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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)

A Discipline of Multiprogramming - Programming Theory for Distributed Applications (Hardcover, 2001 ed.): Jayadev Misra A Discipline of Multiprogramming - Programming Theory for Distributed Applications (Hardcover, 2001 ed.)
Jayadev Misra
R1,603 Discovery Miles 16 030 Ships in 10 - 15 working days

This volume presents a programming model, similar to object-oriented programming, that imposes a strict discipline on the form of the constituent objects and interactions among them. Concurrency considerations have been eliminated from the model itself and are introduced only during implementation, thereby freeing programmers from dealing with concurrency explicitly. Moreover, the resulting software designs are typically more modular and easier to analyze than the more traditional ones. Numerous examples illustrate various aspects of the model and reveal that a few simple, integrated features are adequate for designing complex applications. Topics and features: * Presents a simple, easy-to-understand multiprogramming model * Provides extensive development of the underlying theory * Emphasizes program composition, thereby making possible programming of large systems through modular designs * Eliminates explicit concurrency considerations during program design * Supplies efficient implementation schemes for distributed platforms. This book addresses the problem of developing complex distributed applications on wide-area networks, such as the Internet and World Wide Web, by using effective program design principles. Computer scientists, computer engineers, and software engineers will find the book an authoritative guide to large-scale multiprogramming.

Object-oriented Programming with Smalltalk (Hardcover, Annotated edition): Harald Wertz Object-oriented Programming with Smalltalk (Hardcover, Annotated edition)
Harald Wertz
R3,667 Discovery Miles 36 670 Ships in 12 - 19 working days

Object oriented programming is a way of thinking about problems. Smalltalk is one of the purest incarnations of an object-oriented programming language. Using a pedagogical approach, this book covers all aspects of object oriented programming: first through the study of various preexisting Smalltalk classes, their implementation and use; then through a detailed description of an implementation of an interactive Lindenmayer system and through implementation of a series of calculators. The author addresses such subjects as graphics programming, dependency mechanisms and hierarchical specialization. This book fills the gap for an in-depth self-study reference, permitting the reader to master all aspects of object-oriented programming through a large set of exercises with highly detailed resources.

Management of the Object-oriented Development Process (Hardcover): Management of the Object-oriented Development Process (Hardcover)
R2,588 Discovery Miles 25 880 Ships in 10 - 15 working days

Management of the Object-Oriented Development Process consists of a series of high-level discussions on technical and managerial issues related to object-oriented development. This book introduces object-oriented development techniques, including modeling languages, programming languages, reusable patterns and software development processes. It discusses the ongoing trends of object-oriented development, including emerging e-business development frameworks, executable UML and requirements engineering. There is also a focus on managerial issues such as project management and software evaluation, and how to manage the paradigm shift from structured to object-oriented development. Management of the Object-Oriented Development Process offers systems developers, project managers, information systems students and researchers technical skills as well as strategic insights on how to manage software projects, deploy object-oriented software development processes, understand the current trends and make the transition from structured to object-oriented techniques.

Learning C# by Programming Games (Hardcover, 2013 ed.): Arjan Egges, Jeroen D. Fokker, Mark H. Overmars Learning C# by Programming Games (Hardcover, 2013 ed.)
Arjan Egges, Jeroen D. Fokker, Mark H. Overmars
R2,262 Discovery Miles 22 620 Ships in 12 - 19 working days

C# is the language of choice for learning how to program. It is a very well structured object-oriented language and avoids some of the problems of Java. An excellent free programming environment is available for C#, as well as a game programming framework. And (if necessary) moving from C# to C]+ is easy.

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games and without requiring any previous programming experience.

Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many programming constructs and idioms, syntax diagrams, collections, and exception handling.The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site http: //www.csharpprogramminggames.com, including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds.

Object-Oriented Programming A Unified Foundation (Hardcover, 1997 ed.): Giuseppe Castagna Object-Oriented Programming A Unified Foundation (Hardcover, 1997 ed.)
Giuseppe Castagna
R3,097 Discovery Miles 30 970 Ships in 10 - 15 working days

by Luea Cardelli Ever since Strachey's work in the 1960's, polymorphism has been classified into the parametric and overloading varieties. Parametric polymorphism has been the subject of extensive study for over two decades. Overloading, on the other hand, has often been considered too ad hoc to deserve much attention even though it has been, in some form, an ingredient of virtually every programming lan guage (much more so than parametric polymorphism). With the introduction of object-oriented languages, and in particular with multiple-dispatch object-oriented languages, overloading has become less of a programming convenience and more of a fundamental feature in need of proper explanation. This book provides a compelling framework for the study of run-time over loading and of its interactions with subtyping and with parametric polymorphism. The book also describes applications to object-oriented programming. This new framework is motivated by the relatively recent spread of programming languages that are entirely based on run-time overloading; this fact probably explains why this subject was not investigated earlier. Once properly understood, overloading reveals itself relevant also to the study of older and more conventional (single dispatch) object-oriented languages, clarifying delicate issues of covariance and contravariance of method types, and of run-time type analysis. In the final chapters, a synthesis is made between parametric and overloading polymorphism."

