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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs)
The most complete, authoritative technical guide to the FreeBSD kernel's internal structure has now been extensively updated to cover all major improvements between Versions 5 and 11. Approximately one-third of this edition's content is completely new, and another one-third has been extensively rewritten. Three long-time FreeBSD project leaders begin with a concise overview of the FreeBSD kernel's current design and implementation. Next, they cover the FreeBSD kernel from the system-call level down-from the interface to the kernel to the hardware. Explaining key design decisions, they detail the concepts, data structures, and algorithms used in implementing each significant system facility, including process management, security, virtual memory, the I/O system, filesystems, socket IPC, and networking. This Second Edition * Explains highly scalable and lightweight virtualization using FreeBSD jails, and virtual-machine acceleration with Xen and Virtio device paravirtualization * Describes new security features such as Capsicum sandboxing and GELI cryptographic disk protection * Fully covers NFSv4 and Open Solaris ZFS support * Introduces FreeBSD's enhanced volume management and new journaled soft updates * Explains DTrace's fine-grained process debugging/profiling * Reflects major improvements to networking, wireless, and USB support Readers can use this guide as both a working reference and an in-depth study of a leading contemporary, portable, open source operating system. Technical and sales support professionals will discover both FreeBSD's capabilities and its limitations. Applications developers will learn how to effectively and efficiently interface with it; system administrators will learn how to maintain, tune, and configure it; and systems programmers will learn how to extend, enhance, and interface with it. Marshall Kirk McKusick writes, consults, and teaches classes on UNIX- and BSD-related subjects. While at the University of California, Berkeley, he implemented the 4.2BSD fast filesystem. He was research computer scientist at the Berkeley Computer Systems Research Group (CSRG), overseeing development and release of 4.3BSD and 4.4BSD. He is a FreeBSD Foundation board member and a long-time FreeBSD committer. Twice president of the Usenix Association, he is also a member of ACM, IEEE, and AAAS. George V. Neville-Neil hacks, writes, teaches, and consults on security, networking, and operating systems. A FreeBSD Foundation board member, he served on the FreeBSD Core Team for four years. Since 2004, he has written the "Kode Vicious" column for Queue and Communications of the ACM. He is vice chair of ACM's Practitioner Board and a member of Usenix Association, ACM, IEEE, and AAAS. Robert N.M. Watson is a University Lecturer in systems, security, and architecture in the Security Research Group at the University of Cambridge Computer Laboratory. He supervises advanced research in computer architecture, compilers, program analysis, operating systems, networking, and security. A FreeBSD Foundation board member, he served on the Core Team for ten years and has been a committer for fifteen years. He is a member of Usenix Association and ACM.
Peer-to-peer (P2P) technology, or peer computing, is a paradigm that is viewed as a potential technology for redesigning distributed architectures and, consequently, distributed processing. Yet the scale and dynamism that characterize P2P systems demand that we reexamine traditional distributed technologies. A paradigm shift that includes self-reorganization, adaptation and resilience is called for. On the other hand, the increased computational power of such networks opens up completely new applications, such as in digital content sharing, scientific computation, gaming, or collaborative work environments. In this book, Vu, Lupu and Ooi present the technical challenges offered by P2P systems, and the means that have been proposed to address them. They provide a thorough and comprehensive review of recent advances on routing and discovery methods; load balancing and replication techniques; security, accountability and anonymity, as well as trust and reputation schemes; programming models and P2P systems and projects. Besides surveying existing methods and systems, they also compare and evaluate some of the more promising schemes. The need for such a book is evident. It provides a single source for practitioners, researchers and students on the state of the art. For practitioners, this book explains best practice, guiding selection of appropriate techniques for each application. For researchers, this book provides a foundation for the development of new and more effective methods. For students, it is an overview of the wide range of advanced techniques for realizing effective P2P systems, and it can easily be used as a text for an advanced course on Peer-to-Peer Computing and Technologies, or as a companion text for courses on various subjects, such as distributed systems, and grid and cluster computing.
