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Books > Children's Fiction & Fun > Adventure Stories > Horror & Ghost Stories
Another thrilling and magical adventure from master storyteller Joseph Delaney, set in the multi-million copy bestselling world of The Spook's Apprentice We are entering a new age of darkness. Hell has grown in power and neither priest nor Spook can do anything about it. So go home now while you can . . . Years have passed since Wulf and Tilda vanished from the County. Alice and Tom have given up hope of ever seeing them again - until a terrible enemy from the past forces them to take drastic action, and reach out through time in a bid for help. Now Wulf faces the greatest and most powerful demon who has ever walked the Dark: the Fiend. He will have to use all his powers - and gather some new ones - to have even a chance of survival . . .
This is Slappy's world -- You only scream in it! Barton Suggs has it rough. He only has one friend, Lizzie Hellman. The school bullies are out to get him. And nobody believes him about it! After Barton gets pranked again, he's had enough! So when Barton brings Slappy to life, he's thrilled to find a new "friend" that's willing to help him get revenge on the bullies. Slappy's never had someone like him before. What's up with this Barton kid? Will Slappy's new Best Friend Forever end up his Worst Nightmare Ever?
The first book in a spookily funny new series, where the living meets the dead and survival is a race against time. Perfect for fans of Skulduggery Pleasant, Darkmouth and Who Let the Gods Out. Welcome to the Embassy of the Dead. Leave your life at the door. (Thanks.) When Jake opens a strange box containing a severed finger, he accidentally summons a grim reaper to drag him to the Eternal Void (yep, it's as fatal as it sounds) and now he's running for his life! But luckily Jake isn't alone - he can see and speak to ghosts. Jake and his deadly gang (well dead, at least) - Stiffkey the undertaker, hockey stick-wielding, Cora, and Zorro the ghost fox - have one mission: find the Embassy of the Dead and seek protection. But the Embassy has troubles of its own and may not be the safe haven Jake is hoping for . . .
This book left me breathless! - R. L. Stine, #1 New York Times bestselling author of Goosebumps and Fear Street, on The Darkdeep Everything you could want in a series. - Soman Chainani, New York Times bestselling author of The School for Good and Evil, on The Beast The blockbuster middle-grade series by New York Times bestselling authors Ally Condie and Brendan continues in this edge-of-your-seat adventure that's Stranger Things meets The Goonies. After the events of Dark Halloween, the town of Timbers is in a full-blown monster panic, making life for the Torchbearers--Opal, Nico, Tyler, Emma, and Logan--extremely difficult. Nico is investigating the Rift and the strange natural phenomena that continue to occur, all while worrying about his dad's potential work transfer. Opal has her hands full researching the founding Torchbearer, Yvette Dumont, and deciphering clues from another realm sent by the mysterious Thing In a Jar. Emma's wildly popular YouTube show has brought her new-found fame, but also earned her some enemies. Logan is trying to unlock secrets in his own family history that might shed light on how the Torchbearer Order began, while Tyler, as the self-proclaimed Beastmaster, strives to commune with--and not be eaten by--the mercurial and deadly alien sea creature living in Still Cove. But that's not all. Something cryptic has surfaced from within the Darkdeep. Questions arise, and the five friends find themselves suddenly at odds. The stakes climb even higher when an enigmatic new girl comes to town, with an agenda of her own. As the Torchbearers discover shocking secrets about their houseboat hangout, the Rift, and the Darkdeep itself, signs point to new realms beyond the ones they know, putting their friendships to the test as never before . . . Told from alternating POVs, this thrilling next book from bestselling duo Ally Condie and Brendan Reichs will once again have readers sleeping with the lights on.
The lights came back on. Jake looked into the ring. It was empty. The clown had gone. And so had Kelly. Roll up, roll up! Boys and girls... take your seats... come and see what the Big Top of Horrors has in store... Filled with evil clowns, mad magicians and a Ringmaster who may or may not be there to help - who will escape and who will be doomed? Written with carefully controlled language but gruesome and exciting plots, this six book series is aimed at teenagers aged 12+ who have a reading age of 6-7. The stories include elements of horror, the supernatural, action and adventure, and reluctant readers are sure to be drawn into the drama that unfolds inside each title.
