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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
Windows Phone 8 Recipes is a problem-solution based guide to the Windows Phone 8 platform. Recipes are grouped according to features of the platform and ways of interacting with the device. Solutions are given in C# and XAML, so you can take your existing .NET skills and apply them to this exciting new venture. * Not sure how to get started? No need to worry, there's a recipe for that * Always wondered what it takes to add cool features like gesture support, maps integration, or speech recognition into your app? We've got it covered * Already have a portfolio of Windows Phone 7 apps that needs to be upgraded? We have a recipe for that too The book starts by guiding you through the setup of your development environment, including links to useful tools and resources. Core chapters range from coding live tiles and notifications to interacting with the camera and location sensor. Later chapters cover external services including Windows Azure Mobile Services, the Live SDK, and the Microsoft Advertising SDK, so you can take your app to a professional level. Finally, you'll find out how to publish and maintain your app in the Windows Phone Store.Whether you're migrating from Windows Phone 7 or starting from scratch, Windows Phone 8 Recipes has the code you need to bring your app idea to life. What you'll learn * Set up your development environment with the Windows Phone 8 SDK. * Upgrade your existing Windows Phone 7 apps to Windows Phone 8. * Meet and try out the new features provided in the Windows Phone 8 SDK. * Bring your apps to life with live tiles, notifications, and cloud services. * Discover the easy steps to setting up your own Windows Phone Store account. * Learn how to submit your apps for publication to the Windows Phone Store. Who this book is for Windows Phone 8 Recipes is for the developer who has a .NET background, is familiar with C# and either WPF or Silverlight, and is ready to tap into a new and exciting market in mobile app development.
This book constitutes the refereed proceedings of the 19th International Conference on Parallel and Distributed Computing, Euro-Par 2013, held in Aachen, Germany, in August 2013. The 70 revised full papers presented were carefully reviewed and selected from 261 submissions. The papers are organized in 16 topical sections: support tools and environments; performance prediction and evaluation; scheduling and load balancing; high-performance architectures and compilers; parallel and distributed data management; grid, cluster and cloud computing; peer-to-peer computing; distributed systems and algorithms; parallel and distributed programming; parallel numerical algorithms; multicore and manycore programming; theory and algorithms for parallel computation; high performance networks and communication; high performance and scientific applications; GPU and accelerator computing; and extreme-scale computing.
This book gathers the latest experience of experts, research teams and leading organizations involved in computer-aided design of user interfaces of interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system. In particular, it stresses how the design activity could be better understood for different types of advanced interactive systems.
Pro iOS Persistence explains how to build apps that persist and use data most effectively including the popular Core Data framework. Covering common and advanced persistence patterns, this book prepares any iOS developer to store and retrieve data accurately and efficiently. This book starts by giving you a solid grounding in Core Data, providing a foundation for the rest of the book. With this knowledge, you'll have all you need to master Core Data and power your data-driven applications. You'll see how to work with SQLite and how to create an efficient data model to represent your data. Once you've established your data model, you'll learn how to work with data objects and refine result sets to get the most out of the stored data. The advanced portions of the book begin by showing you how to tune your apps' performance and memory usage, to give you a truly professional edge. You'll see how to version and migrate your data as well, to ensure your data stays organized and efficient. Finally, the book covers managing table views with NSFetchedResultsController.What you'll learn How to persist data using the iOS SDK, Xcode, Core Data and more How to organize data appropriately How to persist data efficiently How to effectively use Apple tools How to build Core Data applications How to use Core Data in advanced settings How to version and migrate data as your applications evolve How to tune and optimize persistence Who this book is for This book is for iOS app developers who have some experience building iPhone or iPad apps. Recommended Reading before using this book: Beginning level iOS books
Swift Quick Syntax Reference is a condensed code and syntax reference to the new Apple Swift programming language, which is the alternative new programming language alongside Objective-C behind the APIs found in the Apple iOS SDK 8 and OS X Yosemite SDK. It presents the essential Swift syntax in a well-organized format that can be used as a handy reference. You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point, and highly accessible. The book is packed with useful information and is a must-have for any Swift programmer. In the Swift Quick Syntax Reference, you will find a concise reference to the Swift language syntax using the new Playgrounds. Playgrounds lets you type a line of code and the result appears immediately.
