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Books > Sport & Leisure > Hobbies, quizzes & games
Which is the smallest book in the Bodleian Library? Who complained
when their secret pen name was revealed in the library's catalogue?
How many miles of shelving are there in the Book Storage Facility?
What is the story behind the library's refusal to lend a book to
King Charles I? And, what is fasciculing? The answers to these
questions and many more can be found inside this intriguing
miscellaneous collection of curious facts and stories about the
Bodleian Library in Oxford. Home to more than 12 million books and
a vast array of treasures including the Gutenberg bible, J.R.R.
Tolkien's hand-painted watercolours for 'The Hobbit', Shakespeare's
First Folio and four thirteenth-century copies of Magna Carta, the
Bodleian Library is one of the most magnificent libraries in the
world with a fascinating history. 'Bodleianalia' delights in
uncovering some of the lesser known facts about Britain's oldest
university library. Through a combination of lists, statistics, and
bitesize nuggets of information, it reveals many of the quirks of
fate, eccentric characters, and remarkable events which have
contributed to the making of this renowned institution. The perfect
book for trivia-lovers and bibliophiles, it also offers readers a
behind-the-scenes peek into the complex workings of a modern,
world-class library in the twenty-first century.
A fantastic collection of the very finest card tricks and tricks of
the mind to astound and astonish all around the dinner table. Many
of the earliest books, particularly those dating back to the 1900s
and before, are now extremely scarce and increasingly expensive. We
are republishing these classic works in affordable, high quality,
modern editions, using the original text and artwork.
The Bridge Movements Encyclopedia. Duplicate Bridge Schedules,
History and Mathematics is an essential book for tournament
directors as well as bridge players curious about the history of
the game of duplicate bridge. This comprehensive volume supplies
you with all the movements ever thought of and many hundreds of new
ones. Included for each movement are the variations, modifications,
origins, authors and history of its development. Each movement is
then assessed for its measure of quality, called calibre. The
author presents a brand new event type, the Scissor movement - run
like any Howell movement. In this type of event the players play as
pairs as usual, but also have their teammates as another pair,
never meeting each other. This allows the event to be scored both
as teams and pairs, producing a winning team and a winning pair.
Duplicate bridge players will find the history of their favorite
game most intriguing. The book delves into the lives of well-known
figures such as John T. Mitchell and Edwin C. Howell. When did they
live, what did they contribute to bridge, and what were the
politics of their time? In addition, many lesser-known historical
figures are examined for their contributions to the development of
duplicate movements. For the mathematically inclined there are
plenty of interesting oddities. The mathematics of balance of
movements, giving the measure of quality, is thoroughly discussed.
The controversial debate over movement quality, along with its
history, is presented through the ideas and opinions of players and
mathematicians. IAN McKINNON is a mathematician, expert bridge
player, tournament director, author and computer professional.
Through circumstance, around 1970, he started tournament directing
at a major bridge club in Sydney which eventually led to him being
the senior Tournament Director within the Australian Bridge
Federation during the 1970s. He produced his first book, Bridge
Directing Complete, in 1979. All those years of experience, and the
last ten years of intense research and computer programming, have
resulted in this book.
- Discover more from the world of Heartstopper with these fully
illustrated cards.
- Featuring Alice Oseman's artwork and behind-the-scenes details,
you'll find all your favourite characters in this official Heartstopper
deck, as well as conversation cards to help you explore essential
themes raised by the books and Netflix series - including Pride,
Allyship, Gender and Identity.
- 42 ILLUSTRATED CARDS featuring favourite characters and notes on
life.
- BY ALICE OSEMAN creator of the Heartstopper series.
- WITH ADDITIONAL TEXT from Lauren James, story consultant on the
Heartstopper Netflix show.
LEGO MINDSTORMS lets you design and program robots that can do just
about anything
The LEGO MINDSTORMS RIS 2.0 is the core set for all MINDSTORMS
users, that lets users design and program working robots - limited
only by their imagination. Initially designed for users 12 and up,
LEGO MINDSTORMS has taken off with LEGO enthusiasts of all ages.
10 Cool LEGO MINDSTORMS RIS 2.0 Projects: Amazing Projects You Can
Build in Under an Hour provides step-by-step instructions and
detailed illustrations for users of all skill levels and
proficiencies.
From out of the box to up and running in less than an hour.
8-page color insert. A color insert illustrates the complete
projects in full-detail.
Specifically targeted at new users of the LEGO MINDSTORMS RIS 2.0.
This book addresses the ongoing scientific debates regarding video
games and their effects on players. The book features opposing
perspectives and offers point and counterpoint exchanges in which
researchers on both sides of a specific topic make their best case
for their findings and analysis. Chapters cover both positive and
negative effects of video games on players' behavior and cognition,
from contributing to violence and alienation to promoting
therapeutic outcomes for types of cognitive dysfunction. The
contrasting viewpoints model presents respectful scientific debate,
encourages open dialogue, and allows readers to come to informed
conclusions. Key questions addressed include: * Do violent video
games promote violence? * Does video game addiction exist? * Should
parents limit children's use of interactive media? * Do action
video games promote visual attention? * Does sexist content in
video games promote misogyny in real life? * Can video games slow
the progress of dementia? * Are video games socially isolating?
Video Game Influences on Aggression, Cognition, and Attention is a
must-have resource for researchers, clinicians and professionals as
well as graduate students in developmental psychology, social work,
educational policy and politics, criminology/criminal justice,
child and school psychology, sociology, media law, and other
related disciplines.