The third chilling instalment in the new Spook's legend . . . An assassin lurks in the darkness between earth and oblivion - but who are they, and what is their mission? The people of the County live in fear of the beasts bent on bringing an epic war to their home. How can they possibly hope to survive when their fearsome enemies are fortified with the power of a god? Could the assassin that moves in the darkness be the saviour the County seeks? Praise for book 1 in the series, A New Darkness: 'A solid, suspenseful, and spooky adventure' Publishers Weekly Praise for book 2 in the series, The Dark Army: 'Unbeatable stuff for readers who like to be terrified!' Andrea Reece, lovereading4kids
Forbidden love, danger and vengeance . . . Read the second book in the Dark Artifices series from the #1 New York Times bestselling author and the queen of fantasy, Cassandra Clare, in a stunning new anniversary edition. This luxurious hardback edition of the international bestseller includes new bonus material, and an exclusive introduction from the author. This is the perfect series for fans of Leigh Bardugo, Sarah J. Maas, Alexandra Bracken and existing fans of the Shadowhunter novels. DISCOVER THE BREATHTAKING WORLD OF THE SHADOWHUNTERS. Emma Carstairs has finally avenged her parents. She thought she'd be at peace. But she is anything but calm. Torn between her desire for her parabatai, Julian, and her desire to protect him from the brutal consequences of parabatai relationships, she has begun dating his brother Mark. But Mark has spent the past five years trapped in Faerie; can he ever truly be a Shadowhunter again? And the faerie courts are not silent. The Unseelie King is tired of the Cold Peace, and will no longer concede to the Shadowhunters' demands. Caught between the demands of faerie and the laws of the Clave, Emma, Julian and Mark must find a way to come together to defend everything they hold dear - before it's too late . . . A story of forbidden love, danger and vengeance, from the Queen of Fantasy
When a series of high school pranks get out of hand, teen witch Faye Faulkner is the only one who can solve the case in this spooky YA graphic novel Faye Faulker isn't popular, and that's just fine by her. She spends her lunches at the Loser Table with the other social rejects, aka her best friends, and brushes off the uninspired taunts from the cool kids. But when lonely freshman Cody finds her way to Faye's corner of the cafeteria, it sets off a peculiar chain of events . . . To Cody's surprise, these kids aren't so bad; an overdramatic theater nerd, a handicapable girl in a wheelchair, an overweight boy, and Faye, who comes to school every day dressed like a witch. But it's no costume, Fay really is a witch! While high school can be hell for many reasons, this year the ante has been raised when a series of pranks swiftly go from mischievous to downright dangerous. From the lowliest debate team nerds to the prom queen, no one is safe, not even the teachers! When things start to really get out of hand, Cody owns up to Faye: in a moment of desperation, she signed up for an online challenge that promises to grant popularity to those who follow the website's twisted demands. Now Faye is faced with a choice: Reveal her witchy nature to Cody and help her or stand aside and keep her secret identity safe. Despite her misgivings, Faye takes on the case, but will her powers be strong enough to solve this mystery? And will people ever stop asking her if she puts newts' eyes in her homemade baked goods? Witch for Hire is a gothic whodunnit about resilience, magic, and the power of friendship.
"No, Ash, don't!" cried Beth. But Ash wasn't listening. He climbed inside the box, and was gone. Roll up, roll up! Boys and girls... take your seats... come and see what the Big Top of Horrors has in store... Filled with evil clowns, mad magicians and a Ringmaster who may or may not be there to help - who will escape and who will be doomed? Written with carefully controlled language but gruesome and exciting plots, this six book series is aimed at teenagers aged 12+ who have a reading age of 6-7. The stories include elements of horror, the supernatural, action and adventure, and reluctant readers are sure to be drawn into the drama that unfolds inside each title.
The moment Other Kevin returns to his world trouble begins. Thankfully, he finds friends and allies--some expected, some unexpected--and soon discovers he, like his sister, can wield Old Magick. But without a mentor to help him, will Kevin be tempted to embrace Darkness? Back in our Tulsa, things have settled down since Zoey and the gang closed the tear between worlds. A new school year has begun, and Zoey's exchange student program with public schools is really taking off. All is well. But if all is well, why is Zoey increasingly withdrawn and moody? Stark thinks he knows what's wrong--and he is determined not to lose Zoey to the Other World and Heath, who is there and very much alive. Stevie Rae thinks she knows what's wrong--Z just needs a break. Maybe a little vacay? And the rest of the Nerd Herd thinks their Z will be fine--just give her some time to stop missing (and worrying about) Other Kevin. But Zoey knows the truth. In the Other World her brother is using Old Magick, unaware of the dangers it holds. Without guidance, what will stop him from giving in to the potent pull of Old Magick? Without her guidance, Other Kevin could lose more than the war against Neferet--he could lose his soul. And Z knows she must help him--after all, he is her little brother In Lost, we follow Zoey, Stevie Rae, and Rephaim to an alternative version of the House of Night, where dangers take the form of friends, and allies are found in the strangest places.
This heartwarming ghost story from #1 bestselling author James Patterson is destined to become a modern classic. Finn McAllister is a completely normal middle schooler: he hangs out with his friends, he plays video games, he rides his bike... And then he dies. Now Finn is a ghost, with all the perks that come along with being able to walk through walls--and people! He can stay up as late as he wants, there's no more school, and he can eat every ice cream flavor without getting sick. Talk about awesome. He's even made a new friend, Isabella Rojas, who's also a ghost. But soon the thrill of playing invisible tricks on people isn't so fun anymore, as Finn realizes that he and Isabella can't move on to the afterlife. Now the two must discover their unfinished business before it's too late and they're stuck as ghosts forever.