Introduction to the Boost C++ Libraries; Volume II - Advanced Libraries (Hardcover): Robert Demming, Daniel J. Duffy Introduction to the Boost C++ Libraries; Volume II - Advanced Libraries (Hardcover)
Robert Demming, Daniel J. Duffy
R1,587 Discovery Miles 15 870 Ships in 12 - 19 working days

This book is the follow-up of the Boost Volume I book and it has been written for software developers who use Boost C++ libraries to create flexible applications. We discuss approximately 20 advanced libraries that can be classified into the following major categories: Mathematics: special functions, statistical distributions, interval arithmetic and matrix algebra. Special data structures: date and time, circular buffer, UUID, dynamic bitsets, pool memory. TCP and UDP portable network programming using the software interface. Interprocess communication and shared memory programming models. Three chapters on graphs, graph algorithms and their implementation in Boost. The focus is hands-on and each library is discussed in detail and numerous working examples are given to get the reader up to speed as soon as possible. Each library is described in a step-by-step fashion and you can use the corresponding code as a basis for more advanced applications. These libraries are the ideal basis for new applications. We shall use them in Volume III of the current series when we discuss applications to engineering, science and computational finance. About the Authors Robert Demming is software designer, developer and trainer and he has been involved with software projects in the areas of optical technology, process control, CAD and order processing systems since 1993. He has a BSc degree in technical computerscience from Amsterdam Hogeschool. Daniel J. Duffy is founder of Datasim Education BV and has been working with C++ and its applications since 1989 and with software development since 1979. He is designer, algorithm builder and trainer. He has a PhD in numerical analysis from Trinity College, Dublin. One of the projects that he is involved in is applying the Boost libraries to computational finance."

Practical UML Statecharts in C/C++ - Event-Driven Programming for Embedded Systems (Paperback, 2nd New edition): Miro Samek Practical UML Statecharts in C/C++ - Event-Driven Programming for Embedded Systems (Paperback, 2nd New edition)
Miro Samek
R1,890 Discovery Miles 18 900 Ships in 12 - 19 working days

Practical UML Statecharts in C/C++ Second Edition bridges the gap between high-level abstract concepts of the Unified Modeling Language (UML) and the actual programming aspects of modern hierarchical state machines (UML statecharts). The book describes a lightweight, open source, event-driven infrastructure, called QP that enables direct manual coding UML statecharts and concurrent event-driven applications in C or C++ without big tools. This book is presented in two parts. In Part I, you get a practical description of the relevant state machine concepts starting from traditional finite state automata to modern UML state machines followed by state machine coding techniques and state-machine design patterns, all illustrated with executable examples. In Part II, you find a detailed design study of a generic real-time framework indispensable for combining concurrent, event-driven state machines into robust applications. Part II begins with a clear explanation of the key event-driven programming concepts such as inversion of control ("Hollywood Principle"), blocking versus non-blocking code, run-to-completion (RTC) execution semantics, the importance of event queues, dealing with time, and the role of state machines to maintain the context from one event to the next. This background is designed to help software developers in making the transition from the traditional sequential to the modern event-driven programming, which can be one of the trickiest paradigm shifts. The lightweight QP event-driven infrastructure goes several steps beyond the traditional real-time operating system (RTOS). In the simplest configuration, QP runs on bare-metal microprocessor, microcontroller, or DSP completely replacing the RTOS. QP can also work with almost any OS/RTOS to take advantage of the existing device drivers, communication stacks, and other middleware. The accompanying website to this book contains complete open source code for QP, ports to popular processors and operating systems, including 80x86, ARM Cortex-M3, MSP430, and Linux, as well as all examples described in the book.

Secure Systems Development with UML (Hardcover, 2005 ed.): Jan Jurjens Secure Systems Development with UML (Hardcover, 2005 ed.)
Jan Jurjens
R2,915 Discovery Miles 29 150 Ships in 10 - 15 working days

Attacks against computer systems can cause considerable economic or physical damage. High-quality development of security-critical systems is difficult, mainly because of the conflict between development costs and verifiable correctness.

