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Books > Children's Fiction & Fun > Adventure Stories > Horror & Ghost Stories
"I see your future clearly. Your master will be dead, and you will be alone. It would be better if you had never been born." Thomas Ward is the apprentice for the local Spook, who banishes boggarts and drives away ghosts. But now a new danger is threatening Tom's world: the witches are rising and the three most powerful clans are uniting in order to conjure an unimaginable evil. Tom and the Spook set out to stop the witches before they unleash the demon. But when Tom finds himself on his own, he wonders if he has the courage and cunning to defeat the most powerful enemy he has ever encountered.
The Spook's Mistake is the fifth book in Joseph Delaney's terrifying Wardstone Chronicles - over 3 million copies sold worldwide! 'The moment of danger is close. Very soon our enemies will be here.' The Spook has sent his apprentice, Tom, to be trained by another Spook whose methods are harsh and tough. But faced with a powerful water witch, Bill makes a fatal error, leaving Tom to face his enemies alone. Can the Spook get there in time to save his apprentice? Or will his own mistakes give final victory to the dark?
Grubbs Grady has stiff red hair and is a little big for his age, which means he can get into R-rated movies. He hates history and loves bacon, rats, and playing tricks on his squeamish older sister. When he opts out of a family weekend trip, he never guesses that he is about to take a terrifying journey into darkness. Hungry demons and howling werewolves haunt his waking nightmares... and threaten his life.
Jason wishes he were taller. He wishes his arms were longer. He wishes his nose were shorter. So when Jason discovers a bottle of so-called Skeleton Lotion in a strange shop, he buys it in the hope that it'll give him a killer bod. Sure enough the stuff works! But after a few days of using it, Jason begins to wonder about the side effects of this killer cure . . .
Get Goosebumps with the startling repackage of a bestselling
classic. Now with bonus materials
11 year-old Eleanor has been sent away to a spooky old school run by a great-aunt she's never met. Shunned by the other girls, dismayed by Great-Aunt Margaret's coldness, Eleanor struggles with loneliness; so when a strange, skinny little boy, all flapping arms and nodding head, greets her as a long-lost friend, it feels great to have an ally, however quirky his behaviour. As Davey follows her around, begging her to play games and climb the lime tree 'like they used to,' Eleanor is baffled; then bewilderment turns to horror when she realises the boy knows things about her he can't possibly know, things no one should know... Susanna, her one friend, helps her face the truth. Unravelling the mystery draws Eleanor into a dark web of family history, awakening a tragic past that soon threatens to engulf her.
Destiny Weller and her twin sister, Livvy, were as close as two sisters could be-until Livvy chose to become a vampire, leaving Destiny behind. Now Destiny will do anything to bring Livvy back to the family. But in Livvy's world of endless darkness, she knows there is only one way she and Destiny can be reunited -- Destiny must become a vampire too. . . . Which sister will live to see the glow of the next full moon? Whose lips will savor the taste of night? Who will survive? Ages 12+
Welcome to Professor Igor's lab. Take a look at the unsettling specimens he keeps here and find out how he came to have them. Each one is a clue to a spooky story with a chilling twist. From living shark fossils to creepy arcade games, these thrilling tales are sure to send shivers down your spine! These special Express editions have reduced level text of ATOS 2.0 or lower. With exciting illustrations and gripping, page-turning text, they are sure to engross even the most reluctant of readers.
New in paperback " The Hunger Games "mixes with "The Walking Dead"
in this post-apocalyptic YA series that comes to a hair-raising
conclusion in "Monsters."
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson You, the hero, must beat seven deadly serpents to the fortress of Mampang and destroy them before they can warn the Archmage of your mission to find the Crown of Kings. ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books!
If you don't stand up to your fears, they will destroy you.When five kids are invited to a cemetery at midnight, they think it's just a prank. When they find a gravestone that instructs them to dig up a grave, they think it's just a joke.It's no joke.An evil force is unleashed - a force that takes the shape of their worst fears.A shark in the water.A ghost in the walls.A nightmare of being buried alive.A snake about to strike.A sinister clown waiting in the woods.Once these fears are released, they won't go away. Not without a fight. . . .
Sarah receives a package in the mail from her recently deceased grandfather: a life-size robotic version of him! Sarah enjoys spending time with robo-grandpa, but her mum thinks the invention is creepy. One night while Sarah sleeps, her mum sends the robot to the scrap heap - leaving only one hand behind. Sarah holds on to it as a memento of her beloved grandfather - but like Sarah, the hand has problems letting go . . .