This book constitutes the proceedings of the 11th IFIP WG 10.3 International Conference on Network and Parallel Computing, NPC 2014, held in Ilan, Taiwan, in September 2014. The 42 full papers and 24 poster papers presented were carefully reviewed and selected from 196 submissions. They are organized in topical sections on systems, networks, and architectures, parallel and multi-core technologies, virtualization and cloud computing technologies, applications of parallel and distributed computing, and I/O, file systems, and data management.
Peer-to-peer (P2P) technology, or peer computing, is a paradigm that is viewed as a potential technology for redesigning distributed architectures and, consequently, distributed processing. Yet the scale and dynamism that characterize P2P systems demand that we reexamine traditional distributed technologies. A paradigm shift that includes self-reorganization, adaptation and resilience is called for. On the other hand, the increased computational power of such networks opens up completely new applications, such as in digital content sharing, scientific computation, gaming, or collaborative work environments. In this book, Vu, Lupu and Ooi present the technical challenges offered by P2P systems, and the means that have been proposed to address them. They provide a thorough and comprehensive review of recent advances on routing and discovery methods; load balancing and replication techniques; security, accountability and anonymity, as well as trust and reputation schemes; programming models and P2P systems and projects. Besides surveying existing methods and systems, they also compare and evaluate some of the more promising schemes. The need for such a book is evident. It provides a single source for practitioners, researchers and students on the state of the art. For practitioners, this book explains best practice, guiding selection of appropriate techniques for each application. For researchers, this book provides a foundation for the development of new and more effective methods. For students, it is an overview of the wide range of advanced techniques for realizing effective P2P systems, and it can easily be used as a text for an advanced course on Peer-to-Peer Computing and Technologies, or as a companion text for courses on various subjects, such as distributed systems, and grid and cluster computing.
Today, more and more Web sites are providing content in multiple
languages for targeted countries, and more and more products are
being designed for cultural differences in mind. However, the
concept of cross-cultural design has not yet become a strong force
in the practitioners' and educators' agenda. This book looks at
techniques, software, tools, the current state of the art, and
future directions that one needs to understand for a successful
application of cross-cultural interface design.
This book constitutes revised selected papers from the Conference on Energy Efficiency in Large Scale Distributed Systems, EE-LSDS, held in Vienna, Austria, in April 2013. It served as the final event of the COST Action IC0804 which started in May 2009. The 15 full papers presented in this volume were carefully reviewed and selected from 31 contributions. In addition, 7 short papers and 3 demo papers are included in this book. The papers are organized in sections named: modeling and monitoring of power consumption; distributed, mobile and cloud computing; HPC computing; wired and wireless networking; and standardization issues.
In 250 pages, Migrating to Swift from Android gives you-as an experienced Android app developer-all you need to create native iOS apps using the latest Swift programming language. Starting with preparing your Xcode 6.1 IDE and introducing just enough iOS application framework fundamentals, you'll understand how to create meaningful Swift applications for iOS 8 immediately. After the short IDE setup guide, this book continues by providing guidance on how to translate your existing Android apps to iOS. Every topic comes with a tutorial project; you'll plan and structure your iOS apps following a typical top-down process using Xcode Storyboards. To implement use cases, you'll cover common mobile topics, including user interfaces, managing data, and networking with remote services. As you move through Part 2 of this book, you'll create simple and meaningful iOS apps with rich UI components to handle common CRUD operations locally and remotely. Part 3 demonstrates the whole porting process by translating a typical mobile app from Android to iOS 8 from start to finish. When you finish reading Migrating to Swift from Android, you'll be an iOS developer as well as an Android developer. And, you will be fully convinced you can create iOS apps just like you do in Android. In most cases, it is a waste not to port your native Android apps to iOS.
This book constitutes the refereed proceedings of the 11th International Conference on Wired/Wireless Internet Communications, WWIC 2013, held in St. Petersburg, Russia, during June 5-7, 2013. The 21 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on: MAC and scheduling; mobility; fixed networks; services and security; sensor networks; services; and wireless.
This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft's APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.
Xcode is Apple's Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple's latest Xcode 5 and includes a wide variety of exciting projects to build. So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK. You'll learn: * How to build iOS apps using the latest Xcode * How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more * How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control * How to take advantage of Xcode's vast libraries, frameworks and bundles * How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies * How to share your app using organizer, localization, auto layout, and more By the end of this book, you'll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, you'll even sell it on Apple iTunes App Store.
