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Books > Computing & IT > Internet
Is Internet software so different from "ordinary" software? This
book practically answers this question through the presentation of
a software design method based on the State Chart XML W3C standard
along with Java. Web enterprise, Internet-of-Things, and Android
applications, in particular, are seamlessly specified and
implemented from "executable models." Internet software puts
forward the idea of event-driven or reactive programming, as
pointed out in Boner et al.'s "Reactive Manifesto"
(http://www.reactivemanifesto.org). It tells us that reactiveness
is a must. However, beyond concepts, software engineers require
effective means with which to put reactive programming into
practice. This book's purpose is to outline and explain such means.
The lack of professional examples in the literature that illustrate
how reactive software should be shaped can be quite frustrating.
Therefore, this book helps to fill in that gap by providing
in-depth professional case studies that contain comprehensive
details and meaningful alternatives. Furthermore, these case
studies can be downloaded for further investigation. Internet
software requires higher adaptation, at run time in particular.
After reading Reactive Internet Programming, the reader therefore
will be ready to enter the forthcoming Internet era.
The Internet is now, but the future is the metaverse. The metaverse
is a virtual-reality space in which users can interact with a
computer-generated environment and others. The prediction is that
the next ten years will be the golden era of the metaverse, and
everyone's life, entertainment, social interaction, and work will
increasingly take place in the metaverse world. This book outlines
six important trends in the era of the metaverse, that will see
dramatic changes in technology and the bringing together of digital
and physical worlds. People will experience a great migration of
their social life and economic activities into the metaverse.
Furthermore, the authors argue that, in the metaverse, we can get
rid of many of the constraints of the physical world, achieve a
better self in the new digital space, and truly maximize our own
value as human beings. This book sets out how you can seize the
opportunity of the metaverse era.
An internationally best-selling, conceptual introduction to the
TCP/IP protocols and Internetworking, this book interweaves a clear
discussion of fundamentals and scientific principles with details
and examples drawn from the latest technologies. Leading author
Douglas Comer covers layering and packet formats for all the
Internet protocols, includingTCP, IPv4, IPv6, DHCP, and DNS. In
addition, the text explains new trends in Internet systems,
including packet classification, Software Defined Networking (SDN),
and mesh protocols used in The Internet of Things. The text is
appropriate for individuals interested in learning more about
TCP/IP protocols, Internet architecture, and current networking
technologies, as well as engineers who build network systems. It is
suitable for junior to graduate-level courses in Computer Networks,
Data Networks, Network Protocols, and Internetworking.
Chatbots offer exceptional services to end-users due to various
factors including the ability to respond to customers' requests
quickly according to their convenience. Given the magnitude of
research and interest in chatbots, further study on several vital
and evolving concerns including human-bot interaction, chatbot
adoption, chatbot architecture and design considerations, and
chatbot evaluation is required to ensure the technology is utilized
appropriately. Trends, Applications, and Challenges of Chatbot
Technology provides novel research content and reviews of current
chatbot technology and sheds light on challenges and open questions
as well as possible research directions. Covering key topics such
as human-computer interaction, customer support, and algorithms,
this reference work is ideal for computer scientists, industry
professionals, policymakers, researchers, academicians,
practitioners, scholars, instructors, and students.
Sega Arcade: Pop-Up History presents six of the most iconic Sega
Taiken 'body sensation' videogame cabinets - Hang-On, Space
Harrier, Out Run, After Burner, Thunder Blade and Power Drift - in
an innovative form: as dazzling pop-up paper sculptures. Sega
Arcade: Pop-Up History is a unique book object, a delight for Sega
fans and a love letter to the once-vibrant arcade game scene of the
1980s. Accompanying the 3D model showcase is a written history from
Guardian games writer and best-selling novelist, Keith Stuart,
punctuated by specially restored production artwork and beautifully
reproduced in-game screens. The book features contributions from
arcade game innovator Yu Suzuki, who offers first-hand insight into
the development of these ground-breaking games and the birth of the
Taiken cabinet phenomenon.
With the rise of mobile and wireless technologies, more sustainable
networks are necessary to support such communications. These next
generation networks can now be utilized to strengthen the growing
era of the Internet of Things. Powering the Internet of Things With
5G Networks is a comprehensive reference source for the latest
scholarly research on the progression and design of fifth
generation networks and their role in supporting the Internet of
Things. Including a range of perspectives on topics such as privacy
and security, large scale monitoring, and scalable architectures,
this book is ideally designed for technology developers, academics,
researchers, and practitioners interested in the convergence of the
Internet of Things and 5G networks. Topics Covered The many
academic areas covered in this publication include, but are not
limited to: Autonomous Computing Big Data Management Cyber Threats
Disruptive technologies Large Scale Monitoring Privacy and security
Scalable Architectures Wireless sensor networks
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