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Books > Children's & Educational > Fiction > Adventure stories > Horror & ghost stories, chillers
Alex and Ethan are brothers, growing up on an estate where there are just two choices: sport or crime. Ethan is a promising footballer, and when he is selected to go on a training programme in the US, he feels sure that he has found his chance to escape the gangs that dominate his streets. But as life spirals out of control for his brother, and things unexpectedly take a turn for the worse for Ethan, he finds himself drawn into the midst of an explosive feud with the gun at its heart.
The sixth book in Kazu Kibuishi's #1 New York Times bestselling graphic novel series. Navin and his classmates journey to Lucien, a city ravaged by war and plagued by mysterious creatures, where they search for a beacon essential to their fight against the Elf King. Meanwhile, Emily heads back into the Void with Max, one of the Elf King's loyal followers, where she learns his darkest secrets. The stakes, for both Emily and Navin, are higher than ever. Full-colour graphic novel Kibushi is the illustrator of the 15th anniversary Harry Potter covers in the US Kibushi is also well known throughout the comics industry and has an awesome fan base PRAISE FOR THE AMULET SERIES Five - no, three pages into Amulet and you'll be hooked. - Jeff Smith, creator of BONE Stellar artwork, imaginative character design, moody color and consistent pacing. - PUBLISHERS WEEKLY A must for all fantasy fans. - KIRKUS REVIEWS
The #1 bestselling series that started with Stalking Jack the Ripper and Hunting Prince Dracula continues its streak in this third bloody installment . . . Audrey Rose and Thomas Cresswell find themselves aboard a luxurious ocean liner that becomes a floating prison of horror when passengers are murdered one by one, with nowhere to run from the killer. Embarking on a week-long voyage across the Atlantic on the opulent RMS Etruria, Audrey Rose Wadsworth and her partner-in-crime-investigation, Thomas Cresswell, are delighted to discover a traveling troupe of circus performers, fortune tellers, and a certain charismatic young escape artist entertaining the first-class passengers nightly. But privileged young women begin to go missing without explanation, and a series of brutal slayings shocks the entire ship. The strange and disturbing influence of the Moonlight Carnival pervades the decks as the murders grow more and more bizarre. It's up to Audrey Rose and Thomas to piece together the gruesome investigation before more passengers die before reaching their destination. But with clues to the next victim pointing to someone she loves, can Audrey Rose unravel the mystery before the killer's horrifying finale?
It's Desmond and Andres versus the Zombie Zookeeper in the fourth book of the Desmond Cole Ghost Patrol chapter book series! Welcome to Kersville, a town with a spooky history and a collection of ghosts and spirits who are major mischief-makers. Most kids spend their days without ever seeing or dealing with a ghost, but some kids get stuck with a haunt. When that happens, they call Desmond Cole Ghost Patrol. There's no job too spooky, icky, or risky for Desmond. I'm not like that at all. My name's Andres Miedoso. I'm Desmond's best friend and ghost patrol partner. For this case, we're off to the zoo! Zoo field trips are the best. You get to ride in a bus, you get to spend the day outside, and all the animals are safely far away in their enclosures. Nothing scary here, right? Wrong! Leave it to Desmond Cole to find the one zookeeper who's also a zombie. With easy-to-read language and illustrations on almost every page, the Desmond Cole Ghost Patrol chapter books are perfect for emerging readers.
From #1 New York Times bestselling author Victoria (V.E.) Schwab (The Invisible Life of Addie LaRue) comes a sweeping, spooky, evocative adventure, perfect for fans of Stranger Things. An instant bestseller! Ever since Cass almost drowned (okay, she did drown, but she doesn't like to think about it), she can pull back the Veil that separates the living from the dead . . . and enter the world of spirits. Her best friend is even a ghost. So things are already pretty strange. But they're about to get much stranger. When Cass's parents start hosting a TV show about the world's most haunted places, the family heads off to Edinburgh, Scotland. Here, graveyards, castles, and secret passageways teem with restless phantoms. And when Cass meets a girl who shares her "gift," she realizes how much she still has to learn about the Veil -- and herself. And she'll have to learn fast. The city of ghosts is more dangerous than she ever imagined.