A brand-new Goosebumps arc narrated by the most iconic and evil character of the series, Slappy! Livvy and Jayden are the stars of their school's robotics team. Livvy is especially enthusiastic because her own mother works in a robotics lab and experiments with Artificial Intelligence. To impress her mom, Livvy and Jayden build a robot. Livvy wants to name their robot Francine, but Jayden thinks that's too silly for their creation. Desperate to win, Livvy and Jayden borrow an Artificial Intelligence module. They soon realize they've made a terrible mistake. Francine has too much brain power. She's alive! And using this newly gained brain power to dream up a deadly contest!
The book is about, among other things: the strongest boy in the world, a talking cockatoo, a faulty mind reader, a beautiful bearded lady and a nervous magician, an old museum, and a shrunken head. Blessed with extraordinary abilities, orphans Philippa, Sam, and Thomas have grown up happily in Dumfrey's Dime Museum of Freaks, Oddities, and Wonders. Philippa is a powerful mentalist, Sam is the world's strongest boy, and Thomas can squeeze himself into a space no bigger than a bread box. The children live happily with museum owner Mr. Dumfrey, alongside other misfits. But when a fourth child, Max, a knife-thrower, joins the group, it sets off an unforgettable chain of events. When the museum's Amazonian shrunken head is stolen, the four are determined to get it back. But their search leads them to a series of murders and an explosive secret about their pasts.
A spooky doll story filled with thrills and chills, for fans of Mary Downing Hahn and Neil Gaiman. Josie always liked visiting her grandmother's house. But when she's forced to move there, she starts to feel like something is a little . . . off. Her grandmother has some very strange rules: Never leave your windows open after dark.No dolls in the house.Never, ever go by the house in the woods.A little spooked, Josie is relieved to find that her school seems pretty normal. She even manages to make friends with a popular girl named Vanessa. When Vanessa invites Josie back to her house to hang out, Josie doesn't question it. Not even when Vanessa takes her into the woods, and down an old dirt road, toward the very house her grandmother had warned her about . . .The house that has been calling for her.
Safety comes at a price. Change comes at a cost. The Key Corporation has kept Westfall safe from pandemics for the last fifty years. But that's not all they've done... After discovering the shocking truth behind the Key Corporation, Elodie and Aiden have managed to escape in search of New Dawn - the stronghold for the Eos resistance movement. There, they can fight for a better world, one where everyone can decide their own futures. But things aren't always as they seem, and as they navigate the tricky paths between perception and reality, freedom and fighting for survival, the two young rebels must discover who they can trust, even as they learn more about who they really are... Praise for The Key to Fear: 'Easy to read and hard to put down... Powerful and satisfying' Grimdark Magazine 'A powerful dystopian novel' Armadillo Magazine
The third book in the heavily illustrated Zombie Chasers series by John Kloepfer. This fan-favorite is perfect for reluctant readers as well as fans of Diary of a Wimpy Kid and Dork Diaries. A zombie outbreak is spreading fast across America, but seventh-grader Zack Clarke; his best pal Rice; his older sister Zoe; middle school queen bee Madison Miller; and Ozzie, the newest Zombie Chaser, have a plan to end this nightmare once and for all. They've figured out the cure to the zombie virus and now they're off on a wild zombie road trip from the heartlands to the badlands to defeat the evil genius behind the living dead apocalypse. Can they make it there in time or will Sludgment Day be the dawn of the dead? Featuring John Kloepfer's signature hilarious and gory descriptions, and Steve Wolfhard's hysterical black and white interior illustrations, Sludgment Day is an uproarious, gore-streaked addition to the ever-popular Zombie Chasers series!
A boy is imprisoned by a witch and must tell her a new scary story each night to stay alive. This thrilling contemporary fantasy from J. A. White, the acclaimed author of the Thickety series, brings to life the magic and craft of storytelling. Alex’s original hair-raising tales are the only thing keeping the witch Natacha happy, but soon he’ll run out of pages to read from and be trapped forever. He’s loved scary stories his whole life, and he knows most don’t have a happily ever after. Now that Alex is trapped in a true terrifying tale, he’s desperate for a different ending—and a way out of this twisted place. This modern spin on the Scheherazade story is perfect for fans of Coraline and A Tale Dark and Grimm. With interwoven tips on writing with suspense, adding in plot twists, hooks, interior logic, and dealing with writer’s block, this is the ideal book for budding writers and all readers of delightfully just-dark-enough tales.
