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Books > Sport & Leisure > Hobbies, quizzes & games
Time: Depends how long you last! Number of players: 2 Includes: 52
playing cards, plus an instruction card Ages: 18+ Assembly
required? No Batteries required? No Warning: Not suitable for
persons under 18 years. For adult use only. Who cares about
winning? In this game, it's the taking part that counts... This
X-rated version of the classic game of Snap is all about speed,
spontaneity and paying close attention to the sex positions on the
cards. It'll leave you and your opponent gagging for more.
Go down the rabbit hole and create your own adventures in
Wonderland with this curiouser and curiouser 1,000-piece jigsaw
puzzle. From the Mad Hatter's tea party to the Jabberwocky poem,
the Cheshire Cat and Tweedledum and Tweedledee, rediscover all the
best characters, memorable scenes and cultural references from the
Alice stories with this beautifully surreal and surprising jigsaw.
Alice fans young and old will delight in the fun facts and
interesting insights behind the stories with the accompanying
fold-out poster.
1000-PIECE PUZZLE: The 1000-piece puzzle reimagines Dickens' life
and scenes from his novels in glorious detail BEAUTIFUL, INTRICATE
ILLUSTRATIONS: Spot famous fictional characters, fellow writers,
and historical characters as you build the puzzle POSTER INCLUDED:
Includes fun Dickens facts on a fold-out poster EASY HANDLING: The
1000 puzzle pieces are thick and sturdy. The completed puzzle
measures A2 in size and the jigsaw puzzle box measures 267 x 267 x
48 mm GIFT: The perfect gift for Dickens fans or those who want to
spend time away from their screens The 1000-piece The World of
Charles Dickens jigsaw puzzle by Laurence King Publishing is a
puzzler's dream. Jigsaw puzzles are back as a wellness trend and
this beautifully illustrated one is sure to help you relax while
immersing yourself in Dickens's legendary London. Will you brave
the back alleys to find Fagin's den, or risk Scrooge's scowl at the
counting house? From Uriah Heep's villainous comedy to Miss
Havisham's eternal heartache, Dickens fans will - like Oliver -
find themselves asking for more as they build this 1000-piece
puzzle and relive the dramas hidden within.
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Dreampunk
(Hardcover)
Xavid -
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R1,071
R899
Discovery Miles 8 990
Save R172 (16%)
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Ships in 18 - 22 working days
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Like paint by number but with stickers!Recreate beautiful, spiritual
art withstickers.Just match the numbers on the images with those on the
sticker sheets and create your masterpieces. Each poignant painting is
created with125-300stickers.Accompanying the 12 puzzles are soulful
hymns, classic poems, and Bible verses to contemplate while you
complete the images. Withperforated sticker pages, you can easily tear
them out to complete your mesmerizing puzzles.Great for adultsseeking
relaxation, focus, and brain stimulation. Take along
formess-freecreative activity during travel, down time, or wait time.
You can be an artist!
• 12 STICKER SCENES:Each vibrant sticker scene is inspired by an
accompanying Bible verse, poem, or spiritual quote.
• RELAX AND FREE YOUR IMAGINATION:Art tells our story, and that of the
world around us. It gives us a chance to express ourselves and our
emotions. But most importantly, it allows us to pause, observe, and
appreciate the beauty of nature.
• CHALLENGING AND CALMING:Allow yourself to focus solely on the task at
hand, and reap the benefits of this meditative experience. Unwind and
immerse yourself in these rich images, bringing some calm to your day.
Simulation and game-based learning are essential applications in a
learning environment as they provide learners an opportunity to
apply the course material in real-life scenarios. Introducing
real-life learning allows the learner to make critical decisions at
different points within the simulation providing constructive
education that leads to a cognitive understanding of the material.
The use of simulations provides the learner with the ability to
cognitively store and recall learning in real-life experiences.
