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Books > Sport & Leisure > Hobbies, quizzes & games
For years, Kenneth C. Davis has enlightened and enthralled us,
opening our minds and tickling our fancies with his wonderfully
irreverent, fun, and factual Don't Know Much About(R) books. He has
carried readers on wild and edifying rides through history,
mythology, geography, the Bible, the Civil War, even across the
universe. Now, following on the heels of his triumphant "New York
Times" bestseller "Don't Know Much About(R) Anything," comes "Don't
Know Much About(R) Anything Else," his latest one-stop potpourri of
intriguing information. Chock-full of delightful historical
snippets and fascinating people, remarkable milestones and
boneheaded blunders, and eye-opening, brain-boggling facts about
simply anything and everything in the world, here is the ideal
companion for those long car rides, plane flights, quality family
hours, or relaxing downtime.
Contains 156 cards, each one featuring a question guaranteed to get
Minnesotans talking about an interesting topic related to the great
state of Minnesota.
Award-winning designer, illustrator, and creative director Michael
Storrings highlights the ultimate winter experience in New York
City featuring snow, a lit Christmas tree and holiday shoppers in
Michael Storrings Snowfall on Park Avenue 1000 Piece Puzzle.
Galison puzzles are packaged in matte-finish sturdy boxes, perfect
for gifting, reuse, and storage. An insert of the full puzzle image
is also included. * 1000 pieces, Ribbon cut * Box: 11.25 x 8.25 x
2", 286 x 210 x 51mm * Puzzle Size: 27 x 20", 686 x 508 mm *
Includes Puzzle Insert * Puzzle greyboard contains 90% recycled
paper. Packaging contains 70% recycled paper and is made
responsibly from FSC-certified material. Printed with nontoxic inks
Heidri Mittendorf is 'n bekende en ervare blokkiesraaiselkenner en -
opsteller.
Die Bybel Blokraai bevat 70 blokraaie wat opgelos word
met leidrade wat uit die Bybel nageslaan kan word asook 10
woordsoeke gebaseer op temas uit die Bybel.
Al die antwoorde word
ook verskaf. Dit sal ure se blokraaigenot verskaf aan
blokraailiefhebbers.
Simulation and game-based learning are essential applications in a
learning environment as they provide learners an opportunity to
apply the course material in real-life scenarios. Introducing
real-life learning allows the learner to make critical decisions at
different points within the simulation providing constructive
education that leads to a cognitive understanding of the material.
The use of simulations provides the learner with the ability to
cognitively store and recall learning in real-life experiences.
Therefore, it is crucial to not only provide course material but to
have students apply what they have learned in simulations that
replicate real-life scenarios. These learned skills are essential
for students to be marketable and thrive in a career field where
decision making, problem solving, and critical thinking are job
requirements. Simulation and Game-Based Learning in Emergency and
Disaster Management is a cutting-edge research book that examines
the best practices and holistic development when it comes to
simulation learning within emergency and disaster management as
well as global security. Drawing upon the neuroscience of learning,
classroom instruction can be enhanced to incorporate
active-experiential learning activities that positively impact a
learner with long-term information retention. Each simulation
project is carried out in different environments, with different
goals in mind, and developed under various constraints. For these
reasons, this book will provide insight into the simulation
planning and development process, provide examples of online
simulations and game-based learning activities, and provide insight
on simulation development and implementation that can be used
across disciplines in educational and training settings. As such,
it is ideal for academicians, instructional designers, curriculum
designers, education professionals, researchers, and students.
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