The twelfth volume in the Last Apprentice series, the internationally bestselling fantasy adventure books that inspired the forthcoming major motion picture, Seventh Son. Told from the point of view of Alice, best friend--and true love--to Tom, the spook's last apprentice. Alice is the most powerful witch in the world, and she ventures into the dark itself. Will she return? Alice Dean's destiny is intertwined with Tom Ward's. But he's going to be the next Spook, and she's a witch--possibly the most powerful one the world has ever seen. To rid the world of its greatest evil, the Fiend, Alice will venture into the depths of the dark for the final weapon Tom needs to defeat him. Will she survive? Or will she make the ultimate sacrifice for Tom? The Last Apprentice series is soon to be a major motion picture, Seventh Son, starring Jeff Bridges, Ben Barnes, Alicia Vikander, Kit Harington, Olivia Williams, Antje Traue, Djimon Hounsou, and Julianne Moore as Mother Malkin.
Sanri Steyn droom daarvan om eendag 'n joernalis te word. En nie sommer enige joernalis nie. Haar naam sal op almal se lippe wees ... Superjoernalis Sanri Steyn. Sy het nie verniet haar eie koerant, die Raaiselfontein Gazette, begin nie. Op die dorpie Raaiselfontein beleef Sanri en haar beste vriend, Markus, allerlei vreemde avonture - as daar nie ruimtewesens oorkant die straat intrek nie, probeer iemand die hele skool se kinders in zombies verander! Die aweregse humor en lekker grillerige avonture in hierdie gewilde reeks sal seuns en meisies vasgenael hou! Vir die eerste keer is die eerste vier Sanri-stories nou in een lekkerlees-omnibus beskikbaar! Dit sluit in: 1: Doktor Zombos se geheime formule Sanri droom daarvan om eendag 'n joernalis te word - en toe sy en haar ma na die klein dorpie Raaiselfontein trek, besluit sy om haar eie koerant te begin. Die Raaiselfontein Gazette sal propvol opwindende nuus wees. Maar sommer gou vind Sanri uit alles is nie pluis op Raaiselfontein nie. Waarom tree almal so vreemd op? En wat het die lekkergoedfabriek daarmee te doen? Saam met haar nuwe vriend, Markus, besluit Sanri om die geheim te probeer ontrafel … 2: Die aliens oorkant die straat Toe daar nuwe intrekkers oorkant die straat is, begin Sanri se neus kriewel - soos altyd wanneer sy 'n lekker sappige storie ruik. Hoekom trek die nuwe mense een nag tydens 'n woeste donderstorm in? Waarom ry hulle met so 'n vreemde borrelkar? En waarom tree die twee kinders met hulle silwerwit hare so snaaks op? Sanri is seker hulle nuwe bure is aliens. Sy moet net die bewyse kry, anders kan sy vergeet daarvan om 'n storie daaroor te skryf. 3: Die seun met die superkat-kragte Sanri se neus begin kriewel toe sy die nuwe seun in hulle klas ontmoet. Felix tree baie vreemd op - hy klouter oor mure, eet regte vissies op sy pousebrood ... en hy het 'n ongelooflike geheim! Kort voor lank is daar groot moeilikheid op Raaiselfontein. 'n Nare rotskurk en sy weermag van rotte beplan om die dorp oor te neem. 4: Die spookmeisie van Raaiselfontein Sanri is teen hierdie tyd gewoond daaraan dat vreemde dinge op Raaiselfontein gebeur. Toe brille links en regs begin wegraak, kry sy dadelik snuf in die neus. Dan maak Sanri en Markus kennis met 'n spookmeisie - en sy het hulle hulp nodig.
Stolen cakes, major explosions and an unforgettable cast of characters – dive into The Orphans of St Halibut's, a hilarious caper from debut author Sophie Wills and million-copy bestselling illustrator, David Tazzyman. Life has been perfect ever since the orphans of St Halibut's buried their matron – don't look like that, it was an accident! Tig, Stef, Herc, and Pamela the goat just have to make sure nobody finds out they're on their own. Discovering that an Inspector is on his way, they'll need to convince him that everything is peachy or they'll be sent to the Mending House – where badly behaved orphans go, never to return. But the Inspector is not quite what he seems and things very quickly go from bad to spectacularly out of hand . . . Can these crafty kids outsmart the adults and save their home?
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