Today, more and more Web sites are providing content in multiple
languages for targeted countries, and more and more products are
being designed for cultural differences in mind. However, the
concept of cross-cultural design has not yet become a strong force
in the practitioners' and educators' agenda. This book looks at
techniques, software, tools, the current state of the art, and
future directions that one needs to understand for a successful
application of cross-cultural interface design.
This book constitutes revised selected papers from the Conference on Energy Efficiency in Large Scale Distributed Systems, EE-LSDS, held in Vienna, Austria, in April 2013. It served as the final event of the COST Action IC0804 which started in May 2009. The 15 full papers presented in this volume were carefully reviewed and selected from 31 contributions. In addition, 7 short papers and 3 demo papers are included in this book. The papers are organized in sections named: modeling and monitoring of power consumption; distributed, mobile and cloud computing; HPC computing; wired and wireless networking; and standardization issues.
In 250 pages, Migrating to Swift from Android gives you-as an experienced Android app developer-all you need to create native iOS apps using the latest Swift programming language. Starting with preparing your Xcode 6.1 IDE and introducing just enough iOS application framework fundamentals, you'll understand how to create meaningful Swift applications for iOS 8 immediately. After the short IDE setup guide, this book continues by providing guidance on how to translate your existing Android apps to iOS. Every topic comes with a tutorial project; you'll plan and structure your iOS apps following a typical top-down process using Xcode Storyboards. To implement use cases, you'll cover common mobile topics, including user interfaces, managing data, and networking with remote services. As you move through Part 2 of this book, you'll create simple and meaningful iOS apps with rich UI components to handle common CRUD operations locally and remotely. Part 3 demonstrates the whole porting process by translating a typical mobile app from Android to iOS 8 from start to finish. When you finish reading Migrating to Swift from Android, you'll be an iOS developer as well as an Android developer. And, you will be fully convinced you can create iOS apps just like you do in Android. In most cases, it is a waste not to port your native Android apps to iOS.
This book constitutes the refereed proceedings of the 11th International Conference on Wired/Wireless Internet Communications, WWIC 2013, held in St. Petersburg, Russia, during June 5-7, 2013. The 21 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on: MAC and scheduling; mobility; fixed networks; services and security; sensor networks; services; and wireless.
This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft's APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.
Xcode is Apple's Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple's latest Xcode 5 and includes a wide variety of exciting projects to build. So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK. You'll learn: * How to build iOS apps using the latest Xcode * How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more * How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control * How to take advantage of Xcode's vast libraries, frameworks and bundles * How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies * How to share your app using organizer, localization, auto layout, and more By the end of this book, you'll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, you'll even sell it on Apple iTunes App Store.
This book describes the key concepts, principles and implementation options for creating high-assurance cloud computing solutions. The guide starts with a broad technical overview and basic introduction to cloud computing, looking at the overall architecture of the cloud, client systems, the modern Internet and cloud computing data centers. It then delves into the core challenges of showing how reliability and fault-tolerance can be abstracted, how the resulting questions can be solved, and how the solutions can be leveraged to create a wide range of practical cloud applications. The author's style is practical, and the guide should be readily understandable without any special background. Concrete examples are often drawn from real-world settings to illustrate key insights. Appendices show how the most important reliability models can be formalized, describe the API of the Isis2 platform, and offer more than 80 problems at varying levels of difficulty.
In modern scientific investigation the fields of biochemistry, molecular biology, and morphology comprise an indivisible area of study. The present book results from the cooperation of a bioehernist and morphologists: the revision and unified treatment of available data is the primary object of our work. A comprehensive review of all the available literature is therefore beyond the scope of this volume. lt is intended to be a manual to be used in the laboratory, with convenient guidelines for practical work. Plant microbodies have been treated by B. GERHARDT in Volume 5 of this series. The discovery of fatty acid ss-oxidation in animal peroxisomes has proved once more that plant and animal microbodies are members of the same family of organelles. lt provided new insights into the physiological meaning of these particles; our understanding of these "classical" cell organelies is undergoing continual alteration and development. PETER BoecK Vienna, July 1980 ROBERT KRAMAR MARGIT PAVELKA Acknowledgements We wish to express our gratitude to Prof. Dr. D. H. FAHIMI and Dr. P. KALMBACH (Heidelberg) for kindly providing Figure 14, to Prof. Dr. KARIN GoRGAS (Heidelberg) for allowing the reproduction of Figure 43, to Profs. Dr. L. STOCKINGER and Dr. E. KAISER for helpful criticism, and to all our colleagues in our respective institutes. W e are especially grateful to Drs. H. GoLDENBERG and M. HuTTINGER for continuous discussion, to Mrs. JuTTA SELBMANN for typing the references, and to Mr. P. KAMPFER and Mr. H. WAGNER for carefully drawing some of the figures.
