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Books > Sport & Leisure > Hobbies, quizzes & games
Global esports explores the recent surge of esports in the global
scene and comprehensively discusses people's understanding of this
spectacle. By historicizing and institutionalizing esports, the
contributors analyze the rapid growth of esports and its
implications in culture and digital economy. Dal Yong Jin curates a
discussion as to why esports has become a global phenomenon. From
games such as Spacewar to Starcraft to Overwatch, a key theme,
distinguishing this collection from others, is a potential shift of
esports from online to mobile gaming. The book addresses why many
global game players and fans play and enjoy online and mobile games
in professional game competitions, and therefore, they investigate
the manner in which the transfer to, from and between online and
mobile gaming culture is occurring in a specific subset of global
youth. The remaining focus identifies the major platforms used to
enjoy esports, including broadcasting and smartphones. By analyzing
these unexamined or less-discussed agendas, this book sheds light
on the current debates on the growth of global esports culture.
75 New York Times Sunday crossword puzzles: everyone's favorite!
The Sunday crossword puzzle in The New York Times is the biggest
one of the week! This collection has 75 of them, all edited by
puzzlemaster Will Shortz and guaranteed to dazzle. So put on your
Sunday best and let your cleverness shine with Sunday Best
Crossword Puzzles! Features: - 75 themed Sunday New York Times
crosswords - Portable packaging for solving on the go - Smart,
fresh vocabulary, fun themes, and pop-culture references
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Carbyne Jungle
(Hardcover)
Eliopoulos B Nicholas, Holzwart Chance, Dumas Mike
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R1,010
Discovery Miles 10 100
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Ships in 10 - 15 working days
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The author has been a confirmed colonial wargamer for over forty
years, and took part in the famous Madasahatta Campaign that was
run by the late Eric Knowles. This interest has grown over the
years, and has finally resulting in the writing of this book.
Please note that all the rules have been designed to be used with a
gridded tabletop made up of squares or hexes. This book has
fourteen chapters, two sets of rules, two exemplar battle reports,
two appendices, a list of sources of inspiration, and over one
hundred and ten illustrations.
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