JA1/4rjens presents the UML extension UMLsec for secure systems development. It uses the standard UML extension mechanisms, and can be employed to evaluate UML specifications for vulnerabilities using a formal semantics of a simplified fragment of UML. Established rules of security engineering can be encapsulated and hence made available even to developers who are not specialists in security. As one example, JA1/4rjens uncovers a flaw in the Common Electronic Purse Specification, and proposes and verifies a correction.

With a clear separation between the general description of his approach and its mathematical foundations, the book is ideally suited both for researchers and graduate students in UML or formal methods and security, and for advanced professionals writing critical applications.

Introduction to the Boost C++ Libraries; Volume I - Foundations (Hardcover): Robert Demming, Daniel J. Duffy Introduction to the Boost C++ Libraries; Volume I - Foundations (Hardcover)
Robert Demming, Daniel J. Duffy
R1,581 Discovery Miles 15 810 Ships in 12 - 19 working days

C++ is one of the most important and influential programming languages for application development. It supports the modular, object- oriented and generic programming models and its flexibility has been one of the main reasons why it has been so successful. With the emergence of the Boost Libraries (www.boost.org) we see that C++ is brought to a new level, namely a set of reusable and modular template libraries that C++ developers can use in their applications. This book is dedicated to a number of Boost libraries for higher-order functions, data types and data structures, libraries for text and string processing, multi-threading, random number generation and more. We also discuss how Boost and design patterns are used to promote the flexibility of code. Each library is described in a step-by-step manner. Numerous examples are given to show the functionality of each library. The full source code is freely available to purchasers of the book. Coverage Includes Understanding and using 30 major Boost libraries. Learn about higher-order functions, data structures, memory management, multi-threading and more. Using Boost in new and existing applications. Integrating Boost and the Gang-Of-Four design patterns. Ready-to-run projects for Visual Studio. Appendices and exercises."

The Unified Process Inception Phase - Best Practices in Implementing the UP (Paperback): Scott W Ambler, Larry Constantine The Unified Process Inception Phase - Best Practices in Implementing the UP (Paperback)
Scott W Ambler, Larry Constantine
R1,510 Discovery Miles 15 100 Ships in 9 - 17 working days

The Unified Process methodology for object-oriented component-based development has taken the information technology community by storm. This first volume in a four-book series addresses the Inception Phase, in which developers focus on the initial requirements for a system, determining its scope and organizing the project. These articles from "Software Development" magazine have been written by industry luminaries.

The Unified Process Elaboration Phase - Best Practices in Implementing the Up (Paperback): Scott Ambler The Unified Process Elaboration Phase - Best Practices in Implementing the Up (Paperback)
Scott Ambler
R1,508 Discovery Miles 15 080 Ships in 9 - 17 working days

Part of a new four-volume series presenting best practices using UP to develop object-oriented, component-based software, this book examines the second UP phase--elaboration--focusing on defining, validating, and baselining the architecture for a system. Illustrations throughout.

Data Structures and Other Objects Using C++ (Paperback, United States ed of 4th revised ed): Michael Main, Walter J. Savitch Data Structures and Other Objects Using C++ (Paperback, United States ed of 4th revised ed)
Michael Main, Walter J. Savitch
R5,344 Discovery Miles 53 440 Ships in 12 - 19 working days

This book successfully balances the introduction of object-oriented concepts with data structures in C++.
KEY TOPICS: Provides interfaces for the principal example classes, which are compliant with the ANSI/ISO C++ Standard Library classes. Thorough coverage of the role of the const keyword in the C++ Standard Library. Covers C++ features such as namespaces, static member constants, typename keyword, and inheritance. Thorough review of C++ syntax and OOP concepts, make the book accessible for programmers at various levels. The book also gives readers a firm grasp of key concepts and allows programmers experienced in another language to adjust easily. A solid foundation in building and using abstract data types is also provided, along with an assortment of advanced topics such as B-trees for project building and graphs.
This book is designed for novice programmers who have learned the concepts of objects and classes and want to move on to the data structures topics of recursion and data abstraction.