Why is there a twelve on the cover of this blackjack book
instead of the usual twenty-one? No blackjack author in their right
mind would put a hand of twelve on the cover. Glen Wiggy did--he is
full of surprises like that. Part how-to manual, part memoir, 1536
Free Waters and Other Blackjack Endeavors--Finding Profit and Humor
in Card-Counting chronicles Wiggy's amusing experiences while
playing blackjack during more than eight hundred casino visits from
January 2001 until June 2008. It also introduces blackjack
card-counting in a fun and easy-to-learn format.
In addition to the everyday casino patrons, starving puppies,
angry pit bosses, French doughnuts, talking sea gulls, and 1536
bottled waters make unforgettable appearances in these entertaining
stories tailored for casual blackjack gamblers. For players
pursuing the game for serious profit, Wiggy also presents practical
tips on
- Aspects of blackjack basic strategy- Fundamentals of
card-counting- Techniques for managing money- Dangers of greedy
gambling behavior
Unlike most blackjack strategy guides, 1536 Free Waters and
Other Blackjack Endeavors won't teach you how to "kill" the dealer
or make a living playing the game. Instead, you'll learn basic
strategy and introductory card-counting skills that give you enough
confidence to approach the table with a positive attitude and
reasonable expectation of winning. Plus, you'll learn what to
expect from the cards and the wonderfully strange people and places
you may encounter. Enjoy the ride.
"Undoubtedly, the most enjoyable blackjack book I've read in my
twenty years as the editor of a gambling publishing company. It had
me laughing out loud."--Deke Castleman, editor for Huntington
Press
Read more at www.blackjackstories.com.
The Years Gone Bye takes you back to a time when . . . a thong was
something you wore on your feet a blackberry was something you ate
and mini skirts raised eyebrows Elvis was drafted into the army
Archie called Edith a "dingbat" and Forrest Gump became a household
name America landed on the moon divers found the Titanic after 73
years and the police chased a white Bronco down the LA Freeway
These snippets are just a few threads of the thousands of strands
of pop culture and history that weave this book into a tapestry of
the last half-century.
Win points for winning arguments. This social game by Brass Monkey
includes 200 game cards, each featuring opposing views of hot
button issues. . . like how to load the dishwasher like an actual
human being. Just pick a side, and debate it out. There's no
politics, religion, or any of that crap here. There are way more
important things to fight about. For example: Those brownie edge
pieces are garbage. Go ahead, prove us wrong. * Includes 200 things
to argue about. . . not like you needed the help, dad. * Are hot
dogs sandwiches? Is cereal a soup? Pick a side, then pick a fight.
* Game instructions are provided (because it would be pretty mean
not to). * Each two-sided card measures 1.5" tall by 3.5" wide. *
Box measures 4.1" square (by 2" deep if you're curious).
Joining our bestselling On-the-Go series, 50 Bucket List Adventures is
a deck of adventure inspiration for the bold!
The activities on the cards are exciting, thrilling, and awe-inspiring.
The range of categories includes spending time in nature (deep-sea
dive, meditate by a waterfall), thrill-seeking (sky dive, learn to ride
a motorcycle, taste a hot pepper), aspirational travel (visit the
oldest city you can, travel somewhere during a major local festival),
learning something unusual (take instrument lessons, learn a language
picked at random), or trying something to push out of a comfort zone
(audition for a theater production). Some activities require travel,
but many can be done from home.
Each on-the-go amusement in the series offers a different way to
interact, connect, and have fun out and about. With a cute and compact
format, the tins are easy to carry and perfect for gifting. Great for
families, friends, and loved ones!
IRRESISTIBLE TWIST ON CLASSIC PARTY GAMES AND ACTIVITIES: Each
miniature deck of cards in the series is packaged in a decorative tin
box, charmingly evoking the look of after-dinner mints! Compact and
eye-catching, they're the perfect pocket-sized games to bring to a
party or add on to a gift.
HANDY PORTABLE SIZE: The compact format lets you take the deck
anywhere! These petite tins are perfect for slipping into a purse or
pocket for on-the-go fun.
GREAT GIFT OR STOCKING STUFFER: Perfect for families in need of
screen-free inspiration, dinner party hosts and partygoers, or couples
looking for shared adventure inspiration.
EXPLORE THE ENTIRE SERIES: This game is part of the After Dinner
Amusements series, a collection of tiny tins filled with prompts for
lively conversation, trivia, icebreakers, and endless laughs.
Perfect for:- Adults looking for exciting post-pandemic adventure ideas
- Gift givers shopping for couples, retirees, or graduates
A Sherlock Holmes Escape Book: The Adventure of the Analytical
Engine is a unique form of puzzle book, in which the reader must
solve the riddles to escape the pages. The third title in this
ingenious series of Sherlock Holmes Escape Books, The Adventure of
the Analytical Engine is an exhilarating combination of escape
room, puzzle book and adventure story. Inspired by the urban craze
for escape rooms, where players tackle puzzles while trapped in a
locked room, it is an escape room in the form of a locked book,
filled with codes, ciphers, riddles and red herrings, and a clever
Code Wheel set into the cover. In this new adventure, readers will
take on the role of the world's foremost consulting detective,
Sherlock Holmes, snared at the centre of a cunning plot, after
receiving a mysterious letter from beyond the grave. Intrigued by
an invitation from mathematician Charles Babbage to view his newly
completed pioneering contraption, Holmes becomes imprisoned in a
magnificent London villa, where tricks, traps and illusions aim to
divert him from uncovering the true purpose of the reimagined
Analytical Engine. Combines riddles, logic puzzles, timed
challenges, mathematical brain-teasers, maps and mazes.
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