This book describes the key concepts, principles and implementation options for creating high-assurance cloud computing solutions. The guide starts with a broad technical overview and basic introduction to cloud computing, looking at the overall architecture of the cloud, client systems, the modern Internet and cloud computing data centers. It then delves into the core challenges of showing how reliability and fault-tolerance can be abstracted, how the resulting questions can be solved, and how the solutions can be leveraged to create a wide range of practical cloud applications. The author's style is practical, and the guide should be readily understandable without any special background. Concrete examples are often drawn from real-world settings to illustrate key insights. Appendices show how the most important reliability models can be formalized, describe the API of the Isis2 platform, and offer more than 80 problems at varying levels of difficulty.
In modern scientific investigation the fields of biochemistry, molecular biology, and morphology comprise an indivisible area of study. The present book results from the cooperation of a bioehernist and morphologists: the revision and unified treatment of available data is the primary object of our work. A comprehensive review of all the available literature is therefore beyond the scope of this volume. lt is intended to be a manual to be used in the laboratory, with convenient guidelines for practical work. Plant microbodies have been treated by B. GERHARDT in Volume 5 of this series. The discovery of fatty acid ss-oxidation in animal peroxisomes has proved once more that plant and animal microbodies are members of the same family of organelles. lt provided new insights into the physiological meaning of these particles; our understanding of these "classical" cell organelies is undergoing continual alteration and development. PETER BoecK Vienna, July 1980 ROBERT KRAMAR MARGIT PAVELKA Acknowledgements We wish to express our gratitude to Prof. Dr. D. H. FAHIMI and Dr. P. KALMBACH (Heidelberg) for kindly providing Figure 14, to Prof. Dr. KARIN GoRGAS (Heidelberg) for allowing the reproduction of Figure 43, to Profs. Dr. L. STOCKINGER and Dr. E. KAISER for helpful criticism, and to all our colleagues in our respective institutes. W e are especially grateful to Drs. H. GoLDENBERG and M. HuTTINGER for continuous discussion, to Mrs. JuTTA SELBMANN for typing the references, and to Mr. P. KAMPFER and Mr. H. WAGNER for carefully drawing some of the figures.
An invited collection of peer-reviewed papers surveying key areas of Roger Needham's distinguished research career at Cambridge University and Microsoft Research. From operating systems to distributed computing, many of the world's leading researchers provide insight into the latest concepts and theoretical insights--many of which are based upon Needham's pioneering research work. A critical collection of edited-survey research papers spanning the entire range of Roger Needham's distinguished scientific career, from operating systems to distributed computing and security. Many of the world's leading researchers survey their topics' latest developments and acknowledge the theoretical foundations of Needham's work. Introduction to book written by Rick Rashid, Director of Microsoft Research Worldwide.
This book constitutes the thoroughly refereed post-conference proceedings of the 17th International Workshop on Job Scheduling Strategies for Parallel Processing, JSSPP 2013, held Boston, MA, USA, in May 2013. The 10 revised papers presented were carefully reviewed and selected from 20 submissions. The papers cover the following topics parallel scheduling for commercial environments, scientific computing, supercomputing and cluster platforms.
Real-Time Systems Engineering and Applications is a well-structured collection of chapters pertaining to present and future developments in real-time systems engineering. After an overview of real-time processing, theoretical foundations are presented. The book then introduces useful modeling concepts and tools. This is followed by concentration on the more practical aspects of real-time engineering with a thorough overview of the present state of the art, both in hardware and software, including related concepts in robotics. Examples are given of novel real-time applications which illustrate the present state of the art. The book concludes with a focus on future developments, giving direction for new research activities and an educational curriculum covering the subject. This book can be used as a source for academic and industrial researchers as well as a textbook for computing and engineering courses covering the topic of real-time systems engineering.
The definitive guide-fully updated for Windows 10 and Windows Server 2016 Delve inside Windows architecture and internals, and see how core components work behind the scenes. Led by a team of internals experts, this classic guide has been fully updated for Windows 10 and Windows Server 2016. Whether you are a developer or an IT professional, you'll get critical, insider perspectives on how Windows operates. And through hands-on experiments, you'll experience its internal behavior firsthand-knowledge you can apply to improve application design, debugging, system performance, and support. This book will help you: * Understand the Window system architecture and its most important entities, such as processes and threads * Examine how processes manage resources and threads scheduled for execution inside processes * Observe how Windows manages virtual and physical memory * Dig into the Windows I/O system and see how device drivers work and integrate with the rest of the system * Go inside the Windows security model to see how it manages access, auditing, and authorization, and learn about the new mechanisms in Windows 10 and Server 2016
Learn to use your Mac the easy way: no jargon, just clear, concise and to the point. Using Mac OS Mavericks is your handy guide to using a computer running Mavericks, providing a quick resource for both the beginner and the enthusiast. Using Mac OS Mavericks is your handy guide to using a computer running Mavericks, providing a quick resource for both the beginner and the enthusiast. Step-by-step techniques supported by photography and screen prints, and easy to follow text, make using a Mac a cinch. Whether you have just bought your first Mac, switched from Windows, or are a keen computer user, this lean reference will provide you with the underpinnings needed to use a Mac like a pro.