Evaline Stoker and Mina Holmes have reluctantly agreed to act as social chaperones and undercover bodyguards for Princess Lurelia of Betrovia, who has arrived in London to deliver a letter that details the secret location of an ancient chess queen that's been missing for centuries. But when the letter-which will heal a centuries-old rift between England and the Betrovians-is stolen out from under Evaline and Mina's watchful eyes, the two girls are forced into a high-stakes race to ensure they find the chess queen before anyone else does.
Twelve-year-old Kallie despises nonsense. She believes there's a rational explanation for everything, despite the good-natured prodding of her Grandpa Jess, who takes her to frivolous wastes of time like their town's local Festival of Fools. There, Kallie meets a faceless man (must be some kind of mask) who gives her an odd wooden puzzle box (must be some kind of gimmick). Intrigued, Kallie sets to work on unlocking its secrets and lets something out. From here Kallie's life begins to entangle with another world, a world where Liah, a young bone carver, journeys with her master to sell wares to a wicked Queen. The sights, sounds, and spells of Liah's world are beginning to leak into Kallie's, and if Kallie can't decipher the meaning of her own story, "the end" might be far from happy.
Become a vampire hunter from classic literature, and make choices to survive Bram Stoker's Dracula in this interactive Choose Your Path adventure. You are Jonathan Harker, an ordinary man thrust into an extraordinary situation. You have been tricked and imprisoned. You've come face to face with a monster and left behind to suffer a terrible fate. Now, you must put an end to Count Dracula's evil reign. Assemble your team of vampire hunters, and prepare for battle. Every moment, your life is at risk. You must use your courage and wisdom to survive such perils as wolf encounters, mysterious strangers, and deadly fires. Can You Survive Dracula? adapts the classic horror novel into a Choose Your Path book for kids. The survival story puts readers in control of the action. Do you have what it takes to defeat the deadly villain? Or will the Count's unimaginable power lead to your doom? Step into this adventure, and choose your path. But choose wisely, or else! Interactive books for kids are more popular than ever. Create your own adventure with the Interactive Classic Literature book series for boys and girls. You're the main character. You make the choices. Can you survive?
Having defeated the monstrous threat that nearly destroyed the peculiar world, Jacob Portman is back where his story began, in Florida. Except now Miss Peregrine, Emma, and their peculiar friends are with him, and doing their best to blend in. But carefree days of beach visits and normalling lessons are soon interrupted by a discovery--a subterranean bunker that belonged to Jacob's grandfather, Abe. Clues to Abe's double-life as a peculiar operative start to emerge, secrets long hidden in plain sight. And Jacob begins to learn about the dangerous legacy he has inherited--truths that were part of him long before he walked into Miss Peregrine's time loop. Now, the stakes are higher than ever as Jacob and his friends are thrust into the untamed landscape of American peculiardom--a world with few ymbrynes, or rules--that none of them understand. New wonders, and dangers, await in this brilliant next chapter for Miss Peregrine's peculiar children. Their story is again fully illustrated by haunting vintage photographs, but with a striking addition for this all-new, multi-era American adventure--full color.
Time: A future where ships can fold space and much of humanity has abandoned its depleted world. Two forces-- Government and Corporation- vie for control of what's left of the Earth, of known space, and of the universe beyond. Hyperbreed tm: Gene-spliced human-animal hybrid assets with no legal status, living, breathing slaves created and programmed to do their Corporate masters bidding. Government, in trying to limit Corporate power, has recently insisted "splices" be paid wages and has begun to debate a bill that would allow the Hyperbreed assets to buy their freedom. Corporate will do anything to stop it. Maks: A race of alien robot pirates that exists on the edge of explored space--terrifying monsters who wear the body parts of vanquished flesh-and-blood enemies as trophies. An attack on Earth is next on their agenda. Caught in the middle: Byrr, Fext and Cammo, three Hyperbreed assets who've run afoul of their Corporate masters. Thrown together on an ancient freighter, their mission is to transport valuable Explosive Ore to a distant mining colony. But their mission is far from what it seems and the battle for their futures and the future of Known Space is about to begin. In the vastness of space, small betrayals can have major consequences, playing the odds can change the course of history, and Luck isn't always what it seems.
