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Books > Children's & Educational > Fiction > Adventure stories > Horror & ghost stories, chillers
A chilling ghost story from award-winning novelist, Ann Pilling. Sam, Floss, and their foster brother, Magnus, spend their holidays with cousin M. at The Abbey. On their first night, Magnus hears a woman crying and when he goes to investigate he discovers that the sixteenth-century portrait of Lady Alice Neale, hung in the Great Hall, is now just an empty frame. Magnus shares his secret with the others and soon they are drawn into a web of family mystery and murder. Ann Pilling has written a mystery novel of subtle twist and movement; fascinating historical detail entwined with a familial story which will tug at the heart-strings.
She Was A Good Witch. Julia is a young woman with extraordinary powers. She has the ability to heal people with her touch. She also knows things that are happening in far-off places when she looks in water that has sunlight shining on it. She comes from a tradition of witches -- good witches. But before Julia's mother died, she warned her daughter never to look in water that had moonlight shining on it. Unfortunately, almost by accident, Julia does. What she sees is a vision of the future, a scene in which a young man she doesn't know is shot in a hold-up and dies in her arms. Only later, when Julia attends a football game at school, does she meet the young man. He is her girlfriend's new boyfriend. Julia immediately falls for the guy, but it is an ill-fated love. He does not belong to her and he is supposed to die. Or does he have to die? Julia doesn't know if her vision of the future is set, or if it can be changed. She doesn't know why the gunman in her vision evokes such hatred in her, and why she feels she must destroy him at all costs. But using the supernatural powers at her command, and risking her own life plus the lives of her friends, Julia will find the answers to all these questions, at a terrible cost.
Just when Lisa Marie and Vernon thought they'd seen the last of Grizz and his terrifying army of Halloween teddy bears, they're kidnapped by megalomaniac Ursine Kodiak, who has an army of evil bears of his own. But there's worse to come - Ursine has created an AI version of Grizz, who is now on the loose and intent on revenge... Can Lisa Marie and Vernon save the day - and the world - again? Hold on to your hats ... fur is about to fly! A pacy, laugh-out-loud sequel to NIGHT OF THE LIVING TED, perfect for fans of Pamela Butchart, Danny Wallace and David Baddiel.
From the author of You Must Not Miss comes a haunting contemporary horror novel that explores themes of mental illness, rage, and grief, twisted with spine-chilling elements of Stephen King and Agatha Christie. Following her father's death, Jane North-Robinson and her mom move from sunny California to the dreary, dilapidated old house in Maine where her mother grew up. All they want is a fresh start, but behind North Manor's doors lurks a history that leaves them feeling more alone...and more tormented. As the cold New England autumn arrives, and Jane settles in to her new home, she finds solace in old books and memories of her dad. She steadily begins making new friends, but also faces bullying from the resident "bad seed," struggling to tamp down her own worst nature in response. Jane's mom also seems to be spiraling with the return of her childhood home, but she won't reveal why. Then Jane discovers that the "storage room" her mom has kept locked isn't for storage at all--it's a little girl's bedroom, left untouched for years and not quite as empty of inhabitants as it appears.... Is it grief? Mental illness? Or something more...horrid?
A National Book Award Finalist "A gentle, glowing wonder, full of love and understanding." -The New York Times Book Review It's the summer before middle school and eleven-year-old Bug's best friend Moira has decided the two of them need to use the next few months to prepare. For Moira, this means figuring out the right clothes to wear, learning how to put on makeup, and deciding which boys are cuter in their yearbook photos than in real life. But none of this is all that appealing to Bug, who doesn't particularly want to spend more time trying to understand how to be a girl. Besides, there's something more important to worry about: A ghost is haunting Bug's eerie old house in rural Vermont...and maybe haunting Bug in particular. As Bug begins to untangle the mystery of who this ghost is and what they're trying to say, an altogether different truth comes to light--Bug is transgender.
"It's dark monstrous fun!" Wondrous Reads Enter the darkly funny world of Stitch Head, as he steps out of the shadows into the adventure of an almost-lifetime... Deep in the maze-like dungeons of Castle Grotteskew, insane Professor Erasmus created Stitch Head, a small, almost-human creature. His experiments continued, filling the castle with creations so fabulously monstrous that Stitch Head was long forgotten. Until a travelling circus ringmaster knocks at the castle door, promising to make Stitch Head a star. Is this Stitch Head's chance to venture beyond the castle walls? Or could he be making a terrible mistake...? The first book in the best-selling, laugh-out-loud STITCH HEAD series by award-winning author Guy Bass, with illustrations by Pete Williamson. Full of monstrous fun, STITCH HEAD is perfect for fans of David Walliams, AMELIA FANG and THE NOTHING TO SEE HERE HOTEL. Delve into Stitch Head's other adventures: THE PIRATE'S EYE THE GHOST OF GROTTESKEW THE SPIDER'S LAIR THE BEAST OF GRUBBERS NUBBIN THE MONSTER HUNTER
'Zom-B 3' is a series about a zombie apocalypse, told first person by one of its victims. The series combines classic Shan action with a fiendishly twisting plot and hard-hitting and thought-provoking moral questions dealing with racism, abuse of power, and more.
In their third and final spooky adventure, Denzel and his friends face the biggest, baddest ghost of all: The Ghostfather. He's making a comeback, and he needs Denzel's help, whether he likes it or not. . . Look out for other titles in the Spectre Collectors series: Spectre Collectors: Too Ghoul for School Spectre Collectors: A New York Nightmare!
SPOKE BESTAAN NIE.