The S.S.M.P. goes up against their STINKIEST monster yet! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!Everything stinks! Alexander, Rip, and Nikki aren't in the same class anymore. The monster notebook is missing. And a HONKing monster is sliming Stermont! Plus, actual smelly stuff is going missing all over town. Could all of these stinky things be connected? The S.S.M.P. will have to sniff out their latest monster!
Settled into his new life, Lewis seems content living with his magical Uncle Jonathan and neighbour Mrs Zimmermann. He even has a new best friend, Rose Rita, who loves to play sport, build Roman ship models and play with magic - all the things Lewis loves to do too! After discovering Grandpa Barnavelt's 1859 lucky coin, Lewis is certain that it is magical, so he puts it to the test - he recites one of Mrs Zimmermann's spells to awaken its magic. Only Lewis hasn't awakened a good sort of magic. As he wears the coin around his neck, sinister things start to happen. Strange letters addressed to Lewis arrive at midnight, a dark shadowy figure begins to follow him in town and something seems to be inside his body controlling his actions. As the figure in the shadows appears more and more, Lewis is possessed by its power, unable to free himself. Has Lewis awakened a force beyond his control? And can Uncle Jonathan, Mrs Zimmermann and Rose Rita make it in time to rescue Lewis?
There are those among us, all of whom have had near death experiences, who now have an ability called a Soul-Skill which allows them access to the skill-sets of the dead; fighter, mechanic, sniper. Anything. This ability connects them in this realm to the soul, and its skill, in the next. Pilot. Hacker. Assassin. Anything. While not everyone who touches death is able to retain this ability those who do have formed two warring guilds: Caretakers and Dark Hearts. The Caretaker's mission? To use the power of the dead to protect the living. Welcome to Graveyard Wars. All his life Ethan Noble felt he was different; unstable, crazy. How else to explain his ability to master so many different skills only to have them vanish time after time. All her life Carter Noble has tried in vain to help her brother. Raise him, shield him, understand him. An impossible task, even for a twin, because no matter how hard Ethan tried to explain his behavior Carter was never able to understand and any attempt to enlist help from Sebastian, their father, was met with an icy stare and stony silence. What all three Nobles will soon learn is that in a world where the secrets someone takes to their grave are no longer safe you need family more than ever. The problem? When Ethan and Carter uncover a web of lies that led to their mother's death they're lead straight to their father. Brought to you by AJ Lieberman, writer of Image Comics (COWBOY NINJA VIKING, TERM LIFE), DC (Gotham Knights, Harley Quinn, War Games) and Scholastic (THE SILVER SIX). Illustrated by Andrew Sebastian Kwan and Darren Rawlings.
For readers who like thrills with their laughs, Case File 13 is a satisfying new series that blends irreverent humor, page-turning adventure, a mysterious narrator, and the kind of authentic characters that will leave young readers convinced this story is about their own best friends. Case File 13: Zombie Kid follows three monster-obsessed friends who must solve fiendishly funny mysteries in their creepy hometown. Nick, Carter, and Angelo are obsessed with all things monster. And every Halloween they get to show off their monster-knowledge with elaborate homemade costumes. But this year, a surprise trip to the house of an aunt who may have been a voodoo queen throws a major wrench into the boys' Halloween plans and lands Nick with a cursed amulet that turns him into a real, live (well, undead) zombie. To Nick and his friends, this is . . . awesome At first. Then the whole zombie thing starts to get a little out of hand (literally), and the boys have to go on a chilling adventure to reverse the curse. One that involves a talking cat, a skeleton who likes candy corn, and even the dreaded Zombie King himself.
The second book in a spookily funny new series, where the living meet the dead and survival is a race against time. Perfect for fans of Skulduggery Pleasant and Who Let the Gods Out. Welcome to the Embassy of the Dead. Leave your life at the door. (Thanks.) Jake may have already outrun and outwitted a grim reaper - saving his own life, as well as the soul of an innocent ghost - but his spooky adventure has only just begun . . . In return for helping ghost, Stiffkey, resolve his unfinished business and travel to the Afterworld, Jake has now been awarded an official position working for the Embassy of the Dead, protecting ghosts in need. He didn't ask for it and, to be honest, he doesn't necessarily want it, but saying 'no' to the Embassy isn't an option. Now Jake must journey even deeper into the mysterious world of ghosts where, on a rowdy night undercover at the Hangman's Social Club, he overhears a plot to destroy the very fabric between the world of the living and the dead. With his ghostly gang at his side - hockey stick-wielding Cora and Zorro the fox - Jake must do the impossible. He has to be a hero. Again. His life - and ultimately his death - depends on it. |
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