An invited collection of peer-reviewed papers surveying key areas of Roger Needham's distinguished research career at Cambridge University and Microsoft Research. From operating systems to distributed computing, many of the world's leading researchers provide insight into the latest concepts and theoretical insights--many of which are based upon Needham's pioneering research work. A critical collection of edited-survey research papers spanning the entire range of Roger Needham's distinguished scientific career, from operating systems to distributed computing and security. Many of the world's leading researchers survey their topics' latest developments and acknowledge the theoretical foundations of Needham's work. Introduction to book written by Rick Rashid, Director of Microsoft Research Worldwide.
This book constitutes the thoroughly refereed post-conference proceedings of the 17th International Workshop on Job Scheduling Strategies for Parallel Processing, JSSPP 2013, held Boston, MA, USA, in May 2013. The 10 revised papers presented were carefully reviewed and selected from 20 submissions. The papers cover the following topics parallel scheduling for commercial environments, scientific computing, supercomputing and cluster platforms.
Real-Time Systems Engineering and Applications is a well-structured collection of chapters pertaining to present and future developments in real-time systems engineering. After an overview of real-time processing, theoretical foundations are presented. The book then introduces useful modeling concepts and tools. This is followed by concentration on the more practical aspects of real-time engineering with a thorough overview of the present state of the art, both in hardware and software, including related concepts in robotics. Examples are given of novel real-time applications which illustrate the present state of the art. The book concludes with a focus on future developments, giving direction for new research activities and an educational curriculum covering the subject. This book can be used as a source for academic and industrial researchers as well as a textbook for computing and engineering courses covering the topic of real-time systems engineering.
Learn to use your Mac the easy way: no jargon, just clear, concise and to the point. Using Mac OS Mavericks is your handy guide to using a computer running Mavericks, providing a quick resource for both the beginner and the enthusiast. Using Mac OS Mavericks is your handy guide to using a computer running Mavericks, providing a quick resource for both the beginner and the enthusiast. Step-by-step techniques supported by photography and screen prints, and easy to follow text, make using a Mac a cinch. Whether you have just bought your first Mac, switched from Windows, or are a keen computer user, this lean reference will provide you with the underpinnings needed to use a Mac like a pro.
This book constitutes the proceedings of the 22nd International Conference on Compiler Construction, CC 2013, held as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2013, which took place in Rome, Italy, in March 2013. The 13 papers presented in this book were carefully reviewed and selected from 53 submissions. They have been organized into five topical sections on register allocation, pointer analysis, data and information flow, machine learning, and refactoring.
JR is an extension of the Java programming language with additional concurrency mechanisms based on those in the SR (Synchronizing Resources) programming language. The JR implementation executes on UNIX-based systems (Linux, Mac OS X, and Solaris) and Windows-based systems. It is available free from the JR webpage. This book describes the JR programming language and illustrates how it can be used to write concurrent programs for a variety of applications. This text presents numerous small and large example programs. The source code for all programming examples and the given parts of all programming exercises are available on the JR webpage. Dr. Ronald A. Olsson and Dr. Aaron W. Keen, the authors of this text, are the designers and implementors of JR.
