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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Illustration
Lose the fear of drawing and discover just how much fun it is! This book provides hours of doodling activity for anyone with a pen. Look at the world differently by making crazy and inventive drawings around simple household objects. For The Drawing Game, Nunes has gathered numerous photos of everyday things accompanied by suggestions for the doodles you can make out of them. And there are examples of doodles by some of Laurence King's favourite illustrators. The rest is up to you.
This text explains, historically and with illustrations, the origins and momentum of the German art movement of Ottonian book illumination. It shows through this movement how religion and political ideology were intertwined in Ottonian culture from about 950 to 1050.;Besides dealing with such great imperial books as the "Gospel Book of Otto III" and the "Pericopes Book of Henry II", as well as other liturgical manuscripts, this volume discusses the great art-loving bishops like Egbert of Trier and Bernard of Hildesheim, whose aims and personalities are expressed in the books they commissioned. The most important art centres of the Ottonian Empire - Reichenau, Cologne, Fulda and Corvey - are also discussed.
We are the result of our experiences; hence, focusing on what is carried out in our day-to-day is what makes life extraordinary. This illustrated journal presents 10 artists from all over the world that take small daily luxuries, nature, and welfare as inspiration to evoke instants of fleeting happiness.
Jane Austen's six novels are true classics, still immensely popular some 200 years after their first publication. But although the celebrated stories never change, the covers are always different. "Jane Austen Cover to Cover" compiles two centuries of design, from elegant Victorian hardcovers and the famed 1894 "Peacock" edition to 1950s pulp, movie tie-in editions, graphic novels, foreign-language translations, and many, many others. Filled with beautiful artwork and insightful commentary, this fascinating and visually intriguing collection is a must for Janeites, design geeks, and book lovers of every stripe.
"All the Art That's Fit to Print" reveals the true story of the world's first Op-Ed page, a public platform that--in 1970--prefigured the Internet blogosphere. Not only did the "New York Times"'s nonstaff bylines shatter tradition, but the pictures were revolutionary. Unlike anything ever seen in a newspaper, Op-Ed art became a globally influential idiom that reached beyond narrative for metaphor and changed illustration's very purpose and potential. Jerelle Kraus, whose thirteen-year tenure as Op-Ed art director far exceeds that of any other art director or editor, unveils a riveting account of working at the "Times." Her insider anecdotes include the reasons why artist Saul Steinberg hated the "Times," why editor Howell Raines stopped the presses to kill a feature by "Doonesbury"'s Garry Trudeau, and why reporter Syd Schanburg--whose story was told in the movie "The Killing Fields"--stated that he would travel anywhere to see Kissinger hanged, as well as Kraus's tale of surviving two and a half hours alone with the dethroned peerless outlaw, Richard Nixon. "All the Art" features a satiric portrayal of John McCain, a classic cartoon of Barack Obama by Jules Feiffer, and a drawing of Hillary Clinton and Obama by Barry Blitt. But when Frank Rich wrote a column discussing Hillary Clinton exclusively, the "Times" refused to allow Blitt to portray her. Nearly any notion is palatable in prose, yet editors perceive pictures as a far greater threat. Confucius underestimated the number of words an image is worth; the thousand-fold power of a picture is also its curse. Op-Ed's subject is the world, and its illustrations are created by the world's finest graphic artists. The 142 artists whose work appears in this book hail from thirty nations and five continents, and their 324 pictures-gleaned from a total of 30,000-reflect artists' common drive to communicate their creative visions and to stir our vibrant cultural-political pot.
The art of predicting earthly events from the movements of stars and planets has always been a source of fascination. Medieval astrologers, though sometimes feared to be magicians in league with demons, were usually revered scholars whose ideas and practices were widely respected. Politics, medicine, weather forecasting, cosmology and alchemy were all influenced by astrological concepts. Astrology in Medieval Manuscripts explores the dazzling complexity of western medieval astrology and its place in society, as revealed by a wealth of illustrated manuscripts from the British Library's rich medieval collection.