Analysis Patterns - Reusable Object Models (Paperback): Martin Fowler Analysis Patterns - Reusable Object Models (Paperback)
Martin Fowler
R1,426 Discovery Miles 14 260 Ships in 12 - 19 working days

This innovative book recognizes the need within the object-oriented community for a book that goes beyond the tools and techniques of the typical methodology book. In Analysis Patterns: Reusable Object Models, Martin Fowler focuses on the end result of object-oriented analysis and design-the models themselves. He shares with you his wealth of object modeling experience and his keen eye for identifying repeating problems and transforming them into reusable models. Analysis Patterns provides a catalogue of patterns that have emerged in a wide range of domains including trading, measurement, accounting and organizational relationships. Recognizing that conceptual patterns cannot exist in isolation, the author also presents a series of "support patterns" that discuss how to turn conceptual models into software that in turn fits into an architecture for a large information system. Included in each pattern is the reasoning behind their design, rules for when they should and should not be used, and tips for implementation. The examples presented in this book comprise a cookbook of useful models and insight into the skill of reuse that will improve analysis, modeling and implementation.

Unity in Action (Paperback, 3rd edition): Joseph Hocking Unity in Action (Paperback, 3rd edition)
Joseph Hocking
R1,207 Discovery Miles 12 070 Ships in 10 - 15 working days

Create your first 2D, 3D, and AR/VR games with the awesome Unity game platform. With this hands-on beginner's guide, you'll start building games fast! In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking's Unity in Action as their first step toward Unity mastery. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of the augmented and virtual reality toolkits. Using your existing coding skills, you'll write custom code instead of just clicking together premade scripts. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Build your next game without sweating the low-level details. The Unity game engine handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C#, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity will get your game idea off the drawing board and onto the screen! You can even use Unity for more than game development, with new tools for VR and augmented reality that are perfect for developing useful apps.

Starting out with Visual C# (Paperback, 5th edition): Tony Gaddis Starting out with Visual C# (Paperback, 5th edition)
Tony Gaddis
R4,381 Discovery Miles 43 810 Ships in 12 - 19 working days

For courses in introductory C# programming. Motivate students with clear, down-to-earth explanations and familiar graphical elements Starting Out With Visual C# is an ideal introductory Visual C# text for students with no prior programming experience. Students who are new to programming will appreciate the clear, down-to-earth explanations and the detailed walk-throughs that are provided by the hands-on tutorials. Gaddis's hallmark, step-by-step instructions are supported by a GUI-based approach that motivates students as they learn to create GUI-based, event-driven, Visual C# applications. Topics are examined progressively in each chapter, with objects taught before classes. The 5th Edition adds an abundance of new material and improvements with updates for compatibility with Visual Studio 2017. Two new chapters include Chapter 13: Delegates and Lambda Expressions and Chapter 14: Language-Integrated Query (LINQ).

Refactoring - Improving the Design of Existing Code (Hardcover, 2nd edition): Martin Fowler Refactoring - Improving the Design of Existing Code (Hardcover, 2nd edition)
Martin Fowler
R1,496 R1,357 Discovery Miles 13 570 Save R139 (9%) Ships in 12 - 19 working days

Martin Fowler's guide to reworking bad code into well-structured code Refactoring improves the design of existing code and enhances software maintainability, as well as making existing code easier to understand. Original Agile Manifesto signer and software development thought leader, Martin Fowler, provides a catalog of refactorings that explains why you should refactor; how to recognize code that needs refactoring; and how to actually do it successfully, no matter what language you use. Refactoring principles: understand the process and general principles of refactoring Code smells: recognize "bad smells" in code that signal opportunities to refactor Application improvement: quickly apply useful refactorings to make a program easier to comprehend and change Building tests: writing good tests increases a programmer's effectiveness Moving features: an important part of refactoring is moving elements between contexts Data structures: a collection of refactorings to organize data, an important role in programs Conditional Logic: use refactorings to make conditional sections easier to understand APIs: modules and their functions are the building blocks of our software, and APIs are the joints that we use to plug them together Inheritance: it is both very useful and easy to misuse, and it's often hard to see the misuse until it's in the rear-view mirror---refactorings can fix the misuse Examples are written in JavaScript, but you shouldn't find it difficult to adapt the refactorings to whatever language you are currently using as they look mostly the same in different languages. "Whenever you read [Refactoring], it's time to read it again. And if you haven't read it yet, please do before writing another line of code." -David Heinemeier Hansson, Creator of Ruby on Rails, Founder & CTO at Basecamp "Any fool can write code that a computer can understand. Good programmers write code that humans can understand." -M. Fowler (1999)

Monte Carlo Frameworks - Building Customisable High-Performance C++ Applications (Hardcover): DJ Duffy Monte Carlo Frameworks - Building Customisable High-Performance C++ Applications (Hardcover)
DJ Duffy
R2,302 Discovery Miles 23 020 Ships in 12 - 19 working days

This is one of the first books that describe all the steps that are needed in order to analyze, design and implement Monte Carlo applications. It discusses the financial theory as well as the mathematical and numerical background that is needed to write flexible and efficient C++ code using state-of-the art design and system patterns, object-oriented and generic programming models in combination with standard libraries and tools.