**One of BuzzFeed's Great LGBTQ+ YA novels to Warm up Your Winter * A Kid's Feb/March IndieNext pick** From New York Times bestselling author Claire Legrand comes a new, bone-chilling YA horror novel about a girl who joins a coven to root out a vicious evil that's stalking her village. Perfect for fans of The Handmaid's Tale and The Grace Year. Her name is unimportant. All you must know is that today she will become one of the four saints of Haven. The elders will mark her and place the red hood on her head. With her sisters, she will stand against the evil power that lives beneath the black mountain-an evil which has already killed nine of her village's men. She will tell no one of the white-eyed beasts that follow her. Or the faceless gray women tall as houses. Or the girls she saw kissing in the elm grove. Today she will be a saint of Haven. She will rid her family of her mother's shame at last and save her people from destruction. She is not afraid. Are you? This searing and lyrically written novel by the critically acclaimed author of Sawkill Girls beckons readers to follow its fierce heroine into a world filled with secrets and blood-where the truth is buried in lies and a devastating power waits, seething, for someone brave enough to use it.
The Haunting of Hill House meets Get Out in this chilling YA psychological thriller and modern take on the classic haunted house story from New York Times bestselling author Tiffany D. Jackson! Marigold is running from ghosts. The phantoms of her old life keep haunting her, but a move with her newly blended family from their small California beach town to the embattled Midwestern city of Cedarville might be the fresh start she needs. Her mom has accepted a new job with the Sterling Foundation that comes with a free house, one that Mari now has to share with her bratty ten-year-old stepsister, Piper. The renovated picture-perfect home on Maple Street, sitting between dilapidated houses, surrounded by wary neighbors has its . . . secrets. That's only half the problem: household items vanish, doors open on their own, lights turn off, shadows walk past rooms, voices can be heard in the walls, and there's a foul smell seeping through the vents only Mari seems to notice. Worse: Piper keeps talking about a friend who wants Mari gone. But "running from ghosts" is just a metaphor, right? As the house closes in, Mari learns that the danger isn't limited to Maple Street. Cedarville has its secrets, too. And secrets always find their way through the cracks. * An Amazon Best Book of the Month * Parade's Best YA Books of the Year * Indigo Best Books of the Year * SLJ Best Books of the Year * Kirkus Best Books of the Year * A YALSA Amazing Audiobooks for Young Adults Book of the Year *
Another thrilling and magical adventure from master storyteller Joseph Delaney, set in the multi-million copy bestselling world of The Spook's Apprentice We are entering a new age of darkness. Hell has grown in power and neither priest nor Spook can do anything about it. So go home now while you can . . . Years have passed since Wulf and Tilda vanished from the County. Alice and Tom have given up hope of ever seeing them again - until a terrible enemy from the past forces them to take drastic action, and reach out through time in a bid for help. Now Wulf faces the greatest and most powerful demon who has ever walked the Dark: the Fiend. He will have to use all his powers - and gather some new ones - to have even a chance of survival . . .
When Lewis, his uncle Jonathan, and their friends Rose Rita and Mrs Zimmermann take a trip to a small town near Lake Superior, they expect a pleasant holiday. Instead, they find themselves facing the ghastly Ishmael Izard, son of the fiendish creator of the Doomsday clock that was once hidden in the walls of Uncle Jonathan's house. Ishmael is a cruel and heartless sorcerer, and he is determined to wreak vengeance on the entire world. Will Lewis and his friends be strong enough to defeat him, or will their fate be decided by their most formidable foe yet? For fans of Goosebumps.