Therefore, it is crucial to not only provide course material but to
have students apply what they have learned in simulations that
replicate real-life scenarios. These learned skills are essential
for students to be marketable and thrive in a career field where
decision making, problem solving, and critical thinking are job
requirements. Simulation and Game-Based Learning in Emergency and
Disaster Management is a cutting-edge research book that examines
the best practices and holistic development when it comes to
simulation learning within emergency and disaster management as
well as global security. Drawing upon the neuroscience of learning,
classroom instruction can be enhanced to incorporate
active-experiential learning activities that positively impact a
learner with long-term information retention. Each simulation
project is carried out in different environments, with different
goals in mind, and developed under various constraints. For these
reasons, this book will provide insight into the simulation
planning and development process, provide examples of online
simulations and game-based learning activities, and provide insight
on simulation development and implementation that can be used
across disciplines in educational and training settings. As such,
it is ideal for academicians, instructional designers, curriculum
designers, education professionals, researchers, and students.
WILL SHORTZ, puzzle editor of The New York Times since 1993,
founded and directs the annual American Crossword Puzzle Tournament
and the World Puzzle Championship. He is the Puzzlemaster for NPR's
Weekend Edition Sunday. Shortz lives in Pleasantville, New York.
Hundreds of thousands of humorous Chuck Norris facts have been
published, traveled around the globe via the Internet, and gained
an international audience of millions. Chuck Norris facts are a
quirky, extremely popular Internet phenomenon that has entertained
fans from all over the globe. In the last several years, Chuck
Norris has been asked repeatedly from the heartland of America to
the battlefields of Iraq and Afghanistan, "Which facts are your
favorites?" For the first time ever, in "The Official Chuck Norris
Fact Book, " Chuck gives readers not only his favorite "facts,"
roundhouse-kicked by the man himself, but also the stories behind
the facts and the code by which Chuck lives his life. Fans from
every corner of the globe will enjoy both the fanciful and
inspirational from one of the world's great action heroes. This
book makes a perfect gift.
The race to finish the puzzles in this marathon-themed book
begins here as puzzle enthusiasts endure word fun and entertainment
galore. For more than 40 years, millions of newspaper readers have
delighted in solving the daily Jumble(R), which appears in hundreds
of national papers and in these puzzle books that offer hours of
challenging wordplay and fun. Each page features a series of
mixed-up words coupled with a cartoon clue, and one letter from
each word is used to form the answer to the puzzle.
This "raucous retelling of the life of a consummate gambler,
grifter and quintessential American character" (Kirkus Reviews)
introduces Alvin "Titanic" Thompson (1892-1974), who traveled with
golf clubs, a .45 revolver, and a suitcase full of cash. A terrific
read for anyone who has ever laid a bet, Titanic Thompson
recaptures the colorful times of a singular figure.
Discover the war-ravaged lands of Dormus, the exciting world
setting for the international bestselling gamebook series,
DestinyQuest. Dormus is a world riven with strife and conflict,
it's very fabric of reality under threat from otherworldly forces
and cataclysmic events. These are dark and perilous days, where
fractious tensions threaten to bring down kingdoms and empires, and
demonic invaders sow seeds of chaos to hasten the fall of humanity.
This is a time when great heroes will rise - legendary men and
women of fame, who will spin the web of destiny anew, changing
lives and history, influencing kings and nations, and becoming
beacons of hope amidst a desperate world teetering on the brink of
ruin. Inside this beautifully illustrated hardback volume you will
find: * A detailed history of the world, from its creation by the
celestial Fates, to the current End Days of crumbling empires and
war-weary kingdoms. * A comprehensive timeline that charts the key
events that have shaped the world of Dormus, right up to the
present - interlinking with the narratives of the gamebook series.
* An overview of the magic system, detailing the chaotic forces of
the Shroud and the effects of its demonic taint, as well as the
runic magic of the dwarves and the dangerous arts of channelling
elemental forces. * Exciting character stories and biographies,
exploring some of the key heroes (and villains) who have influenced
the DestinyQuest world, including the legendary witchfinder, Eldias
Falks, and the enigmatic archmage, Avian Dale. * Detailed summaries
of the main factions that vie for power and influence within the
kingdom of Valeron, from the secretive enclaves of the Arcane Hand
to the scheming masters of shadow, the Nevarin. Whether you are a
fan of the DestinyQuest series or a gamemaster looking for a new
and immersive setting for your homebrew roleplaying campaigns, the
World Companion delivers a wealth of exciting secrets and
discoveries - everything you need to arm yourselves for epic
adventures ahead. So, are you ready to embrace your destiny?
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