This book constitutes the proceedings of the 22nd International Conference on Compiler Construction, CC 2013, held as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2013, which took place in Rome, Italy, in March 2013. The 13 papers presented in this book were carefully reviewed and selected from 53 submissions. They have been organized into five topical sections on register allocation, pointer analysis, data and information flow, machine learning, and refactoring.
JR is an extension of the Java programming language with additional concurrency mechanisms based on those in the SR (Synchronizing Resources) programming language. The JR implementation executes on UNIX-based systems (Linux, Mac OS X, and Solaris) and Windows-based systems. It is available free from the JR webpage. This book describes the JR programming language and illustrates how it can be used to write concurrent programs for a variety of applications. This text presents numerous small and large example programs. The source code for all programming examples and the given parts of all programming exercises are available on the JR webpage. Dr. Ronald A. Olsson and Dr. Aaron W. Keen, the authors of this text, are the designers and implementors of JR.
Pro iOS Geo: Developing Apps with Location Based Services is a one of kind book for your iOS app development needs. This book lets you learn, use and integrate various geo-location based tools and APIs. Google Maps, Microsoft Bing, OpenStreetMap and Map Kit APIs and libraries are explored for usage in iOS Safari Web browser or full use/integration as part of your apps development. After reading this book, you'll be able to give your apps life. Your apps will be location aware. Your apps will guide your readers to all the hot spots or to where you or your clients need them to go. Your apps will give your users travel advice and much more. What you'll learn * How to learn, use and integrate various geo-location based tools and APIs.* How to build geo mobile apps * How to use Google Maps JavaScript APIs * How to use OpenStreetMap for mobile geo web apps * How to use Bing Maps JS API for mobile geo web apps * Where are and how to use the Location services * How to use Map Kit * How to integrate OpenStreetMap in your native iOS Apps * How to integrate MS Bing Maps in your native iOS apps * What are the legal issues and restrictions Who this book is for This book is for experienced iOS app developers looking to learn, use and integrate various geo-location based tools and APIs. Table of Contents Part 1: Introduction Chapter 1: Getting Started Part 2: Web Apps Chapter 2: Map-based Web App Basics: Hello World Chapter 3: Map Controls and Styles Chapter 4: Creating a GUI for the App with jQuery Mobile Chapter 5: Overlays Chapter 6: Implementiong Geolocation Part 3: Hybrid Apps Chapter 7: Creating Hybrid Apps Part 4: Native Apps with Apple Map Kit Chapter 8: Introduction to the Core Location Framework Chapter 9: Introduction to Apple Maps and the Map Kit Framework Chapter 10: Displaying Ojects on a Map Appendix A: Understanding the Terms of Service
This book describes a new class of computing devices which are
becoming omnipresent in every day life. They make information
access and processing easily available for everyone from anywhere
at any time. Mobility, wireless connectivity, di- versity, and
ease-of-use are the magic keywords of Pervasive and Ubiquitous
Computing. The book covers these front-end devices as well as their
operating systems and the back-end infrastructure which integrate
these pervasive components into a seamless IT world. A strong
emphasis is placed on the underlying technologies and standards
applied when building up pervasive solutions. These fundamental
topics include commonly used terms such as XML, WAP, UMTS, GPRS,
Bluetooth, Jini, transcoding, and cryptography, to mention just a
few. Voice, Web Application Servers, Portals, Web Services, and
Synchronized and Device Management are new in the second
edition.
This book constitutes the refereed proceedings of the Cryptographers' Track at the RSA Conference 2013, CT-RSA 2013, held in San Francisco, CA, USA, in February/March 2013. The 25 revised full papers presented were carefully reviewed and selected from 89 submissions. The papers are grouped into topical sections covering: side channel attacks, digital signatures, public-key encryption, cryptographic protocols, secure implementation methods, symmetric key primitives, and identity-based encryption. |
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