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Books > Computing & IT > Internet
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Computational Intelligence in Data Science
- 4th IFIP TC 12 International Conference, ICCIDS 2021, Chennai, India, March 18-20, 2021, Revised Selected Papers
(Hardcover, 1st ed. 2021)
Vallidevi Krishnamurthy, Suresh Jaganathan, Kanchana Rajaram, Saraswathi Shunmuganathan
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R2,501
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This book constitutes the refereed post-conference proceedings of
the Fourth IFIP TC 12 International Conference on Computational
Intelligence in Data Science, ICCIDS 2021, held in Chennai, India,
in March 2021. The 20 revised full papers presented were carefully
reviewed and selected from 75 submissions. The papers cover topics
such as computational intelligence for text analysis; computational
intelligence for image and video analysis; blockchain and data
science.
Knowledge is a valuable resource that must be managed well for any
organization to thrive. Proper knowledge management can improve
business processes by creating value, yet the available tools meant
to aid in the creation, collection, and storage of information have
drastically changed since the emergence of social media. By using
this collaborative online application for engaging with
information, organizations are able to precisely decimate knowledge
to the correct audience. Harnessing Social Media as a Knowledge
Management Tool addresses the challenges and rewards of the proper
use of social media, as well as the key enablers and barriers of
its application. This publication endeavors to provide thorough
insight into the role of social media in knowledge management from
both an organizational and individual perspective. This book
elucidates emerging strategies perfect for policy makers, managers,
advertisers, academics, students, and organizations who wish to
optimize performance.
This book is for novices If you have never done any programming
before - if you are a complete novice - this book is for you. This
book assumes no prior knowledge of programming. It starts from
scratch. It is written in a simple, direct style for maximum
clarity. It is aimed at first level students at universities and
colleges, but it is also suitable for novices studying alone. The
approach of this book We explain how to use objects early in this
book. Our approach is to start with the ideas of variables,
assignment and methods, then introduce the use of objects created
from library classes. Next we explain how to use control structures
for selection and looping. Then comes the treatment of how to write
your own classes. We wanted to make sure that the fun element of
programming was paramount, so we use graphics right from the start.
We think graphics is fun, interesting and clearly demonstrates all
the important principles of programming. But we haven't ignored
programs that input and output text - they are also included. The
programs we present use many of the features of a graphical user
interfaces (GUIs), such as buttons, scroll bars and text boxes. But
we also explain how to write console programs in Java. We introduce
new ideas carefully one-at-a-time, rather than all at once. So, for
example, there is a single chapter on writing methods. We introduce
simple ideas early and more sophisticated ideas later on.
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