Includes a CD containing the source code for all examples. It is strongly advised that you experiment with the code by compiling it and extending it to suit your needs. Support is offered via a user forum on www.datasimfinancial.com where you can post queries and communicate with other purchasers of the book.

This book is for those professionals who design and develop models in computational finance. This book assumes that you have a working knowledge of C ++.

Let Us Java (Paperback): Yashavant Kanetkar Let Us Java (Paperback)
Yashavant Kanetkar
R177 Discovery Miles 1 770 Ships in 12 - 19 working days

"Today's challenges" need "Today's solutions". The way this applies to real-word, it equally applies to programming world. To create solutions that meet today's expectations, one needs to use a modern language like Java. Learning Java can be challenging for anyone. This is where you would find this book immensely useful. It follows simple and easy narration style. It doesn't assume any programming background. It begins with the basics and steadily builds the pace so that the reader finds it easy to handle complex topics towards the end. Each chapter has been designed to create a deep and lasting impression on reader's mind. Object Oriented Programming has been covered in detail to give a strong foundation for Java programming. Well thought out & fully working example programs and carefully crafted exercises of this book, cover every aspect of Java programming. Some of the highlighting features of this book are: Data types & Control Instructions; Object Oriented Programming; Classes & Objects; Arrays & Strings; Interfaces; Packages; Inheritance & Polymorphism; Exception Handling; Effective I/O; and, Bitwise Operators.

Undocumented Secrets of MATLAB-Java Programming (Hardcover, New): Yair M Altman Undocumented Secrets of MATLAB-Java Programming (Hardcover, New)
Yair M Altman
R5,898 Discovery Miles 58 980 Ships in 12 - 19 working days

For a variety of reasons, the MATLAB(r)-Java interface was never fully documented. This is really quite unfortunate: Java is one of the most widely used programming languages, having many times the number of programmers and programming resources as MATLAB. Also unfortunate is the popular claim that while MATLAB is a fine programming platform for prototyping, it is not suitable for real-world, modern-looking applications. Undocumented Secrets of MATLAB(r)-Java Programming aims to correct this misconception.

This book shows how using Java can significantly improve MATLAB program appearance and functionality, and that this can be done easily and even without any prior Java knowledge.

Readers are led step-by-step from simple to complex customizations. Code snippets, screenshots, and numerous online references are provided to enable the utilization of this book as both a sequential tutorial and as a random-access reference suited for immediate use. Java-savvy readers will find it easy to tailor code samples for their particular needs; for Java newcomers, an introduction to Java and numerous online references are provided.

This book demonstrates how

  • The MATLAB programming environment relies on Java for numerous tasks, including networking, data-processing algorithms and graphical user-interface (GUI)
  • We can use MATLAB for easy access to external Java functionality, either third-party or user-created
  • Using Java, we can extensively customize the MATLAB environment and application GUI, enabling the creation of visually appealing and usable applications
Java Software Structures - Designing and Using Data Structures (Digital product license key, 4th edition): John Lewis, Joseph... Java Software Structures - Designing and Using Data Structures (Digital product license key, 4th edition)
John Lewis, Joseph Chase
R5,892 Discovery Miles 58 920 Ships in 12 - 19 working days

The fourth edition of Java Software Structuresembraces the enhancements of the latest version of Java, where all structures and collections are based on generics. The framework of the text walks the reader through three main areas: conceptualization, explanation, and implementation, allowing for a consistent and coherent introduction to data structures. Readers will learn how to develop high-quality software systems using well-designed collections and algorithms.

Computer Science: A Structured Programming Approach in C - A Structured Programming Approach in C (Paperback, 4th edition):... Computer Science: A Structured Programming Approach in C - A Structured Programming Approach in C (Paperback, 4th edition)
Behrouz Forouzan
R1,411 R1,307 Discovery Miles 13 070 Save R104 (7%) Ships in 10 - 15 working days

Ideal for a first course in the C programming language, Afyouni/Forouzan's COMPUTER SCIENCE: A STRUCTURED PROGRAMMING APPROACH IN C, 4th edition, introduces you to both computer science theory and C-language syntax using a principle-before-implementation approach. Combining a clear organizational structure with easy-to-follow figures, charts and tables, the text helps you sharpen your logic, problem-solving skills and understanding of fundamental CS concepts and software engineering through hands-on programming assignments and applications. In addition, two all-new chapters are devoted to Pointers and Recursion.

