creative people at Burma-Shave, as well as
customers who sent in jingles of their own, ultimately created more
than 600 of the rhymes.
In the world of advertising, Burma-Shave stood as unique,
creating signs that became a part of the popular culture.
Although the Burma-Shave company is no more, these fun little
rhymes hold great nostalgic value for those of us who fondly
remember them from our Sunday drives.
Many railway modellers include an engine shed somewhere on their
layout. However, all too often the shed is squeezed into a quite
improbable location and is little more than a place to 'park'
engines when they are not in use. This well-illustrated and
comprehensive book, written by an experienced railway modeller,
helps even the beginner to develop a far more realistic approach
and to capture the unforgettable grimy but exciting atmosphere of
the locomotive shed in the steam era.
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Game Theory
(Hardcover)
Leon Petrosyan
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R1,420
R1,242
Discovery Miles 12 420
Save R178 (13%)
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Ships in 18 - 22 working days
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Another huge collection of classic and challenging crossword
puzzles from Simon & Schuster, complete with tear-out
perforated pages so you can take your puzzles to go
Prepare yourselves Here are 225 big--and tough--crosswords taken
from out-of-print books in the famous Simon & Schuster
crossword puzzle series. Inside these covers are tons of "Sunday
Times"-caliber wordplay just waiting to taunt and tantalize you.
Originally edited by former "New York Times" crossword editor
Eugene Maleska and his colleague John Samson, every puzzle in this
book has been completely revised and updated. "Super Crossword Book
#12" is the ultimate challenge for the truly fearless crossword
aficionado--so sharpen your pencils and wits and get ready for
hours of delightfully frustrating fun.
You don't have to be a genius to enjoy chess. The practical
instruction provided here can help anyone progress from first-timer
or novice to capable intermediate player in no time at all, while
instilling an understanding of the game's fundamentals, and
providing a strong foundation for future advancement. The game's
history, the basic moves for each piece, and strategies for
openings, middle game, and endgame positions are all covered, and
you can measure your progress with the exercises that follow each
section. Checkmating tips are included, as is advice for salvaging
a draw when you have a weakened position. Unlike many other chess
books, the lessons included here are designed for "real-world"
play, using positions that newer players are more likely to
encounter. Also featured is a foreword by renowned chessmaster,
teacher, and columnist Bruce Pandolfini, who was the instructor
played by Ben Kingsley in the film Searching for Bobby Fischer and
the chess consultant for the miniseries The Queen's Gambit.
The Eastern approach to Feng Shui practice is timeless while from
the Western perspective it is timely. Feng Shui is Chinese in
origin while the casino game of craps is American in design. For
the first time in print, the author advocates the use of this
Eastern approach to enhance the player's chances of winning at
casino craps. No book to date has addressed the influence and role
of Feng Shui in craps or the subject of craps and Feng Shui
together.
The book has an affluence of new material heretofore not
published, such as the concept of the Circle of Chi, the flow chart
of Feng Shui concepts, which eventually leads to a craps table, the
statistical validation of the number 7 coming out more often, after
a die accidentally falls off the table, dice presetups, medical
tenets germane to the Yin and Yang concept, Feng Shui of selected
casinos, and much more.
The superstitions that thrive at a craps table are presented
with humor and insight. Learn about Chi management that is as
pivotal as money management in augmenting one's chances of winning
at craps.
Simon & Schuster's Super Crossword Book #11 From the very first crossword puzzle publisher comes this megacollection of puzzles to lease your brain and bend your mind! Here are 225 of the toughest crosswords culled from out -- of -- print books in Simon & Schuster's challenging series. You wouldn't expect any less from this collection's top constructors -- wordplay of Sunday Times caliber to taunt and tantalize you for hours. As an added challenge, some of the crosswords have bonus rewards for a solving job well done -- quotations and quips from a wide range of sources woven into the answers. Eugene Maleska and John Samson make sure that you are thoroughly challenged by -- and totally engrossed inthese completely revised and updated puzzles.
Will you succumb to temptation? In a dystopian era of vampires,
magic, and steampunk super-science, you face overwhelming
oppression. Will you oppose your Antagonist? Will you fight for
your Goal, and in so doing, bring meaningful change to your world?
Or will you be tempted by the distractions of this world. A
roleplaying game for 3-6 players. 3+ hours, one or multiple
sessions. Intuitive, streamlined ruleset. Overcome Antagonists
using an action-based resolution system. Compelling, dystopian,
steampunk setting with room for personalization and change.
Jane Austen's novels portray a leisured society of gentlemen and
ladies who do not need to work. Even the men with professions, such
as sailors and soldiers, are almost never seen working; though
leisure was not meant to be an excuse for idleness. The proper uses
of leisure are to fulfill duties, to read and think, and to pursue
social relations in a world where family and marriage for the
propertied were of central importance. The activities pursued in
Jane Austen's novels, and the way they apply themselves to them,
are significant to the understanding of her characters and the
roles they play. The working of society depended on a round of
visits, dinners and evening parties. Bath and other spas were
active centres of entertainment of all kinds; and the seaside
resorts were growing in importance. Jane Austen experienced these
and put them to use in her novels; but she also registered the fact
that quiet, solitary pursuits such as reading, walking or needlwork
might be more to the taste of a Fanny Price or Anne Elliot. Male
characters enjoy their leisure in a number of sports, often
glimpsed off stage - John Thorpe drives his gig wildly through Bath
and Tom Bertram is nearly killed by a fall at Newmarket. This text
identifies leisure and its use as a central characteristic of
Austen's work.
Fancy yourself a golden age detective? In these pages lie the clues
you will need to crack the most impenetrable of cases. Culprits
lurk between the lines of word searches. Imposters are unearthed in
anagrams. A keen eye and a quick wit are your best tools for
eliminating the suspects in a range of puzzles, suitable for all
ages and levels. For seven years, the British Library has brought
neglected crime fiction writers into the spotlight in a series of
republished novels and anthologies. Updated with brand new puzzle
styles and including the very latest British Library Crime Classics
titles, there are even more ways to solve the mystery in this
sequel to The Pocket Detective.
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