A guide to the wonders of Venice, conveyed by means of an artist's sketchbook Matthew Rice is a long-time observer and illustrator of cities, buildings and all those who inhabit them, with an uncanny ability to express the energy of a place through a few lines of ink and splashes of paint. For years, Venice has been a source of deep creative inspiration for him; and now, in Venice: A Sketchbook Guide, he captures the highlights of this most beguiling of Italian cities. Unsurprisingly, given his abiding passion for architecture, Matthew provides a wealth of information about the 'stones' of Venice, including an illustrated guide to the main building styles of the city - Byzantine, Gothic, Renaissance, Baroque and Modern - and exemplars of its balconies, bridges and campaniles. Further sections explore the city's sestieri - its six residential quarters - as well as its history, paintings, festivals, wildlife and, not least, its cicchetti and aperitivi. Following the same landscape format as Matthew's real-life sketchbooks, Venice: A Sketchbook Guide will combine enchanting watercolour illustrations with an informed, personal and witty text, and promises to delight all visitors to Venice, armchair or actual.
Molly Bang's brilliant, insightful, and accessible treatise is now revised and expanded for its 25th anniversary. Bang's powerful ideas remain unparalleled in their simplicity and genius: Explore the intricate and thought-provoking ideas that Bang brings to Picture This including thoughts about how the visual composition of images works to engage the emotions, and how the elements of an artwork can give it the power to tell a story. Why are diagonals dramatic? Why are curves calming? Why does red feel hot and blue feel cold? She asks the right questions to get your wheels turning while the illustrations and thoughtful designs bring the words to life. * Explores the mix of geometrical abstraction and emotional expressions, plus how a few clear principles can be used to build powerful visual statements. * Encourages you to answer the question, "How does the structure of a picture-or any visual art form-affect our emotional response?" * Includes powerful imagery and beautiful illustrations to help readers feel connected to the text. First published in 1991, Picture This has changed the way artists, illustrators, reviewers, critics, and readers look at and understand art. Molly Bang has authored and illustrated more than three dozen books and has won three Caldecott Honors, a Kate Greenaway Honor, and a Charlotte Zolotow Award, among other accolades, in her long career as a writer and artist. Picture This makes an imaginative and inspiring gift for any artist or loved one who is interested in design.
"Beginner's Guide to Digital Painting: Characters" is a comprehensive guide for artists wishing to create convincing and detailed characters. It features established artists such as Charlie Bowater (concept artist at Atomhawk) and Derek Stenning (freelance concept artist and illustrator, with clients such as Marvel Entertainment and Nintendo) who share their industry experiences by covering such aspects as posing characters, choosing the correct costumes, conveying emotions, and creating suitable moods. Conclusive step-by-step instructions make this an invaluable resource for artists looking to learn new skills, as well as those pursuing the next level.
A FLAME TREE NOTEBOOK. Beautiful and luxurious the journals combine high-quality production with magnificent art. Perfect as a gift, and an essential personal choice for writers, notetakers, travellers, students, poets and diarists. Features a wide range of well-known and modern artists, with new artworks published throughout the year. BEAUTIFULLY DESIGNED. The highly crafted covers are printed on foil paper, embossed then foil stamped, complemented by the luxury binding and rose red end-papers. The covers are created by our artists and designers who spend many hours transforming original artwork into gorgeous 3d masterpieces that feel good in the hand, and look wonderful on a desk or table. PRACTICAL, EASY TO USE. Flame Tree Notebooks come with practical features too: a pocket at the back for scraps and receipts; two ribbon markers to help keep track of more than just a to-do list and robust ivory text paper. THE ARTIST. Vincent van Gogh painted Almond Blossom as a gift in celebration of the birth of his nephew. He had previously been greatly inspired by flowering trees, and appreciated their power as symbols of rebirth. THE FINAL WORD. As William Morris said, "Have nothing in your houses that you do not know to be useful, or believe to be beautiful."
The first English-language collection of the titular artist, "The Art of Sachiko Kaneoya" chronicles the creator's work and themes for nearly a decade, showcasing the monstrous, the romantic, and the mortal suffering of her subjects. Inspired by anime and manga from the 50s and 90s, Kaneoya's global contingent of fans has never had a easily-obtainable volume of her work... until now.
Discover the story of Pixar Animation Studios in this coffee-table book illustrated with development artwork from the Pixar archives. Take a walk through the Pixar Museum without leaving the sofa! Discover the story of how this animation studio changed the film industry in just a few years. This large-format book showcases rarely-seen artwork from the official Pixar Studios, including concept drawings from the early stages of popular films such as Toy Story, Monsters Inc, Finding Nemo, Up, Cars, Coco and The Incredibles. Chronicling the fascinating history of Pixar, this book is a must-have addition to the shelf of all fans of animation, film and Pixar Studios. |
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