Java Cookbook - Problems and Solutions for Java Developers (Paperback, 4th New edition): Ian F. Darwin Java Cookbook - Problems and Solutions for Java Developers (Paperback, 4th New edition)
Ian F. Darwin
R1,965 R1,608 Discovery Miles 16 080 Save R357 (18%) Ships in 10 - 15 working days

Java continues to grow and evolve, and this cookbook continues to evolve in tandem. With this guide, you'll get up to speed right away with hundreds of hands-on recipes across a broad range of Java topics. You'll learn useful techniques for everything from string handling and functional programming to network communication. Each recipe includes self-contained code solutions that you can freely use, along with a discussion of how and why they work. If you're familiar with Java basics, this cookbook will bolster your knowledge of the language and its many recent changes, including how to apply them in your day-to-day development. This updated edition covers changes through Java 12 and parts of 13 and 14. Recipes include: Blade, Laravel's powerful custom templating tool Methods for compiling, running, and debugging Packaging Java classes and building applications Manipulating, comparing, and rearranging text Regular expressions for string and pattern matching Handling numbers, dates, and times Structuring data with collections, arrays, and other types Object-oriented and functional programming techniques Input/output, directory, and filesystem operations Network programming on both client and server Processing JSON for data interchange Multithreading and concurrency Using Java in big data applications Interfacing Java with other languages

Object-Oriented Metrics in Practice - Using Software Metrics to Characterize, Evaluate, and Improve the Design of... Object-Oriented Metrics in Practice - Using Software Metrics to Characterize, Evaluate, and Improve the Design of Object-Oriented Systems (Hardcover, 2006 ed.)
Michele Lanza; Foreword by S Ducasse; Radu Marinescu
R1,899 Discovery Miles 18 990 Ships in 10 - 15 working days

Presents a novel metrics-based approach for detecting design problems in object-oriented software.

Introduces an important suite of detection strategies for the identification of different well-known design flaws as well as some rarely mentioned ones.

C++ Software Design - Design Principles and Patterns for High-Quality Software (Paperback): Klaus Iglberger C++ Software Design - Design Principles and Patterns for High-Quality Software (Paperback)
Klaus Iglberger
R1,800 R1,375 Discovery Miles 13 750 Save R425 (24%) Ships in 12 - 19 working days

Good software design is essential for the success of your project, but designing software is hard to do. You need to have a deep understanding of the consequences of design decisions and a good overview of available design alternatives. With this book, experienced C++ developers will get a thorough, practical, and unparalleled overview of software design with this modern language. C++ trainer and consultant Klaus Iglberger explains how you can manage dependencies and abstractions, improve changeability and extensibility of software entities, and apply and implement modern design patterns to help you take advantage of today's possibilities. Design is the most essential aspect of a software project because it impacts the software's most important properties: maintainability, changeability, and extensibility. Learn how to evaluate your code with respect to software design Understand what software design is, including design goals such as changeability and extensibility Explore the advantages and disadvantages of each design approach Learn how design patterns help solve problems and express intent Choose the right form of a design pattern to gain most of its advantages

Object-Oriented Design for Temporal GIS (Paperback): Monica Wachowicz Object-Oriented Design for Temporal GIS (Paperback)
Monica Wachowicz
R1,571 Discovery Miles 15 710 Ships in 12 - 19 working days

There has been an increasing demand in GIS for systems that support historical data: time-series data as well as mobility information. From a modelling perspective, there are advantages in integrating object-oriented analysis and design to databases as well as to visualisation capabilities of GIS. Object-Oriented Design for Temporal GIS explores the major components of the object-oriented analysis and design methods, how they can be used for modelling spatio-temporal data, and how these components are developed and maintained within a GIS. It also offers practical guidance to object-oriented methods by demonstrating the feasibility of applying such methods to issues involved in handling spatio-temporal data. The author demonstrates how this knowledge might be used in a wide range of applications such as political boundary record maintenance (historical data), disease incidence rate analysis in epidemics (diffusion rate), and environmental studies of climate change (time-series data). This understanding contributes to the development of theory in GIS and improves the design of GIS to support the modelling of semantics, space and time elements of geographical information.

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