The pulse-pounding conclusion to the bestselling Five Nights At Freddy's trilogy. What really happened to Charlie? It's the question that John can't seem to shake, along with the nightmares of Charlie's seeming death and miraculous reappearance. John just wants to forget the whole terrifying saga of Freddy Fazbear's Pizza, but the past isn't so easily buried. Almost twelve years after the horrific murders at Freddy's, there's a new animatronic pizzeria opening in Hurricane, along with new rash of kidnappings that feel all too familiar. Bound together by their childhood loss, John reluctantly teams up with Jessica, Marla, and Carlton to solve the case and find the missing children. Along the way, they'll unravel the twisted mystery of what really happened to Charlie, and the haunting legacy of her father's creations. Original stories based on the hit computer game of the same name The perfect gift for all FNAF fans Check out the full-colour fact books which acompany the novels OTHER TITLES IN THE SERIES Five Nights at Freddys: The Silver Eyes Five Nights at Freddys: The Twisted Ones Five Nights at Freddys: The Freddy Files Five Nights at Freddys: Survival Logbook
A brand new Goosebumps arc narrated by the most iconic and evil character of the series, Slappy! The evil dummy comes to life to tell his own twisted tales and scary stories!It's bad enough Ian Barker has to spend his twelfth birthday with his sister and their two annoying cousins. The four of them can't ever hang out without getting into trouble. Vinnie and Jonny always want to play with Ian's stuff. They take extra turns and break everything they touch. Even Ian's new birthday presents are up for grabs. But when Ian gets a Slappy dummy from his dad, things go from bad to worse. When Slappy's in charge, you don't fight over him, he fights over you!
"The feminist ghost story you've been waiting for." --Bustle Unearthing years of buried secrets, Rilla Brae is haunted by ghostly visions tied to the tainted history of a mysterious island in this "electrifying, taut tale of the sea, grief, and memory" (Kathleen Glasgow) from the author of The Girl Who Fell. Maine-bred, independent Rilla Brae is no stranger to the deep. She knows the rhythms of hard work and harder seas. But when she experiences the sudden death of her father, the veil between the living and the dead blurs and she begins to be haunted by a girl on a nearby, uninhabited island. The girl floats a song over the waves, and it is as beautiful as it is terrifying. Familiar and distant. Then Rilla meets Sam, a University of Southern Maine archeology student tasked with excavating the very island where the ghostly girl has appeared. Sam sifts the earth looking for the cultural remains of an island people who were forcibly evicted by the state nearly a hundred years ago. Sam tells Rilla the island has a history no locals talk about--if they know about it at all--due to the shame the events brought to the working waterfront community. All Rilla knows for sure is that the island has always been there--an eerie presence anchored in the stormy sea. Now Sam's work and the ghostly girl's song lure Rilla to the island's shores. As Rilla helps Sam to unearth the island's many secrets, Rilla's visions grow--until the two discover a tragedy kept silent for years. And it's a tragedy that has everything to do with Rilla's past.
Fans of The Twilight Saga will be enthralled by this riveting story of Bree Tanner, a character first introduced in "Eclipse," and the darker side of the newborn vampire world she inhabits. In another irresistible combination of danger, mystery, and romance, Stephenie Meyer tells the devastating story of Bree and the newborn army as they prepare to close in on Bella Swan and the Cullens, following their encounter to its unforgettable conclusion.
Shadows are gathering over Rookhaven. It is the time of The Great Configuration, a once in a hundred years event. Family and monsters descend on Rookhaven from all over the country to take part. But amid the guests there is an interloper. One who is disguised and has an eye on their destruction. Meanwhile Mirabelle - part human, part monster - discovers that to those from outside Rookhaven she is not considered family at all... and, forced to search further afield for knowledge of her true history, she risks everything - and everyone. Praise for the Monsters of Rookhaven: 'A stunning book . . . a brand new take on the monster story' Eoin Colfer, author of Artemis Fowl 'A magnificent, shadowy, gothic adventure full of heart' Emma Carroll 'A wildly imaginative story . . . a triumph' Irish Examiner |
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