Pro iOS Geo: Developing Apps with Location Based Services is a one of kind book for your iOS app development needs. This book lets you learn, use and integrate various geo-location based tools and APIs. Google Maps, Microsoft Bing, OpenStreetMap and Map Kit APIs and libraries are explored for usage in iOS Safari Web browser or full use/integration as part of your apps development. After reading this book, you'll be able to give your apps life. Your apps will be location aware. Your apps will guide your readers to all the hot spots or to where you or your clients need them to go. Your apps will give your users travel advice and much more. What you'll learn * How to learn, use and integrate various geo-location based tools and APIs.* How to build geo mobile apps * How to use Google Maps JavaScript APIs * How to use OpenStreetMap for mobile geo web apps * How to use Bing Maps JS API for mobile geo web apps * Where are and how to use the Location services * How to use Map Kit * How to integrate OpenStreetMap in your native iOS Apps * How to integrate MS Bing Maps in your native iOS apps * What are the legal issues and restrictions Who this book is for This book is for experienced iOS app developers looking to learn, use and integrate various geo-location based tools and APIs. Table of Contents Part 1: Introduction Chapter 1: Getting Started Part 2: Web Apps Chapter 2: Map-based Web App Basics: Hello World Chapter 3: Map Controls and Styles Chapter 4: Creating a GUI for the App with jQuery Mobile Chapter 5: Overlays Chapter 6: Implementiong Geolocation Part 3: Hybrid Apps Chapter 7: Creating Hybrid Apps Part 4: Native Apps with Apple Map Kit Chapter 8: Introduction to the Core Location Framework Chapter 9: Introduction to Apple Maps and the Map Kit Framework Chapter 10: Displaying Ojects on a Map Appendix A: Understanding the Terms of Service
This book describes a new class of computing devices which are
becoming omnipresent in every day life. They make information
access and processing easily available for everyone from anywhere
at any time. Mobility, wireless connectivity, di- versity, and
ease-of-use are the magic keywords of Pervasive and Ubiquitous
Computing. The book covers these front-end devices as well as their
operating systems and the back-end infrastructure which integrate
these pervasive components into a seamless IT world. A strong
emphasis is placed on the underlying technologies and standards
applied when building up pervasive solutions. These fundamental
topics include commonly used terms such as XML, WAP, UMTS, GPRS,
Bluetooth, Jini, transcoding, and cryptography, to mention just a
few. Voice, Web Application Servers, Portals, Web Services, and
Synchronized and Device Management are new in the second
edition.
This book constitutes the refereed proceedings of the Cryptographers' Track at the RSA Conference 2013, CT-RSA 2013, held in San Francisco, CA, USA, in February/March 2013. The 25 revised full papers presented were carefully reviewed and selected from 89 submissions. The papers are grouped into topical sections covering: side channel attacks, digital signatures, public-key encryption, cryptographic protocols, secure implementation methods, symmetric key primitives, and identity-based encryption.
Smart Home Automation with Linux and Raspberry Pi shows you how to automate your lights, curtains, music, and more, and control everything via a laptop or mobile phone. You'll learn how to use Linux, including Linux on Raspberry Pi, to control appliances and everything from kettles to curtains, including how to hack game consoles and even incorporate LEGO Mindstorms into your smart home schemes. You'll discover the practicalities on wiring a house in terms of both and power and networking, along with the selection and placement of servers. There are also explanations on handling communication to (and from) your computer with speech, SMS, email, and web. Finally, you'll see how your automated appliances can collaborate to become a smart home. Smart Home Automation with Linux was already an excellent resource for home automation, and in this second edition, Steven Goodwin will show you how a house can be fully controlled by its occupants, all using open source software and even open source hardware like Raspberry Pi and Arduino. What you'll learn Control appliances like kettles and curtains both locally and remotely. Find and harness data sources to provide context-aware living. Hack/change existing hardware/software to better fit your needs. Integrate various technologies into a function greater than the whole. Set up a home network, for both network and audio/video traffic. Learn how to incorporate Raspberry Pi, Arduino, and even LEGO Mindstorms into your smart home. Who this book is for This book is for amateur and professional Linux users and electronics enthusiasts who want to control their homes and their gadgets.
