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Books > Sport & Leisure > Hobbies, quizzes & games
A FAMILY CARD GAME with simple gameplay that is quick and easy to
learn CELEBRATE BLACK HISTORY and discover new Black heroes you
didn't know about till now BOLD AND COLOURFUL ILLUSTRATIONS on
every card make it easy to recognize your favourite heroes DISCOVER
MORE IN THE BOOKLET, from when Simone Biles first discovered
gymnastics to how Queen Nzinga fought off Portuguese invaders Team
up Usain Bolt with Simone Biles, match Mae Jemison with Katherine
Johnson, join Jean-Michel Basquiat with Kara Walker. Collect
illustrated cards of 44 of the most inspirational Black figures of
all time and gather them into groups including space, sport,
activism, art, science and literature. Based on Happy Families,
this game will inspire children and parents to celebrate Black
heroes, both contemporary and historical
Galison's Full Bloom 1000 Piece Puzzle features vintage images of
butterflies and flowers collaged and clustered over a map of the
world with a stark black background. Wendy Gold's stunning collage
artwork makes for a challenging and gorgeous puzzle that your
family will love piecing together. - Assembled puzzle size: 20 x
27'' - Box: 8.25 x 11.25 x 2'' - Contains informational insert
about artist and image
In Intersectional Tech: Black Users in Digital Gaming, Kishonna L.
Gray interrogates blackness in gaming at the intersections of race,
gender, sexuality, and (dis)ability. Situating her argument within
the context of the concurrent, seemingly unrelated events of
Gamergate and the Black Lives Matter movement, Gray highlights the
inescapable chains that bind marginalized populations to
stereotypical frames and limited narratives in video games.
Intersectional Tech explores the ways that the multiple identities
of black gamers some obvious within the context of games, some more
easily concealed affect their experiences of gaming. The
normalization of whiteness and masculinity in digital culture
inevitably leads to isolation, exclusion, and punishment of
marginalized people. Yet, Gray argues, we must also examine the
individual struggles of prejudice, discrimination, and
microaggressions within larger institutional practices that sustain
the oppression. These ""new"" racisms and a complementary
colorblind ideology are a kind of digital Jim Crow, a new mode of
the same strategies of oppression that have targeted black
communities throughout American history. Drawing on extensive
interviews that engage critically with identity development and
justice issues in gaming, Gray explores the capacity for gaming
culture to foster critical consciousness, aid in participatory
democracy, and effect social change. Intersectional Tech is rooted
in concrete situations of marginalized members within gaming
culture. It reveals that despite the truths articulated by those
who expose the sexism, racism, misogyny, and homophobia that are
commonplace within gaming communities, hegemonic narratives
continue to be privileged. This text, in contrast, centers the
perspectives that are often ignored and provides a critical
corrective to notions of gaming as a predominantly white and male
space.
Simon & Schuster celebrates ninety-five years of crossword
puzzle excellence with 300 new, never-before-published Thursday to
Sunday-sized brain breakers. Sharpen your pencils--unless you dare
to use a pen. In 1924, Simon & Schuster published its first
title, The Cross Word Puzzle Book. Not only was it the publisher's
first release, it was the first collection of crossword puzzles
ever printed. Today, 95 years later, Simon & Schuster's
legendary crossword puzzle legacy continues with a brand-new
collection of 300 crosswords, which offer hours of challenging fun
for puzzle solvers of every level. Created by the best contemporary
constructors--and edited by top puzzle master John M. Samson--Simon
& Schuster Mega Crossword Puzzle Book #19 is designed with
convenience in mind and features perforated pages so you can tear
out puzzles individually and work on them on-the-go. With its
timeless and unique collection of puzzles, this super-sized book is
sure to delight long-time puzzle stalwarts and new enthusiasts
alike.
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Tree Bingo
(Game)
Tony Kirkham; Illustrated by Holly Exley
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R575
R507
Discovery Miles 5 070
Save R68 (12%)
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Ships in 15 - 20 working days
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FUN FOR THE WHOLE FAMILY - everyone will love this traditional game
featuring 64 of the world's best loved and fascinating trees PLAY
AND LEARN - this board game comes with a leaflet with interesting
information and quirky facts for all the trees featured in the
game. Learn about familiar trees such as the chestnut, oak,
magnolia, and ash, as well as lesser known species like the blue
quandong and dragon's blood GREAT GIFT - perfect for nature or
conservation lovers of all ages, for families who love playing
games, and for families who enjoy spending quality time together
SOMETHING TO TREASURE - this is a quality product made to last,
with beautiful illustrations and attractive packaging EXPLORE THE
ENTIRE SERIES - this game is part of the bestselling bingo series,
a collection of games for nature lovers and enthusiastic board
gamers. Other games in the series include Bug Bingo, Cat Bingo, Dog
Bingo, Monkey Bingo, Ocean Bingo and Royal Bingo Play bingo with 64
spectacular trees from around the world. Each player gets a game
card with 25 trees: be the first to get all the trees on your card
to win BINGO! The accompanying booklet notes the distinguishing
features of each tree, along with fascinating nuggets of
information about how humans and animals live alongside them.