In a dark, dark room, in a soft, soft voice, tell a scary story! Newly reillustrated, this classic I Can Read full of spooky stories is perfect for beginning readers who love a bit of a scare. Victor Rivas's silly and spooky art will introduce a new generation to stories inspired by traditional folktales like "The Teeth," "In the Graveyard," "The Green Ribbon," "In A Dark, Dark Room," "The Night It Rained," "The Pirate," and "The Ghost of John." The original edition has won many state awards and is an ALA Notable Children's Book. In a Dark, Dark Room is a Level Two I Can Read book, geared for kids who read on their own but still need a little help.
Fresh hell from the Demonata - you can't cheat death... The seventh terrifying instalment in the heart-stopping Demonata series. The apocalypse came and the world burned. But it wasn't the end, and out of the destruction, new life has emerged. Bec is back to face the Demonata. After centuries of imprisonment, she's more powerful than ever, but the demons no longer stand alone. Something else has crawled out of the darkness with her. Lord Loss is no longer humanity's greatest threat...
This is Slappy's world -- You only scream in it! Space-obsessed Murphy Shannon is pumped that his 6th grade class is visiting the Rayburne Observatory. Except, being a know-it-all means he's totally bored with the lectures he has to sit through. So when classmates Orly and Cleo say they should explore on their own, Murphy sneaks out with them. But when they come face-to-face with the strange Dr. Rayburne and his experiments, they realize they may be in way over their heads. A grand adventure in space may be in store for them, if they can survive...
David Walliams meets Goosebumps! When Alistair joins the Corny Scaredy-Cat Paranormal Investigation Squad, his whole life changes. Can Alistair and Saoirse solve the problem of the sword wielding ghosts? And can he stop Saorise's brother Billy ( who is only interested in bums and anything to do with toilets) from creating complete chaos?
Want to hear a ghost story? That’s good. I know a few . . . After their recent adventures, the Lockwood & Co team deserve a well-earned break . . . so naturally they decide to risk their lives breaking into a heavily-guarded crypt. A building full of unsettled souls, it’s also the final resting place of Marissa Fittes, the legendary and (supposedly) long-dead ghost hunter – though the team have their suspicions about just how dead she might be. What they discover changes everything. Pitched into a desperate race to get to the truth behind the country’s ghost epidemic, the team ignite a final, epic battle against the Fittes agency. A battle that will force them to journey to the Other Side, and face the most terrifying enemy they have ever known. Can everyone make it out alive? Join Lucy, Lockwood, George and Holly for one last time as they battle ghosts and humans for truth and justice in this breathtaking finale to the bestselling series
Alone in the house one night, four friends make up a ghost story. It's all fun and games until the messages start to appear. And as the shadows get darker and the ghost looms closer, soon come the accidents... The Ghostly Game is a spine-tingling tale of haunting messages and the possibility that ghosts may be very, very real. Bloomsbury High Low books encourage and support reading practice by providing gripping, age-appropriate stories for struggling and reluctant readers, those with dyslexia, or those with English as an additional language. Printed on tinted paper with a dyslexia friendly font, The Ghostly Game is aimed at readers aged 11+ and has a manageable length (88 pages) and reading age (9+). Produced in association with reading experts at Catch Up, a charity which aims to address underachievement caused by literacy and numeracy difficulties.
I know it's ridiculous. Lights can't whisper. But I swear I heard a
voice calling to me. It sounded like static to begin with, but then
it came into focus, a single word repeated over and over. Softly,
slyly, seductively, insistently.
This heartwarming ghost story from #1 bestselling author James Patterson is destined to become a modern classic. Finn McAllister is a completely normal middle schooler: he hangs out with his friends, he plays video games, he rides his bike... And then he dies. Now Finn is a ghost, with all the perks that come along with being able to walk through walls--and people! He can stay up as late as he wants, there's no more school, and he can eat every ice cream flavor without getting sick. Talk about awesome. He's even made a new friend, Isabella Rojas, who's also a ghost. But soon the thrill of playing invisible tricks on people isn't so fun anymore, as Finn realizes that he and Isabella can't move on to the afterlife. Now the two must discover their unfinished business before it's too late and they're stuck as ghosts forever.
A magnificent tale of adventure, emotion and a girl who defies an empire set in the backdrop of sublime landscape! 'A dazzling, confident debut about power and personal discovery' THE TIMES 'A wonderful, swashbuckling read and an exceptional debut.' BOOKS FOR KEEPS When her father dies nobly in battle, fourteen-year-old Thirrin becomes Queen of the Icemark, a tiny kingdom forever caught between dangerous neighbours. Thirrin must raise an army to protect her people from seemingly invincible Imperial invaders. Her search for allies takes her beyond her northern borders, to former enemies in The-Land-of-the-Ghosts and onwards to the frozen Hub-of-the-World. But can she save her kingdom in time? A new stunning cover look for the previous winner of the Waterstones Children's Book Prize. A gloriously dramatic and heartfelt story about a remarkable girl who defies an empire. Combines breathtaking description, steely-edged action and warm characterisation.
Classic stories retold in exciting graphic novel format. Each title includes high-quality artwork, simple text, discussion questions and writing prompts.
Twelve-year-old Kallie despises nonsense. She believes there's a rational explanation for everything, despite the good-natured prodding of her Grandpa Jess, who takes her to frivolous wastes of time like their town's local Festival of Fools. There, Kallie meets a faceless man (must be some kind of mask) who gives her an odd wooden puzzle box (must be some kind of gimmick). Intrigued, Kallie sets to work on unlocking its secrets and lets something out. From here Kallie's life begins to entangle with another world, a world where Liah, a young bone carver, journeys with her master to sell wares to a wicked Queen. The sights, sounds, and spells of Liah's world are beginning to leak into Kallie's, and if Kallie can't decipher the meaning of her own story, "the end" might be far from happy. |
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