This book is a result of the Seventh International Conference on Information Sys tems Development-Methods and Tools, Theory and Practice held in Bled, Slovenia, Sep tember 21-23, 1998. The purpose of the conference was to address issues facing academia and industry when specifying, developing, managing, and improving information comput erized systems. During the past few years, many new concepts and approaches emerged in the Information Systems Development (ISD) field. The various theories, methods, and tools available to system developers also bring problems such as choosing the most effec tive approach for a specific task. This conference provides a meeting place for IS re searchers and practitioners from Eastern and Western Europe as well as from other parts of the world. An objective of the conference is not only to share scientific knowledge and in terests but to establish strong professional ties among the participants. The Seventh International Conference on Information Systems Develop ment-ISD'98 continues the concepts of the first Polish-Scandinavian Seminar on Current Trends in Information Systems Development Methodologies held in Gdansk, Poland in 1988. Through the years, the Seminar developed into the International Conference on In formation Systems Development. ISD'99 will be held in Boise, Idaho. The selection of papers was carried out by the International Program Committee. All papers were reviewed in advance by three people. Papers were judged according to their originality, relevance, and presentation quality. All papers were judged only on their own merits, independent of other submissions.
This book is a result of the ISD'99, Eight International Conference on Infonnation Systems Development-Methods and Tools, Theory, and Practice held August 11-13, 1999 in Boise, Idaho, USA. The purpose of this conference was to address the issues facing academia and industry when specifying, developing, managing, and improving infonnation systems. ISD'99 consisted not only of the technical program represented in these Proceedings, but also of plenary sessions on product support and content management systems for the Internet environment, workshop on a new paradigm for successful acquisition of infonnation systems, and a panel discussion on current pedagogical issues in systems analysis and design. The selection of papers for ISD'99 was carried out by the International Program Committee. Papers presented during the conference and printed in this volume have been selected from submissions after fonnal double-blind reviewing process and have been revised by their authors based on the recommendations of reviewers. Papers were judged according to their originality, relevance, and presentation quality. All papers were judged purely on their own merits, independently of other submissions. We would like to thank the authors of papers accepted for ISD'99 who all made gallant efforts to provide us with electronic copies of their manuscripts confonning to common guidelines. We thank them for thoughtfully responding to reviewers comments and carefully preparing their final contributions. We thank Daryl Jones, provost of Boise State University and William Lathen, dean, College of Business and Economics, for their support and encouragement.
Cooperating Heterogeneous Systems provides an in-depth introduction to the issues and techniques surrounding the integration and control of diverse and independent software components. Organizations increasingly rely upon diverse computer systems to perform a variety of knowledge-based tasks. This presents technical issues of interoperability and integration, as well as philosophical issues of how cooperation and interaction between computational entities is to be realized. Cooperating systems are systems that work together towards a common end. The concepts of cooperation must be realized in technically sound system architectures, having a uniform meta-layer between knowledge sources and the rest of the system. The layer consists of a family of interpreters, one for each knowledge source, and meta-knowledge. A system architecture to integrate and control diverse knowledge sources is presented. The architecture is based on the meta-level properties of the logic programming language Prolog. An implementation of the architecture is described, a Framework for Logic Programming Systems with Distributed Execution (FLiPSiDE). Knowledge-based systems play an important role in any up-to-date arsenal of decision support tools. The tremendous growth of computer communications infrastructure has made distributed computing a viable option, and often a necessity in geographically distributed organizations. It has become clear that to take knowledge-based systems to their next useful level, it is necessary to get independent knowledge-based systems to work together, much as we put together ad hoc work groups in our organizations to tackle complex problems. The book is for scientists and software engineers who have experience in knowledge-based systems and/or logic programming and seek a hands-on introduction to cooperating systems. Researchers investigating autonomous agents, distributed computation, and cooperating systems will find fresh ideas and new perspectives on well-established approaches to control, organization, and cooperation.
Unique selling point: * This book proposes several approaches for dynamic Android malware detection based on system calls which do not have the limitations of existing mechanisms. * This book will be useful for researchers, students, developers and security analysts to know how malware behavior represented in the form of system call graphs can effectively detect Android malware. * The malware detection mechanisms in this book can be integrated with commercial antivirus softwares to detect Android malware including obfuscated variants.
Beginning iOS Cloud and Database Development gets you started with building apps for or that use Apple's iCloud. You'll learn the techniques which will enable you to devise and create iOSapps that can interact with iCloud servers. From the basics up, you'll progressively learn how to configure your app for iCloud, upload and download files, implement revisions, add conflict resolution policies, and work with custom documents.
This book is for iOS developers who want to build apps for or that use the new iCloud platform. |
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