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Monster Island
(Hardcover)
Pete Nash; Contributions by Pablo Castilla; Cover design or artwork by Jon Hodgson
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R1,106
Discovery Miles 11 060
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Ships in 10 - 15 working days
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Are you fluent in emoji? Test out your emoji-translating skills
with The Emoji Puzzle Challenge. With over 200 emoji-based puzzles
on films, music, geography, sports, and history to name a few, work
your way through these funny and colourful enigmas. Think you can
work out what the plot of Forrest Gump is when it's told in emoji
form? What about the lyrics to Lady Gaga's Papparazzi? The Emoji
Puzzle Challenge is the perfect gift for any emoji-mad member of
your family, which last time we looked up from our smartphone, was
everyone.
Man is not a born gambler but when he experiences playing the slot
machines he acquires a fascination for the element chance. With all
the advertising we're to believe that it's ok for the lottery to
rob us blind because so much of the money is going to good causes
like education. Gambling is neither an immoral nor a noble exercise
it is motivated by both a desire to win big and foolishness.
"During my career as a gambler I began to notice that people would
win and two hours later lose it all." There are three kinds of
machines - good, bad, and indifferent. The good will give you some
money back, the bad will hardly pay, the indifferent are the ones
that malfunctioned and you are out of luck, no money. Studies
generally consider a person a problem gambler if they report at
least five problems associated with gambling. Those problems range
from lying about gambling and having to steal, having to borrow
money, losing jobs, dumping your kid at the entrance to a casino so
you can play the slots, and being unable to cut down or stop
gambling. A recent report from the state task force of compulsive
gambling estimates New Mexico has anywhere from 90,000 to 108,000
problem gamblers, compulsive gamblers that is. I do go to the
casino at times and without a doubt it is questionable whether many
of the gamblers I see playing the slots should be there at all.
Compulsive gambling is like any other addiction (drinking or
smoking). It is arrested only by total abstinence and cannot be
cured. Compulsive gamblers live in a fantasy world that tells them
the big wish is around the corner and they will be set for life,
all debts will be paid, and life will be good again. As we see
today, when they don't win there are disastrous effects and
heartbreak that are caused by compulsive gambling every day.
This entertaining little book was first published in 1923. The
author wrote it with the intention of its contents providing
amusement at parties for both children and adults. Its success was
proven by demand, with several republications at that time. The
books one hundred and eighteen pages contain over one hundred games
and other amusements guaranteed to suit all tastes, from those of
very young children anxious to play some quiet simple game, to
those of adults who have not forgotten that the best way of warding
off old age is to "think young." Many of the games and tricks are
illustrated with simple and easy to understand black and white
illustrations. This book will prove a boon to frustrated parents
seeking to keep their children occupied on inclement days, school
holidays and party days. What child, or even adult could fail to be
entertained and intrigued by thought reading, age guessing, jumping
eggs, magic matches, edible candles, blindfold driving, cock
fighting and many other period games and tricks. Although the book
was penned over eighty years ago and was aimed at the pre-war
family without influence of television and computer, its contents,
when utilised at the appropriate time cannot fail to amuse and
mystify. READ BOOKS specialise in Facsimile Reprints of 19th and
20th Century books that are both informative and amusing. These are
published in affordable, high quality, modern editions using the
original text and artwork.
John seems like such a noble name. Hmm...maybe not. The names John
and Jonathan are held by some of history's most notorious
criminals, scoundrels and utter failures. In this book, you'll
encounter killers, con men, spies, mobsters and corrupt
politicians--all named John. Meet the boy who turned the papal
residence into a brothel, the emperor who was a cannibal and the
sailor with a hook for a hand. It's the perfect book for anyone
named John, Jonathan or Jack.
A JIGSAW WITH A TWIST - No two shapes are the same, and each piece
is a fish (or other sea creature, plus one that's a diver! See if
you can spot it!) HOURS OF MADDENING FUN Have you got what it takes
to assemble all 299 fish into a perfect puzzle? CHARMING
ILLUSTRATIONS by Lea Maupetit STURDY & ATTRACTIVE BOX perfect
for gifting and storage Have you got what it takes to corral all
299 sea creatures into a perfect puzzle? In this cunning cluster
puzzle, there are no regular jigsaw shapes: each piece takes the
outline of the creature itself. And there are 299 of them! Can you
fit them all together?
If you think you know a lot about the Civil War, challenge yourself
with this instructive and intriguing book of questions. Covering
every battle of the war, commanders and ordinary soldiers, weapons,
and armies, this book will test the knowledge of even the most
dedicated history buff. Degrees of difficulty range from elementary
to questions that even the author had difficulty figuring out, and
everything in between: What position did Confederate President
Jefferson Davis hold in the federal government prior to the Civil
War? Who was the first reputed casualty at Gettysburg? These and
many more provocative questions will sharpen the knowledge of Civil
enthusiasts everywhere.
Kakuro is the next hot puzzle craze, and everyone can give it a try
with this new, multilevel series. These language-free number
puzzles use pure logic and require just simple arithmetic to solve.
So, in addition to being fun, they help develop your powers of
deduction and reasoning. Beginners can get started - and more
experienced solvers hone their skills - with these perfectly tiered
"belt" books, each containing 150 kakuros. They take their cue from
the belt colors in martial arts: white is for novices, green for
intermediates, brown for very accomplished players, and black for
those consummate experts who crave a challenge.
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Paperback
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